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Difference between revisions of "Creature variation token"
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Creature variations are used to create creatures which are derived from another already-existing creature without having to duplicate every single token. They are defined as CREATURE_VARIATION objects, and the default variations are defined in c_variation_default.txt | Creature variations are used to create creatures which are derived from another already-existing creature without having to duplicate every single token. They are defined as CREATURE_VARIATION objects, and the default variations are defined in c_variation_default.txt |
Revision as of 22:05, 20 September 2016
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Creature variations are used to create creatures which are derived from another already-existing creature without having to duplicate every single token. They are defined as CREATURE_VARIATION objects, and the default variations are defined in c_variation_default.txt
Token | Arguments | Description |
---|---|---|
CV_NEW_TAG |
|
Adds a new token to the creature's variant. |
CV_ADD_TAG |
|
Alias for CV_NEW_TAG |
CV_REMOVE_TAG |
|
Removes a token from the creature's variant. |
CV_CONVERT_TAG | Begins altering tokens within the creature's variant using the CVCT_MASTER, CVCT_TARGET, and CVCT_REPLACEMENT tokens below. If a variation template contains multiple CV_CONVERT_TAG blocks for the same CVCT_MASTER, the replacements will be applied in reverse order. | |
CVCT_MASTER |
|
Specifies the token that will be modified. |
CVCT_TARGET |
|
Locates the specified parameter within the token specified by CVCT_MASTER. |
CVCT_REPLACEMENT |
|
Replaces the parameter specified by CVCT_TARGET within the token specified by CVCT_MASTER. If no replacement is specified, the target will simply be removed. |