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Difference between revisions of "DF2014 Talk:Animal trap"
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(Created page with "= Food value of trapping = So, from the looks of it, there's no use in catching vermin for the sake of food. It takes at least 1 unit of food to catch, and then...you can eat...") |
(Infobox limitations statement) |
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+ | == Template Limitations == | ||
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+ | As mentioned on the [[Template talk:Furniture]] page, Animal traps will need to be able to override the jobs section of the furniture template, as Trappers are responsible for constructing both metal and wood animal traps. [[User:CalmBit|CalmBit]] ([[User talk:CalmBit|talk]]) 00:26, 3 December 2017 (UTC) | ||
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= Food value of trapping = | = Food value of trapping = | ||
So, from the looks of it, there's no use in catching vermin for the sake of food. It takes at least 1 unit of food to catch, and then...you can eat it, if you're desperate. --[[User:Valos|Valos]] ([[User talk:Valos|talk]]) 03:49, 11 March 2016 (UTC) | So, from the looks of it, there's no use in catching vermin for the sake of food. It takes at least 1 unit of food to catch, and then...you can eat it, if you're desperate. --[[User:Valos|Valos]] ([[User talk:Valos|talk]]) 03:49, 11 March 2016 (UTC) |
Latest revision as of 00:26, 3 December 2017
Template Limitations[edit]
As mentioned on the Template talk:Furniture page, Animal traps will need to be able to override the jobs section of the furniture template, as Trappers are responsible for constructing both metal and wood animal traps. CalmBit (talk) 00:26, 3 December 2017 (UTC)
Food value of trapping[edit]
So, from the looks of it, there's no use in catching vermin for the sake of food. It takes at least 1 unit of food to catch, and then...you can eat it, if you're desperate. --Valos (talk) 03:49, 11 March 2016 (UTC)