v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Challenges"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(I'm removing the worst ones. Feel free to partially revert.)
Line 2: Line 2:
  
 
The general goal of [[Fortress Mode]] is to survive, acquire wealth, defend your wealth, and become the capital of your civilization. However, many players eventually experiment with [[Challenge Builds|challenge builds]] or other goals. These are some goals to attempt or use as inspiration.
 
The general goal of [[Fortress Mode]] is to survive, acquire wealth, defend your wealth, and become the capital of your civilization. However, many players eventually experiment with [[Challenge Builds|challenge builds]] or other goals. These are some goals to attempt or use as inspiration.
 
== Howdy neighbors ==
 
 
Build your fortress on a site with a [[goblin]] fort or other race. Dig in and take over their town.
 
  
 
== Human "alliance" ==
 
== Human "alliance" ==
Line 17: Line 13:
 
== Temple ==
 
== Temple ==
  
Designing a temple to Armok. Aesthetics count - the god will be very angry if there are no stained-glass windows and domed ceilings carved with frescoes. To gain more favor, make regular sacrifices and keep the fountains and rivers red with [[Blood|blood]].
+
Designing a temple to Armok. Aesthetics count - the god will be very angry if there are no stained-glass windows and domed ceilings carved with frescoes. To gain more favor, make regular sacrifices and keep the fountains and rivers red with [[blood]].
  
 
== The great brewery ==
 
== The great brewery ==
Disaster has struck the kingdom. A strangely glowing [[Fire|‼]]<nowiki></nowiki>peasant[[Fire|‼]] visited the greatest brewery of the empire, and as a result the whole thing exploded. No time for weeping &mdash; create its successor, a fort dedicated to alcohol production, and get the alcohol supplies flowing! Try to make the widest variety possible, and give or trade it to the dwarven [[caravan]] each year.
+
 
 +
Disaster has struck the kingdom. A strangely glowing [[Fire|‼]]<nowiki></nowiki>peasant[[Fire|‼]] visited the greatest brewery of the empire, and as a result the whole thing exploded. No time for weeping &mdash; create its successor, a fort dedicated to alcohol production, and get the alcohol supplies flowing! Try to make the widest variety possible, and give or trade it to the dwarven [[caravan]] each year.
  
 
== Castle ==
 
== Castle ==
Build a castle, greater than anything built by human, elf or dwarf. Note that this is VERY time
+
 
 +
Build a castle, greater than anything built by human, elf or dwarf. Note that this is highly time
 
consuming if you want it to be a good castle. There must be floor indoors, and no underground
 
consuming if you want it to be a good castle. There must be floor indoors, and no underground
constructions exept for mining operations and cellars. For an even greater challenge, build
+
constructions except for mining operations and cellars. For an even greater challenge, build
 
a gigantic tower in the middle, where the nobles stay.
 
a gigantic tower in the middle, where the nobles stay.
  
Line 31: Line 29:
  
 
The kingdom's coffers need lining, so hop to! Found a fort and start accumulating wealth as fast as possible. Attain as high a fortress value as possible, and make most of your wealth into coins for the vault. Try to beat your record for one year, two years, or five years.
 
The kingdom's coffers need lining, so hop to! Found a fort and start accumulating wealth as fast as possible. Attain as high a fortress value as possible, and make most of your wealth into coins for the vault. Try to beat your record for one year, two years, or five years.
 
== Artifact ==
 
 
There are rumors that a haunted locale was once home to a legendary artifact crafter. No one has returned with any of his artifacts, but they were not as dedicated as your dwarves - you're staying until you can claim an artifact! Found a fort in a haunted or terrifying location and survive until a dwarf successfully crafts an artifact via possession.
 
  
 
== Assassination ==
 
== Assassination ==
  
Your group of seven has been chosen to assault a goblin fortress - and you're not getting any backup. Turn off immigration, and try to slay the goblin leader and escape without casualties. For extra challenge, bring no picks.
+
Your group of seven has been chosen to assault a goblin fortress &ndash; and you're not getting any backup. Turn off immigration, and try to slay the goblin leader and escape without casualties. For extra challenge, bring no picks.
  
 
== Biodome ==
 
== Biodome ==
  
All material, seeds, food, tools, and dwarves must be in the fortress within one year. Then, seal up the entrance. Any new immigrants, well, they might be in trouble. Survive for as long as possible!
+
All material, seeds, food, tools, and dwarves must be in the fortress within one year. Then, seal up the entrance. Any new immigrants... well, they might be in trouble. Survive for as long as possible!
  
 
== Retirement resort ==
 
== Retirement resort ==
Line 54: Line 48:
 
== Commune ==
 
== Commune ==
  
All your dwarves have all labors enabled. Dwarves sleep only in barracks, and no dwarf, including administrators, can be assigned any personal rooms. If the nobles find this upsetting, don't hesitate to make the corridors run red with the [[Blood|blood]] of the bourgeoisie. Obviously, don't mint any coins either. (Dwarves can take turns with wood cutting and mining, since they can't have both at once.)
+
All your dwarves have all labors enabled. Dwarves sleep only in barracks, and no dwarf, including administrators, can be assigned any personal rooms. If the nobles find this upsetting, don't hesitate to make the corridors run red with the [[blood]] of the bourgeoisie. Obviously, don't mint any coins either. (Dwarves can take turns with wood cutting and mining, since they can't have both at once.)
  
== Glass fortress ==
+
== No rocks! ==
  
Anything that can be made out of [[glass]], will be made only from glass. Doors, tables, chairs, floodgates, bridges, stairs, workshops (except the first workshops needed to make glass), you name it. Extra points for clear and crystal glass. For even more challenge, build it entirely above ground with glass walls and windows.
+
The new king has decided rocks and metals can no longer be used in construction. He'll be overthrown shortly, but in the meantime construct your fortress using only wood.
  
A similar challenge could be done with metal or wood.
+
Anything that can be made out of [[wood]], will be made only from wood. Doors, tables, chairs, floodgates, bridges, stairs, workshops, you name it. For even greater challenge, build it entirely above ground with wooden walls and floors.
  
 
== Underwater fortress ==
 
== Underwater fortress ==
  
Encase your entire fortress in [[water]]! Your fortress should be watersealed, and surrounded by water against all [[wall]]s. Water should be covering the top of your fortress as well.
+
Encase your entire fortress in [[water]]! Your fortress should be watersealed, and surrounded by water against all [[wall]]s. Water should be covering the top of your fortress as well.<br>
You can achieve this by diverting a lots of water, or digging into a frozen lake.<br/>
+
You can achieve this by diverting a lots of water, or digging into a frozen lake.<br>
Bonus: Build all water-touching walls/roof in clear glass!<br/>
+
Bonus: Build all water-touching walls/roof in clear glass!<br>
Alternative: Use [[magma]] instead of water!
+
Alternative: Use [[magma]] instead of water!<br>
 
Alternative: Build it in the [[Ocean]]
 
Alternative: Build it in the [[Ocean]]
  
Line 73: Line 67:
  
 
Start in a mountainous area and strip mine everything down, down, down to ground level. Stockpile everything, and calculate the mountain's composition. For kicks, try not excavating one tile on each z-level. You'll be left with one enormous core sample.
 
Start in a mountainous area and strip mine everything down, down, down to ground level. Stockpile everything, and calculate the mountain's composition. For kicks, try not excavating one tile on each z-level. You'll be left with one enormous core sample.
 
== Single dwarf challenge ==
 
 
One dwarf. Bring only a set of [[armor]], a [[weapon]], and a few meat. Spend time working on fighting skills. Fight off enemies by yourself. No [[workshops]], pets, [[farming]], [[fishing]], gathering, or digging.
 
 
Also known as "[[Adventure Mode]]".
 
  
 
== Hippy challenge ==
 
== Hippy challenge ==
  
Peace, man. Don't harm any plants except those you plant yourself. Don't cut down any trees, and don't trade for logs with the filthy humans or dwarves who do. You can trade for plants with the elves, they understand your environmental code. Don't burn any coal, do you know what that does to the environment, man? Never cause any creature's death, so no military, and no lethal traps. You can use cage traps, and either tame the creatures you catch, or release them back into the wild, far from your fort.
+
Peace, man. Don't harm any plants except those you plant yourself. Don't cut down any trees, and don't trade for logs with the filthy humans or dwarves who do. You can trade for plants with the elves, they understand your environmental code. Don't burn any coal, do you know what that does to the environment, man? Never cause any creature's death, so no military, and no lethal traps. You can use cage traps, and either tame the creatures you catch, or release them back into the wild, far from your fort.
  
 
For an extra challenge try this in an area with a goblin fort or cave.
 
For an extra challenge try this in an area with a goblin fort or cave.
Line 88: Line 76:
 
== Segregation ==
 
== Segregation ==
  
Make two separate,working, independent fortresses. All the men go in one, all the women in the other.
+
Make two separate, working, independent fortresses. All the men go in one, all the women in the other.
  
 
== No singles ==
 
== No singles ==
  
 
As soon as you get a married couple with an immigration wave, kill all single dwarves. Continue to do so with all immigration waves. Try to lose no children.
 
As soon as you get a married couple with an immigration wave, kill all single dwarves. Continue to do so with all immigration waves. Try to lose no children.
OR: kill all children and try to deal with the tantruming parents. In that case: no legendary dining rooms/statue gardens/zoo's allowed.
 
  
 
== Santa Claus ==
 
== Santa Claus ==
 +
 
Get ten thousand toys built and offered to caravans yearly. Optionally, build ten thousand toys, fetch them in adventure mode and deliver them to every single city of the world.
 
Get ten thousand toys built and offered to caravans yearly. Optionally, build ten thousand toys, fetch them in adventure mode and deliver them to every single city of the world.
  
== Unwelcome Guests ==
+
== How high can you go? ==
Live in a goblin tower without being noticed by the residents.
 
  
== How high can you go? ==
+
Construction, construction, construction! Just how big a tower can you build? Out of glass maybe, clear glass? Steel? Pump water to the top? Make your tower a ''pinnacle'' of achievement and stun humans, elves and goblins alike - for they know nothing of construction and engineering like dwarves do!
Construction, construction, construction! Just how big a tower can you build? Out of glass maybe, crystal glass? Steel? Pump water to the top? Make your tower a ''pinnacle'' of achievement and stun humans, elves and goblins alike- for they know nothing of construction and engineering like dwarves do!
 
  
 
== Computing ==
 
== Computing ==
Can your dwarves build the [http://en.wikipedia.org/wiki/Antikythera_mechanism Antikythera mechanism]?  Can you program the fortress to play tic-tac-toe?  More details at [[computing]].
 
 
== No Rocks ==
 
 
The new king has decided rocks and metals can no longer be used in construction. He'll be overthrown shortly, but in the meantime construct your fortress using only wood.
 
  
== Amusement Park ==
+
Can your dwarves build the [http://en.wikipedia.org/wiki/Antikythera_mechanism Antikythera mechanism]? Can you program the fortress to play tic-tac-toe? More details at [[computing]].
  
Everyone knows to get rich you need tourists. So make an amusement park for adventurers. In the usual dwarven fashion. Meaning, deadly.
+
== Live up to your name ==
  
== Rescue Facility ==
+
Go with the random name chosen by the game for your fortress and group. Make a handicap/play style based on your group's name, and a personal goal based on your fortress name. For example, if your group is The Iron Fist, your military must consist only of wrestlers in iron armor. If your fortress is Prisonportals, you must capture and jail as many goblins/creatures as possible.
 
 
Make a rescue facility for dogs and cats. Meaning, amass a ton of them and use them as your only trade good. No war/hunting dogs either.
 
 
 
== Cave Fortress ==
 
 
 
Build your entire fortress out of a cave, that means having your stockpile in the cave, you may expand the cave but for a bit more of a challenge, don't modify any of the cave.
 
 
 
== Live Up To Your Name ==
 
 
 
Try picking a random name for your fortress and group. Make a handicap/playstyle based on your group's name, and a personal goal based on your fortress name. For example: If your group is The Iron Fist, your military must consist only of wrestlers in iron armor. If your fortress is Prisonportals, you must capture and jail as many goblins/creatures as possible.
 
  
 
== Equaland ==
 
== Equaland ==
  
Equaland - Where we are all Equal, besides the Almighty Leader. Each dwarf must have their own bedroom, dining room, etc. Make a large tower in the center of your perfect land and put "The Leader" in it. Then make some kind of mechanism to kill the dwarfs inside their dwelling, complete with levers so that The Leader can choose who dies next. If dwarfs have one to many friends kill them, if they eat too much food kill them, etc.
+
Equaland - Where we are all Equal, besides the Almighty Leader. Each dwarf must have their own bedroom, dining room, etc. Make a large tower in the center of your perfect land and put "The Leader" in it. Then make some kind of mechanism to kill the dwarves inside their dwelling, complete with levers so that The Leader can choose who dies next. If dwarves have one to many friends kill them, if they eat too much food kill them, etc.
  
== World Domination ==
+
<!-- == World Domination ==
  
 
Pretend you are an evil mastermind. Now come up with some device or machine to render the world (or at least your portion of the map) totally unlivable, aside from, of course, your hidden lair.  
 
Pretend you are an evil mastermind. Now come up with some device or machine to render the world (or at least your portion of the map) totally unlivable, aside from, of course, your hidden lair.  
  
 
Suggestions:
 
Suggestions:
*Flood the map with water/magma (may require building walls around the edge of the map)
+
* Flood the map with water/magma (may require building walls around the edge of the map)
*Build an "Earthquake Machine" (the entire map is supported by a single support, which is connected to a lever)
+
* Build an "Earthquake Machine" (the entire map is supported by a single support, which is connected to a lever)
 
<!-- feel free to add your own ideas for doomsday devices to this list -->
 
<!-- feel free to add your own ideas for doomsday devices to this list -->
 +
<!-- If you can come up with an idea of a way to actually do this, this is a great goal. However, I don't believe such a device or machine is possible. --Savok -->
 +
 
[[Category:Guides]]
 
[[Category:Guides]]

Revision as of 01:31, 4 June 2008

This article was originally taken from the DF forums thread "Goal-Based Dwarf Fortress".

The general goal of Fortress Mode is to survive, acquire wealth, defend your wealth, and become the capital of your civilization. However, many players eventually experiment with challenge builds or other goals. These are some goals to attempt or use as inspiration.

Human "alliance"

Start a game centered on a human town. Build a wall around the town in stone, using a mine under the town. Do not take anything from the town, though the human guards will probably help with any sieges. For an extra challenge after finishing the wall, dig down to the aquifer and flood the town.

Stealth

Create a hidden outpost close to a goblin lair. Impact the outside as minimally as possible - dig down right away, and deconstruct the wagon ASAP. No building outside or even going outside. Once your army is ready, launch a surprise attack.

Temple

Designing a temple to Armok. Aesthetics count - the god will be very angry if there are no stained-glass windows and domed ceilings carved with frescoes. To gain more favor, make regular sacrifices and keep the fountains and rivers red with blood.

The great brewery

Disaster has struck the kingdom. A strangely glowing peasant visited the greatest brewery of the empire, and as a result the whole thing exploded. No time for weeping — create its successor, a fort dedicated to alcohol production, and get the alcohol supplies flowing! Try to make the widest variety possible, and give or trade it to the dwarven caravan each year.

Castle

Build a castle, greater than anything built by human, elf or dwarf. Note that this is highly time consuming if you want it to be a good castle. There must be floor indoors, and no underground constructions except for mining operations and cellars. For an even greater challenge, build a gigantic tower in the middle, where the nobles stay.

Wealth

The kingdom's coffers need lining, so hop to! Found a fort and start accumulating wealth as fast as possible. Attain as high a fortress value as possible, and make most of your wealth into coins for the vault. Try to beat your record for one year, two years, or five years.

Assassination

Your group of seven has been chosen to assault a goblin fortress – and you're not getting any backup. Turn off immigration, and try to slay the goblin leader and escape without casualties. For extra challenge, bring no picks.

Biodome

All material, seeds, food, tools, and dwarves must be in the fortress within one year. Then, seal up the entrance. Any new immigrants... well, they might be in trouble. Survive for as long as possible!

Retirement resort

Build a dwarven paradise, free from labor. All peasant immigrants should be removed from every job, including hauling, and given a great place to live. Make sure to include fun activities and plenty of parties.

Sparta

Maintain a military of at least 50% of your dwarves; only use bronze melee weapons (no crossbows). Use no traps, and kill any maimed dwarf. Seek out military conflict with all non-Greek...er, non-dwarves.

Commune

All your dwarves have all labors enabled. Dwarves sleep only in barracks, and no dwarf, including administrators, can be assigned any personal rooms. If the nobles find this upsetting, don't hesitate to make the corridors run red with the blood of the bourgeoisie. Obviously, don't mint any coins either. (Dwarves can take turns with wood cutting and mining, since they can't have both at once.)

No rocks!

The new king has decided rocks and metals can no longer be used in construction. He'll be overthrown shortly, but in the meantime construct your fortress using only wood.

Anything that can be made out of wood, will be made only from wood. Doors, tables, chairs, floodgates, bridges, stairs, workshops, you name it. For even greater challenge, build it entirely above ground with wooden walls and floors.

Underwater fortress

Encase your entire fortress in water! Your fortress should be watersealed, and surrounded by water against all walls. Water should be covering the top of your fortress as well.
You can achieve this by diverting a lots of water, or digging into a frozen lake.
Bonus: Build all water-touching walls/roof in clear glass!
Alternative: Use magma instead of water!
Alternative: Build it in the Ocean

Mountain audit/core sample

Start in a mountainous area and strip mine everything down, down, down to ground level. Stockpile everything, and calculate the mountain's composition. For kicks, try not excavating one tile on each z-level. You'll be left with one enormous core sample.

Hippy challenge

Peace, man. Don't harm any plants except those you plant yourself. Don't cut down any trees, and don't trade for logs with the filthy humans or dwarves who do. You can trade for plants with the elves, they understand your environmental code. Don't burn any coal, do you know what that does to the environment, man? Never cause any creature's death, so no military, and no lethal traps. You can use cage traps, and either tame the creatures you catch, or release them back into the wild, far from your fort.

For an extra challenge try this in an area with a goblin fort or cave.

Segregation

Make two separate, working, independent fortresses. All the men go in one, all the women in the other.

No singles

As soon as you get a married couple with an immigration wave, kill all single dwarves. Continue to do so with all immigration waves. Try to lose no children.

Santa Claus

Get ten thousand toys built and offered to caravans yearly. Optionally, build ten thousand toys, fetch them in adventure mode and deliver them to every single city of the world.

How high can you go?

Construction, construction, construction! Just how big a tower can you build? Out of glass maybe, clear glass? Steel? Pump water to the top? Make your tower a pinnacle of achievement and stun humans, elves and goblins alike - for they know nothing of construction and engineering like dwarves do!

Computing

Can your dwarves build the Antikythera mechanism? Can you program the fortress to play tic-tac-toe? More details at computing.

Live up to your name

Go with the random name chosen by the game for your fortress and group. Make a handicap/play style based on your group's name, and a personal goal based on your fortress name. For example, if your group is The Iron Fist, your military must consist only of wrestlers in iron armor. If your fortress is Prisonportals, you must capture and jail as many goblins/creatures as possible.

Equaland

Equaland - Where we are all Equal, besides the Almighty Leader. Each dwarf must have their own bedroom, dining room, etc. Make a large tower in the center of your perfect land and put "The Leader" in it. Then make some kind of mechanism to kill the dwarves inside their dwelling, complete with levers so that The Leader can choose who dies next. If dwarves have one to many friends kill them, if they eat too much food kill them, etc.