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Difference between revisions of "40d:Ambusher"
m (My latest hunter immigrated with steel bolts. Probably still safe to say metal.) |
m (More details of armor received as a result of starting skill) |
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As an ambusher gets closer to his prey, there is a greater and greater chance he will be spotted and stop ambushing. The ambusher's chances improve as her skill improves. | As an ambusher gets closer to his prey, there is a greater and greater chance he will be spotted and stop ambushing. The ambusher's chances improve as her skill improves. | ||
− | [[Immigration|Immigrating]] hunter dwarves start with this skill. They come equipped with a set of [[armor|mixed chain and leather armor]], a full stack of [[Bolts|metal bolts]], and a [[Crossbow|crossbow]]. Starting dwarves with this skill get free leather armor. | + | [[Immigration|Immigrating]] hunter dwarves start with this skill. They come equipped with a set of [[armor|mixed chain and leather armor]], a full stack of [[Bolts|metal bolts]], and a [[Crossbow|crossbow]]. Starting dwarves with this skill get free leather armor (and perhaps a steel cap if they're skilled or proficient). |
In [[Adventure Mode|adventure mode]], ambusher is skilled up by {{key|S}}neaking and walking about. This will greatly reduce your [[speed]] just as it does in dwarf mode, but will cause hostile creatures not to attack you. Until you un{{key|S}}neak or someone spots you, you will gain a small amount of experience in ambushing with every step. Presently, smashing a creature's skull in with your bare hands does not count as being spotted, so the best way to tell if you're still sneaking is to check your speed in the bottom right of the screen. A peculiarity of {{key|S}}neaking is that you are (almost ?) always spotted whenever you are standing next to a creature, even if that creature is unconscious or has both eyes ripped out, and never spotted in any other case. | In [[Adventure Mode|adventure mode]], ambusher is skilled up by {{key|S}}neaking and walking about. This will greatly reduce your [[speed]] just as it does in dwarf mode, but will cause hostile creatures not to attack you. Until you un{{key|S}}neak or someone spots you, you will gain a small amount of experience in ambushing with every step. Presently, smashing a creature's skull in with your bare hands does not count as being spotted, so the best way to tell if you're still sneaking is to check your speed in the bottom right of the screen. A peculiarity of {{key|S}}neaking is that you are (almost ?) always spotted whenever you are standing next to a creature, even if that creature is unconscious or has both eyes ripped out, and never spotted in any other case. | ||
[[Category:Jobs]] | [[Category:Jobs]] |
Revision as of 00:49, 26 November 2007
Association | ||
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Profession | Ranger | |
Job Title | Ambusher | |
Labor | —
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Tasks | ||
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Workshop | ||
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Dwarves assigned to hunt automatically use the ambusher skill while hunting outside of the fortress, allowing them to sneak silently upon their prey. Dwarves using the ambush skill move slower, but cannot be seen by enemies.
As an ambusher gets closer to his prey, there is a greater and greater chance he will be spotted and stop ambushing. The ambusher's chances improve as her skill improves.
Immigrating hunter dwarves start with this skill. They come equipped with a set of mixed chain and leather armor, a full stack of metal bolts, and a crossbow. Starting dwarves with this skill get free leather armor (and perhaps a steel cap if they're skilled or proficient).
In adventure mode, ambusher is skilled up by Sneaking and walking about. This will greatly reduce your speed just as it does in dwarf mode, but will cause hostile creatures not to attack you. Until you unSneak or someone spots you, you will gain a small amount of experience in ambushing with every step. Presently, smashing a creature's skull in with your bare hands does not count as being spotted, so the best way to tell if you're still sneaking is to check your speed in the bottom right of the screen. A peculiarity of Sneaking is that you are (almost ?) always spotted whenever you are standing next to a creature, even if that creature is unconscious or has both eyes ripped out, and never spotted in any other case.