- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "User:RomeoFalling"
RomeoFalling (talk | contribs) |
RomeoFalling (talk | contribs) m |
||
Line 6: | Line 6: | ||
:bleh<br />:bleh | :bleh<br />:bleh | ||
}} | }} | ||
+ | |||
+ | = Exporting Legends = | ||
+ | |||
+ | Process legends export is working, I tested it just now: | ||
+ | Open legends (even in fortress mode with Ctrl-Shift-L) | ||
+ | Export all legends data with Ctrl-A | ||
+ | Run Process exports from the launcher. Wait for the compression to finish. It can take some time on large worlds. | ||
+ | Find exported legends in User Generated Content/[region name] | ||
= Third Empire Profile, "The Enchanted Cat-sacks" = | = Third Empire Profile, "The Enchanted Cat-sacks" = |
Revision as of 13:55, 4 December 2015
Here is the basic template.
|
Exporting Legends
Process legends export is working, I tested it just now: Open legends (even in fortress mode with Ctrl-Shift-L) Export all legends data with Ctrl-A Run Process exports from the launcher. Wait for the compression to finish. It can take some time on large worlds. Find exported legends in User Generated Content/[region name]
Third Empire Profile, "The Enchanted Cat-sacks"
If you're not me and you're looking at these, you might be wondering why I keep these written down here rather than just saved as profiles in the game. It's because I frequently rage quit DW and then burn every document on my hard drive concerning the game. Then I come back to it 6 or 9 months later and I've lost all my stuff.
1. Mayoral Candidate
- Novice Miner
- Competent Appraisal
- Adequate (2) Consoler or Pacifier
For a while now, I've made my Miner the expedition leader. Which is kind of funny, because once he shows up, unless he's needed for trading duties, he stops talking to people and just hits rocks with picks until they break. Maybe there's a political commentary there.
2. Skins
- Architect
- Novice Butcher
- Novice Tanner
- Competent Leatherworker
- Glass Maker
Chief visionary when it comes to the whole "skinning cats and making bags out of them" business. He's also a glassmaker because I have an extrodinary fondness for glass traps.
3. Three Words: Cat Bone Armor
- Competent Bowyer
- Novice Bone Carver
- Average Cook
- Diagnostician
This is a new variation. Not sure how the numbers work out, but there are the only skills he needs and they should max out however they do. He's responsible for making cat bone crossbows, cat bone bolts, and cat bone armor. Out of cat bone. Sometimes, you'll be talking to him while he's making cat meat biscuits and he'll just look at you and tell you that you have a broken bone. It's a lilttle creepy.
4. Actually Obtaining New Variations of Cats
- Proficient Mechanic
- Proficient Stonecrafter
I like to think of the Cat-Sacks as a protestant religion, seeking their own fortress in which to practice their bizarre religious freedoms, which mostly involves finding new ways to skin cats. I swear, I'm almost ready to mod in some genetically altered domesticated cat breeds so I can make a functional leather/bone industry out of cats right from the start, rather than hoping to trap cats out in the wild. This guy is primarily focused on trying to catch cats and then make statues of cats.
5. Outdoor Dwarf
- Novice Wood Cutter
- Competent Carpenter
- Novice Herbalism
- Novice Hunter
- Novice Axe
- Novice Armor
- Novice Shield User
He still thinks we're just going camping for the weekend. Don't tell him! This guy should also have lots of wrestling and dodging, and maybe teaching. Though, honestly, the immigrant waves come in so quickly now that he's not likely to stay on military duty very long, but until we get some, he's it.
6. Farmer
- Proficient Grower
- Competent Brewer
- Herbalist
He'll pick berries and leaves until he can plant farms.
7. Chief Architect
- Proficient Mason
- Animal Caretaker
- Animal Trainer
He started out as a cat trainer, and the whole "buidling doors and boxes" things came out of that.
Second Empire, "The Infamous Cat-sacks"
1. The Guy With The Bright Idea
- Novice Miner
- Novice Judge of Intent
- Novice Appraisal
- Various Social Skills
For a while now, I've made my Miner the expedition leader. Call it flavor.
2. Skins
- Architect
- Novice Butcher
- Novice Tanner
- Competent Leatherworker
- Novice Fish Dissector
- Novice Animal Dissector
- Novice Fish Cleaner
- Record Keeper
Architect and animal hater. Most likely to have down time, he'll be in charge of the books as well.
3. Three Words: Cat Bone Armor
- Proficient Bone Carver
- Proficient Stonecrafter
Need I say any more?
4. Not The Weaponsmith You Were Looking For
- Competent Bowyer
- Average Cook
- Novice Organizer
- Diaginostician
5. Outdoor Dwarf
- Novice Wood Cutter
- Competent Carpenter
- Novice Herbalism
- Novice Hunter
- Novice Axe
- Novice Armor
- Novice Shield User
He still thinks we're just going camping for the weekend. Don't tell him!
6. Farmer
- Proficient Grower
- Competent Brewer
- Novice Miller
- Novice Thresher
Because you can't make beer out of cats. Yet.
'7. The Chief Architect'
- Proficient Mason
- Proficient Mechanic
I figure this is somebody's kid brother. Maybe I'll call him Junior.
Carving an empire out of Sand and Cat Bone with The Infamous Cat-Sacks
My current load-out, inspired by finding a nice thickly-forested, heavily populated space of Black Sand with a magma pipe in it, and then discovering that the randomly-chosen name for the group was The Infamous Cat-Sacks.
Clearly, I've been playing for far too long.
The Dwarves
1. The Guy With The Bright Idea
- Novice Miner
- Novice Judge of Intent
- Novice Appraisal
- Competent Consoler
- Skilled Pacifier
Since the top couple of layers are sand, anyway, he'll have plenty of time to level up in his actual trade skill. Ideally, he ought to be proficient in Persuader, but then I thought to myself, "No, that's going too far."
2. Cat-Into-Sack Stuffer
- Novice Butcher
- Novice Tanner
- Proficient Leatherworker
- Competent Mechanics
Hey, he can't kill cats all the time. He also spends a lot of time devising cruel torture implements and death traps. Uh.....why do we want him along, again? Oh yeah, he's the whole reason we're The Infamous Cat-Sacks.
3. Three Words: Cat Bone Armor
- Proficient Bone Carver
- Skilled Stonecrafter
- Novice Record Keeper
Need I say any more?
4. Not The Weaponsmith You Were Looking For
- Competent Bowyer
- Average Glassmaker
- Average Cook
- Novice Wood Burner
- Novice Organizer
Despite magma somewhere on the map, I trade a point of Bowyer for Wood Burner, for the early game. He's an essential part of my plans for an army of cat-bone clad marksdwarves armed with cat bone crossbows, shooting cat bone bolts at our enemies! He also makes a pretty nice cat meat biscuit.
5. Outdoor Dwarf
- Novice Wood Cutter
- Proficient Carpenter
- Novice Herbalism
- Novice Hunter
- Novice Axe
- Novice Armor
He still thinks we're just going camping for the weekend. Don't tell him!
6. Farmer
- Proficient Grower
- Competent Brewer
- Novice Miller
- Novice Thresher
Because you can't make beer out of cats. Yet.
7. Chief Architect
- Proficient Mason
- Proficient Architect
I figure this is somebody's kid brother. Maybe I'll call him Junior.
Their Stuff
- 4 Copper Picks
- 1 Steel Axe
- 2 Hunting Dogs
- 2 War Dogs
- 2 cats
- 1 pig tail rope (for the sentry cat)
- 1 Lead cage (for the rest of the cats)
- 21 units each of the 4 kinds of alcohol
- 31 Seeds of Plump Helmet and Pig Tail
- 11 Seeds of the others
- 11 turtles still in their shell
- 1 each of all the food we can get (10gp and less)
Which should leave us enough for nearly 40 cats! If we end up with anything left over, we can spend it on cat leather, cat meat, or seeds.
New Version: 2 muskox, 2 cows instead of cats for a more generally carnivorous society.
Future Development Plans and Things I Keep Forgetting
The Record Keeper and Outpost Manager jobs go to newbs from the first immigration wave who are only suitable for Hauling duties.
Some peasants are given the custom profession ROTC. These guys get Wood Cutting (so they carry axes), Masonry, Mechanics, Plant Gathering and Pump Operator. My Carpenter then turns off Plant Gathering (but not Woodcutting, so he gets to keep his shiny axe). I must remember to keep them separate from Haulers. I arrange them into one giant squad, all under the Carpenter. Once they all get a few levels of usable civillian skills, I must remember to turn them into an off-duty activated squad, so they can spend some time training up military skills.
When training, they should by unarmed until they all have several levels of Wrestler.
When assaulted by an ambush, activate the ROTC, remembering to set the squad on duty. If I tell them to go out in their skivvies, they won't waste time looking for armor.
The military, including trained civilians, should have their own quarters, dining and stockpiles NEAR THE F'ING ENTRANCE.
Osodrigoth, Bonecrafts
1st Granite, 201. Early Spring
We have arrived. The site is a gently sloped dune surrounded by forest, with no flowing water (at least, not above-ground). What is visible, to our dismay, is the demon-infested mouth of a volcano, on the southwest side of the dune. A few murky pools shall be our only source of water, so I note that I must build some kind of cistern system for catching as much rainfall as we can from the pitiful supplies available.
Thankfully, our menagerie has arrived in good health. I will, I suppose, need to find somewhere to store them besides the barracks.
18th Felsite, 201, Late Spring
I've had to curtail the zeal of Uvash Zonibmat, our outdoorsdwarf. It seems he felt that the best way to ensure the success of our fortress was to perform animal sacrifices. First, he hunted down a unicorn, only to leave the bloody carcass on our doorstep when he realized that we didn't have so much as a statue of Akil, much less a temple. As Akil is the god of volcanos, he decided to hunt down one of the imps and slay it while screaming "Blood and Souls!"
I certainly appreciate his piety, but I would prefer him to wait until we've at least dug deep enough to find some stone to replace the wooden door that is our only protection currently.
Also, the well construction will have to be delayed until the next caravan. One of our war dogs has taken to wearing the one piece of rope we brought with us, and none of the pig tails will be even planted until next season.
25th Sandstone, 201 Mid Autumn
I can't tell you how many times I've heard dwarves tell me that behind ever caravan is a horde of kobold thieves. Did I listen? Did I post guards? Did I stop my dwarves from aimlessly wandering the countryside looking for a fire imp to slay? Of course not. And sure enough, one of those buggers jumped up and done shoved a dagger straight into old Catsacks SackRealms' eye! My crazed genius, the apple of my eye! No one knows how to use catgut the way Catsacks does! I'm not sure what to do with the poor guy. He insists he's fine, but he keeps passing out while in the middle of butchering some beasty. All my meat is going to rot because of him, and the winter snows are about to come upon us. I doubt we'll get any replacements this soon.