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Difference between revisions of "40d Talk:Technical tricks"

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== Relevant News ==
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A few new init settings are on the way according to the Dev Log.
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It would be nice if the whole of this article could get an overhaul and verification to get it out of the outdated pages.--[[User:N9103|N9103]] 21:21, 20 December 2007 (EST)
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== Economy toggle ==
 
== Economy toggle ==
 
Can the dwarven economy be started in the present version?  There are strings in the binary that make me think so, but I haven't been able to activate it. [[User:Geekwad|Geekwad]] 20:19, 6 November 2007 (EST)
 
Can the dwarven economy be started in the present version?  There are strings in the binary that make me think so, but I haven't been able to activate it. [[User:Geekwad|Geekwad]] 20:19, 6 November 2007 (EST)

Revision as of 02:21, 21 December 2007

Relevant News

A few new init settings are on the way according to the Dev Log. It would be nice if the whole of this article could get an overhaul and verification to get it out of the outdated pages.--N9103 21:21, 20 December 2007 (EST)

Economy toggle

Can the dwarven economy be started in the present version? There are strings in the binary that make me think so, but I haven't been able to activate it. Geekwad 20:19, 6 November 2007 (EST)

No, I don't believe so. I've read that Toady made a few errors with the economy system, and has it disabled in the current version until he gets it fixed. Hesitris 8:55, 15 November 2007
As of the .33b release, the economy can start. Note that the conditions are currently unknown; minting coins is no longer the trigger, or is only one of the triggers.
0x517A5D 00:48, 23 November 2007 (EST)

Staying Inside?

When I was hiding my fledgling fortress from a small ogre warband on the surface, I hunkered down behind my fortifications, set my orders to "dwarves stay inside", and carried on with my development. My FPS was almost entirely at my cap, 100fps. When I turned it off, it almost immediately dropped to 60-70 fps. Has anybody else had this happen to them, and should it be posted on this page?

Sounds like "Dwarves Stay Inside" was complicating pathing. I think that's a lot more common in this version, the Z-axis complicates pathing greatly over the 2d version and the addition of traffic zones does the same thing. Kefkakrazy 08:57, 15 November 2007 (EST)
Don't you mean that it was uncomplicated the pathing? To me it reads as though he gets 100fps with dwarves stay inside set. This makes sense from a programming point of view and assuming that when routes are calculated the fact outside is allowed significantly increases the breathed of the search space. However either my understanding of exactly how much path finding is done is wrong or there is a flaw in Toady's code because pathing in this game adds way too much load on the system. --Shades 10:59, 15 November 2007 (EST)
There are numerous bugs associated with the dwarves stay inside command, Toady mentioned several fixes coming on that issue. It seems they don't drop any outside goals when ordered inside, so they go just inside, stand right at the exit, and do nothing as they try to pathfind a way outside, sounds FPS expensive. Vanan 12:06, 15 November 2007 (EST)

Artifacts == moods?

Might be worth mentioning in the article whether ARTIFACTS:NO will definitely also stop moods, or whether moods will still occur, but without resulting in artifacts. Runspotrun 16:14, 8 December 2007 (EST)

Uh... making artifacts is the entire point of moods, so yeah. I personally don't play with artifacts turned on, too annoying. --Jackard 17:18, 8 December 2007 (EST)