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Difference between revisions of "DF2014:String dump/raw"
(Attempted to strip out some of the binary garbage, added pre tags.) |
Sxtxixtxcxh (talk | contribs) (strings dump from the latest version on os x) |
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− | + | <entity_id> | |
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− | < | ||
</entity_id> | </entity_id> | ||
− | + | <site_id> | |
− | + | </site_id> | |
− | + | <skill_at_time> | |
− | + | </skill_at_time> | |
− | + | <historical_event> | |
− | + | <id> | |
− | + | </id> | |
− | + | <year> | |
− | + | </year> | |
− | + | <seconds72> | |
− | + | </seconds72> | |
− | + | <type>create entity position</type> | |
− | + | </historical_event> | |
− | + | <type>assume identity</type> | |
− | + | <trickster_hfid> | |
− | + | </trickster_hfid> | |
− | + | <identity_id> | |
− | + | </identity_id> | |
− | + | <target_enid> | |
− | + | </target_enid> | |
− | + | <type>masterpiece lost</type> | |
− | + | <type>masterpiece engraving</type> | |
− | + | <type>masterpiece food</type> | |
− | + | <type>masterpiece item improvement</type> | |
− | + | <type>masterpiece dye</type> | |
− | + | <type>masterpiece item</type> | |
− | + | <type>masterpiece arch constructed</type> | |
− | + | <type>masterpiece arch design</type> | |
− | + | <type>regionpop incorporated into entity</type> | |
− | + | <pop_race> | |
− | + | </pop_race> | |
− | + | <pop_number_moved> | |
− | + | </pop_number_moved> | |
− | + | <pop_srid> | |
− | + | </pop_srid> | |
− | + | <pop_flid> | |
− | + | </pop_flid> | |
− | + | <join_entity_id> | |
− | + | </join_entity_id> | |
− | + | <type>artifact recovered</type> | |
− | + | <artifact_id> | |
− | + | </artifact_id> | |
− | + | <unit_id> | |
− | + | </unit_id> | |
− | + | <hist_figure_id> | |
− | + | </hist_figure_id> | |
− | + | </structure_id> | |
− | + | <subregion_id> | |
− | + | </subregion_id> | |
− | + | <feature_layer_id> | |
− | + | <type>artifact transformed</type> | |
− | + | <new_artifact_id> | |
− | + | </new_artifact_id> | |
− | + | <old_artifact_id> | |
− | + | </old_artifact_id> | |
− | + | <type>artifact stored</type> | |
− | + | <type>artifact hidden</type> | |
− | + | <type>trade</type> | |
− | + | <trader_hfid> | |
− | + | </trader_hfid> | |
− | + | <trader_entity_id> | |
− | + | </trader_entity_id> | |
− | + | <source_site_id> | |
− | + | </source_site_id> | |
− | + | <dest_site_id> | |
− | + | </dest_site_id> | |
− | + | <production_zone_id> | |
− | + | </production_zone_id> | |
− | + | <allotment> | |
− | + | </allotment> | |
− | + | <allotment_index> | |
− | + | </allotment_index> | |
− | + | <account_shift> | |
− | + | </account_shift> | |
− | + | <type>gamble</type> | |
− | + | <gambler_hfid> | |
− | + | </gambler_hfid> | |
− | + | <old_account> | |
− | + | </old_account> | |
− | + | <new_account> | |
− | + | </new_account> | |
− | + | <type>agreement void</type> | |
− | + | <type>body abused</type> | |
− | + | <coords> | |
− | + | <type>diplomat lost</type> | |
− | + | <type>peace accepted</type> | |
− | + | <type>site dispute</type> | |
− | + | <dispute> | |
− | + | grazing rights | |
− | + | rights-of-way | |
− | + | livestock ownership | |
− | + | </dispute> | |
− | + | <entity_id_1> | |
− | + | </entity_id_1> | |
− | + | <entity_id_2> | |
− | + | </entity_id_2> | |
− | + | <site_id_1> | |
− | + | </site_id_1> | |
− | + | <site_id_2> | |
− | + | </site_id_2> | |
− | + | <type>agreement made</type> | |
− | + | <type>agreement rejected</type> | |
− | + | <type>agreement concluded</type> | |
− | + | <type>first contact failed</type> | |
− | + | <contactor_enid> | |
− | + | </contactor_enid> | |
− | + | <rejector_enid> | |
− | + | </rejector_enid> | |
− | + | <type>first contact</type> | |
− | + | <contacted_enid> | |
− | + | </contacted_enid> | |
− | + | <type>remove hf site link</type> | |
− | + | <type>add hf site link</type> | |
− | + | <type>remove hf hf link</type> | |
− | + | <hfid_target> | |
− | + | </hfid_target> | |
− | + | <type>add hf hf link</type> | |
− | + | <type>change hf job</type> | |
− | + | <type>hf confronted</type> | |
− | + | <situation> | |
− | + | general suspicion | |
− | + | </situation> | |
− | + | <reason>ageless</reason> | |
− | + | <reason>murder</reason> | |
− | + | <type>change hf body state</type> | |
− | + | <body_state> | |
− | + | active | |
− | + | buried at site | |
− | + | unburied at site | |
− | + | unburied at battlefield | |
− | + | unburied at subregion | |
− | + | unburied at feature layer | |
− | + | entombed at site | |
− | + | </body_state> | |
− | + | <type>entity alliance formed</type> | |
− | + | <initiating_enid> | |
− | + | </initiating_enid> | |
− | + | <joining_enid> | |
− | + | </joining_enid> | |
− | + | <type>entity breach feature layer</type> | |
− | + | <site_entity_id> | |
− | + | </site_entity_id> | |
− | + | <civ_entity_id> | |
− | + | </civ_entity_id> | |
− | + | <type>entity persecuted</type> | |
− | + | <persecutor_hfid> | |
− | + | </persecutor_hfid> | |
− | + | <persecutor_enid> | |
− | + | </persecutor_enid> | |
− | + | <expelled_hfid> | |
− | + | </expelled_hfid> | |
− | + | <expelled_creature> | |
− | + | </expelled_creature> | |
− | + | <expelled_pop_id> | |
− | + | </expelled_pop_id> | |
− | + | <expelled_number> | |
− | + | </expelled_number> | |
− | + | <property_confiscated_from_hfid> | |
− | + | </property_confiscated_from_hfid> | |
− | + | <destroyed_structure_id> | |
− | + | </destroyed_structure_id> | |
− | + | <shrine_amount_destroyed> | |
− | + | </shrine_amount_destroyed> | |
− | + | <type>entity equipment purchase</type> | |
− | + | <new_equipment_level> | |
− | + | </new_equipment_level> | |
− | + | <type>add hf entity honor</type> | |
− | + | <honor_id> | |
− | + | </honor_id> | |
− | + | <type>entity expels hf</type> | |
− | + | <type>hfs formed reputation relationship</type> | |
− | + | <hfid1> | |
− | + | </hfid1> | |
− | + | <identity_id1> | |
− | + | </identity_id1> | |
− | + | <hfid2> | |
− | + | </hfid2> | |
− | + | <identity_id2> | |
− | + | </identity_id2> | |
− | + | <hf_rep_1_of_2> | |
− | + | </hf_rep_1_of_2> | |
− | + | <hf_rep_2_of_1> | |
− | + | </hf_rep_2_of_1> | |
− | + | <type>hf abducted</type> | |
− | + | <target_hfid> | |
− | + | </target_hfid> | |
− | + | <snatcher_hfid> | |
− | + | </snatcher_hfid> | |
− | + | <type>hf reunion</type> | |
− | + | <group_1_hfid> | |
− | + | </group_1_hfid> | |
− | + | <group_2_hfid> | |
− | + | </group_2_hfid> | |
− | + | <type>hf new pet</type> | |
− | + | <group_hfid> | |
− | + | </group_hfid> | |
− | + | <type>hf reach summit</type> | |
− | + | <type>hf simple battle event</type> | |
− | + | <subtype> | |
− | + | subdued | |
− | + | scuffle | |
− | + | attacked | |
− | + | surprised | |
− | + | ambushed | |
− | + | happen upon | |
− | + | corner | |
− | + | confront | |
− | + | got into a brawl | |
− | + | 2 lost after receiving wounds | |
− | + | 2 lost after giving wounds | |
− | + | 2 lost after mutual wounds | |
− | + | </subtype> | |
− | + | <type>creature devoured</type> | |
− | + | <type>insurrection started</type> | |
− | + | <target_civ_id> | |
− | + | </target_civ_id> | |
− | + | <outcome> | |
− | + | leadership overthrown | |
− | + | population gone | |
− | + | </outcome> | |
− | + | <type>ceremony</type> | |
− | + | <civ_id> | |
− | + | </civ_id> | |
− | + | <occasion_id> | |
− | + | </occasion_id> | |
− | + | <schedule_id> | |
− | + | </schedule_id> | |
− | + | <type>procession</type> | |
− | + | <type>competition</type> | |
− | + | <winner_hfid> | |
− | + | </winner_hfid> | |
− | + | <competitor_hfid> | |
− | + | </competitor_hfid> | |
− | + | <type>performance</type> | |
− | + | <type>created world construction</type> | |
− | + | <site_civ_id> | |
− | + | </site_civ_id> | |
− | + | <wcid> | |
− | + | </wcid> | |
− | + | <master_wcid> | |
− | + | </master_wcid> | |
− | + | <site_id1> | |
− | + | </site_id1> | |
− | + | <site_id2> | |
− | + | </site_id2> | |
− | + | <type>hf razed structure</type> | |
− | + | <hist_fig_id> | |
− | + | </hist_fig_id> | |
− | + | <type>razed structure</type> | |
− | + | <type>replaced structure</type> | |
− | + | <old_ab_id> | |
− | + | </old_ab_id> | |
− | + | <new_ab_id> | |
− | + | </new_ab_id> | |
− | + | <type>hf destroyed site</type> | |
− | + | <attacker_hfid> | |
− | + | </attacker_hfid> | |
− | + | <defender_civ_id> | |
− | + | </defender_civ_id> | |
− | + | <type>hf attacked site</type> | |
− | + | <type>spotted leaving site</type> | |
− | + | <spotter_hfid> | |
− | + | </spotter_hfid> | |
− | + | <leaver_civ_id> | |
− | + | </leaver_civ_id> | |
− | + | <type>site surrendered</type> | |
− | + | <attacker_civ_id> | |
− | + | </attacker_civ_id> | |
− | + | <type>site taken over</type> | |
− | + | <new_site_civ_id> | |
− | + | </new_site_civ_id> | |
− | + | <type>new site leader</type> | |
− | + | <new_leader_hfid> | |
− | + | </new_leader_hfid> | |
− | + | <type>sneak into site</type> | |
− | + | <type>entity fled site</type> | |
− | + | <fled_civ_id> | |
− | + | </fled_civ_id> | |
− | + | <type>entity rampaged in site</type> | |
− | + | <rampage_civ_id> | |
− | + | </rampage_civ_id> | |
− | + | <type>remove hf entity link</type> | |
− | + | <link> | |
− | + | former member | |
− | + | former mercenary | |
− | + | slave | |
− | + | former slave | |
− | + | prisoner | |
− | + | former prisoner | |
− | + | enemy | |
− | + | criminal | |
− | + | former position | |
− | + | position claim | |
− | + | squad | |
− | + | former squad | |
− | + | occupation | |
− | + | former occupation | |
− | + | resident | |
− | + | </link> | |
− | + | <position_id> | |
− | + | </position_id> | |
− | + | <type>hf enslaved</type> | |
− | + | <enslaved_hfid> | |
− | + | </enslaved_hfid> | |
− | + | <seller_hfid> | |
− | + | </seller_hfid> | |
− | + | <payer_entity_id> | |
− | + | </payer_entity_id> | |
− | + | <moved_to_site_id> | |
− | + | </moved_to_site_id> | |
− | + | <type>entity overthrown</type> | |
− | + | <position_profile_id> | |
− | + | </position_profile_id> | |
− | + | <overthrown_hfid> | |
+ | </overthrown_hfid> | ||
+ | <pos_taker_hfid> | ||
+ | </pos_taker_hfid> | ||
+ | <instigator_hfid> | ||
+ | </instigator_hfid> | ||
+ | <conspirator_hfid> | ||
+ | </conspirator_hfid> | ||
+ | <type>hf does interaction</type> | ||
+ | <doer_hfid> | ||
+ | </doer_hfid> | ||
+ | <interaction> | ||
+ | </interaction> | ||
+ | <type>hf learns secret</type> | ||
+ | <student_hfid> | ||
+ | </student_hfid> | ||
+ | <teacher_hfid> | ||
+ | </teacher_hfid> | ||
+ | <type>entity incorporated</type> | ||
+ | <joiner_entity_id> | ||
+ | </joiner_entity_id> | ||
+ | <joined_entity_id> | ||
+ | </joined_entity_id> | ||
+ | <leader_hfid> | ||
+ | </leader_hfid> | ||
+ | <partial_incorporation/> | ||
+ | <type>artifact dropped</type> | ||
+ | <injury/> | ||
+ | <type>artifact found</type> | ||
+ | <site_property_id> | ||
+ | </site_property_id> | ||
+ | <type>artifact destroyed</type> | ||
+ | <destroyer_hfid> | ||
+ | </destroyer_hfid> | ||
+ | <destroyer_enid> | ||
+ | </destroyer_enid> | ||
+ | <type>artifact lost</type> | ||
+ | <type>artifact copied</type> | ||
+ | <dest_structure_id> | ||
+ | </dest_structure_id> | ||
+ | <dest_entity_id> | ||
+ | </dest_entity_id> | ||
+ | <source_structure_id> | ||
+ | </source_structure_id> | ||
+ | <source_entity_id> | ||
+ | </source_entity_id> | ||
+ | <from_original/> | ||
+ | <type>add hf entity link</type> | ||
+ | <appointer_hfid> | ||
+ | </appointer_hfid> | ||
+ | <promise_to_hfid> | ||
+ | </promise_to_hfid> | ||
+ | <type>failed frame attempt</type> | ||
+ | <convicter_enid> | ||
+ | </convicter_enid> | ||
+ | <plotter_hfid> | ||
+ | </plotter_hfid> | ||
+ | <fooled_hfid> | ||
+ | </fooled_hfid> | ||
+ | <framer_hfid> | ||
+ | </framer_hfid> | ||
+ | <crime> | ||
+ | conspiracy to slow labor | ||
+ | embezzlement | ||
+ | </crime> | ||
+ | <type>sabotage</type> | ||
+ | <saboteur_hfid> | ||
+ | </saboteur_hfid> | ||
+ | <type>hf ransomed</type> | ||
+ | <ransomed_hfid> | ||
+ | </ransomed_hfid> | ||
+ | <ransomer_hfid> | ||
+ | </ransomer_hfid> | ||
+ | <payer_hfid> | ||
+ | </payer_hfid> | ||
+ | <type>squad vs squad</type> | ||
+ | <a_hfid> | ||
+ | </a_hfid> | ||
+ | <d_hfid> | ||
+ | </d_hfid> | ||
+ | <a_squad_id> | ||
+ | </a_squad_id> | ||
+ | |||
kicks | kicks | ||
− | + | the shield | |
− | + | dodging | |
− | + | serving in combat | |
− | + | participating in | |
− | + | battles | |
− | + | slaying an enemy | |
− | + | slaying | |
− | + | enemies | |
− | + | being a member for a year | |
− | + | years of membership | |
− | + | expelled | |
− | + | the overthrow of | |
− | + | toppled the government of | |
− | + | and assumed control | |
− | + | and placed | |
− | + | in power | |
− | + | The support of | |
− | + | was crucial to the coup. | |
− | + | , as | |
− | + | formed a false friendship where each used the other for information | |
− | + | formed a friendship | |
− | + | formed a false friendship with | |
− | + | in order to extract information | |
− | + | formed a friendship | |
− | + | audacious creation | |
− | + | forcible creation | |
− | + | collaborative creation | |
− | + | popularly-supported creation | |
− | + | of the position of | |
− | + | within | |
− | + | members of | |
− | + | compelled the creation of | |
− | + | collaborated to create | |
− | + | the position of | |
− | + | through force of argument | |
− | + | with threats of violence | |
− | + | , pushed by a wave of popular support | |
− | + | as a matter of course | |
− | + | the impersonation of | |
− | + | before | |
− | + | the transformation of | |
− | + | from a | |
− | + | into a | |
− | + | changed | |
− | + | changed | |
− | + | the moment when | |
− | + | the learning of | |
− | + | from the teaching of | |
− | + | taught | |
− | + | learned | |
− | + | stopped working at | |
− | + | stopped ruling from | |
− | + | stopped hanging out at | |
− | + | moved out of | |
− | + | escaped from | |
− | + | started working at | |
− | + | ruled from | |
− | + | started hanging out at | |
− | + | took up residence in | |
− | + | took up residence | |
− | + | laired within | |
− | + | was imprisoned in | |
− | + | stopped being the mother of | |
− | + | stopped being the father of | |
− | + | stopped being the child of | |
− | + | lost the worship of | |
− | + | ended the romantic relationship with | |
− | + | was no longer imprisoned by | |
− | + | no longer imprisoned | |
− | + | stopped being the master of | |
− | + | stopped being the apprentice of | |
− | + | stopped traveling with | |
− | + | ceased being the master of | |
− | + | ceased being the apprentice of | |
− | + | stopped being the owner of | |
− | + | stopped being the parent of | |
− | + | lost faith in | |
− | + | stopped being the pet of | |
− | + | gave birth to | |
− | + | sired | |
− | + | married | |
− | + | was born to | |
− | + | received the worship of | |
− | + | became romantically involved with | |
− | + | was imprisoned by | |
− | + | imprisoned | |
− | + | became the master of | |
− | + | began an apprenticeship under | |
− | + | began traveling with | |
− | + | became the owner of | |
− | + | became the former spouse of | |
− | + | became the deceased spouse of | |
− | + | was sired by | |
− | + | became the parent of | |
− | + | began worshipping | |
− | + | became the pet of | |
− | + | became the spouse of the deceased | |
− | + | the wilds | |
− | + | appearing not to age | |
− | + | aroused general suspicion | |
− | + | denial of apprenticeship | |
− | + | was denied an apprenticeship under | |
− | + | as the latter prefers to work alone | |
− | + | prefers to work alone | |
− | + | due to | |
− | + | jealousy | |
− | + | raising | |
− | + | discarding | |
− | + | burial | |
− | + | entombment | |
− | + | arose from | |
− | + | was discarded in | |
− | + | was buried in | |
− | + | was entombed in | |
− | + | the abduction of | |
− | + | abducted | |
− | + | was abducted | |
− | + | through the efforts of | |
− | + | the reunion of | |
− | + | reunited with | |
− | + | the subduing of | |
− | + | a scuffle between | |
− | + | in which the former emerged victorious | |
− | + | the escape of | |
− | + | after a punishing fight | |
− | + | despite the latter's wounds | |
− | + | after a horrific combat | |
− | + | attack on | |
− | + | surprising of | |
− | + | ambush of | |
− | + | happening upon | |
− | + | cornering of | |
− | + | confrontation of | |
− | + | brawl with | |
− | + | fought with and subdued | |
− | + | fought with | |
− | + | . While defeated, the latter escaped unscathed | |
− | + | managed to escape from | |
− | + | 's onslaught | |
− | + | was forced to retreat from | |
− | + | eventually prevailed and | |
− | + | was forced to make a hasty escape | |
− | + | attacked | |
− | + | surprised | |
− | + | ambushed | |
− | + | happened upon | |
− | + | cornered | |
− | + | confronted | |
− | + | got into a brawl | |
− | + | the taming of the | |
− | + | wild beasts | |
− | + | unknown lands | |
− | + | and others | |
− | + | tamed the | |
− | + | the horrible experiments of | |
− | + | the carousal of | |
− | + | the purchased of | |
− | + | equipment by | |
− | + | performed horrible experiments | |
− | + | caroused | |
− | + | purchased | |
− | + | the tactical contest between | |
− | + | the tactics of | |
− | + | a tactical situation | |
− | + | outmatched | |
− | + | with a cunning plan | |
− | + | tactical planning was superior to | |
− | + | entirely outwitted | |
− | + | outmanuevered | |
− | + | made an outright foolish plan | |
− | + | unrolled a brilliant tactical plan | |
− | + | made a poor plan | |
− | + | put forth a sound plan | |
− | + | blundered terribly | |
− | + | hatched a stunning strategy | |
− | + | used poor tactics | |
− | + | used good tactics | |
− | + | the forces were arrayed, and | |
− | + | the forces shifted, and | |
− | + | the attackers had a strong positional advantage | |
− | + | the attackers had a positional advantage | |
− | + | the attackers had a slight positional advantage | |
− | + | the defenders had a strong positional advantage | |
− | + | the defenders had a positional advantage | |
− | + | the defenders had a slight positional advantage | |
− | + | neither side had a positional advantage | |
− | + | the escape from | |
− | + | the return of | |
− | + | the journey of | |
− | + | escaped from | |
− | + | made a journey to | |
− | + | slashing out | |
− | + | slashing off | |
− | + | tearing out | |
− | + | tearing off | |
− | + | stabbing out | |
− | + | ripping off | |
− | + | burning out | |
− | + | burning away | |
− | + | smashing | |
− | + | slashing | |
− | + | ripping | |
− | + | stabbing | |
− | + | as a means of torture | |
− | + | broken away | |
− | + | slashed out | |
− | + | slashed off | |
− | + | torn out | |
− | + | torn off | |
− | + | stabbed out | |
− | + | ripped off | |
− | + | burned out | |
− | + | burned away | |
− | + | smashed | |
− | + | slashed | |
− | + | ripped | |
− | + | stabbed | |
− | + | burned | |
− | + | the questionable judgment of | |
− | + | the reclamation of | |
− | + | were taken by a mood to act against their better judgment at | |
− | + | launched an expedition to reclaim | |
− | + | the local government | |
− | + | the end of the insurrection in | |
− | + | the crushing of the insurrection against | |
− | + | the insurrection in | |
− | + | concluded with | |
− | + | overthrown | |
− | + | ended with the disappearance of the rebelling population | |
− | + | crushed the insurrection in | |
− | + | the insurrection | |
− | + | against | |
− | + | , an insurrection | |
− | + | began in | |
− | + | the razing of | |
− | + | viewing of | |
− | + | inquiry after | |
− | + | profaning | |
− | + | disturbing | |
− | + | prayer inside | |
− | + | the replacement of | |
− | + | the emergence of | |
− | + | the rebuilding of | |
− | + | the construction of | |
− | + | from the underworld through the power of | |
− | + | the foundation of | |
− | + | created | |
− | + | constructed | |
− | + | founded | |
− | + | viewed | |
− | + | asked about | |
− | + | disturbed | |
− | + | prayed inside | |
− | + | razed | |
− | + | replaced | |
− | + | thrust a spire of slade up from the underworld, naming it | |
− | + | rebuilt | |
− | + | , and established a gateway between worlds | |
− | + | the completion of | |
− | + | as a part of | |
− | + | connecting | |
− | + | finished the construction of | |
− | + | the proclamation of a series of oppressive edicts upon | |
− | + | the lifting of numerous oppressive laws from | |
− | + | the enactment of a series of oppressive laws | |
− | + | the repeal of numerous oppressive laws | |
− | + | laid a series of oppressive edicts upon | |
− | + | lifted numerous oppressive laws from | |
− | + | enacted a series of oppressive laws | |
− | + | repealed numerous oppressive laws | |
− | + | the return to reason at the settlement of | |
− | + | the subordination of | |
− | + | the incorporation of | |
− | + | into | |
− | + | under the leadership of | |
− | + | ascendency of the criminal organization | |
− | + | relocation of | |
− | + | the formation of | |
− | + | at the settlement of | |
− | + | regained their senses after an initial period of questionable judgment. | |
− | + | regained their senses after another period of questionable judgment. | |
− | + | began operating at the direction of | |
− | + | fully incorporated into | |
− | + | the joining of | |
− | + | a multitude of | |
− | + | hundreds | |
− | + | some hundred | |
− | + | dozens of | |
− | + | a few | |
− | + | joined with | |
− | + | became the primary criminal organization | |
− | + | moved | |
− | + | formed | |
− | + | formed | |
− | + | the abandonment of | |
− | + | the withering of | |
− | + | their | |
− | + | settlement of | |
− | + | abandoned the settlement of | |
− | + | withered. | |
− | + | the attack of | |
− | + | the detection of the forces of | |
− | + | leaving | |
− | + | spotted the forces of | |
− | + | slipping out of | |
− | + | the rout of | |
− | + | and destruction of | |
− | + | routed | |
− | + | and destroyed | |
− | + | the surrender of | |
− | + | surrendered | |
− | + | the declaration that | |
− | + | is a holy city | |
− | + | declared | |
− | + | to be a holy city | |
− | + | the defeat of | |
− | + | and takeover of | |
− | + | defeated | |
− | + | and took over | |
− | + | The new government was called | |
− | + | the failure to secure | |
− | + | the securing of | |
− | + | Spring | |
− | + | Summer | |
− | + | Autumn | |
− | + | Winter | |
− | + | tribute from | |
− | + | demanded treasure from | |
− | + | demanded and received treasure from | |
− | + | tried to secure tribute from | |
− | + | secured tribute from | |
− | + | , to be delivered from | |
− | + | every | |
− | + | , but they had nothing left to give | |
− | + | and lordship of | |
− | + | in charge of | |
− | + | the freeing of | |
− | + | freed | |
− | + | raiding of | |
− | + | pillaging of | |
− | + | stole treasure and livestock from | |
− | + | looted treasure and seized livestock from | |
− | + | stole treasure from | |
− | + | looted treasure from | |
− | + | stole livestock from | |
− | + | seized livestock from | |
− | + | raided | |
− | + | pillaged | |
− | + | destruction of | |
− | + | destroyed | |
− | + | the attack on | |
− | + | the infiltration of | |
− | + | slipped into | |
− | + | , undetected by | |
− | + | the search of | |
− | + | by the forces of | |
− | + | , the forces of | |
− | + | searched | |
− | + | and found nothing | |
− | + | the fleeing of | |
− | + | fled | |
− | + | the rampage of the forces of | |
− | + | throughout | |
− | + | rampaged throughout | |
− | + | the attack by | |
− | + | a masterpiece | |
− | + | by melting | |
− | + | by magma | |
− | + | during fortification carving | |
− | + | during mining | |
− | + | by falling debris | |
− | + | by growing vegetation | |
− | + | the masterful | |
− | + | created by | |
− | + | created a masterful | |
− | + | a ceremony held by | |
− | + | a ceremony | |
− | + | as part of | |
− | + | held a ceremony | |
− | + | there was a ceremony | |
− | + | a procession held by | |
− | + | a procession | |
− | + | held a procession | |
− | + | there was a procession | |
− | + | and returned there after following its route. | |
− | + | and ended at | |
− | + | It ended at | |
− | + | a competition involving | |
− | + | a dance competition | |
− | + | a music competition | |
− | + | a poetry competition | |
− | + | a foot race | |
− | + | a flying race | |
− | + | race | |
− | + | a wrestling competition | |
− | + | throwing competition | |
− | + | a gladiatory competition | |
− | + | a competition | |
− | + | held by | |
− | + | held | |
− | + | there was a competition | |
− | + | There were | |
− | + | competitors | |
− | + | including | |
− | + | Competing were | |
− | + | Victory was spread among | |
− | + | winners | |
− | + | The victory was shared by | |
− | + | was the victor. | |
− | + | a recital of | |
− | + | a poetry recital | |
− | + | the story of | |
− | + | a story recital | |
− | + | a performance | |
− | + | the performance | |
− | + | there was a performance | |
− | + | was made | |
− | + | a dance form | |
− | + | a musical form | |
− | + | a poetic form | |
− | + | favorable | |
− | + | unfavorable | |
− | + | trading of | |
− | + | trading | |
− | + | impalement on | |
− | + | construction of a grisly mound from | |
− | + | construction of a grotesque pillar from | |
− | + | construction of a gruesome sculpture from | |
− | + | display on | |
− | + | of the skins of | |
− | + | animation of | |
− | + | hanging from a | |
− | + | horrible mutilation of | |
− | + | the bodies | |
− | + | the body | |
− | + | impaled on | |
− | + | added to a grisly mound | |
− | + | added to a grotesque pillar | |
− | + | added to a gruesome sculpture | |
− | + | flayed and the skin stretched over | |
− | + | animated | |
− | + | hung from a | |
− | + | horribly mutilated | |
− | + | the conclusion of | |
− | + | a foiled bribery conspiracy | |
− | + | a foiled corruption conspiracy | |
− | + | a foiled embezzlement conspiracy | |
− | + | a sabotage plot | |
− | + | an abduction plot | |
− | + | an assassination plot | |
− | + | a theft deal | |
− | + | corrupt dealings | |
− | + | a promise of position | |
− | + | a citizenship agreement | |
− | + | a parley | |
− | + | a residency agreement | |
− | + | a rescue mission | |
− | + | an insurrection mission | |
− | + | an adventure | |
− | + | a performance tour | |
− | + | bound service | |
− | + | a guide agreement | |
− | + | a journey to safety | |
− | + | an agreement to establish a temple | |
− | + | an agreement to establish a guildhall | |
− | + | an infiltration plot | |
− | + | a framing plot | |
− | + | a war starting plot | |
− | + | an agreement | |
− | + | because the group travelled too slowly | |
− | + | after arriving at the destination | |
− | + | because of a leadership change at the site | |
− | + | because the group went too far away | |
− | + | after a joyous reunion | |
− | + | after an adoption | |
− | + | concluded | |
− | + | corrupt dealing | |
− | + | the recruitment of | |
− | + | after being recognized and arrested | |
− | + | due to ongoing surveillance as the plot unfolded, | |
− | + | due to ongoing surveillance on | |
− | + | the contact | |
− | + | a coconspirator, | |
− | + | the target | |
− | + | as the plot unfolded, | |
− | + | confessed and | |
− | + | wrongfully | |
− | + | convicted | |
− | + | as a go-between in a conspiracy to commit | |
− | + | and sentenced to death | |
− | + | sentenced to | |
− | + | hammerstroke | |
− | + | beaten | |
− | + | and exiled | |
− | + | and would have been imprisoned but for lack of accommodations | |
− | + | and imprisoned for a term of | |
− | + | one month | |
− | + | months | |
− | + | one year | |
− | + | more than | |
− | + | years | |
− | + | during interrogation | |
− | + | revealed nothing during interrogation. | |
− | + | recruited | |
− | + | into believing | |
− | + | assumed the identity | |
− | + | the wandering | |
− | + | the scouting | |
− | + | the hunting of great beasts | |
− | + | the baby-snatching | |
− | + | the mercenary operation | |
− | + | the thievery | |
− | + | the career change from | |
− | + | the start as a | |
− | + | the giving up on being a | |
− | + | the loss of a hist fig entry | |
− | + | around | |
− | + | , based in | |
− | + | throughout | |
− | + | began wandering | |
− | + | became a scout | |
− | + | began hunting great beasts | |
− | + | decided to become a baby-snatcher, operating | |
− | + | decided to become a mercenary, operating | |
− | + | decided to become a thief, operating | |
− | + | gave up being a | |
− | + | to become a | |
− | + | became a | |
− | + | stopped being a | |
− | + | lost a hist fig entry | |
− | + | out of | |
− | + | the death of | |
− | + | in a cage | |
− | + | the fall of | |
− | + | into a deep chasm | |
− | + | the passing of | |
− | + | the death in the dark of | |
− | + | the starvation of | |
− | + | the dehydration of | |
− | + | the drowning of | |
− | + | the burning of | |
− | + | in magma | |
− | + | 's dragon fire | |
− | + | the boiling of | |
− | + | the melting of | |
− | + | the condensation of | |
− | + | the freezing of | |
− | + | the heat-induced death of | |
− | + | the encasement of | |
− | + | in cooling lava | |
− | + | in cooling magma | |
− | + | in ice | |
− | + | in a | |
− | + | 's fire | |
− | + | the scalding of | |
− | + | in a magma mist | |
− | + | the crushing of | |
− | + | under a drawbridge | |
− | + | under a collapsing ceiling | |
− | + | by falling rocks | |
− | + | the shooting of | |
− | + | by a | |
− | + | the mortal wounding of | |
− | + | the fatal illness of | |
− | + | the hacking of | |
− | + | to pieces | |
− | + | the execution of | |
− | + | the beheading of | |
− | + | the crucifixion of | |
− | + | the burial of | |
− | + | alive | |
− | + | the leaving of | |
− | + | out in the air | |
− | + | the feeding of | |
− | + | to beasts | |
− | + | the killing of | |
− | + | the slaughter of | |
− | + | the scuttling of | |
− | + | the draining of | |
− | + | blood | |
− | + | the murder of | |
− | + | by a trap | |
− | + | by a vehicle | |
− | + | by a flying object | |
− | + | the collapse of | |
− | + | after an attack by | |
− | + | after an attack by a | |
− | + | after an attack | |
− | + | attack with | |
− | + | the vanishment of | |
− | + | the putting to rest of | |
− | + | the collision of | |
− | + | with an obstacle | |
− | + | , after the death strike by | |
− | + | , after the death strike by a | |
− | + | the impalement of | |
− | + | on spikes | |
− | + | the scaring of | |
− | + | to death | |
− | + | the leap of | |
− | + | from a great height | |
− | + | from the dead | |
− | + | , once more, | |
− | + | a murderous ghost | |
− | + | a sadistic ghost | |
− | + | a violent ghost | |
− | + | an angry ghost | |
− | + | a moaning spirit | |
− | + | a howling spirit | |
− | + | a secretive poltergeist | |
− | + | an energetic poltergeist | |
− | + | a troublesome poltergeist | |
− | + | a restless haunt | |
− | + | a forlorn haunt | |
− | + | as a | |
− | + | initial discovery | |
− | + | independent discovery | |
− | + | burned | |
− | + | in dragon fire | |
− | + | to death | |
− | + | shot and killed | |
− | + | mortally wounded | |
− | + | , who bled to death | |
− | + | , who suffocated | |
− | + | hacked | |
− | + | executed | |
− | + | beheaded | |
− | + | crucified | |
− | + | buried | |
− | + | left | |
− | + | drowned | |
− | + | fed | |
− | + | struck down | |
− | + | slaughtered | |
− | + | drained | |
− | + | of blood | |
− | + | murdered | |
− | + | threw | |
− | + | against an obstacle, causing immediate death | |
− | + | into a pit of spikes | |
− | + | scared | |
− | + | boiled | |
− | + | melted | |
− | + | condensed | |
− | + | solidified | |
− | + | died in the heat | |
− | + | was encased in cooling lava | |
− | + | was encased in cooling magma | |
− | + | was encased in ice | |
− | + | died in a cage | |
− | + | fell into a deep chasm | |
− | + | died of old age | |
− | + | starved to death | |
− | + | drowned | |
− | + | burned up in magma | |
− | + | burned up in | |
− | + | was burned to death by | |
− | + | was burned to death by a | |
− | + | burned up in a magma mist | |
− | + | was crushed by a drawbridge | |
− | + | was crushed under a collapsing ceiling | |
− | + | was killed by falling rocks | |
− | + | was shot and killed | |
− | + | bled to death | |
− | + | , slain by | |
− | + | , slain by a | |
− | + | , slain | |
− | + | succumbed to infection | |
− | + | suffocated | |
− | + | was executed | |
− | + | was crucified | |
− | + | was buried alive | |
− | + | was left out in the air | |
− | + | was drowned | |
− | + | was burned alive | |
− | + | was struck down | |
− | + | was scuttled | |
− | + | was drained of blood | |
− | + | was murdered | |
− | + | was killed by a trap | |
− | + | was killed by a vehicle | |
− | + | was killed by a flying object | |
− | + | was banished by | |
− | + | was banished by a | |
− | + | vanished | |
− | + | , struck down by | |
− | + | , struck down by a | |
− | + | , struck down | |
− | + | died after colliding with an obstacle | |
− | + | was impaled on spikes | |
− | + | was scared to death | |
− | + | leapt from a great height | |
− | + | was disturbed from eternal rest | |
− | + | was brought back from the dead | |
− | + | came back from the dead | |
− | + | once more, this time | |
− | + | was the very first to discover | |
− | + | independently discovered | |
− | + | the clash between | |
− | + | a lone | |
− | + | a single | |
− | + | brilliantly led | |
− | + | inspiringly led | |
− | + | ably led | |
− | + | poorly led | |
− | + | clashed with | |
− | + | them | |
− | + | dying | |
− | + | losing | |
− | + | everyone | |
− | + | the climbing of | |
− | + | an unknown peak | |
− | + | were | |
− | + | the first to reach the summit of | |
− | + | , which rises above | |
− | + | the devouring of | |
− | + | devoured | |
− | + | led the attack | |
− | + | , and the defenders were led by | |
− | + | The defenders were led by | |
− | + | were hired | |
− | + | as scouts | |
− | + | by the attackers. | |
− | + | The defenders hired | |
− | + | as scouts | |
− | + | the masterful engraving | |
− | + | prepared by | |
− | + | addition of a masterful image | |
− | + | addition of a masterful covering | |
− | + | addition of masterful rings | |
− | + | addition of masterful bands | |
− | + | addition of masterful spikes | |
− | + | addition of a masterful handle | |
− | + | addition of masterful rollers | |
− | + | addition of masterful thread | |
− | + | addition of masterful cloth | |
− | + | weaving of a masterful sewn image | |
− | + | writing of a masterpiece | |
− | + | creation of a masterful illustration | |
− | + | addition of a masterful instrument piece | |
− | + | creation of a masterful image set | |
− | + | masterfully dyed with | |
− | + | masterfully constructed by | |
− | + | masterfully designed by | |
− | + | created a masterful engraving | |
− | + | prepared a masterful | |
− | + | added a masterful image | |
− | + | added a masterful covering | |
− | + | added masterful rings | |
− | + | added masterful bands | |
− | + | added masterful spikes | |
− | + | added a masterful handle | |
− | + | added masterful rollers | |
− | + | added masterful thread | |
− | + | added masterful cloth | |
− | + | wove a masterful sewn image | |
− | + | masterfully wrote | |
− | + | created a masterful illustration | |
− | + | attached a masterful instrument piece | |
− | + | created a masterful image set | |
− | + | to a | |
− | + | masterfully dyed a | |
− | + | constructed a masterful | |
− | + | designed a masterful | |
− | + | the confiscation of | |
− | + | the looting of | |
− | + | the theft of | |
− | + | was confiscated | |
− | + | was looted | |
− | + | was recovered | |
− | + | was stolen | |
− | + | and brought to | |
− | + | received its name | |
− | + | was created | |
− | + | was authored by | |
− | + | was created by | |
− | + | the claiming of | |
− | + | the sanctification of | |
− | + | into | |
− | + | a symbol of | |
− | + | an official symbol | |
− | + | into a family heirloom | |
− | + | was made a family heirloom | |
− | + | was claimed | |
− | + | was sanctified | |
− | + | the inheritance of | |
− | + | the offering of | |
− | + | was inherited | |
− | + | was offered | |
− | + | the acquisition of | |
− | + | was acquired | |
− | + | the dissolution of | |
− | + | dissolved | |
− | + | studies | |
− | + | settling | |
− | + | visit | |
− | + | into the area around | |
− | + | fled to | |
− | + | departed to | |
− | + | moved to study in | |
− | + | settled in | |
− | + | visited | |
− | + | fled into | |
− | + | the area around | |
− | + | the fey mood of | |
− | + | the withdrawal from society of | |
− | + | the possession of | |
− | + | the dark brooding of | |
− | + | the fell mood of | |
− | + | the melancholy of | |
− | + | the insanity of | |
− | + | the rampage of | |
− | + | the catatonia | |
− | + | was taken by a fey mood | |
− | + | withdrew from society | |
− | + | was possessed | |
− | + | began to skulk and brood | |
− | + | was taken by a fell mood | |
− | + | was striken by melancholy | |
− | + | became crazed | |
− | + | went berserk | |
− | + | stopped responding to the outside world | |
− | + | the new desire of | |
− | + | the new dream of | |
− | + | the new obsession of | |
− | + | to rule the world | |
− | + | to start a family | |
− | + | to make a great discovery | |
− | + | to create a great work of art | |
− | + | to craft a masterwork | |
− | + | to bring peace to the world | |
− | + | to become a legendary warrior | |
− | + | to master a skill | |
− | + | to fall in love | |
− | + | to see the great natural wonders of the world | |
− | + | with extending | |
− | + | own life | |
− | + | to attain rank in society | |
− | + | to bathe the world in chaos | |
− | + | with an inscrutable goal | |
− | + | became obsessed with | |
− | + | own mortality and sought to extend | |
− | + | life by any means | |
− | + | began dreaming of starting a family | |
− | + | came to desire to rule the world | |
− | + | began dreaming of making a great discovery | |
− | + | began dreaming of creating a great work of art | |
− | + | began dreaming of crafting a masterwork | |
− | + | began dreaming of bringing peace to the world | |
− | + | began dreaming of becoming a legendary warrior | |
− | + | began dreaming of mastering a skill | |
− | + | began dreaming of falling in love | |
− | + | began dreaming of seeing the great natural wonders of the world | |
− | + | began dreaming of attaining rank in society | |
− | + | came to desire to bathe the world in chaos | |
− | + | became obsessed with an inscrutable goal | |
− | + | became childhood friends | |
− | + | cemented a bond of friendship amidst the horror of combat | |
− | + | became infatuated with | |
− | + | was bent toward supernatural vengeance upon | |
− | + | held a deep hatred of | |
− | + | due to persecution | |
− | + | due to religious persecution | |
− | + | formed a grudge against | |
− | + | over the latter's romantic relationship | |
− | + | became lovers | |
− | + | broke up | |
− | + | became | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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State feelings of suspicion | State feelings of suspicion | ||
− | + | Verbally struggle against alarm | |
− | Verbally struggle against | + | struggle |
− | + | Verbally struggle against shock | |
− | Verbally struggle against | + | Verbally struggle against horror |
− | Verbally struggle against | + | Verbally struggle against grief |
− | Verbally struggle | + | State feelings of triumph |
− | State feelings of | + | Verbally struggle against rage |
− | State feelings of | + | State feelings of grim satisfaction |
− | + | Verbally struggle against fear | |
− | State feelings of | + | Verbally struggle against sadness |
− | State feelings of | + | State feelings of satisfaction |
− | State feelings of | + | State feelings of love |
− | State feelings of | + | State feelings of bliss |
− | State feelings of | + | State feelings of excitement |
− | State feelings of | + | State feelings of gaiety |
− | State feelings of | + | State feelings of joy |
− | + | State feelings of vengefulness | |
− | + | Verbally struggle against terror | |
− | + | Verbally struggle against agony | |
− | + | Verbally struggle against anguish | |
− | + | Verbally struggle against despair | |
− | + | Verbally struggle against dismay | |
+ | Verbally struggle against distress | ||
Verbally struggle against fright | Verbally struggle against fright | ||
Verbally struggle against misery | Verbally struggle against misery | ||
− | Verbally struggle against | + | Verbally struggle against mortification |
− | Verbally struggle | + | Verbally struggle, shaken |
− | + | State feelings of acceptance | |
− | + | State feelings of admiration | |
− | + | State feelings of agitation | |
− | + | State feelings of aggravation | |
State feelings of alienation | State feelings of alienation | ||
State feelings of amazement | State feelings of amazement | ||
− | State feelings of | + | State feelings of ambivalence |
− | State feelings of | + | State feelings of anger |
− | State feelings of | + | State feelings of annoyance |
− | State feelings of | + | State feelings of anxiety |
− | + | State feelings of apathy | |
− | + | State feelings of arousal | |
− | State feelings of | + | State feelings of astonishment |
− | + | State feelings of aversion | |
− | State feelings of | + | State feelings of awe |
− | + | State feelings of bitterness | |
− | + | State feelings of boredom | |
− | + | State feelings of caring | |
− | + | State feelings of confusion | |
− | + | State feelings of contempt | |
− | State feelings of | + | State feelings of dejection |
− | State feelings of | + | State feelings of disappointment |
− | State feelings of | + | State feelings of disgust |
− | State feelings of | + | State feelings of disillusionment |
− | State feelings of | + | State feelings of dislike |
− | State feelings of | + | State feelings of displeasure |
− | + | State feelings of eagerness | |
− | State feelings of | + | State feelings of embarassment |
State feelings of empathy | State feelings of empathy | ||
State feelings of emptiness | State feelings of emptiness | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
State feelings of exasperation | State feelings of exasperation | ||
State feelings of ferocity | State feelings of ferocity | ||
− | State feelings of | + | State feelings of frustration |
− | State feelings of | + | State feelings of gloom |
− | State feelings of | + | State feelings of glumness |
− | State feelings of | + | State feelings of gratitude |
− | State feelings of | + | State feelings of grouchiness |
− | State feelings of | + | State feelings of grumpiness |
− | State feelings of | + | State feelings of guilt |
− | State feelings of | + | State feelings of hatred |
− | State feelings of | + | State feelings of hope |
− | State feelings of | + | State feelings of hopelessness |
− | State feelings of | + | State feelings of humiliation |
− | State feelings of | + | State feelings of insult |
− | State feelings of | + | State feelings of interest |
− | State feelings of | + | State feelings of irritation |
− | State feelings of | + | State feelings of isolation |
− | State feelings of | + | State feelings of loathing |
+ | State feelings of loneliness | ||
+ | State feelings of lust | ||
+ | State feelings of nervousness | ||
+ | State feelings of nostalgia | ||
+ | State feelings of optimism | ||
+ | State feelings of outrage | ||
+ | State feelings of panic | ||
+ | State feelings of patience | ||
+ | State feelings of passion | ||
+ | State feelings of rejection | ||
+ | State feelings of relief | ||
+ | State feelings of regret | ||
State feelings of remorse | State feelings of remorse | ||
State feelings of repentance | State feelings of repentance | ||
− | State feelings of | + | State feelings of resentment |
− | State feelings of | + | State feelings of restlessness |
− | State feelings of | + | State feelings of righteous indignation |
− | State feelings of | + | State feelings of self-pity |
− | State feelings of | + | State feelings of servility |
− | State feelings of | + | State feelings of shame |
State feelings of sympathy | State feelings of sympathy | ||
State feelings of tenderness | State feelings of tenderness | ||
− | State feelings of | + | State feelings of uneasiness |
− | State feelings of | + | State feelings of unhappiness |
− | State feelings of | + | State feelings of wonder |
− | State feelings of | + | State feelings of worry |
− | State feelings of | + | State feelings of wrath |
− | State feelings of | + | State feelings of zeal |
− | State feelings of | + | State feelings of adoration |
− | State feelings of | + | State feelings of affection |
− | State feelings of | + | State feelings of amusement |
− | State feelings of | + | State feelings of contentment |
− | State feelings of | + | State feelings of delight |
− | State feelings of | + | State feelings of elation |
− | State feelings of | + | State feelings of enjoyment |
− | State feelings of | + | State feelings of exhilaration |
− | State feelings of | + | State feelings of fondness |
− | State feelings of | + | State feelings of freedom |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
State feelings of glee | State feelings of glee | ||
State feelings of happiness | State feelings of happiness | ||
− | + | State feelings of jolliness | |
− | + | State feelings of joviality | |
− | + | State feelings of jubilation | |
− | + | State feelings of pleasure | |
− | + | State feelings of pride | |
− | + | State feelings, enraptured | |
− | + | State feelings, thrilled | |
− | + | Verbally struggle against existential crisis | |
− | + | Verbally struggle, defeated | |
− | + | State feelings, expectant | |
− | + | Verbally struggle against doubt | |
− | + | State feelings of enthusiasm | |
− | + | Verbally struggle against pessimism | |
− | + | State feelings of euphoria | |
− | + | State feelings of great suspicion | |
− | + | Verbally struggle against great alarm | |
− | + | Verbally struggle against great shock | |
− | + | Verbally struggle against great horror | |
− | + | Verbally struggle against great grief | |
− | + | State feelings of great triumph | |
− | + | Fail the struggle against great rage | |
− | + | State feelings of great grim satisfaction | |
− | + | Verbally struggle against great fear | |
− | + | Verbally struggle against great sadness | |
− | + | State feelings of great satisfaction | |
− | + | State feelings of great love | |
− | + | State feelings of great bliss | |
− | + | State feelings of great excitement | |
− | + | State feelings of great gaiety | |
− | + | State feelings of great joy | |
− | + | State feelings of great vengefulness | |
− | + | Verbally struggle against great terror | |
− | + | Verbally struggle against great agony | |
− | + | Verbally struggle against great anguish | |
− | + | Verbally struggle against great despair | |
− | + | Verbally struggle against great dismay | |
− | + | Verbally struggle against great distress | |
− | + | Verbally struggle against great fright | |
− | + | Verbally struggle against great misery | |
− | + | Verbally struggle against great mortification | |
− | + | Verbally struggle, greatly shaken | |
− | + | State feelings of great acceptance | |
− | + | State feelings of great admiration | |
− | + | State feelings of great agitation | |
− | + | State feelings of great aggravation | |
− | + | State feelings of great alienation | |
− | + | State feelings of great amazement | |
− | + | State feelings of great ambivalence | |
− | + | State feelings of great anger | |
− | + | State feelings of great annoyance | |
− | + | State feelings of great anxiety | |
− | + | State feelings of great apathy | |
− | + | State feelings of great arousal | |
− | + | State feelings of great astonishment | |
− | + | State feelings of great aversion | |
− | + | State feelings of great awe | |
− | + | State feelings of great bitterness | |
− | + | State feelings of great boredom | |
− | + | State feelings of great caring | |
− | + | State feelings of great confusion | |
− | + | State feelings of great contempt | |
− | + | State feelings of great dejection | |
− | + | State feelings of great disappointment | |
− | + | State feelings of great disgust | |
− | + | State feelings of great disillusionment | |
− | + | State feelings of great dislike | |
− | + | State feelings of great displeasure | |
− | + | State feelings of great eagerness | |
− | + | State feelings of great embarrassment | |
− | + | State feelings of great empathy | |
− | + | State feelings of great emptiness | |
− | + | State feelings of great exasperation | |
− | + | State feelings of great ferocity | |
− | + | State feelings of great frustration | |
− | + | State feelings of great gloom | |
− | + | State feelings of great glumness | |
− | + | State feelings of great gratitude | |
− | + | State feelings of great grouchiness | |
− | + | State feelings of great grumpiness | |
− | + | State feelings of great guilt | |
− | + | State feelings of great hatred | |
− | + | State feelings of great hope | |
− | + | State feelings of great hopelessness | |
− | + | State feelings of great humiliation | |
− | + | State feelings of great insult | |
− | + | State feelings of great interest | |
− | + | State feelings of great irritation | |
− | + | State feelings of great isolation | |
− | + | State feelings of great loathing | |
− | + | State feelings of great loneliness | |
− | + | State feelings of great lust | |
− | + | State feelings of great nervousness | |
− | + | State feelings of great nostalgia | |
− | + | State feelings of great optimism | |
− | + | State feelings of great outrage | |
− | + | State feelings of great panic | |
− | + | State feelings of great patience | |
− | + | State feelings of great passion | |
− | + | State feelings of great rejection | |
− | + | State feelings of great relief | |
− | + | State feelings of great regret | |
− | + | State feelings of great remorse | |
− | + | State feelings of great repentance | |
− | + | State feelings of great resentment | |
− | + | State feelings of great restlessness | |
− | + | State feelings of great righteous indignation | |
− | + | State feelings of great self-pity | |
− | + | State feelings of great servility | |
− | + | State feelings of great shame | |
− | + | State feelings of great sympathy | |
− | + | State feelings of great tenderness | |
− | + | State feelings of great uneasiness | |
− | + | State feelings of great unhappiness | |
− | + | State feelings of great wonder | |
− | + | State feelings of great worry | |
− | + | State feelings of great wrath | |
− | + | State feelings of great zeal | |
− | + | State feelings of great adoration | |
− | + | State feelings of great affection | |
− | + | State feelings of great amusement | |
− | + | State feelings of great contentment | |
− | + | State feelings of great delight | |
− | + | State feelings of great elation | |
− | + | State feelings of great enjoyment | |
− | + | State feelings of great exhilaration | |
− | + | State feelings of great fondness | |
− | + | State feelings of great freedom | |
− | + | State feelings of great flee | |
− | + | State feelings of great happiness | |
− | + | State feelings of great jolliness | |
− | + | State feelings of great joviality | |
− | + | State feelings of great jubilation | |
− | + | State feelings of great pleasure | |
− | + | State feelings of great pride | |
− | + | State feelings, greatly enraptured | |
− | + | State feelings, greatly thrilled | |
− | + | Verbally struggle against looming existential crisis | |
− | + | Verbally struggle, greatly defeated | |
− | + | State feelings, greatly expectant | |
− | + | Verbally struggle against great doubt | |
− | + | State feelings of great enthusiasm | |
− | + | Verbally struggle against great pessimism | |
− | + | State feelings of great euphoria | |
− | + | Fail the struggle against great alarm | |
− | + | outburst | |
− | + | fail | |
− | + | Fail the struggle against great shock | |
− | + | Fail the struggle against great horror | |
− | + | Fail the struggle against great grief | |
− | + | Fail the struggle against great fear | |
− | + | Fail the struggle against great sadness | |
− | + | Fail the struggle against great terror | |
− | + | Fail the struggle against great agony | |
− | + | Fail the struggle against great anguish | |
− | + | Fail the struggle against great despair | |
− | + | Fail the struggle against great dismay | |
− | + | Fail the struggle against great distress | |
− | + | Fail the struggle against great fright | |
− | + | Fail the struggle against great misery | |
− | + | Fail the struggle against great mortification | |
− | + | Fail the internal struggle, completely shaken | |
− | + | Fail the struggle against existential crisis | |
− | + | worthlessness | |
− | + | value | |
− | + | friendship | |
− | + | artwork | |
− | + | cooperation | |
− | + | independence | |
− | + | self-control | |
− | + | martial | |
− | + | prowess | |
− | + | leisure | |
− | + | commerce | |
− | + | peace | |
− | + | knowledge | |
− | + | (to | |
− | + | I desire that | |
− | + | be returned to me. | |
− | + | be returned to my family. | |
− | + | Speaking as a representative of | |
− | + | , it is important that | |
− | + | be returned. | |
− | + | I require it as a symbol of the | |
− | + | requires it to be a proper | |
− | + | It is the symbol of the | |
− | + | It is a valuable treasure to us. | |
− | + | It should be brought to | |
− | + | It would be wonderful if | |
− | + | found a lasting home within | |
− | + | wants | |
− | + | returned | |
− | + | returned to | |
− | + | Last I remember, I had it. | |
− | + | Last I heard, I had it. | |
− | + | Last I heard, you held it. | |
− | + | Last I saw, it was held by | |
− | + | Last I heard, it was held by | |
− | + | Last I saw, it was in | |
− | + | Last I heard, it was in | |
− | + | I have no idea where it is. | |
− | + | Greetings. | |
− | + | Salutations | |
− | + | Greetings | |
− | + | Hello | |
− | + | I'm a true | |
− | + | I thought you called yourself | |
− | + | An honor as always. How can I be of service? | |
− | + | . It is good to see you. | |
− | + | is dumbstruck for a moment. | |
− | + | A legend? Here? I can scarcely believe it. | |
− | + | I am honored to be in your presence. | |
− | + | It is an honor. | |
− | + | Your name precedes you. Thank you for all that you have done. | |
− | + | It is good to finally meet you! | |
− | + | Welcome home, my child. | |
− | + | . What can I do for you? | |
− | + | You are welcome at | |
− | + | . Please be respectful of the materials. | |
− | + | How are you, my | |
− | + | It's great to have a friend like you! | |
− | + | And what exactly do you want? | |
− | + | Are you ready to learn? | |
− | + | Been in any good scraps today? | |
− | + | Let's not hurt anybody. | |
− | + | Make any good deals lately? | |
− | + | Long live the cause! | |
− | + | Thank you for keeping us safe. | |
− | + | Don't let the enemy rest. | |
− | + | Thank you for all you do. | |
− | + | Are you hunting for treasure? | |
− | + | Thank you for protecting our wisdom. | |
− | + | Don't try to throw your weight around. | |
− | + | I have nothing for you. | |
− | + | I value your loyalty. | |
− | + | It really is a pleasure to speak with you again. | |
− | + | Do you have wisdom to share, preacher? | |
− | + | Do you have a story to tell? | |
− | + | Have you written a new poem? | |
− | + | Is it time to make music? | |
− | + | Are you still dancing? | |
− | + | Are in a foul mood? | |
− | + | You'll get nothing from me with your flattery. | |
− | + | Are you stalking a dangerous beast? | |
− | + | Don't walk off with anything. | |
− | + | It is amazing how far you've come. Welcome home. | |
− | + | It's good to see you have companions to travel with on your adventures. | |
− | + | I know you can handle yourself, but be careful out there. | |
− | + | Hopefully your friends can dissuade you from this foolishness. | |
− | + | Traveling alone in the wilds?! You know better than that. | |
− | + | Only a hero such as yourself can travel at night. The bogeyman would get me. | |
− | + | I know you've seen your share of adventure, but be careful or the bogeyman may get you. | |
− | + | Only a fool would travel alone at night! Take shelter or the bogeyman will get you. | |
− | + | Night is falling. You'd better stay indoors, or the bogeyman will get you. | |
− | + | The sun will set soon. Be careful that the bogeyman doesn't get you. | |
− | + | Don't travel alone at night, or the bogeyman will get you. | |
− | + | Welcome to | |
− | + | I am the | |
− | + | STRANGUS | |
− | + | AUGIS | |
− | + | STORKIS | |
− | + | [PRO_SUB] | |
− | + | [PRO_OBJ] | |
− | + | [PRO_POS] | |
− | + | I've defeated many fearsome opponents! | |
− | + | Knowing no mercy, | |
− | + | devoured | |
− | + | devoured our livestock | |
− | + | stole | |
− | + | stole our treasures | |
− | + | destroyed | |
− | + | a dungeon | |
− | + | destroyed our homes | |
− | + | profaned | |
− | + | profaned our homes | |
− | + | This bloodsucking fiend | |
− | + | This vile fiend | |
− | + | even | |
− | + | murdered | |
− | + | has even killed | |
− | + | lust for murder | |
− | + | , among them | |
− | + | pauses to regain | |
− | + | composure.] | |
− | + | It pains me all the more, for the foul villain | |
− | + | was once | |
− | + | my own | |
− | + | , now twisted into monstrosity | |
− | + | , now cursed | |
− | + | Save us from this | |
− | + | Beware! It it said that only | |
− | + | It is said that | |
− | + | harms the creature. | |
− | + | Other arms may not cut so deeply. | |
− | + | has killed | |
− | + | traitor | |
− | + | I am | |
− | + | I am a | |
− | + | of the | |
− | + | , as are you | |
− | + | forgetful guard | |
− | + | I am a slave of | |
− | + | I am a prisoner of | |
− | + | Please help me to escape from this place. | |
− | + | But mostly I just like to drink. | |
− | + | How I long for some excitement in my life... | |
− | + | I've always dreamed of seeing far-away places. | |
− | + | I would give anything to be away from here. I can't stand the boredom! | |
− | + | Can you lead me to battle and a warrior's death? | |
− | + | failed to load conflict report incident | |
− | + | There is a great keep there | |
− | + | named | |
− | + | There is a tavern there | |
− | + | There is a temple | |
− | + | There is a library there | |
− | + | There is a tomb | |
− | + | housing | |
− | + | is there. | |
− | + | It is a place of great evil. | |
− | + | looks around nervously and leans forward, speaking quietly. | |
− | + | It is rumored that the dead rise and stalk the living! | |
− | + | That place is blessed. | |
− | + | Savage beasts call it their home. | |
− | + | ! It's terrifying. | |
− | + | have been known to hunt out there. | |
− | + | roam freely out there. | |
− | + | I don't know very much about it. | |
− | + | The surrounding area is called | |
− | + | We are in | |
− | + | [You receive a detailed description.] | |
− | + | is in | |
− | + | I've heard of a place called | |
− | + | There's absolutely nothing interesting around here. | |
− | + | A night creature has infiltrated our communities and now makes prey of us. | |
− | + | An evil lurks within. | |
− | + | As you know, we are at war. You might be able to strike our enemies where our armies cannot reach. | |
− | + | A great beast threatens to bring ruin upon our people. | |
− | + | We have been under siege by an ancient force of nature. | |
− | + | It is time to send our cursed enemy back to the underworld. | |
− | + | Our people have been tormented by | |
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
SHAPE | SHAPE | ||
− | + | COLOR_PATTERN | |
− | Unrecognized | + | CP_COLOR |
− | + | PATTERN | |
− | + | Unrecognized Colored Pattern Token: | |
− | Unrecognized | + | FACES |
− | + | GEMS_USE_NOUN | |
− | + | GEMS_USE_ADJ | |
− | + | GEMS_USE_ADJ_NOUN | |
− | + | Unrecognized Shape Token: | |
− | + | SIMPLE | |
− | + | IN_WATER | |
− | Unrecognized | + | IN_MAGMA |
− | + | NO_WATER | |
− | Unrecognized | + | NO_MAGMA |
− | + | NO_THICK_FOG | |
− | + | OUTSIDE | |
− | + | Unrecognized Location Hint Token: | |
− | + | ROAD | |
− | + | TUNNEL | |
− | + | BRIDGE | |
− | + | WALL | |
− | + | Unrecognized World Construction Token: | |
− | + | PANTHEON | |
− | + | REGIONAL_FORCE | |
− | + | Unrecognized Religion Token: | |
− | + | SPRING | |
− | + | AUTUMN | |
− | + | Unrecognized Season Token: | |
− | + | AGRICULTURE | |
− | + | ANIMALS | |
− | + | BALANCE | |
− | + | BEAUTY | |
− | + | BIRTH | |
− | + | BLIGHT | |
− | + | BOUNDARIES | |
− | + | CAVERNS | |
− | + | CHAOS | |
− | + | CHARITY | |
− | + | CHILDREN | |
− | + | COASTS | |
− | + | CONSOLATION | |
− | + | COURAGE | |
− | + | CREATION | |
− | + | DANCE | |
− | + | DARKNESS | |
− | + | DAWN | |
− | + | DEFORMITY | |
− | + | DEPRAVITY | |
− | + | DISCIPLINE | |
− | + | DISEASE | |
− | + | DREAMS | |
− | + | DUSK | |
− | + | DUTY | |
− | + | EARTH | |
− | + | FAMILY | |
− | + | FAME | |
− | + | FATE | |
− | + | FERTILITY | |
− | + | FESTIVALS | |
− | + | FIRE | |
− | + | FISH | |
− | + | FISHING | |
− | + | FORGIVENESS | |
− | + | FORTRESSES | |
− | + | FREEDOM | |
− | + | GAMBLING | |
− | + | GAMES | |
− | + | GENEROSITY | |
− | + | HAPPINESS | |
− | + | HEALING | |
− | + | HOSPITALITY | |
− | + | HUNTING | |
− | + | INSPIRATION | |
− | + | JEALOUSY | |
− | + | JEWELS | |
− | + | JUSTICE | |
− | + | LABOR | |
− | Unrecognized | + | LAKES |
− | + | LAWS | |
− | + | LIES | |
− | + | LIGHT | |
− | + | LIGHTNING | |
− | + | LONGEVITY | |
− | + | LOVE | |
− | + | LOYALTY | |
− | + | LUCK | |
− | + | LUST | |
− | + | MARRIAGE | |
− | + | MERCY | |
− | + | METALS | |
− | + | MINERALS | |
− | + | MISERY | |
− | + | MIST | |
− | + | MOON | |
− | + | MOUNTAINS | |
− | + | MUCK | |
− | + | MURDER | |
− | + | MUSIC | |
− | + | NATURE | |
− | + | NIGHT | |
− | + | NIGHTMARES | |
− | + | OATHS | |
− | + | OCEANS | |
− | + | ORDER | |
− | + | PAINTING | |
− | + | PEACE | |
+ | PERSUASION | ||
+ | PLANTS | ||
+ | POETRY | ||
+ | PREGNANCY | ||
+ | RAINBOWS | ||
+ | REBIRTH | ||
+ | REVELRY | ||
+ | REVENGE | ||
+ | RIVERS | ||
+ | RULERSHIP | ||
+ | RUMORS | ||
+ | SACRIFICE | ||
+ | SALT | ||
+ | SCHOLARSHIP | ||
+ | SEASONS | ||
+ | SILENCE | ||
+ | SONG | ||
+ | STARS | ||
+ | STORMS | ||
+ | STRENGTH | ||
+ | SUICIDE | ||
+ | THEFT | ||
+ | THRALLDOM | ||
+ | THUNDER | ||
+ | TORTURE | ||
+ | TRADE | ||
+ | TRAVELERS | ||
+ | TREACHERY | ||
+ | TREES | ||
+ | TRICKERY | ||
+ | TRUTH | ||
+ | TWILIGHT | ||
+ | VALOR | ||
+ | VICTORY | ||
+ | VOLCANOS | ||
+ | WATER | ||
+ | WEALTH | ||
+ | WEATHER | ||
+ | WIND | ||
+ | WISDOM | ||
+ | WRITING | ||
+ | YOUTH | ||
+ | OWN_RACE | ||
+ | FANCIFUL | ||
+ | Unrecognized Art Facet Token: | ||
+ | PLANT | ||
+ | TREE | ||
+ | Unrecognized Art Image Element Token: | ||
+ | HANDLE | ||
+ | ROLLERS | ||
+ | Unrecognized Specific Item Improvement Token: | ||
+ | PLAYER_FORTRESS | ||
+ | DARK_FORTRESS | ||
+ | CAVE | ||
+ | CAVE_DETAILED | ||
+ | TREE_CITY | ||
+ | CITY | ||
+ | FORTRESS | ||
+ | MONUMENT | ||
+ | Unrecognized Site Token: | ||
+ | LAW_ENFORCE | ||
+ | TAX_ESCORT | ||
+ | ANIMATED | ||
+ | GHOST | ||
+ | ADVENTURER | ||
+ | Unrecognized Creature Texture Token: | ||
+ | Unrecognized Historical Figure Site Link Token: | ||
+ | MINER | ||
+ | WOODWORKER | ||
+ | CARPENTER | ||
+ | BOWYER | ||
+ | WOODCUTTER | ||
+ | STONEWORKER | ||
+ | ENGRAVER | ||
+ | RANGER | ||
+ | ANIMAL_CARETAKER | ||
+ | ANIMAL_TRAINER | ||
+ | HUNTER | ||
+ | TRAPPER | ||
+ | ANIMAL_DISSECTOR | ||
+ | METALSMITH | ||
+ | FURNACE_OPERATOR | ||
+ | WEAPONSMITH | ||
ARMORER | ARMORER | ||
BLACKSMITH | BLACKSMITH | ||
Line 7,613: | Line 8,838: | ||
CRAFTSMAN | CRAFTSMAN | ||
WOODCRAFTER | WOODCRAFTER | ||
− | + | POTTER | |
− | + | WAX_WORKER | |
− | + | STONECRAFTER | |
− | + | LEATHERWORKER | |
− | + | BONE_CARVER | |
− | + | WEAVER | |
− | + | CLOTHIER | |
− | + | GLASSMAKER | |
+ | STRAND_EXTRACTOR | ||
+ | FISHERY_WORKER | ||
+ | FISHERMAN | ||
+ | FISH_DISSECTOR | ||
+ | FISH_CLEANER | ||
+ | FARMER | ||
+ | CHEESE_MAKER | ||
+ | MILKER | ||
+ | GELDER | ||
+ | SHEARER | ||
+ | SPINNER | ||
+ | COOK | ||
+ | THRESHER | ||
+ | MILLER | ||
+ | BUTCHER | ||
+ | DYER | ||
+ | PRESSER | ||
+ | BEEKEEPER | ||
+ | GLAZER | ||
+ | PLANTER | ||
+ | HERBALIST | ||
+ | BREWER | ||
+ | SOAP_MAKER | ||
+ | POTASH_MAKER | ||
+ | LYE_MAKER | ||
+ | WOOD_BURNER | ||
+ | MECHANIC | ||
+ | SIEGE_ENGINEER | ||
+ | SIEGE_OPERATOR | ||
+ | PUMP_OPERATOR | ||
CLERK | CLERK | ||
ARCHITECT | ARCHITECT | ||
Line 7,629: | Line 8,884: | ||
SURGEON | SURGEON | ||
ADMINISTRATOR | ADMINISTRATOR | ||
− | + | TRADER | |
− | + | ALCHEMIST | |
− | + | MERCHANT | |
− | + | HAMMERMAN | |
− | + | MASTER_HAMMERMAN | |
− | + | SPEARMAN | |
− | + | MASTER_SPEARMAN | |
− | + | CROSSBOWMAN | |
− | + | MASTER_CROSSBOWMAN | |
− | + | WRESTLER | |
− | + | MASTER_WRESTLER | |
− | + | AXEMAN | |
− | + | MASTER_AXEMAN | |
− | + | SWORDSMAN | |
− | + | MASTER_SWORDSMAN | |
− | + | MACEMAN | |
− | + | MASTER_MACEMAN | |
− | + | PIKEMAN | |
− | + | MASTER_PIKEMAN | |
− | + | BOWMAN | |
− | + | MASTER_BOWMAN | |
− | + | BLOWGUNMAN | |
− | + | MASTER_BLOWGUNMAN | |
− | + | RECRUIT | |
TRAINED_HUNTER | TRAINED_HUNTER | ||
TRAINED_WAR | TRAINED_WAR | ||
Line 7,661: | Line 8,916: | ||
LASHER | LASHER | ||
MASTER_LASHER | MASTER_LASHER | ||
− | + | MONSTER_SLAYER | |
− | + | SCOUT | |
− | + | BEAST_HUNTER | |
− | + | SNATCHER | |
− | + | MERCENARY | |
− | + | POET | |
− | + | BARD | |
− | + | DANCER | |
− | + | SAGE | |
− | + | SCHOLAR | |
− | + | PHILOSOPHER | |
− | + | MATHEMATICIAN | |
− | + | ASTRONOMER | |
− | + | NATURALIST | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
PAPERMAKER | PAPERMAKER | ||
BOOKBINDER | BOOKBINDER | ||
Line 7,698: | Line 8,935: | ||
SCRIBE | SCRIBE | ||
TAVERN_KEEPER | TAVERN_KEEPER | ||
+ | CRIMINAL | ||
PEDDLER | PEDDLER | ||
PROPHET | PROPHET | ||
PILGRIM | PILGRIM | ||
− | + | MONK | |
− | + | MESSENGER | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
MINING | MINING | ||
WOODCUTTING | WOODCUTTING | ||
Line 7,755: | Line 8,946: | ||
DETAILSTONE | DETAILSTONE | ||
MASONRY | MASONRY | ||
+ | ANIMALTRAIN | ||
+ | ANIMALCARE | ||
+ | DISSECT_FISH | ||
+ | DISSECT_VERMIN | ||
PROCESSFISH | PROCESSFISH | ||
TRAPPING | TRAPPING | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
PRESSING | PRESSING | ||
BEEKEEPING | BEEKEEPING | ||
− | + | GLAZING | |
− | + | WEAVING | |
− | + | BREWING | |
− | + | ALCHEMY | |
− | + | CLOTHESMAKING | |
− | + | MILLING | |
− | + | PROCESSPLANTS | |
− | + | CHEESEMAKING | |
− | + | MILK | |
− | + | GELD | |
− | + | SHEARING | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
SPINNING | SPINNING | ||
HERBALISM | HERBALISM | ||
+ | SMELT | ||
+ | EXTRACT_STRAND | ||
+ | FORGE_WEAPON | ||
+ | FORGE_ARMOR | ||
+ | FORGE_FURNITURE | ||
CUTGEM | CUTGEM | ||
ENCRUSTGEM | ENCRUSTGEM | ||
WOODCRAFT | WOODCRAFT | ||
+ | PAPERMAKING | ||
+ | BOOKBINDING | ||
+ | POTTERY | ||
+ | WAX_WORKING | ||
STONECRAFT | STONECRAFT | ||
METALCRAFT | METALCRAFT | ||
LEATHERWORK | LEATHERWORK | ||
− | + | BONECARVE | |
− | + | SWORD | |
− | + | MISC_WEAPON | |
− | + | DAGGER | |
− | + | MACE | |
− | + | HAMMER | |
− | + | SPEAR | |
− | + | CROSSBOW | |
+ | ARMOR | ||
+ | SIEGECRAFT | ||
+ | SIEGEOPERATE | ||
+ | OPERATE_PUMP | ||
+ | PIKE | ||
+ | WHIP | ||
+ | BLOWGUN | ||
+ | THROW | ||
+ | MECHANICS | ||
+ | MAGIC_NATURE | ||
+ | SNEAK | ||
+ | DESIGNBUILDING | ||
+ | DRESS_WOUNDS | ||
+ | DIAGNOSE | ||
+ | SURGERY | ||
+ | SET_BONE | ||
+ | SUTURE | ||
+ | CRUTCH_WALK | ||
+ | WOOD_BURNING | ||
+ | LYE_MAKING | ||
+ | POTASH_MAKING | ||
+ | SOAP_MAKING | ||
+ | SWIMMING | ||
+ | RIDING | ||
+ | NEGOTIATION | ||
+ | JUDGING_INTENT | ||
+ | APPRAISAL | ||
+ | ORGANIZATION | ||
+ | RECORD_KEEPING | ||
+ | LYING | ||
+ | INTIMIDATION | ||
+ | CONVERSATION | ||
+ | COMEDY | ||
+ | FLATTERY | ||
+ | CONSOLE | ||
+ | PACIFY | ||
+ | TRACKING | ||
+ | KNOWLEDGE_ACQUISITION | ||
CONCENTRATION | CONCENTRATION | ||
SITUATIONAL_AWARENESS | SITUATIONAL_AWARENESS | ||
Line 7,819: | Line 9,036: | ||
LEADERSHIP | LEADERSHIP | ||
TEACHING | TEACHING | ||
− | + | MELEE_COMBAT | |
− | + | RANGED_COMBAT | |
− | + | WRESTLING | |
− | + | BITE | |
− | + | GRASP_STRIKE | |
− | + | STANCE_STRIKE | |
− | + | DODGING | |
− | + | KNAPPING | |
− | + | MILITARY_TACTICS | |
− | + | CLIMBING | |
− | + | MAKE_MUSIC | |
− | + | SING | |
− | + | PLAY_KEYBOARD_INSTRUMENT | |
− | + | PLAY_STRINGED_INSTRUMENT | |
− | + | PLAY_WIND_INSTRUMENT | |
− | + | PLAY_PERCUSSION_INSTRUMENT | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
CRITICAL_THINKING | CRITICAL_THINKING | ||
LOGIC | LOGIC | ||
Line 7,858: | Line 9,060: | ||
OPTICS_ENGINEER | OPTICS_ENGINEER | ||
FLUID_ENGINEER | FLUID_ENGINEER | ||
− | + | INTRIGUE | |
− | + | FORCED | |
− | + | UNCOMMON | |
− | + | RARE | |
− | + | SMALLGEM | |
− | + | BLOCKS | |
− | + | ROUGH | |
− | + | BOULDER | |
− | + | BRANCH | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
DOOR | DOOR | ||
FLOODGATE | FLOODGATE | ||
Line 7,881: | Line 9,076: | ||
CHAIR | CHAIR | ||
CHAIN | CHAIN | ||
− | + | FLASK | |
− | + | GOBLET | |
− | + | TOOL | |
− | + | WINDOW | |
− | + | CAGE | |
− | + | BARREL | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
BUCKET | BUCKET | ||
ANIMALTRAP | ANIMALTRAP | ||
Line 7,924: | Line 9,090: | ||
BOOK | BOOK | ||
QUERN | QUERN | ||
− | + | MILLSTONE | |
− | + | WEAPON | |
− | + | GLOVES | |
− | + | ARMORSTAND | |
− | + | WEAPONRACK | |
− | + | CABINET | |
− | + | FIGURINE | |
− | + | AMULET | |
− | + | SCEPTER | |
− | + | CROWN | |
− | + | RING | |
− | + | EARRING | |
− | + | BRACELET | |
− | + | ANVIL | |
− | + | CORPSEPIECE | |
+ | REMAINS | ||
+ | MEAT | ||
+ | FISH_RAW | ||
+ | VERMIN | ||
+ | SEEDS | ||
+ | SKIN_TANNED | ||
+ | PLANT_GROWTH | ||
+ | THREAD | ||
+ | CLOTH | ||
+ | SHEET | ||
+ | TOTEM | ||
+ | BACKPACK | ||
QUIVER | QUIVER | ||
SPLINT | SPLINT | ||
Line 7,945: | Line 9,123: | ||
CATAPULTPARTS | CATAPULTPARTS | ||
BALLISTAPARTS | BALLISTAPARTS | ||
− | |||
BALLISTAARROWHEAD | BALLISTAARROWHEAD | ||
− | + | TRAPPARTS | |
− | + | TRAPCOMP | |
− | + | DRINK | |
− | + | POWDER_MISC | |
− | + | CHEESE | |
− | + | COIN | |
− | + | GLOB | |
− | + | ROCK | |
− | + | PIPE_SECTION | |
− | + | INORGANIC | |
− | + | AMBER | |
− | + | CORAL | |
− | + | GLASS_GREEN | |
− | + | GLASS_CLEAR | |
− | + | GLASS_CRYSTAL | |
− | + | COAL | |
− | + | PEARLASH | |
− | + | GRIME | |
− | + | COKE | |
+ | USE_LAVA_STONE | ||
+ | Unrecognized Inorganic Token: | ||
NO_MATGLOSS | NO_MATGLOSS | ||
− | |||
Unrecognized Coal Token: | Unrecognized Coal Token: | ||
VEIN | VEIN | ||
Line 7,974: | Line 9,152: | ||
CLUSTER_ONE | CLUSTER_ONE | ||
Unrecognized Inclusion Type Token: | Unrecognized Inclusion Type Token: | ||
− | + | West | |
− | + | South | |
− | + | Below | |
− | + | Above | |
− | + | Here | |
− | + | /Below | |
− | + | /Above | |
− | + | Cloth (Plant) | |
− | + | Cloth (Yarn) | |
− | + | Drinks | |
− | + | Powders | |
− | + | Meat | |
− | + | Eggs | |
− | + | Plants | |
+ | Fruit and Nuts | ||
+ | Garden Vegetables | ||
Meat/Fish Recipes | Meat/Fish Recipes | ||
Other Recipes | Other Recipes | ||
Line 7,994: | Line 9,174: | ||
Large Cut Gems | Large Cut Gems | ||
Stone Blocks | Stone Blocks | ||
− | |||
Anvils | Anvils | ||
− | + | Weapons | |
− | + | Training Weapons | |
− | + | Bodywear | |
− | + | Ammo | |
− | + | Digging Implements | |
− | + | Headwear | |
− | + | Toys | |
− | + | Tools | |
− | + | Instruments | |
− | + | Stone | |
− | + | Sand | |
− | + | Clay | |
− | + | Glass | |
− | + | Cages | |
− | + | Bags (Leather) | |
− | + | Bags (Plant) | |
− | + | Bags (Silk) | |
− | + | Bags (Yarn) | |
− | |||
− | |||
− | |||
− | |||
− | |||
Thread (Yarn) | Thread (Yarn) | ||
Ropes (Plant) | Ropes (Plant) | ||
Line 8,027: | Line 9,201: | ||
Flasks/Waterskins | Flasks/Waterskins | ||
Quivers | Quivers | ||
− | + | Backpacks | |
− | + | Buckets | |
− | + | Splints | |
− | + | Crutches | |
− | + | Cups/Mugs/Goblets | |
− | + | Dungeon Commander | |
− | + | Insane Mood | |
− | + | Undead Hunt | |
− | + | Maraud Target | |
− | + | Sieger Basepoint | |
− | + | Sieger Mill | |
− | + | Ambush Patrol | |
− | + | Marauder Mill | |
− | + | Wilderness Curious Wander | |
− | + | Wilderness Curious Steal Target | |
− | + | Wilderness Roamer | |
− | + | Pattern Patrol | |
− | + | Inactive Marauder | |
− | + | Owner | |
− | + | Commander | |
− | + | Chained Animal | |
− | + | Meeting Location | |
− | |||
− | |||
Meeting Location Building | Meeting Location Building | ||
Vermin Hunting | Vermin Hunting | ||
Line 8,059: | Line 9,231: | ||
Move to Site | Move to Site | ||
Claim Site | Claim Site | ||
− | + | Head for Edge | |
− | + | Milling Flood | |
− | + | Milling Burrow | |
− | + | Squad Move | |
− | + | Squad Kill List | |
− | + | Squad Patrol | |
− | + | Squad Defend Burrow | |
− | + | Squad Defend Burrow From Target | |
− | + | Lair Hunter | |
− | + | Graze | |
− | + | Guard | |
− | + | Alarm | |
− | + | Wait Order | |
− | + | Nonsense | |
− | + | Come to Job Building | |
− | + | Valid Pond Dump Unit | |
− | + | Valid Pond Dump | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Valid Pond Dump | ||
Conflict Defense | Conflict Defense | ||
Adventure Move | Adventure Move | ||
Line 8,099: | Line 9,255: | ||
Sleep Bed | Sleep Bed | ||
Sleep Barracks | Sleep Barracks | ||
− | + | Sleep Ground | |
− | + | Leave Wall | |
− | Guard | + | Flee Terrain |
− | + | Tax Room | |
− | + | Guard Taxes | |
− | + | Ransack Taxes | |
− | + | Get Empty Sand Bag | |
− | + | Sand Zone | |
− | + | Clay Zone | |
− | + | Colony to Install | |
− | + | Return Colony To Install | |
− | + | Grab Cage | |
− | + | Uncage Animal | |
− | + | Capture Small Pet | |
− | + | Grab Cage Unit | |
− | + | Grab Milk Unit | |
+ | Go to Milk Station | ||
+ | Grab Shear Unit | ||
+ | Go to Shear Station | ||
+ | Lay Egg/Nest Box | ||
+ | Go to Cage | ||
+ | Grab Animal Trap | ||
+ | Cage Vermin | ||
+ | Grab Unfill Bucket | ||
+ | Grab Goblet | ||
+ | Seek Fill Bucket | ||
+ | Seek Patient for Carry | ||
+ | Seek Patient for Diagnosis | ||
+ | Seek Patient for Immobilize Break | ||
+ | Seek Patient for Crutch | ||
+ | Seek Patient for Suturing | ||
+ | Seek Patient for Dress Wound | ||
Seek Surgery Site | Seek Surgery Site | ||
Carry Patient to Bed | Carry Patient to Bed | ||
Line 8,123: | Line 9,295: | ||
Seek Building For Item Drop | Seek Building For Item Drop | ||
Seek Building For Job | Seek Building For Job | ||
− | + | Seek Splint | |
− | Seek | + | Seek Crutch |
− | Seek | + | Seek Suture Thread |
− | Seek | + | Seek Dressing Cloth |
− | Seek | + | Go to Give Water Target |
− | Seek | + | Seek Food for Target |
− | Seek | + | Seek Target for Food |
− | Seek | + | Seek Animal for Slaughter |
− | + | Seek Slaughter Building | |
− | + | Seek Animal for Gelding | |
− | + | Seek Gelding Building | |
− | + | Seek Animal for Chain | |
− | + | Seek Chain for Animal | |
− | + | Seek Cage for Unchain | |
− | + | Seek Animal for Unchain | |
− | + | Grab Food for Taming | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Seek | ||
− | |||
− | |||
− | |||
− | |||
− | Grab | ||
− | |||
− | |||
Seek Animal for Taming | Seek Animal for Taming | ||
Seek Drink Item | Seek Drink Item | ||
Line 8,163: | Line 9,319: | ||
Set Glass Mood Building | Set Glass Mood Building | ||
Set Mood Building | Set Mood Building | ||
− | Seek | + | Seek Fell Victim |
− | + | Clean Building Site | |
− | + | Reset Priority Goal | |
− | + | Main Job Building | |
− | + | Drop Off Job Items | |
− | + | Grab Job Resources | |
− | + | Work at Building | |
− | Grab | + | Grab Uniform |
− | + | Grab Clothing | |
− | Seek | + | Grab Weapon |
− | + | Grab Ammunition | |
− | + | Grab Shield | |
− | Go to | + | Grab Armor |
− | Seek | + | Grab Helm |
− | + | Grab Boots | |
− | + | Grab Gloves | |
+ | Grab Pants | ||
+ | Grab Quiver | ||
+ | Grab Backpack | ||
+ | Grab Waterskin | ||
+ | Start Hunt | ||
+ | Start Fish | ||
+ | Clean | ||
+ | Hunt Vermin | ||
+ | Patrol | ||
+ | Squad Station | ||
+ | Seek Infant | ||
+ | Shop Specific | ||
+ | Mill in Shop | ||
+ | Go to Shop | ||
+ | Seek Training Ammunition | ||
+ | Archery Training Site | ||
Sparring Partner | Sparring Partner | ||
Sparring Site | Sparring Site | ||
Line 8,187: | Line 9,359: | ||
Store Item | Store Item | ||
Grab Kill | Grab Kill | ||
− | + | Grab Execution Weapon | |
− | + | Drop Kill at Butcher | |
− | + | Drop Kill out Front | |
− | + | Go to Beating Target | |
− | + | Go to Interrogation Target | |
− | Go to | + | Interrogation Office |
− | Seek | + | Seek Kidnap Victim |
− | + | Seek Blood Suck Victim | |
− | + | Seek Sheriff | |
− | + | Seek Hunting Target | |
− | + | Seek Target Mechanism | |
− | + | Seek Target for Mechanism | |
− | + | Seek Mechanism for Trigger | |
− | + | Seek Trigger for Mechanism | |
− | + | Seek Trap for Vermin Catch | |
− | + | Seek Vermin for Catching | |
− | + | Seek Vermin Catch Location | |
− | + | Wander Vermin Catch Location | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Seek | ||
− | Seek | ||
− | |||
− | |||
− | |||
− | |||
Seek Vermin for Hunting | Seek Vermin for Hunting | ||
Seek Vermin Hunting Spot | Seek Vermin Hunting Spot | ||
Line 8,227: | Line 9,385: | ||
Seek Drink Area for Water | Seek Drink Area for Water | ||
Upgrade Squad Equipment | Upgrade Squad Equipment | ||
− | + | Prepare Equipment Manifests | |
− | + | Wander Depot | |
− | + | Seek Update Office | |
− | + | Seek Manage Office | |
− | + | Assigned Building Job | |
− | + | Chase Opponent | |
− | + | Chase Opponent Flood | |
− | Wander | + | Chase Opponent (Same Square) |
− | |||
− | |||
− | |||
− | |||
− | Seek | ||
− | Seek | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Flee from Opponent | Flee from Opponent | ||
Flee from Opponent (Climb) | Flee from Opponent (Climb) | ||
Line 8,274: | Line 9,401: | ||
Seek Station | Seek Station | ||
Train Animal | Train Animal | ||
− | + | Start Water Job Well | |
− | + | Start Water Job Drink Area | |
− | + | Start Eat Job | |
− | + | Scheduled Meal | |
− | + | Scheduled Sleep Bed | |
− | + | Scheduled Sleep Ground | |
− | + | Remove Construction | |
− | + | Chop | |
− | + | Detail | |
− | + | Gather Plant | |
− | + | Mischief | |
− | + | Rest (Recovered) | |
− | + | Rest (Reset) | |
− | + | Combat Training | |
− | + | Skill Demonstration | |
+ | Individual Skill Drill | ||
+ | Guard Path | ||
+ | Harass | ||
+ | Site Walk | ||
+ | Site Walk to Building | ||
+ | Army Walk | ||
+ | Seek Ladder to Climb | ||
+ | Seek Ladder to Move | ||
+ | Place Ladder | ||
+ | Prayer | ||
+ | Play | ||
+ | Make Believe | ||
+ | Play with Toy | ||
+ | Worship | ||
+ | Research | ||
+ | Ponder Topic | ||
Fill Service Order | Fill Service Order | ||
Get Written Content | Get Written Content | ||
Line 8,296: | Line 9,439: | ||
Grab Instrument | Grab Instrument | ||
Grab Toy | Grab Toy | ||
− | + | Store Object | |
− | Seek | + | Leave Site for Squad Order |
− | Seek | + | Parley Unit |
− | + | Parley Item | |
− | + | Follow Command | |
− | + | Seek Heist Item | |
− | + | Seek Heist Master | |
− | + | Seek Heist Handoff | |
− | + | agricultural | |
+ | animal | ||
+ | artistic | ||
+ | balanced | ||
+ | beautiful | ||
+ | birthing | ||
+ | blighted | ||
+ | delineated | ||
+ | cavernous | ||
chaotic | chaotic | ||
charitable | charitable | ||
Line 8,313: | Line 9,464: | ||
crafted | crafted | ||
created | created | ||
− | + | dark | |
− | + | dawning | |
− | + | noon-time | |
− | + | deformed | |
− | + | depraved | |
− | + | disciplined | |
− | + | diseased | |
− | + | dreaming | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
dusklight | dusklight | ||
dutiful | dutiful | ||
Line 8,359: | Line 9,480: | ||
fertile | fertile | ||
festive | festive | ||
− | + | fiery | |
− | + | baked | |
− | + | forgiving | |
− | + | gambling | |
− | + | playful | |
− | + | generous | |
− | + | healing | |
− | + | hospitable | |
+ | inspired | ||
+ | jealous | ||
+ | jeweled | ||
+ | rigid | ||
+ | deceitful | ||
+ | shining | ||
+ | electrical | ||
+ | long-lived | ||
+ | loving | ||
+ | loyal | ||
+ | lucky | ||
+ | merciful | ||
+ | metal | ||
+ | crystal | ||
+ | miserable | ||
+ | misty | ||
+ | moonlit | ||
+ | mountainous | ||
+ | muddy | ||
+ | murderous | ||
+ | lyrical | ||
+ | natural | ||
+ | nightmarish | ||
+ | sworn | ||
+ | oceanic | ||
+ | ordered | ||
+ | painted | ||
+ | peaceful | ||
persuasive | persuasive | ||
leafy | leafy | ||
Line 8,374: | Line 9,523: | ||
colorful | colorful | ||
reborn | reborn | ||
+ | joyous | ||
flowing | flowing | ||
− | + | lordly | |
− | + | whispering | |
− | + | sacrificial | |
− | + | salty | |
− | + | scholarly | |
− | + | seasonal | |
− | + | silent | |
− | + | cloudy | |
− | + | wordy | |
− | + | starry | |
− | + | stormy | |
− | + | hopeless | |
− | + | sunny | |
− | + | thieving | |
− | + | enslaved | |
− | + | thunderous | |
− | + | wicked | |
− | + | enterprising | |
− | + | treacherous | |
− | + | wooden | |
− | + | tricky | |
− | + | true | |
− | + | twilight | |
− | + | valorous | |
volcanic | volcanic | ||
warring | warring | ||
Line 8,407: | Line 9,557: | ||
lettered | lettered | ||
young | young | ||
− | + | no sphere | |
− | + | farming | |
− | + | animals | |
− | + | balance | |
− | + | beauty | |
− | + | birth | |
− | + | blight | |
− | + | boundaries | |
− | + | caverns | |
− | + | charity | |
− | + | coasts | |
− | + | consolation | |
− | + | courage | |
− | + | crafts | |
− | + | creation | |
− | + | dawn | |
− | + | deformity | |
− | + | depravity | |
− | + | discipline | |
− | + | disease | |
− | + | dreams | |
− | |||
− | |||
− | |||
− | |||
earth | earth | ||
fame | fame | ||
Line 8,439: | Line 9,585: | ||
fire | fire | ||
fishing | fishing | ||
− | + | food | |
− | + | forgiveness | |
− | + | fortresses | |
− | + | freedom | |
− | + | games | |
− | + | generosity | |
− | + | happiness | |
− | + | hospitality | |
− | + | inspiration | |
− | + | jewels | |
− | + | justice | |
− | + | lakes | |
− | + | laws | |
− | + | lies | |
− | + | lightning | |
− | + | longevity | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
luck | luck | ||
+ | lust | ||
marriage | marriage | ||
mercy | mercy | ||
metals | metals | ||
minerals | minerals | ||
− | |||
moon | moon | ||
− | + | murder | |
− | + | night | |
− | + | oaths | |
− | + | oceans | |
− | + | painting | |
− | + | persuasion | |
− | + | pregnancy | |
− | + | rain | |
− | + | rebirth | |
− | + | revelry | |
− | + | revenge | |
− | + | rivers | |
− | + | rulership | |
− | + | rumors | |
− | + | sacrifice | |
− | + | salt | |
− | + | seasons | |
+ | silence | ||
+ | song | ||
+ | speech | ||
+ | stars | ||
+ | storms | ||
+ | strength | ||
+ | suicide | ||
+ | thralldom | ||
+ | thunder | ||
+ | torture | ||
+ | travelers | ||
+ | treachery | ||
+ | trees | ||
trickery | trickery | ||
+ | truth | ||
valor | valor | ||
victory | victory | ||
volcanos | volcanos | ||
− | |||
wealth | wealth | ||
+ | weather | ||
wind | wind | ||
wisdom | wisdom | ||
− | + | writing | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
youth | youth | ||
agriculture | agriculture | ||
Line 8,556: | Line 9,656: | ||
upper floors | upper floors | ||
lower floors | lower floors | ||
− | + | water pool | |
− | + | lava pool | |
− | + | stagnant pool | |
− | + | open structure | |
− | + | paved indoor areas | |
− | + | detailed surfaces | |
− | + | no architectural element | |
− | + | father | |
− | + | wives | |
− | + | wife | |
− | + | eldest son | |
− | + | second eldest son | |
− | + | third eldest son | |
− | + | fourth eldest son | |
− | + | fifth eldest son | |
− | + | sixth eldest son | |
− | + | seventh eldest son | |
− | + | eighth eldest son | |
− | + | ninth eldest son | |
− | + | tenth eldest son | |
− | + | youngest son | |
− | + | only son | |
− | + | eldest daughter | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | tenth eldest | ||
− | |||
− | youngest | ||
− | |||
− | |||
− | |||
− | |||
− | |||
second eldest daughter | second eldest daughter | ||
third eldest daughter | third eldest daughter | ||
Line 8,636: | Line 9,687: | ||
eighth eldest daughter | eighth eldest daughter | ||
ninth eldest daughter | ninth eldest daughter | ||
− | + | tenth eldest daughter | |
− | + | daughter | |
− | + | only daughter | |
− | + | youngest daughter | |
− | tenth eldest | + | eldest child |
− | + | second eldest child | |
− | only | + | third eldest child |
− | + | fourth eldest child | |
− | + | fifth eldest child | |
− | + | sixth eldest child | |
− | eldest | + | seventh eldest child |
− | second eldest | + | eighth eldest child |
− | third eldest | + | ninth eldest child |
− | fourth eldest | + | tenth eldest child |
− | fifth eldest | + | child |
− | + | youngest child | |
− | + | only child | |
− | + | paternal grandmother | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
paternal grandfather | paternal grandfather | ||
maternal grandmother | maternal grandmother | ||
maternal grandfather | maternal grandfather | ||
+ | grandmother | ||
+ | grandfather | ||
+ | grandparent | ||
older brother | older brother | ||
older sister | older sister | ||
Line 8,674: | Line 9,716: | ||
younger brother | younger brother | ||
younger sister | younger sister | ||
− | + | younger sibling | |
− | + | cousin | |
− | + | uncle | |
− | + | niece | |
− | + | nephew | |
− | + | older half-brother | |
− | + | older half-sister | |
− | + | older half-sibling | |
− | + | younger half-brother | |
− | + | younger half-sister | |
− | + | younger half-sibling | |
− | + | half-sibling | |
− | + | no relationship | |
− | + | Wetland | |
− | + | Desert | |
− | + | Forest | |
− | + | Mountains | |
− | + | Ocean | |
− | + | Lake | |
− | + | Grassland | |
− | + | Hills | |
− | |||
− | |||
− | |||
− | |||
− | |||
TOUGHNESS | TOUGHNESS | ||
ENDURANCE | ENDURANCE | ||
Line 8,705: | Line 9,742: | ||
DISEASE_RESISTANCE | DISEASE_RESISTANCE | ||
Unrecognized Physical Attribute Token: | Unrecognized Physical Attribute Token: | ||
− | + | FRONT | |
− | + | BACK | |
− | + | SIDES | |
− | + | BOTTOM | |
− | + | Unrecognized Body Part Position Token: | |
− | + | AROUND | |
− | + | SURROUNDED_BY | |
− | + | ABOVE | |
− | + | BELOW | |
− | + | IN_FRONT | |
− | + | BEHIND | |
− | + | CLEANS | |
− | + | CLEANED_BY | |
− | + | Unrecognized Body Part Relation Token: | |
− | + | DAILY | |
− | + | WEEKLY | |
− | + | MONTHLY | |
− | + | YEARLY | |
− | + | Unrecognized Appearance Modifier Rate Scale Token: | |
− | + | FADE | |
− | + | ROOT | |
− | + | Unrecognized Replacement Method Token: | |
− | Unrecognized Body Part | + | MONOTONE |
− | |||
− | |||
− | IN_FRONT | ||
− | BEHIND | ||
− | CLEANS | ||
− | CLEANED_BY | ||
− | Unrecognized Body Part Relation Token: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Unrecognized | ||
− | |||
− | |||
− | |||
− | |||
STRIPES | STRIPES | ||
IRIS_EYE | IRIS_EYE | ||
Line 8,751: | Line 9,771: | ||
MOTTLED | MOTTLED | ||
Unrecognized Pattern Token: | Unrecognized Pattern Token: | ||
− | |||
STRANDS | STRANDS | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
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− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
FEATHERS | FEATHERS | ||
SCALES | SCALES | ||
Line 8,808: | Line 9,779: | ||
DOMINANT_MORE | DOMINANT_MORE | ||
Unrecognized Genetic Model Token: | Unrecognized Genetic Model Token: | ||
− | + | SINGULAR | |
− | + | PLURAL | |
− | + | Unrecognized Word Property Token: | |
− | + | Granite | |
− | + | Slate | |
− | + | Felsite | |
− | + | Hematite | |
− | + | Malachite | |
− | + | Galena | |
− | + | Limestone | |
− | + | Sandstone | |
− | + | Timber | |
− | + | Moonstone | |
− | + | Opal | |
− | + | Obsidian | |
− | + | Dabbling | |
− | + | Adequate | |
− | + | Competent | |
− | + | Skilled | |
− | + | Proficient | |
− | + | Talented | |
− | + | Professional | |
− | + | Accomplished | |
− | + | Master | |
− | + | High Master | |
− | + | Grand Master | |
− | + | Legendary | |
− | + | Mining | |
− | + | Carpentry | |
− | + | Bowmaking | |
− | + | Engraving | |
− | + | Masonry | |
− | + | Animal Training | |
− | + | Animal Caretaking | |
− | + | Fish Dissection | |
− | + | Animal Dissection | |
− | + | Fish Cleaning | |
− | + | Butchery | |
− | + | Growing | |
− | + | Herbalism | |
− | + | Ambush | |
− | + | Riding | |
− | + | Persuasion | |
− | + | Negotiation | |
− | + | Judging Intent | |
− | + | Appraisal | |
− | + | Organization | |
− | + | Record Keeping | |
− | + | Lying | |
− | + | Intimidation | |
− | + | Conversation | |
− | + | Comedy | |
− | + | Flattery | |
− | + | Consoling | |
− | + | Pacification | |
− | + | Tracking | |
− | + | Fishing | |
− | + | Furnace Operation | |
− | + | Strand Extraction | |
− | + | Soap Making | |
− | + | Potash Making | |
− | + | Lye Making | |
− | + | Wood Burning | |
− | + | Weaponsmithing | |
− | + | Armorsmithing | |
− | + | Metalsmithing | |
− | + | Gem Cutting | |
− | + | Gem Setting | |
− | + | Wood Crafting | |
− | + | Papermaking | |
− | + | Bookbinding | |
− | + | Pottery | |
− | + | Wax Working | |
− | + | Stone Crafting | |
− | + | Metal Crafting | |
− | + | Glassmaking | |
− | + | Studying | |
− | + | Concentration | |
− | + | Discipline | |
− | + | Observation | |
− | + | Writing | |
− | + | Prose | |
− | + | Poetry | |
− | + | Reading | |
− | + | Speaking | |
− | + | Dance | |
− | + | Music | |
− | + | Singing | |
− | + | Keyboard Instrument | |
− | + | Stringed Instrument | |
− | + | Wind Instrument | |
− | + | Percussion Instrument | |
− | + | Critical Thinking | |
− | + | Logic | |
− | + | Mathematics | |
− | + | Astronomy | |
− | + | Chemistry | |
− | + | Geography | |
− | + | Optics Engineer | |
− | + | Fluid Engineer | |
− | + | Coordination | |
− | + | Balance | |
− | + | Leadership | |
− | + | Military Tactics | |
− | + | Teaching | |
− | + | Fighting | |
− | + | Archery | |
− | + | Wrestling | |
− | + | Biting | |
− | + | Striking | |
− | + | Kicking | |
− | + | Dodging | |
− | + | Sword | |
− | + | Mace | |
− | + | Hammer | |
− | + | Spear | |
− | + | Crossbow | |
− | + | Pike | |
− | + | Siege Engineering | |
− | + | Siege Operation | |
− | + | Pump Operation | |
− | + | Leatherworking | |
− | + | Pressing | |
− | + | Glazing | |
− | + | Weaving | |
− | + | Brewing | |
− | + | Clothes Making | |
− | + | Milling | |
− | + | Threshing | |
− | + | Blowgun | |
− | + | Throwing | |
− | + | Machinery | |
− | + | Knife | |
− | + | Lash | |
− | + | Alchemy | |
− | + | Building Design | |
− | + | Spinning | |
− | + | Misc. Object | |
− | + | Wound Dressing | |
− | + | Diagnostics | |
− | + | Surgery | |
− | + | Bone Setting | |
− | + | Suturing | |
− | + | Crutch-walking | |
− | + | Knapping | |
− | + | Climbing | |
− | + | Intrigue | |
− | + | Miner | |
− | + | Wood Cutter | |
− | + | Engraver | |
− | + | Mason | |
− | + | Animal Trainer | |
− | + | Animal Caretaker | |
− | + | Fish Dissector | |
− | + | Animal Dissector | |
− | + | Butcher | |
− | + | Trapper | |
− | + | Grower | |
− | + | Ambusher | |
− | + | Swimmer | |
− | + | Rider | |
− | + | Persuader | |
− | + | Negotiator | |
− | + | Judge of Intent | |
− | + | Appraiser | |
− | + | Organizer | |
− | + | Record Keeper | |
− | + | Liar | |
− | + | Intimidator | |
− | + | Conversationalist | |
− | + | Comedian | |
− | + | Flatterer | |
− | + | Consoler | |
− | + | Pacifier | |
− | + | Tracker | |
− | + | Fisherman | |
− | + | Furnace Operator | |
− | + | Strand Extractor | |
− | + | Soaper | |
− | + | Potash Maker | |
− | + | Lye Maker | |
− | + | Wood Burner | |
− | + | Armorsmith | |
− | + | Metalsmith | |
− | + | Gem Setter | |
− | + | Wood Crafter | |
− | + | Papermaker | |
− | + | Bookbinder | |
− | + | Potter | |
− | + | Stone Crafter | |
− | + | Metal Crafter | |
− | + | Student | |
− | + | Observer | |
− | + | Wordsmith | |
− | + | Writer | |
− | + | Reader | |
− | + | Speaker | |
− | + | Knapper | |
− | + | Musician | |
− | + | Singer | |
− | + | Keyboardist | |
− | + | Stringed Instrumentalist | |
− | + | Wind Instrumentalist | |
− | + | Percussionist | |
− | + | Critical Thinker | |
− | + | Logician | |
− | + | Mathematician | |
− | + | Astronomer | |
− | + | Chemist | |
− | + | Geographer | |
− | + | Leader | |
− | + | Tactician | |
− | + | Teacher | |
− | + | Biter | |
− | + | Striker | |
− | + | Kicker | |
− | + | Dodger | |
− | + | Axeman | |
− | + | Swordsman | |
− | + | Maceman | |
− | + | Hammerman | |
− | + | Spearman | |
− | + | Shield User | |
− | + | Armor User | |
− | + | Siege Engineer | |
− | + | Siege Operator | |
− | + | Pump Operator | |
− | + | Dyer | |
− | + | Glazer | |
− | + | Clothier | |
− | + | Miller | |
− | + | Thresher | |
− | + | Blowgunner | |
− | + | Thrower | |
− | + | Mechanic | |
− | + | Druid | |
− | + | Knife User | |
− | + | Alchemist | |
− | + | Building Designer | |
− | + | Milker | |
− | + | Shearer | |
− | + | Spinner | |
− | + | Misc. Object User | |
− | + | Wound Dresser | |
− | + | Diagnostician | |
− | + | Surgeon | |
− | + | Bone Doctor | |
− | + | Suturer | |
− | + | Crutch-walker | |
− | + | Climber | |
− | + | Schemer | |
− | + | SIMPLE_MOUND | |
− | + | SIMPLE_BURROW | |
− | + | LABYRINTH | |
− | + | SHRINE | |
− | + | WILDERNESS_LOCATION | |
− | + | Unrecognized Lair Token: | |
− | + | HAS_DOORS | |
− | + | Unrecognized Lair Characteristic Token: | |
− | + | ALERT | |
− | + | PEACEFUL_INTERMITTENT | |
− | + | Unrecognized Creature Sound Token: | |
− | + | VOCALIZATION | |
− | + | Unrecognized Creature Sound Method Token: | |
− | + | Random Buffer Overload | |
− | + | catatonic | |
− | + | yield | |
− | + | ghost | |
− | + | PEGS | |
− | + | ADJUSTABLE_BRIDGES | |
− | + | LEVERS | |
− | + | CROOKS | |
− | + | TIGHTENING | |
− | + | Unrecognized Tuning Token: | |
− | + | clear | |
− | + | noisy | |
− | + | full | |
− | + | sharp | |
− | + | smooth | |
− | + | choppy | |
− | + | steady | |
− | + | evolving | |
− | + | delicate | |
− | + | bright | |
− | + | graceful | |
− | + | breathy | |
− | + | strained | |
− | + | mellow | |
− | + | wobbling | |
− | + | focused | |
− | + | even | |
− | + | fluid | |
− | + | vibrating | |
− | + | quavering | |
− | + | fragile | |
− | + | brittle | |
− | + | pure | |
− | + | piercing | |
− | + | strident | |
− | + | wavering | |
− | + | harsh | |
− | + | reedy | |
− | + | nasal | |
− | + | buzzy | |
− | + | rough | |
− | + | warm | |
− | + | rugged | |
− | + | heavy | |
− | + | flat | |
− | + | crisp | |
− | + | sonorous | |
− | + | gentle | |
− | + | slicing | |
− | + | liquid | |
− | + | raucous | |
− | + | breezy | |
− | + | raspy | |
− | + | wispy | |
− | + | shrill | |
− | + | rich | |
− | + | dull | |
− | + | floating | |
− | + | ringing | |
− | + | resonant | |
− | + | sweet | |
− | + | rippling | |
− | + | sparkling | |
− | + | CLEAR | |
− | + | NOISY | |
− | + | FULL | |
− | + | THIN | |
− | + | ROUND | |
− | + | SHARP | |
− | + | SMOOTH | |
− | + | CHOPPY | |
− | + | STEADY | |
− | + | EVOLVING | |
− | + | STRONG | |
− | + | DELICATE | |
− | + | BRIGHT | |
− | + | GRACEFUL | |
− | + | SPARSE | |
− | + | BREATHY | |
− | + | STRAINED | |
− | + | BROAD | |
− | + | MELLOW | |
− | + | WOBBLING | |
− | + | FOCUSED | |
− | + | EVEN | |
− | + | FLUID | |
− | + | VIBRATING | |
− | + | QUAVERING | |
− | + | EERIE | |
− | + | FRAGILE | |
− | + | BRITTLE | |
− | + | PURE | |
− | + | PIERCING | |
− | + | STRIDENT | |
− | + | WAVERING | |
− | + | HARSH | |
− | + | REEDY | |
− | + | NASAL | |
− | + | BUZZY | |
− | + | WARM | |
− | + | RUGGED | |
− | + | HEAVY | |
− | + | FLAT | |
− | + | DARK | |
− | + | CRISP | |
− | + | SONOROUS | |
− | + | WATERY | |
− | + | GENTLE | |
− | + | SLICING | |
− | + | RAUCOUS | |
− | + | BREEZY | |
− | + | RASPY | |
− | + | WISPY | |
− | + | SHRILL | |
− | + | MUDDY | |
− | + | RICH | |
− | + | DULL | |
− | + | FLOATING | |
− | + | RINGING | |
− | + | RESONANT | |
− | + | SWEET | |
− | + | RIPPLING | |
− | + | SPARKLING | |
− | + | animal partner | |
− | + | brawler | |
− | + | psycho | |
− | + | trade partner | |
− | + | information source | |
− | + | storyteller | |
− | + | preacher | |
− | + | poet | |
− | + | bard | |
− | + | friendly | |
− | + | killer | |
− | + | murderer | |
− | + | comrade | |
− | + | respected group | |
− | + | hated group | |
− | + | enemy fighter | |
− | + | friendly fighter | |
− | + | bully | |
− | + | monster | |
− | + | brigand | |
− | + | loyal soldier | |
− | + | quarreler | |
− | + | flatterer | |
− | + | protector of weak | |
− | + | treasure hunter | |
− | + | preserver of knowledge | |
− | + | SITE | |
− | + | VESSEL | |
− | + | RELIGION | |
− | + | MILITARY_UNIT | |
− | + | TEMPLE | |
− | + | BATTLE | |
− | + | LIBRARY | |
− | + | FESTIVAL | |
− | + | MERCHANT_COMPANY | |
− | + | CRAFT_GUILD | |
− | + | Unrecognized Timbre Token: | |
− | + | MEMBRANE_POSITION | |
− | + | SUBPART_CHOICE | |
− | + | KEYBOARD | |
− | + | STOPPING_FRET | |
− | + | STOPPING_AGAINST_BODY | |
− | + | STOPPING_HOLE | |
− | + | STOPPING_HOLE_KEY | |
− | + | SLIDE | |
− | + | HARMONIC_SERIES | |
− | + | VALVE_ROUTES_AIR | |
− | + | BP_IN_BELL | |
− | + | FOOT_PEDALS | |
− | + | Unrecognized Pitch Choice Token: | |
− | + | PLUCKED_BY_BP | |
− | + | PLUCKED | |
− | + | BOWED | |
− | + | STRUCK_BY_BP | |
− | + | STRUCK | |
− | + | VIBRATE_BP_AGAINST_OPENING | |
− | + | BLOW_AGAINST_FIPPLE | |
− | + | BLOW_OVER_OPENING_SIDE | |
− | + | BLOW_OVER_OPENING_END | |
− | + | BLOW_OVER_SINGLE_REED | |
− | + | BLOW_OVER_DOUBLE_REED | |
− | + | BLOW_OVER_FREE_REED | |
− | + | STRUCK_TOGETHER | |
− | + | SHAKEN | |
− | + | SCRAPED | |
− | + | FRICTION | |
− | + | RESONATOR | |
− | + | BAG_OVER_REED | |
− | + | AIR_OVER_REED | |
− | + | AIR_OVER_FREE_REED | |
− | + | AIR_AGAINST_FIPPLE | |
− | + | Unrecognized Sound Production Token: | |
− | + | GRIND_BONE_MEAL | |
− | + | COOK_BLOOD | |
− | + | GRIND_VERMIN | |
− | + | COOK_VERMIN | |
− | + | COOK_PEOPLE | |
− | + | COLLECT_TROPHIES | |
− | + | EAT_BONE_PORRIDGE | |
− | + | USE_ANY_MELEE_WEAPON | |
− | + | COLLECT_WEALTH | |
− | + | GIANT_NEST | |
− | + | Unrecognized Habit Token: | |
− | + | LIQUID_COOKING | |
− | + | LIQUID_SCOOP | |
− | + | GRIND_POWDER_RECEPTACLE | |
− | + | GRIND_POWDER_GRINDER | |
− | + | MEAT_CARVING | |
− | + | MEAT_BONING | |
− | + | MEAT_SLICING | |
− | + | MEAT_CLEAVING | |
− | + | HOLD_MEAT_FOR_CARVING | |
− | + | MEAL_CONTAINER | |
− | + | LIQUID_CONTAINER | |
− | + | FOOD_STORAGE | |
− | + | HIVE | |
− | + | NEST_BOX | |
− | + | BOOKCASE | |
− | + | SMALL_OBJECT_STORAGE | |
− | + | TRACK_CART | |
− | + | HEAVY_OBJECT_HAULING | |
− | + | STAND_AND_WORK_ABOVE | |
− | + | ROLL_UP_SHEET | |
− | + | PROTECT_FOLDED_SHEETS | |
− | + | CONTAIN_WRITING | |
− | + | DISPLAY_OBJECT | |
− | + | PLACE_OFFERING | |
− | + | DIVINATION | |
− | + | GAMES_OF_CHANCE | |
− | + | Unrecognized Tool Use Token: | |
− | + | REACHED_PEAK | |
− | + | ERA_CHANGE | |
− | + | ENDGAME_EVENT_1 | |
− | + | ENDGAME_EVENT_2 | |
− | + | FEATURE_DISCOVERY | |
− | + | STRUCK_DEEP_METAL | |
− | + | STRUCK_MINERAL | |
− | + | STRUCK_ECONOMIC_MINERAL | |
− | + | COMBAT_TWIST_WEAPON | |
− | + | COMBAT_LET_ITEM_DROP | |
− | + | COMBAT_START_CHARGE | |
− | + | COMBAT_SURPRISE_CHARGE | |
− | + | COMBAT_JUMP_DODGE_PROJ | |
− | + | COMBAT_JUMP_DODGE_STRIKE | |
− | + | COMBAT_DODGE | |
− | + | COMBAT_COUNTERSTRIKE | |
− | + | COMBAT_BLOCK | |
− | + | COMBAT_PARRY | |
− | + | COMBAT_CHARGE_COLLISION | |
− | + | COMBAT_CHARGE_DEFENDER_TUMBLES | |
− | + | COMBAT_CHARGE_DEFENDER_KNOCKED_OVER | |
− | + | COMBAT_CHARGE_ATTACKER_TUMBLES | |
− | + | COMBAT_CHARGE_ATTACKER_BOUNCE_BACK | |
− | + | COMBAT_CHARGE_TANGLE_TOGETHER | |
− | + | COMBAT_CHARGE_TANGLE_TUMBLE | |
− | + | COMBAT_CHARGE_RUSH_BY | |
− | + | COMBAT_CHARGE_MANAGE_STOP | |
− | + | COMBAT_CHARGE_OBSTACLE_SLAM | |
− | + | COMBAT_WRESTLE_LOCK | |
− | + | COMBAT_WRESTLE_CHOKEHOLD | |
− | + | COMBAT_WRESTLE_TAKEDOWN | |
− | + | COMBAT_WRESTLE_THROW | |
− | + | COMBAT_WRESTLE_RELEASE_LOCK | |
− | + | COMBAT_WRESTLE_RELEASE_CHOKE | |
− | + | COMBAT_WRESTLE_RELEASE_GRIP | |
− | + | COMBAT_WRESTLE_STRUGGLE | |
− | + | COMBAT_WRESTLE_RELEASE_LATCH | |
− | + | COMBAT_WRESTLE_STRANGLE_KO | |
− | + | COMBAT_WRESTLE_ADJUST_GRIP | |
− | + | COMBAT_GRAB_TEAR | |
− | + | COMBAT_STRIKE_DETAILS | |
− | + | COMBAT_STRIKE_DETAILS_2 | |
− | + | COMBAT_EVENT_ENRAGED | |
− | + | COMBAT_EVENT_STUCKIN | |
− | + | COMBAT_EVENT_LATCH_BP | |
− | + | COMBAT_EVENT_LATCH_GENERAL | |
− | + | COMBAT_EVENT_PROPELLED_AWAY | |
− | + | COMBAT_EVENT_KNOCKED_OUT | |
− | + | COMBAT_EVENT_STUNNED | |
− | + | COMBAT_EVENT_WINDED | |
− | + | COMBAT_EVENT_NAUSEATED | |
− | + | MIGRANT_ARRIVAL_NAMED | |
− | + | MIGRANT_ARRIVAL | |
− | + | DIG_CANCEL_WARM | |
− | + | DIG_CANCEL_DAMP | |
− | + | AMBUSH_DEFENDER | |
− | + | AMBUSH_RESIDENT | |
− | + | AMBUSH_HERO | |
− | + | AMBUSH_THIEF | |
− | + | AMBUSH_THIEF_SUPPORT_SKULKING | |
− | + | AMBUSH_THIEF_SUPPORT_NATURE | |
− | + | AMBUSH_THIEF_SUPPORT | |
− | + | AMBUSH_MISCHIEVIOUS | |
− | + | AMBUSH_MISCHIEVOUS | |
− | + | AMBUSH_SNATCHER_SUPPORT | |
− | + | AMBUSH_AMBUSHER_NATURE | |
− | + | AMBUSH_AMBUSHER | |
− | + | AMBUSH_INJURED | |
− | + | AMBUSH_OTHER | |
− | + | AMBUSH_INCAPACITATED | |
− | + | FOUND_TRAP | |
− | + | CARAVAN_ARRIVAL | |
− | + | NOBLE_ARRIVAL | |
− | + | D_MIGRANTS_ARRIVAL | |
− | + | D_MIGRANT_ARRIVAL | |
− | + | D_MIGRANT_ARRIVAL_DISCOURAGED | |
− | + | D_NO_MIGRANT_ARRIVAL | |
− | + | ANIMAL_TRAP_CATCH | |
− | + | ANIMAL_TRAP_ROBBED | |
− | + | MISCHIEF_LEVER | |
− | + | MISCHIEF_PLATE | |
− | + | MISCHIEF_CAGE | |
− | + | MISCHIEF_CHAIN | |
− | + | RESEARCH_BREAKTHROUGH | |
− | + | GUEST_ARRIVAL | |
− | + | DIPLOMAT_ARRIVAL | |
− | + | LIAISON_ARRIVAL | |
− | + | TRADE_DIPLOMAT_ARRIVAL | |
− | + | CAVE_COLLAPSE | |
− | + | BIRTH_CITIZEN | |
− | + | BIRTH_ANIMAL | |
− | + | BIRTH_WILD_ANIMAL | |
− | + | STRANGE_MOOD | |
− | + | MADE_ARTIFACT | |
− | + | NAMED_ARTIFACT | |
− | + | ITEM_ATTACHMENT | |
− | + | VERMIN_CAGE_ESCAPE | |
− | + | TRIGGER_WEB | |
− | + | MOOD_BUILDING_CLAIMED | |
− | + | ARTIFACT_BEGUN | |
− | + | MEGABEAST_ARRIVAL | |
− | + | FORT_POSITION_SUCCESSION | |
− | + | BERSERK_CITIZEN | |
− | + | STRESSED_CITIZEN | |
− | + | CITIZEN_TANTRUM | |
− | + | CITIZEN_LOST_TO_STRESS | |
− | + | MAGMA_DEFACES_ENGRAVING | |
− | + | ENGRAVING_MELTS | |
− | + | MASTERPIECE_ARCHITECTURE | |
− | + | MASTERPIECE_CONSTRUCTION | |
− | + | MASTER_ARCHITECTURE_LOST | |
− | + | MASTER_CONSTRUCTION_LOST | |
− | + | ADV_AWAKEN | |
− | + | ADV_SLEEP_INTERRUPTED | |
− | + | ADV_REACTION_PRODUCTS | |
− | + | CANCEL_JOB | |
− | + | ADV_CREATURE_DEATH | |
− | + | CITIZEN_DEATH | |
− | + | PET_DEATH | |
− | + | CITIZEN_MISSING | |
− | + | PET_MISSING | |
− | + | FALL_OVER | |
− | + | CAUGHT_IN_FLAMES | |
− | + | CAUGHT_IN_WEB | |
− | + | UNIT_PROJECTILE_SLAM_BLOW_APART | |
− | + | UNIT_PROJECTILE_SLAM | |
− | + | UNIT_PROJECTILE_SLAM_INTO_UNIT | |
− | + | LOSE_HOLD_OF_ITEM | |
− | + | REGAIN_CONSCIOUSNESS | |
− | + | FREE_FROM_WEB | |
− | + | PARALYZED | |
− | + | OVERCOME_PARALYSIS | |
− | + | NOT_STUNNED | |
− | + | EXHAUSTION | |
− | + | PAIN_KO | |
− | + | BREAK_GRIP | |
− | + | NO_BREAK_GRIP | |
− | + | BLOCK_FIRE | |
− | + | BREATHE_FIRE | |
− | + | SHOOT_WEB | |
− | + | PULL_OUT_DROP | |
− | + | STAND_UP | |
− | + | MARTIAL_TRANCE | |
− | + | MAT_BREATH | |
− | + | NIGHT_ATTACK_STARTS | |
− | + | NIGHT_ATTACK_ENDS | |
− | + | NIGHT_ATTACK_TRAVEL | |
− | + | GHOST_ATTACK | |
− | + | TRAVEL_SITE_DISCOVERY | |
− | + | TRAVEL_SITE_BUMP | |
− | + | ADVENTURE_INTRO | |
− | + | CREATURE_SOUND | |
− | + | MECHANISM_SOUND | |
− | + | CREATURE_STEALS_OBJECT | |
− | + | BODY_TRANSFORMATION | |
− | + | INTERACTION_ACTOR | |
− | + | INTERACTION_TARGET | |
− | + | UNDEAD_ATTACK | |
− | + | REGULAR_CONVERSATION | |
− | + | CONFLICT_CONVERSATION | |
− | + | STRANGE_RAIN_SNOW | |
− | + | STRANGE_CLOUD | |
− | + | SIMPLE_ANIMAL_ACTION | |
− | + | FLOUNDER_IN_LIQUID | |
− | + | TRAINING_DOWN_TO_SEMI_WILD | |
− | + | TRAINING_FULL_REVERSION | |
− | + | ANIMAL_TRAINING_KNOWLEDGE | |
− | + | SKIP_ON_LIQUID | |
− | + | DODGE_FLYING_OBJECT | |
− | + | FLAME_HIT | |
− | + | EMBRACE | |
− | + | BANDIT_EMPTY_CONTAINER | |
− | + | BANDIT_GRAB_ITEM | |
− | + | COMBAT_EVENT_ATTACK_INTERRUPTED | |
− | + | COMBAT_WRESTLE_CATCH_ATTACK | |
− | + | FAIL_TO_GRAB_SURFACE | |
− | + | LOSE_HOLD_OF_SURFACE | |
− | + | TRAVEL_COMPLAINT | |
− | + | LOSE_EMOTION | |
− | + | REORGANIZE_POSSESSIONS | |
− | + | PUSH_ITEM | |
− | + | DRAW_ITEM | |
− | + | STRAP_ITEM | |
− | + | GAIN_SITE_CONTROL | |
− | + | MOVED_OUT_OF_RANGE | |
− | + | CANNOT_SPEAK | |
− | + | NO_TRACKS | |
− | + | ALREADY_SEARCHED_AREA | |
− | + | SEARCH_FOUND_SOMETHING | |
− | + | SEARCH_FOUND_NOTHING | |
− | + | NOTHING_TO_INTERACT | |
− | + | NOTHING_TO_EXAMINE | |
− | + | YOU_YIELDED | |
− | + | YOU_UNYIELDED | |
− | + | YOU_STRAP_ITEM | |
− | + | YOU_DRAW_ITEM | |
− | + | NO_GRASP_TO_DRAW_ITEM | |
− | + | NO_ITEM_TO_STRAP | |
− | + | NO_INV_TO_REMOVE | |
− | + | NO_INV_TO_WEAR | |
− | + | NO_INV_TO_EAT | |
− | + | NO_INV_TO_CONTAIN | |
− | + | NO_INV_TO_DROP | |
− | + | NOTHING_TO_PICK_UP | |
− | + | NO_INV_TO_THROW | |
− | + | NO_INV_TO_FIRE | |
− | + | CURRENT_SMELL | |
− | + | CURRENT_WEATHER | |
− | + | CURRENT_TEMPERATURE | |
− | + | CURRENT_DATE | |
− | + | NO_GRASP_FOR_PICKUP | |
− | + | CANNOT_STAND | |
− | + | MUST_UNRETRACT_FIRST | |
− | + | CANNOT_REST | |
− | + | CANNOT_MAKE_CAMPFIRE | |
− | + | CANNOT_CHOP_TREE | |
− | + | CANNOT_CONSTRUCT | |
− | + | MADE_CAMPFIRE | |
− | + | CANNOT_SET_FIRE | |
− | + | SET_FIRE | |
− | + | DAWN_BREAKS | |
− | + | NOON | |
− | + | NIGHTFALL | |
− | + | NO_INV_INTERACTION | |
− | + | EMPTY_CONTAINER | |
− | + | TAKE_OUT_OF_CONTAINER | |
− | + | NO_CONTAINER_FOR_ITEM | |
− | + | PUT_INTO_CONTAINER | |
− | + | EAT_ITEM | |
− | + | DRINK_ITEM | |
− | + | CONSUME_FAILURE | |
− | + | DROP_ITEM | |
− | + | PICK_UP_ITEM | |
− | + | YOU_BUILDING_INTERACTION | |
− | + | YOU_ITEM_INTERACTION | |
− | + | YOU_TEMPERATURE_EFFECTS | |
− | + | PROFESSION_CHANGES | |
− | + | RECRUIT_PROMOTED | |
− | + | SOLDIER_BECOMES_MASTER | |
− | + | RESOLVE_SHARED_ITEMS | |
− | + | COUGH_BLOOD | |
− | + | VOMIT_BLOOD | |
− | + | MERCHANTS_UNLOADING | |
− | + | MERCHANTS_NEED_DEPOT | |
− | + | MERCHANT_WAGONS_BYPASSED | |
− | + | MERCHANTS_LEAVING_SOON | |
− | + | MERCHANTS_EMBARKED | |
− | + | PET_LOSES_DEAD_OWNER | |
− | + | PET_ADOPTS_OWNER | |
− | + | VERMIN_BITE | |
− | + | UNABLE_TO_COMPLETE_BUILDING | |
− | + | JOBS_REMOVED_FROM_UNPOWERED_BUILDING | |
− | + | CITIZEN_SNATCHED | |
− | + | VERMIN_DISTURBED | |
− | + | LAND_GAINS_STATUS | |
− | + | LAND_ELEVATED_STATUS | |
− | + | MASTERPIECE_CRAFTED | |
− | + | ARTWORK_DEFACED | |
− | + | POWER_LEARNED | |
− | + | YOU_FEED_ON_SUCKEE | |
− | + | ANIMAL_TRAINED | |
− | + | DYED_MASTERPIECE | |
− | + | COOKED_MASTERPIECE | |
− | + | MANDATE_ENDS | |
− | + | SLOWDOWN_ENDS | |
− | + | FAREWELL_HELPER | |
− | + | ELECTION_RESULTS | |
− | + | SITE_PRESENT | |
− | + | CONSTRUCTION_SUSPENDED | |
− | + | LINKAGE_SUSPENDED | |
− | + | QUOTA_FILLED | |
− | + | JOB_OVERWRITTEN | |
− | + | NOTHING_TO_CATCH_IN_WATER | |
− | + | DEMAND_FORGOTTEN | |
− | + | NEW_DEMAND | |
− | + | NEW_MANDATE | |
− | + | PRICES_ALTERED | |
− | + | NAMED_RESIDENT_CREATURE | |
− | + | SOMEBODY_GROWS_UP | |
− | + | GUILD_REQUEST_TAKEN | |
− | + | GUILD_WAGES_CHANGED | |
− | + | NEW_WORK_MANDATE | |
− | + | CITIZEN_BECOMES_SOLDIER | |
− | + | CITIZEN_BECOMES_NONSOLDIER | |
− | + | PARTY_ORGANIZED | |
− | + | POSSESSED_TANTRUM | |
− | + | BUILDING_TOPPLED_BY_GHOST | |
− | + | MASTERFUL_IMPROVEMENT | |
− | + | MASTERPIECE_ENGRAVING | |
− | + | NO_MARRIAGE_CELEBRATION | |
− | + | CURIOUS_GUZZLER | |
− | + | WEATHER_BECOMES_CLEAR | |
− | + | WEATHER_BECOMES_SNOW | |
− | + | WEATHER_BECOMES_RAIN | |
− | + | SEASON_WET | |
− | + | SEASON_DRY | |
− | + | SEASON_SPRING | |
− | + | SEASON_SUMMER | |
− | + | SEASON_AUTUMN | |
− | + | SEASON_WINTER | |
− | + | SERVICE_ORDER_DELIVERY | |
− | + | PERFORMANCE_START_FAILURE | |
− | + | BEGIN_ACTIVITY | |
− | + | MIDDLE_OF_ACTIVITY | |
− | + | ACTIVITY_SECTION_CHANGE | |
− | + | CONCLUDE_ACTIVITY | |
− | + | LEARNED_WRITTEN_CONTENT | |
− | + | LEARNED_ART_FORM | |
− | + | PERFORMER_UPDATE | |
− | + | BUILDING_DESTROYED_OR_TOPPLED | |
− | + | DEITY_CURSE | |
− | + | COMPOSITION_COMPLETE | |
− | + | COMPOSITION_FAILED | |
− | + | NEW_APPRENTICESHIP | |
− | + | PETITION_IGNORED | |
− | + | CHOP_TREE | |
− | + | RUMOR_SPREAD | |
− | + | SERVICE_ORDER_RUMOR_RECEIVED | |
− | + | RETURNING_RUMOR_RECEIVED | |
− | + | NEW_HOLDING | |
− | + | NEW_MARKET_LINK | |
− | + | EMERGENCY_TACTICAL_CONTROL | |
− | + | AGREEMENT_SATISFIED | |
− | + | AGREEMENT_WARNING | |
− | + | AGREEMENT_ABANDONED | |
− | + | NEW_GUILD | |
− | + | CRIME_WITNESS_HANDOFF | |
− | Unrecognized | + | CRIME_WITNESS_STOLEN |
− | + | CRIME_WITNESS_ITEM_MOVED | |
− | + | CRIME_WITNESS_ITEM_MISSING | |
− | + | CANNOT_MOUNT | |
− | + | FAILED_MOUNT | |
− | + | DISMOUNT | |
− | + | FAILED_DISMOUNT | |
− | + | Unrecognized Announcement Token: | |
− | + | AMBUSH_SNATCHER | |
− | + | HEIGHT | |
− | + | BROADNESS | |
− | + | LENGTH | |
− | + | CLOSE_SET | |
− | + | DEEP_SET | |
− | + | HIGH_POSITION | |
− | + | LARGE_IRIS | |
− | + | WRINKLY | |
− | + | CURLY | |
− | + | CONVEX | |
− | + | DENSE | |
− | + | THICKNESS | |
− | + | UPTURNED | |
− | + | SPLAYED_OUT | |
− | + | HANGING_LOBES | |
− | + | GAPS | |
− | + | HIGH_CHEEKBONES | |
− | + | BROAD_CHIN | |
− | + | JUTTING_CHIN | |
− | + | SQUARE_CHIN | |
− | + | ROUND_VS_NARROW | |
− | + | GREASY | |
− | + | DEEP_VOICE | |
− | + | RASPY_VOICE | |
− | + | Unrecognized Appearance Modifier Token: | |
− | + | TYPE | |
− | + | TOKEN | |
− | + | CATEGORY | |
− | + | BY_TYPE | |
− | + | BY_TOKEN | |
− | Unrecognized | + | BY_CATEGORY |
− | + | BYTYPE | |
− | + | BYTOKEN | |
− | + | BYCATEGORY | |
− | + | Unrecognized Body Part Group Token: | |
− | + | LOWERBODY | |
− | + | SIGHT | |
− | + | EMBEDDED | |
− | + | CIRCULATION | |
− | + | SKELETON | |
− | + | GRASP | |
− | + | STANCE | |
− | + | JOINT | |
− | + | HEAR | |
− | Unrecognized | + | MOUTH |
− | + | APERTURE | |
− | + | TOTEMABLE | |
− | + | Unrecognized Body Part Flag Token: | |
− | + | ANALYTICAL_ABILITY | |
− | + | FOCUS | |
− | Unrecognized | + | WILLPOWER |
− | + | CREATIVITY | |
− | + | INTUITION | |
− | + | PATIENCE | |
− | + | MEMORY | |
− | + | LINGUISTIC_ABILITY | |
− | + | SPATIAL_SENSE | |
− | + | MUSICALITY | |
− | + | KINESTHETIC_SENSE | |
− | + | EMPATHY | |
− | + | SOCIAL_AWARENESS | |
− | + | Unrecognized Mental Attribute Token: | |
− | + | SWAMP | |
− | + | DESERT | |
− | + | OCEAN | |
− | + | LAKE | |
− | + | GLACIER | |
− | + | TUNDRA | |
− | + | GRASSLAND | |
− | + | Unrecognized Region Type Token: | |
− | + | STONE | |
− | + | Unrecognized Material Token: | |
− | + | undefined local creature material set to default: | |
− | + | undefined local plant material set to default: | |
− | + | undefined creature material set to default: | |
− | + | undefined plant material set to default: | |
− | + | Unrecognized Skill Token: | |
− | + | Unrecognized Unit Type Token: | |
− | + | MINE | |
− | + | HAUL_STONE | |
− | + | HAUL_WOOD | |
− | + | HAUL_BODY | |
− | + | HAUL_FOOD | |
− | + | HAUL_REFUSE | |
− | + | HAUL_ITEM | |
− | + | HAUL_FURNITURE | |
− | + | HAUL_ANIMALS | |
− | + | CLEAN | |
− | + | CUTWOOD | |
− | + | DETAIL | |
− | + | BONE_SETTING | |
− | + | SUTURING | |
− | + | DRESSING_WOUNDS | |
− | + | FEED_WATER_CIVILIANS | |
− | + | RECOVER_WOUNDED | |
− | + | CLOTHESMAKER | |
− | + | PROCESS_PLANT | |
− | + | MAKE_CHEESE | |
− | + | CLEAN_FISH | |
− | + | HUNT | |
− | + | METAL_CRAFT | |
− | + | CUT_GEM | |
− | + | ENCRUST_GEM | |
− | + | WOOD_CRAFT | |
− | Unrecognized | + | STONE_CRAFT |
− | + | BONE_CARVE | |
− | + | BURN_WOOD | |
− | + | HANDLE_VEHICLES | |
− | + | HAUL_TRADE | |
− | + | PULL_LEVER | |
− | + | REMOVE_CONSTRUCTION | |
− | + | HAUL_WATER | |
− | + | BUILD_ROAD | |
− | + | BUILD_CONSTRUCTION | |
− | + | Unrecognized Labor Token: | |
− | + | FORMER_MERCENARY | |
− | + | ENEMY | |
− | + | MEMBER | |
− | + | FORMER_MEMBER | |
− | + | SLAVE | |
− | + | FORMER_SLAVE | |
− | + | PRISONER | |
− | + | FORMER_PRISONER | |
− | + | Unrecognized Historical Figure Entity Link Token: | |
− | + | MOTHER | |
− | + | FATHER | |
− | + | SPOUSE | |
− | + | DEITY | |
− | + | LOVER | |
− | + | IMPRISONER | |
− | + | MASTER | |
− | + | APPRENTICE | |
− | + | COMPANION | |
− | + | FORMER_MASTER | |
− | + | FORMER_APPRENTICE | |
− | + | PET_OWNER | |
− | + | FORMER_SPOUSE | |
− | + | DECEASED_SPOUSE | |
− | + | Unrecognized Historical Figure Hist Fig Link Token: | |
− | + | ART_IMAGE | |
− | + | COVERED | |
− | + | GLAZED | |
− | + | RINGS_HANGING | |
− | + | BANDS | |
− | + | SPIKES | |
− | + | SPECIFIC | |
− | + | ITEMSPECIFIC | |
− | + | SEWN_IMAGE | |
− | + | PAGES | |
− | + | ILLUSTRATION | |
− | + | Unrecognized Item Improvement Token: | |
− | + | STAY_ALIVE | |
− | + | MAINTAIN_ENTITY_STATUS | |
− | + | START_A_FAMILY | |
− | + | RULE_THE_WORLD | |
− | + | CREATE_A_GREAT_WORK_OF_ART | |
− | + | CRAFT_A_MASTERWORK | |
− | + | BRING_PEACE_TO_THE_WORLD | |
− | + | BECOME_A_LEGENDARY_WARRIOR | |
− | + | MASTER_A_SKILL | |
− | + | FALL_IN_LOVE | |
− | + | SEE_THE_GREAT_NATURAL_SITES | |
− | + | IMMORTALITY | |
− | + | MAKE_A_GREAT_DISCOVERY | |
− | + | ATTAIN_RANK_IN_SOCIETY | |
− | + | BATHE_WORLD_IN_CHAOS | |
− | + | Unrecognized Goal Token: | |
− | + | Unrecognized Sphere Token: | |
− | + | NOT_APPLICABLE | |
− | + | REQUIRED | |
− | + | ACCEPTABLE | |
− | + | PERSONAL_MATTER | |
− | + | JUSTIFIED_IF_NO_REPERCUSSIONS | |
− | + | JUSTIFIED_IF_GOOD_REASON | |
− | + | JUSTIFIED_IF_EXTREME_REASON | |
− | + | JUSTIFIED_IF_SELF_DEFENSE | |
− | + | ONLY_IF_SANCTIONED | |
− | + | MISGUIDED | |
− | + | SHUN | |
− | + | APPALLING | |
− | + | PUNISH_REPRIMAND | |
− | + | PUNISH_SERIOUS | |
− | + | PUNISH_EXILE | |
− | + | PUNISH_CAPITAL | |
− | + | UNTHINKABLE | |
− | + | Unrecognized Ethic Response Token: | |
− | + | KILL_ENTITY_MEMBER | |
− | + | KILL_NEUTRAL | |
− | + | KILL_ENEMY | |
− | + | KILL_ANIMAL | |
− | + | EAT_SAPIENT_OTHER | |
− | + | EAT_SAPIENT_KILL | |
− | + | MAKE_TROPHY_SAME_RACE | |
− | + | MAKE_TROPHY_SAPIENT | |
− | + | MAKE_TROPHY_ANIMAL | |
− | + | KILL_PLANT | |
− | + | TORTURE_AS_EXAMPLE | |
− | + | TORTURE_FOR_INFORMATION | |
− | + | TORTURE_FOR_FUN | |
− | + | TORTURE_ANIMALS | |
− | + | TREASON | |
− | + | OATH_BREAKING | |
− | + | VANDALISM | |
− | + | TRESPASSING | |
− | + | ASSAULT | |
− | + | SLAVERY | |
− | + | Unrecognized Ethic Action Token: | |
− | + | FRIENDSHIP | |
− | + | CUNNING | |
− | + | ELOQUENCE | |
− | + | FAIRNESS | |
− | + | DECORUM | |
− | + | TRADITION | |
− | + | ARTWORK | |
− | + | COOPERATION | |
− | + | INDEPENDENCE | |
− | + | STOICISM | |
− | + | KNOWLEDGE | |
− | + | INTROSPECTION | |
− | + | SELF_CONTROL | |
− | + | TRANQUILITY | |
− | + | HARMONY | |
− | + | MERRIMENT | |
− | + | CRAFTSMANSHIP | |
− | + | MARTIAL_PROWESS | |
− | + | HARD_WORK | |
− | + | COMPETITION | |
− | + | PERSEVERENCE | |
− | + | COMMERCE | |
− | + | ROMANCE | |
− | + | Unrecognized Value Token: | |
− | + | LEISURE_TIME | |
− | + | LAW_MAKING | |
− | + | LAW_ENFORCEMENT | |
− | + | RECEIVE_DIPLOMATS | |
− | + | MEET_WORKERS | |
− | + | MANAGE_PRODUCTION | |
− | + | ACCOUNTING | |
− | + | ESTABLISH_COLONY_TRADE_AGREEMENTS | |
− | + | MAKE_INTRODUCTIONS | |
− | + | MAKE_PEACE_AGREEMENTS | |
− | + | MAKE_TOPIC_AGREEMENTS | |
− | + | COLLECT_TAXES | |
− | + | ESCORT_TAX_COLLECTOR | |
− | + | EXECUTIONS | |
− | + | TAME_EXOTICS | |
− | + | ATTACK_ENEMIES | |
− | + | PATROL_TERRITORY | |
− | + | MILITARY_GOALS | |
− | + | MILITARY_STRATEGY | |
− | + | UPGRADE_SQUAD_EQUIPMENT | |
− | + | EQUIPMENT_MANIFESTS | |
− | + | SORT_AMMUNITION | |
− | + | BUILD_MORALE | |
− | + | HEALTH_MANAGEMENT | |
− | + | ESPIONAGE | |
− | + | ADVISE_LEADERS | |
− | + | OVERSEE_LEADER_HOUSEHOLD | |
− | + | MANAGE_ANIMALS | |
− | + | MANAGE_LEADER_HOUSEHOLD_FOOD | |
− | + | MANAGE_LEADER_HOUSEHOLD_DRINKS | |
− | + | PREPARE_LEADER_MEALS | |
− | + | MANAGE_LEADER_HOUSEHOLD_CLEANLINESS | |
− | + | MAINTAIN_SEWERS | |
− | + | FOOD_SUPPLY | |
− | + | FIRE_SAFETY | |
− | + | JUDGE | |
− | + | BUILDING_SAFETY | |
− | + | CONSTRUCTION_PERMITS | |
− | + | MAINTAIN_ROADS | |
− | + | MAINTAIN_BRIDGES | |
− | + | MAINTAIN_TUNNELS | |
− | + | Unrecognized Position Responsibility Token: | |
− | + | SOLID | |
− | + | POWDER | |
− | + | SOLID_POWDER | |
− | + | PASTE | |
− | + | SOLID_PASTE | |
− | + | PRESSED | |
− | + | SOLID_PRESSED | |
− | + | Unrecognized Material State Token: | |
− | + | TRAILING_DUST_FLOW | |
− | + | TRAILING_VAPOR_FLOW | |
− | + | TRAILING_GAS_FLOW | |
− | + | SOLID_GLOB | |
− | + | LIQUID_GLOB | |
− | + | SPATTER_POWDER | |
− | + | SPATTER_LIQUID | |
− | + | UNDIRECTED_GAS | |
− | + | UNDIRECTED_VAPOR | |
− | + | UNDIRECTED_DUST | |
− | + | WEB_SPRAY | |
− | + | DRAGONFIRE | |
− | + | FIREJET | |
− | + | FIREBALL | |
− | + | WEATHER_CREEPING_GAS | |
− | + | WEATHER_CREEPING_VAPOR | |
− | + | WEATHER_CREEPING_DUST | |
− | + | WEATHER_FALLING_MATERIAL | |
− | + | UNDIRECTED_ITEM_CLOUD | |
− | + | TRAILING_ITEM_FLOW | |
− | + | SHARP_ROCK | |
− | + | Unrecognized Breath Attack Token: | |
− | + | MAJOR_CURSE | |
− | + | GREETING | |
− | + | CLEAN_SELF | |
− | + | CLEAN_FRIEND | |
− | + | ATTACK | |
− | + | FLEEING | |
− | + | NEGATIVE_SOCIAL_RESPONSE | |
− | + | TORMENT | |
− | + | DEFEND | |
− | + | MEDIUM_CURSE | |
− | + | MINOR_CURSE | |
− | + | MEDIUM_BLESSING | |
− | + | MINOR_BLESSING | |
− | + | Unrecognized Usage Hint Token: | |
− | + | map_rejection_log.txt | |
− | + | PRIMITIVE | |
− | + | FLOWERY | |
− | + | UGLY | |
− | + | BOUNDARY | |
− | + | NAME_CAVE | |
− | + | VIOLENT | |
− | + | WILD | |
− | + | ASSERTIVE | |
− | + | ARTIFICE | |
− | + | MYSTERY | |
− | + | LEADER | |
− | + | DOMESTIC | |
− | + | MYTHIC | |
− | + | SUBORDINATE | |
− | + | NEGATOR | |
− | + | PROTECT | |
− | + | NAME_LAKE | |
− | + | RESTRAIN | |
− | + | ROMANTIC | |
− | + | NAME_MOUNTAINS | |
− | + | TRAVEL | |
− | + | NAME_FOREST | |
− | + | NEATLY_COMBED | |
− | + | BRAIDED | |
− | + | DOUBLE_BRAIDS | |
− | + | PONY_TAILS | |
− | + | CLEAN_SHAVEN | |
− | + | STANDARD_HAIR_SHAPINGS | |
− | + | STANDARD_BEARD_SHAPINGS | |
− | + | STANDARD_MOUSTACHE_SHAPINGS | |
− | + | STANDARD_SIDEBURNS_SHAPINGS | |
− | + | Unrecognized Tissue Layer Shapings Token: | |
− | + | MOUNTAIN | |
− | + | SWAMP_TEMPERATE_FRESHWATER | |
− | + | SWAMP_TEMPERATE_SALTWATER | |
− | + | MARSH_TEMPERATE_FRESHWATER | |
− | + | MARSH_TEMPERATE_SALTWATER | |
− | + | SWAMP_TROPICAL_FRESHWATER | |
− | + | SWAMP_TROPICAL_SALTWATER | |
− | + | SWAMP_MANGROVE | |
− | + | MARSH_TROPICAL_FRESHWATER | |
− | + | MARSH_TROPICAL_SALTWATER | |
− | + | FOREST_TAIGA | |
− | + | TAIGA | |
− | + | FOREST_TEMPERATE_BROADLEAF | |
− | + | FOREST_TROPICAL_CONIFER | |
− | + | FOREST_TROPICAL_DRY_BROADLEAF | |
− | + | FOREST_TROPICAL_MOIST_BROADLEAF | |
− | + | GRASSLAND_TEMPERATE | |
− | + | SAVANNA_TEMPERATE | |
− | + | SHRUBLAND_TEMPERATE | |
− | + | GRASSLAND_TROPICAL | |
− | + | SAVANNA_TROPICAL | |
− | + | SHRUBLAND_TROPICAL | |
− | + | DESERT_BADLAND | |
− | + | DESERT_ROCK | |
− | + | DESERT_SAND | |
− | + | OCEAN_TROPICAL | |
− | + | OCEAN_TEMPERATE | |
− | + | OCEAN_ARCTIC | |
− | + | POOL_TEMPERATE_FRESHWATER | |
− | + | POOL_TEMPERATE_BRACKISHWATER | |
− | + | POOL_TEMPERATE_SALTWATER | |
− | + | POOL_TROPICAL_FRESHWATER | |
− | + | POOL_TROPICAL_BRACKISHWATER | |
− | + | POOL_TROPICAL_SALTWATER | |
− | + | LAKE_TEMPERATE_FRESHWATER | |
− | + | LAKE_TEMPERATE_BRACKISHWATER | |
− | + | LAKE_TEMPERATE_SALTWATER | |
− | + | LAKE_TROPICAL_FRESHWATER | |
− | + | LAKE_TROPICAL_BRACKISHWATER | |
− | + | LAKE_TROPICAL_SALTWATER | |
− | + | RIVER_TEMPERATE_FRESHWATER | |
− | + | RIVER_TEMPERATE_BRACKISHWATER | |
− | + | RIVER_TEMPERATE_SALTWATER | |
− | + | RIVER_TROPICAL_FRESHWATER | |
− | + | RIVER_TROPICAL_BRACKISHWATER | |
− | + | RIVER_TROPICAL_SALTWATER | |
− | + | SUBTERRANEAN_WATER | |
− | + | SUBTERRANEAN_CHASM | |
− | + | SUBTERRANEAN_LAVA | |
− | + | ALL_MAIN | |
− | + | ANY_LAND | |
− | + | ANY_OCEAN | |
− | + | ANY_LAKE | |
− | + | ANY_TEMPERATE_LAKE | |
− | + | ANY_TROPICAL_LAKE | |
− | + | ANY_RIVER | |
− | + | ANY_TEMPERATE_RIVER | |
− | + | ANY_TROPICAL_RIVER | |
− | + | ANY_POOL | |
− | + | NOT_FREEZING | |
− | + | ANY_TEMPERATE | |
− | + | ANY_TROPICAL | |
− | + | ANY_FOREST | |
− | + | ANY_SHRUBLAND | |
− | + | ANY_GRASSLAND | |
− | + | ANY_SAVANNA | |
− | + | ANY_TEMPERATE_FOREST | |
− | + | ANY_TROPICAL_FOREST | |
− | + | ANY_TEMPERATE_BROADLEAF | |
− | + | ANY_TROPICAL_BROADLEAF | |
− | + | ANY_WETLAND | |
− | + | ANY_TROPICAL_WETLAND | |
− | + | ANY_TEMPERATE_WETLAND | |
− | + | ANY_TROPICAL_MARSH | |
− | + | ANY_TEMPERATE_MARSH | |
− | + | ANY_TROPICAL_SWAMP | |
− | + | ANY_TEMPERATE_SWAMP | |
− | + | ANY_DESERT | |
− | + | Unrecognized Biome Token: | |
− | + | FOREST_TEMPERATE_CONIFER | |
− | + | ALL_SOLID | |
− | + | blob | |
− | + | quadruped | |
− | + | silverfish | |
− | + | mayfly | |
− | + | dragonfly | |
− | + | damselfly | |
− | + | stonefly | |
− | + | earwig | |
− | + | grasshopper | |
− | + | cricket | |
− | + | stick insect | |
− | + | cockroach | |
− | + | termite | |
− | + | mantis | |
− | + | louse | |
− | + | thrips | |
− | + | aphid | |
− | + | cicada | |
− | + | assassin bug | |
− | + | wasp | |
− | + | hornet | |
− | + | tiger beetle | |
− | + | ladybug | |
− | + | weevil | |
− | + | darkling beetle | |
− | + | click beetle | |
− | + | firefly | |
− | + | scarab beetle | |
− | + | stag beetle | |
− | + | dung beetle | |
− | + | rhinoceros beetle | |
− | + | rove beetle | |
− | + | snakefly | |
− | + | lacewing | |
− | + | antlion larva | |
− | + | mosquito | |
− | + | flea | |
− | + | scorpionfly | |
− | + | caddisfly | |
− | + | butterfly | |
− | + | moth | |
− | + | caterpillar | |
− | + | spider | |
− | + | tarantula | |
− | + | tick | |
− | + | mite | |
− | + | shrimp | |
− | + | lobster | |
− | + | crab | |
− | + | nematode | |
− | + | snail | |
− | + | slug | |
− | + | earthworm | |
− | + | leech | |
− | + | bristleworm | |
− | + | ribbon worm | |
− | + | flat worm | |
− | + | toad | |
− | + | frog | |
− | + | salamander | |
− | + | newt | |
− | + | alligator | |
− | + | crocodile | |
− | + | lizard | |
− | + | chameleon | |
− | + | iguana | |
− | + | gecko | |
− | + | skink | |
− | + | gila monster | |
− | + | serpent | |
− | + | viper | |
− | + | rattlesnake | |
− | + | cobra | |
− | + | python | |
− | + | anaconda | |
− | + | turtle | |
− | + | tortoise | |
− | + | pterosaur | |
− | + | dimetrodon | |
− | + | sauropod | |
− | + | theropod | |
− | + | iguanodont | |
− | + | hadrosaurid | |
− | + | stegosaurid | |
− | + | ceratopsid | |
− | + | ankylosaurid | |
− | + | duck | |
− | + | goose | |
− | + | swan | |
− | + | turkey | |
− | + | grouse | |
− | + | chicken | |
− | + | quail | |
− | + | pheasant | |
− | + | gull | |
− | + | loon | |
− | + | grebe | |
− | + | albatross | |
− | + | petrel | |
− | + | penguin | |
− | + | pelican | |
− | + | stork | |
− | + | vulture | |
− | + | flamingo | |
− | + | falcon | |
− | + | kestrel | |
− | + | condor | |
− | + | osprey | |
− | + | buzzard | |
− | + | eagle | |
− | + | harrier | |
− | + | kite | |
− | + | crane | |
− | + | dove | |
− | + | pigeon | |
− | + | parrot | |
− | + | cockatoo | |
− | + | cuckoo | |
− | + | nightjar | |
− | + | swift | |
− | + | hummingbird | |
− | + | kingfisher | |
− | + | hornbill | |
− | + | quetzal | |
− | + | toucan | |
− | + | woodpecker | |
− | + | lyrebird | |
− | + | thornbill | |
− | + | honeyeater | |
− | + | oriole | |
− | + | fantail | |
− | + | shrike | |
− | + | crow | |
− | + | raven | |
− | + | magpie | |
− | + | kinglet | |
− | + | lark | |
− | + | swallow | |
− | + | martin | |
− | + | bushtit | |
− | + | warbler | |
− | + | thrush | |
− | + | oxpecker | |
− | + | starling | |
− | + | mockingbird | |
− | + | wren | |
− | + | nuthatch | |
− | + | sparrow | |
− | + | tanager | |
− | + | cardinal | |
− | + | bunting | |
− | + | finch | |
− | + | titmouse | |
− | + | chickadee | |
− | + | waxwing | |
− | + | flycatcher | |
− | + | opossum | |
− | + | koala | |
− | + | wombat | |
− | + | kangaroo | |
− | + | sloth | |
− | + | anteater | |
− | + | armadillo | |
− | + | squirrel | |
− | + | marmot | |
− | + | beaver | |
− | + | gopher | |
− | + | mouse | |
− | + | porcupine | |
− | + | chinchilla | |
− | + | cavy | |
− | + | capybara | |
− | + | rabbit | |
− | + | hare | |
− | + | lemur | |
− | + | loris | |
− | + | monkey | |
− | + | hedgehog | |
− | + | shrew | |
− | + | mole | |
− | + | fruit bat | |
− | + | wolf | |
− | + | coyote | |
− | + | jackal | |
− | + | raccoon | |
− | + | coati | |
− | + | weasel | |
− | + | otter | |
− | + | badger | |
− | + | skunk | |
− | + | bear | |
− | + | panda | |
− | + | panther | |
− | + | mongoose | |
− | + | hyena | |
− | + | civet | |
− | + | walrus | |
− | + | pangolin | |
− | + | elephant | |
− | + | mammoth | |
− | + | horse | |
− | + | zebra | |
− | + | tapir | |
− | + | rhinoceros | |
− | + | warthog | |
− | + | hippopotamus | |
− | + | camel | |
− | + | llama | |
− | + | giraffe | |
− | + | deer | |
− | + | moose | |
− | + | antelope | |
− | + | sheep | |
− | + | goat | |
− | + | bison | |
− | + | buffalo | |
− | + | bull | |
− | + | ill-sized art actions (1): | |
− | + | ill-sized art actions (2): | |
− | + | ill-sized art actions (3): | |
− | + | ill-sized art actions (4): | |
− | + | ill-sized art actions (5): | |
− | + | ill-sized art actions (6): | |
− | + | gview | |
− | + | basic_seed | |
− | + | version | |
− | + | min_load_version | |
− | + | movie_version | |
− | + | event_flow | |
− | + | plot_event | |
− | + | jobvalue | |
− | + | jobvalue_setter | |
− | + | buildreq | |
− | + | scrollx | |
− | + | scrolly | |
− | + | scrollz | |
− | + | linelim | |
− | + | line | |
− | + | linechar | |
− | + | season | |
− | + | season_timer | |
− | + | cur_rain | |
− | + | cur_snow | |
− | + | cur_rain_counter | |
− | + | cur_snow_counter | |
− | + | cur_weather | |
− | + | weathertimer | |
− | + | year | |
− | + | assigndesjobs | |
− | + | assignbuildingjobs | |
− | + | season_count | |
− | + | precise_phase | |
− | + | cursor | |
− | + | point | |
− | + | gamemode | |
− | + | gametype | |
− | + | index1_1 | |
− | + | index1_2 | |
− | + | index1_3 | |
− | + | index1_4 | |
− | + | index1_5 | |
− | + | index1_6 | |
− | + | index1_7 | |
− | + | index1_8 | |
− | + | index1_9 | |
− | + | index1_10 | |
− | + | index1_11 | |
− | + | index1_12 | |
− | + | index1_13 | |
− | + | index1_14 | |
− | + | index1_15 | |
− | + | index1_16 | |
− | + | index1_17 | |
− | + | index1_18 | |
− | + | index1_19 | |
− | + | index1_20 | |
− | + | index1_21 | |
− | + | index1_22 | |
− | + | index1_23 | |
− | + | index1_24 | |
− | + | index1_25 | |
− | + | index1_26 | |
− | + | index1_27 | |
− | + | index1_28 | |
− | + | index1_29 | |
− | + | index1_30 | |
− | + | index1_31 | |
− | + | index1_32 | |
− | + | index1_33 | |
− | + | index1_34 | |
− | + | index1_35 | |
− | + | index1_36 | |
− | + | index1_37 | |
− | + | index1_38 | |
− | + | index1_39 | |
− | + | index1_40 | |
− | + | index1_41 | |
− | + | index1_42 | |
− | + | index1_43 | |
− | + | index1_44 | |
− | + | index1_45 | |
− | + | index1_46 | |
− | + | index1_47 | |
− | + | index1_48 | |
− | + | index1_49 | |
− | + | index1_50 | |
− | + | index1_51 | |
− | + | index1_52 | |
− | + | index1_53 | |
− | + | index1_54 | |
− | + | index1_55 | |
− | + | index1_56 | |
− | + | index1_57 | |
− | + | index1_58 | |
− | + | index1_59 | |
− | + | index1_60 | |
− | + | index1_61 | |
− | + | index1_62 | |
− | + | index1_63 | |
− | + | index1_64 | |
− | + | index1_65 | |
− | + | index1_66 | |
− | + | index1_67 | |
− | + | index1_68 | |
− | + | index1_69 | |
− | + | index1_70 | |
− | + | index1_71 | |
− | + | index1_72 | |
− | + | index1_73 | |
− | + | index1_74 | |
− | + | index1_75 | |
− | + | index1_76 | |
− | + | index1_77 | |
− | + | index1_78 | |
− | + | index1_79 | |
− | + | index1_80 | |
− | + | index1_81 | |
− | + | index1_82 | |
− | + | index1_83 | |
− | + | index1_84 | |
− | + | index1_85 | |
− | + | index1_86 | |
− | + | index1_87 | |
− | + | index1_88 | |
− | + | index1_89 | |
− | + | index1_90 | |
− | + | index1_91 | |
− | + | index1_92 | |
− | + | index1_93 | |
− | + | index1_94 | |
− | + | index1_95 | |
− | + | index1_96 | |
− | + | index1_97 | |
− | + | index1_98 | |
− | + | index1_99 | |
− | + | index1_100 | |
− | + | index1_101 | |
− | + | index1_102 | |
− | + | index1_103 | |
− | + | index1_104 | |
− | + | index1_105 | |
− | + | index1_106 | |
− | + | index1_107 | |
− | + | index1_108 | |
− | + | index1_109 | |
− | + | index1_110 | |
− | + | index1_111 | |
− | + | index1_112 | |
− | + | index1_113 | |
− | + | index1_114 | |
− | + | index1_115 | |
− | + | index1_116 | |
− | + | index1_117 | |
− | + | index1_118 | |
− | + | index1_119 | |
− | + | index1_120 | |
− | + | index1_121 | |
− | + | index1_122 | |
− | + | index1_123 | |
− | + | index1_124 | |
− | + | index1_125 | |
− | + | index1_126 | |
− | + | index1_127 | |
− | + | index1_128 | |
− | + | index1_129 | |
− | + | index1_130 | |
− | + | index1_131 | |
− | + | index1_132 | |
− | + | index1_133 | |
− | + | index1_134 | |
− | + | index1_135 | |
− | + | index1_136 | |
− | + | gamemode_cansave | |
− | + | modejob | |
− | + | modeitem | |
− | + | modeseason | |
− | + | selectingtaskobject | |
− | + | addingtask | |
− | + | addingtask_sub | |
− | + | buildjob_sizerad | |
− | + | buildjob_sizeroom | |
− | + | buildjob_assignroom | |
− | + | buildjob_mastering | |
− | + | buildjob_give_to | |
− | + | buildjob_popback | |
− | + | buildjob_type | |
− | + | buildjob_selected | |
− | + | buildjob_unit | |
− | + | buildjob_item | |
− | + | buildjob_building | |
− | + | buildjob_flowx | |
− | + | buildjob_flowy | |
− | + | buildjob_flowz | |
− | + | buildjob_item1 | |
− | + | modeunit | |
− | + | squadcount | |
− | + | modeview | |
− | + | modepage | |
− | + | modestation | |
− | + | paused | |
− | + | standingorder_gatherstone | |
− | + | standingorder_gatherwood | |
− | + | standingorder_gatherfood | |
− | + | standingorder_gatherbodies | |
− | + | standingorder_gatherrefuse | |
− | + | standingorder_gatheranimals | |
− | + | standingorder_gatherfurniture | |
− | + | standingorder_allharvest | |
− | + | standingorder_loom | |
− | + | standingorder_dyed_clothes | |
− | + | standingorder_collect_web | |
− | + | standingorder_zone_drinking | |
− | + | standingorder_zone_fishing | |
− | + | standingorder_slaughter | |
− | + | standingorder_butcher | |
− | + | standingorder_tan | |
− | + | standingorder_fishery | |
− | + | standingorder_kitchen | |
− | + | standingorder_kiln | |
− | + | standingorder_smelter | |
− | + | standingorder_other | |
− | + | standingorder_gatherrefuse_outside | |
− | + | standingorder_gatherrefuse_outside_vermin | |
− | + | standingorder_gatherrefuse_chasm_corpses | |
− | + | standingorder_gatherrefuse_chasm_skulls | |
− | + | standingorder_gatherrefuse_chasm_skins | |
− | + | standingorder_gatherrefuse_chasm_bones | |
− | + | standingorder_gatherrefuse_chasm_strand_tissue | |
− | + | standingorder_gatherrefuse_chasm_shell | |
− | + | standingorder_gatherrefuse_chasm_othernonmetal | |
− | + | standingorder_autoforbid_projectile | |
− | + | standingorder_autoforbid_your_corpse | |
− | + | standingorder_autoforbid_other_corpse | |
− | + | standingorder_autoforbid_your_items | |
− | + | standingorder_autoforbid_other_items | |
− | + | index2_1 | |
− | + | index2_2 | |
− | + | index2_3 | |
− | + | index2_4 | |
− | + | index2_5 | |
− | + | index2_6 | |
− | + | index2_7 | |
− | + | index2_8 | |
− | + | index2_9 | |
− | + | index2_10 | |
− | + | index2_11 | |
− | + | itemmade | |
− | + | itemmade_subtype | |
− | + | itemmade_subcat1 | |
− | + | itemmade_subcat2 | |
− | + | itemmade_number | |
− | + | plotinfo | |
− | + | world | |
− | + | game | |
− | + | mainview | |
− | + | texture | |
− | + | init | |
− | + | d_init | |
− | + | title | |
− | + | title2 | |
− | + | unitprintstack | |
− | + | unitprintstack_cur | |
− | + | unitprintstack_start | |
− | + | unitprintstack_clear | |
− | + | menuposition | |
− | + | looklist | |
− | + | olookx | |
− | + | olooky | |
− | + | olookz | |
− | + | oscrollx | |
− | + | oscrolly | |
− | + | oscrollz | |
− | + | page | |
− | + | dunginv_relitem | |
− | + | dunginv | |
− | + | dunginv_inv | |
− | + | dunginv_depth | |
− | + | dunginv_flag | |
− | + | dunginv_index | |
− | + | throwitem | |
− | + | dung_target | |
− | + | dung_targlist | |
− | + | interactitem | |
− | + | interactinvslot | |
− | + | dung_attackmode | |
− | + | dung_dodgemode | |
− | + | dung_chargedefendmode | |
− | + | dung_swimmode | |
− | + | handleannounce | |
− | + | preserveannounce | |
− | + | updatelightstate | |
− | + | dung_buildinginteract | |
− | + | next_item_global_id | |
− | + | next_unit_global_id | |
− | + | next_soul_global_id | |
− | + | next_civ_global_id | |
− | + | next_nem_global_id | |
− | + | next_artifact_global_id | |
− | + | next_job_global_id | |
− | + | next_schedule_global_id | |
− | + | next_proj_global_id | |
− | + | next_building_global_id | |
− | + | next_machine_global_id | |
− | + | next_flow_guide_global_id | |
− | + | next_histfig_global_id | |
− | + | next_histevent_global_id | |
− | + | next_histeventcol_global_id | |
− | + | next_unitchunk_global_id | |
− | + | next_art_imagechunk_global_id | |
− | + | next_task_global_id | |
− | + | next_squad_global_id | |
− | + | next_formation_global_id | |
− | + | next_activity_global_id | |
− | + | next_interaction_instance_global_id | |
− | + | next_written_content_global_id | |
− | + | next_identity_global_id | |
− | + | next_incident_global_id | |
− | + | next_crime_global_id | |
− | + | next_vehicle_global_id | |
− | + | next_army_global_id | |
− | + | next_army_controller_global_id | |
− | + | next_army_tracking_info_global_id | |
− | + | next_cultural_identity_global_id | |
− | + | next_agreement_global_id | |
− | + | next_poetic_form_global_id | |
− | + | next_musical_form_global_id | |
− | + | next_dance_form_global_id | |
− | + | next_scale_global_id | |
− | + | next_rhythm_global_id | |
− | + | next_occupation_global_id | |
− | + | next_belief_system_global_id | |
− | + | next_image_set_global_id | |
− | + | next_divination_set_global_id | |
− | + | manucomp | |
− | + | manucomp2 | |
− | + | filecomp_buffer | |
− | + | filecomp_buffer2 | |
− | + | filecomp_buffer_aux | |
− | + | filecomp_buffer2_aux | |
− | + | DEBUG_SHOW_RIVER | |
− | + | DEBUG_FASTCAVEIN | |
− | + | DEBUG_CONTINUOUS | |
− | + | DEBUG_NOMOOD | |
− | + | DEBUG_SAFEDWARVES | |
− | + | DEBUG_NOANIMALS | |
− | + | DEBUG_NOTHIRST | |
− | + | DEBUG_NOHUNGER | |
− | + | DEBUG_NOSLEEP | |
− | + | DEBUG_VISIBLEAMBUSHERS | |
− | + | DEBUG_QUICKMODE_MINING | |
− | + | DEBUG_ALWAYSHAPPY | |
− | + | DEBUG_NEVERBERSERK | |
− | + | DEBUG_DISABLEHUMANCARAVAN | |
− | + | DEBUG_GAMELOG | |
− | + | DEBUG_MEGAFAST | |
− | + | option_exceptions | |
− | + | standingorder_mixfoods | |
− | + | mt_index | |
− | + | mt_cur_buffer | |
− | + | mt_virtual_buffer | |
− | + | mt_buffer | |
− | + | mt_virtual_seed_type | |
− | + | enabler | |
− | + | data/init/d_init.txt | |
− | + | SHOW_ALL_HISTORY_IN_DWARF_MODE | |
− | + | SHOW_EMBARK_TUNNEL | |
− | + | ALWAYS | |
− | + | FINDER | |
− | + | SHOW_FLOW_AMOUNTS | |
− | + | SHOW_IMP_QUALITY | |
− | + | ENGRAVINGS_START_OBSCURED | |
− | + | AUTOSAVE_PAUSE | |
− | + | POST_PREPARE_EMBARK_CONFIRMATION | |
− | + | IF_POINTS_REMAIN | |
− | + | EMBARK_WARNING_ALWAYS | |
− | + | INITIAL_SAVE | |
− | + | AUTOSAVE | |
− | + | SEASONAL | |
− | + | AUTOBACKUP | |
− | + | PATH_COST | |
− | + | WALKING_SPREADS_SPATTER_DWF | |
− | + | WALKING_SPREADS_SPATTER_ADV | |
− | + | CAVEINS | |
− | + | ARTIFACTS | |
− | + | ECONOMY | |
− | + | ZERO_RENT | |
− | + | TESTING_ARENA | |
− | + | EMBARK_RECTANGLE | |
− | + | PAUSE_ON_LOAD | |
− | + | LOG_MAP_REJECTS | |
− | + | INVADERS | |
− | + | VARIED_GROUND_TILES | |
− | + | NICKNAME_DWARF | |
− | + | REPLACE_FIRST | |
− | + | CENTRALIZE | |
− | + | REPLACE_ALL | |
− | + | NICKNAME_ADVENTURE | |
− | + | NICKNAME_LEGENDS | |
− | + | CHASM | |
− | + | PILLAR_TILE | |
− | + | TREE_TRUNK_PILLAR | |
− | + | TREE_TRUNK_SLOPING | |
− | + | TREE_TRUNK_S | |
− | + | TREE_TRUNK_W | |
− | + | TREE_BRANCH_EW | |
− | + | TREE_BRANCH_NE | |
− | + | TREE_BRANCH_SE | |
− | + | TREE_BRANCHES | |
− | + | TREE_SMOOTH_BRANCHES | |
− | + | TREE_CAP_RAMP | |
− | + | TREE_CAP_PILLAR | |
− | + | TREE_CAP_WALL_N | |
− | + | TREE_CAP_WALL_S | |
− | + | TREE_CAP_WALL_E | |
− | + | TREE_CAP_WALL_W | |
− | + | TREE_CAP_WALL_NW | |
− | + | TREE_CAP_WALL_SW | |
− | + | TREE_CAP_FLOOR1 | |
− | + | TREE_CAP_FLOOR2 | |
− | + | TREE_CAP_FLOOR3 | |
− | + | TREE_CAP_FLOOR4 | |
− | + | TREE_ROOT_SLOPING_DEAD | |
− | + | TREE_TRUNK_SLOPING_DEAD | |
− | + | TREE_TRUNK_N_DEAD | |
− | + | TREE_TRUNK_S_DEAD | |
− | + | TREE_TRUNK_E_DEAD | |
− | + | TREE_TRUNK_W_DEAD | |
− | + | TREE_TRUNK_NW_DEAD | |
− | + | TREE_TRUNK_SW_DEAD | |
− | + | TREE_TRUNK_BRANCH_N_DEAD | |
− | + | TREE_TRUNK_BRANCH_E_DEAD | |
− | + | TREE_BRANCH_NS_DEAD | |
− | + | TREE_BRANCH_EW_DEAD | |
− | + | TREE_BRANCH_NW_DEAD | |
− | + | TREE_BRANCH_NE_DEAD | |
− | + | TREE_BRANCH_SW_DEAD | |
− | + | TREE_BRANCH_SE_DEAD | |
− | + | TREE_BRANCH_NSE_DEAD | |
− | + | TREE_BRANCH_NEW_DEAD | |
− | + | TREE_BRANCH_NSEW_DEAD | |
− | + | TREE_BRANCHES_DEAD | |
− | + | TREE_CAP_PILLAR_DEAD | |
− | + | TREE_CAP_WALL_S_DEAD | |
− | + | TREE_CAP_WALL_W_DEAD | |
− | + | TREE_CAP_FLOOR2_DEAD | |
− | + | TREE_CAP_FLOOR4_DEAD | |
− | + | TREE_TRUNK_NSW | |
− | + | TREE_TRUNK_SEW | |
− | + | TREE_TRUNK_EW_DEAD | |
− | + | TREE_TRUNK_INTERIOR_DEAD | |
− | + | TRACK_N | |
− | + | TRACK_S | |
− | + | TRACK_E | |
− | + | TRACK_W | |
− | + | TRACK_NS | |
− | + | TRACK_NE | |
− | + | TRACK_NW | |
− | + | TRACK_SE | |
− | + | TRACK_SW | |
− | + | TRACK_EW | |
− | + | TRACK_NSE | |
− | + | TRACK_NSW | |
− | + | TRACK_NEW | |
− | + | TRACK_SEW | |
− | + | TRACK_NSEW | |
− | + | TRACK_RAMP_S | |
− | + | TRACK_RAMP_E | |
− | + | TRACK_RAMP_W | |
− | + | TRACK_RAMP_NS | |
− | + | TRACK_RAMP_NE | |
− | + | TRACK_RAMP_NW | |
− | + | TRACK_RAMP_SE | |
− | + | TRACK_RAMP_SW | |
− | + | TRACK_RAMP_EW | |
− | + | TRACK_RAMP_NSE | |
− | + | TRACK_RAMP_NSW | |
− | + | TRACK_RAMP_NEW | |
− | + | TRACK_RAMP_SEW | |
+ | TRACK_RAMP_NSEW | ||
+ | TRACK_RAMP_N | ||
+ | WOUND_COLOR_MINOR | ||
+ | WOUND_COLOR_INHIBITED | ||
+ | WOUND_COLOR_FUNCTION_LOSS | ||
+ | WOUND_COLOR_BROKEN | ||
+ | WOUND_COLOR_MISSING | ||
+ | IDLERS | ||
+ | ADVENTURER_TRAPS | ||
+ | ADVENTURER_ALWAYS_CENTER | ||
+ | GRAZE_COEFFICIENT | ||
+ | PRIESTHOOD_UNIT_COUNTS | ||
+ | GUILD_UNIT_COUNTS | ||
+ | TEMPLE_VALUE_LEVELS | ||
+ | GUILDHALL_VALUE_LEVELS | ||
+ | ADVENTURER_Z_VIEWS | ||
+ | UNHIDDEN | ||
+ | DISPLAY_LENGTH | ||
+ | COFFIN_NO_PETS_DEFAULT | ||
+ | SET_LABOR_LISTS | ||
+ | SKILL | ||
+ | SKILLS | ||
+ | STORE_DIST_ITEM_DECREASE | ||
+ | STORE_DIST_SEED_COMBINE | ||
+ | STORE_DIST_BUCKET_COMBINE | ||
+ | STORE_DIST_BARREL_COMBINE | ||
+ | STORE_DIST_BIN_COMBINE | ||
+ | SPECIFIC_SEED_CAP | ||
+ | FORTRESS_SEED_CAP | ||
+ | BABY_CHILD_CAP | ||
+ | INVASION_SOLDIER_CAP | ||
+ | INVASION_MONSTER_CAP | ||
+ | VISITOR_CAP | ||
+ | POPULATION_CAP | ||
+ | STRICT_POPULATION_CAP | ||
+ | Unrecognized Init Option: | ||
+ | WOUND_COLOR_NONE | ||
+ | TILE_PAGE | ||
+ | CREATURE_GRAPHICS | ||
+ | FILE | ||
+ | TILE_DIM | ||
+ | PAGE_DIM | ||
+ | Unrecognized Tile Page Token: | ||
+ | graphics/ | ||
+ | Gain possession | ||
+ | Roll | ||
+ | Roll all | ||
+ | Read | ||
Pull it out | Pull it out | ||
− | + | Make Campfire ( | |
− | + | Fell | |
− | + | Stop leading | |
− | + | Lead | |
− | + | Claim | |
− | + | ) as pet | |
− | + | Release hold on | |
− | + | Dismount to | |
− | + | Mount | |
− | + | Hang from | |
− | + | Hold | |
− | + | /Air | |
− | + | Lava | |
− | + | Climb to | |
− | + | holding | |
− | + | releasing hold | |
− | + | Ignite | |
− | + | Drink | |
− | + | Eat | |
− | + | salt | |
− | + | Put in | |
− | + | Set on | |
− | + | Put | |
− | + | Put on | |
− | + | Heat | |
− | + | near lava | |
− | + | near magma | |
− | + | near burning trunk | |
− | You | + | near burning branches |
− | + | near burning twigs | |
− | + | near burning cap | |
− | + | near fire | |
− | + | near campfire | |
− | + | Name the | |
− | + | Fill | |
− | + | with | |
− | + | Interact with | |
− | + | building | |
− | + | Guide | |
− | + | Ride | |
− | + | , push off toward | |
− | + | Push | |
− | + | Climb down | |
− | + | Suck | |
− | + | You struggle for | |
− | + | You pull out | |
− | + | Wrestle | |
− | + | The Wrestling of | |
− | + | Latch | |
− | + | Grasp | |
− | + | JLock | |
− | + | Choke | |
− | + | to scroll. | |
− | + | Wrestle using | |
− | + | Lock | |
− | + | Choke | |
− | + | Take-down by | |
− | + | Throw by | |
− | + | Pinch | |
− | + | Gouge | |
− | + | Break | |
− | + | Release joint lock of | |
− | + | on | |
− | + | Release choke of | |
− | + | Release grip of | |
− | + | Loosen joint lock of | |
− | + | Loosen choke of | |
− | + | Break grip of | |
− | + | Shake | |
− | + | Strangle | |
− | + | Grab | |
− | + | attacks. | |
− | + | goes back. | |
− | + | selects. | |
− | + | aborts. | |
− | + | scrolls. | |
− | + | Attack error | |
− | + | Attack | |
− | : | + | You cannot see. |
− | + | You cannot read. | |
− | + | You read | |
− | + | You fill your | |
− | + | It won't fit in your | |
− | + | Your | |
− | + | is already full. | |
− | + | You heat the | |
− | + | to no effect. | |
− | + | is hot enough already. | |
− | + | The steam around the vegetation stops you from setting the fire. | |
− | + | The vegetation is submerged. | |
− | + | The vegetation is too wet. | |
− | + | You set a fire. | |
− | + | is empty. | |
− | + | Charge | |
− | + | Move to | |
− | + | Create Your Character | |
− | + | Specific Person | |
− | + | Intelligent Wilderness Creature | |
− | + | There are no creatures available. | |
− | + | : Status | |
− | + | Peasant | |
− | + | Demigod | |
− | + | : Select | |
− | + | : Cancel character | |
− | + | : Options/Abort | |
+ | : Abort | ||
+ | : Back | ||
+ | Race: | ||
+ | Outsider | ||
+ | From | ||
+ | : Add a new character to the party | ||
+ | This character is ready to adventure! | ||
+ | ackground | ||
+ | kills | ||
+ | ppearance | ||
+ | ersonality | ||
+ | quipment | ||
+ | ounts and pets | ||
+ | Name: | ||
+ | Very Low | ||
+ | Below Average | ||
Average | Average | ||
− | + | Above Average | |
− | + | High | |
− | + | Superior | |
− | + | Strength | |
− | + | Agility | |
− | + | Toughness | |
− | + | Endurance | |
− | + | Recuperation | |
− | + | Disease Resistance | |
− | + | Analytical Ability | |
− | + | Focus | |
− | + | Creativity | |
− | + | Intuition | |
− | + | Patience | |
− | + | Memory | |
− | + | Linguistic Ability | |
− | + | Spatial Sense | |
− | + | Musicality | |
− | + | Kinesthetic Sense | |
− | + | Empathy | |
− | + | Social Awareness | |
− | + | Attributes remaining: | |
− | + | : Next | |
− | + | to change | |
− | + | Home | |
− | : | + | Occupation |
− | : | + | Beliefs |
− | : | + | : Select (may reset occupation and beliefs) |
− | + | Squad member | |
− | + | : Believe | |
− | + | : Doubt | |
− | : | + | : Set First Name |
− | + | : Customize Name | |
− | + | : Random Name | |
− | + | : Become | |
− | + | : Next | |
− | + | : Randomize | |
− | + | Note: This character's appearance is governed by local population information. | |
− | + | Certain shapes and colors might not occur without full randomization. | |
− | + | : Fully randomize, without respecting population information | |
− | + | Set your | |
− | + | personality | |
− | + | here. | |
− | + | denotes the default cultural value. | |
− | + | Your personality facets might be restricted based on your creature type. | |
− | + | Loyalty | |
− | + | Friendship | |
− | + | Cunning | |
− | + | Artwork | |
− | + | Cooperation | |
− | + | Stoicism | |
− | + | Self-control | |
− | + | Tranquility | |
− | + | Harmony | |
− | + | Merriment | |
− | + | Craftsmanship | |
− | + | Hard Work | |
− | + | Leisure Time | |
− | + | Commerce | |
− | + | No love <-> Loves easily | |
− | + | No hate <-> Hates easily | |
− | + | No envy <-> Envies easily | |
− | + | Cheerless <-> Easily cheerful | |
− | + | No sadness <-> Easily sad | |
− | + | No anger <-> Easily angered | |
− | + | No anxiety <-> Very anxious | |
− | + | No lust <-> Lustful | |
− | + | --> Vulnerable to stress | |
− | + | --> Greedy | |
− | + | --> Intemperate | |
− | + | Avoid fights <-> Like brawls | |
− | + | Quits easily <-> Too stubborn | |
− | + | Meanness <-> Wastefulness | |
− | + | Harmony <-> Discord | |
− | + | Quarreler <-> Flatterer | |
− | + | Rude <-> Polite | |
− | + | Overreliant <> Disdain advice | |
− | + | Fearful <-> Fearless | |
− | + | Pusillanimous - Overconfident | |
− | + | --> Vain | |
− | + | --> Ambitious | |
− | + | --> Sense of gratitude | |
− | + | Austere <-> Extravagant | |
− | + | Humorless <-> Zany | |
− | + | --> Vengeful | |
− | + | No self-esteem <-> Proud | |
− | + | Merciful - Impartial - Cruel | |
− | + | Scatterbrained - Singleminded | |
− | + | Despairs - Hopeful - Presumes | |
− | + | Incurious <-> Curious | |
− | + | Shameless <-> Bashful | |
− | + | Overshares <-> Private | |
− | + | Inattentive <-> Perfectionist | |
− | + | Acquiescing <-> Resists ideas | |
− | + | --> Tolerates differences | |
− | + | --> Emotionally obsessive | |
− | + | --> Swayed by emotions | |
− | + | --> Altruistic | |
− | + | --> Dutiful | |
− | + | Too deliberate <> Thoughtless | |
− | + | Sloppy <-> Orderly | |
− | + | Distrustful <-> Too trusting | |
− | + | Loner <-> Gregarious | |
− | + | Non-assertive <-> Overbearing | |
− | + | Leisurely <-> Frenetic | |
− | + | --> Excitement-seeking | |
− | + | Just facts - Flights of fancy | |
− | + | --> Inclined to abstract | |
− | + | --> Inclined to create art | |
− | + | Socialize | |
− | + | Drink alcohol | |
− | + | Pray/Meditate | |
− | + | Stay occupied | |
− | + | Be creative | |
− | + | Admire art | |
− | + | Excitement | |
− | + | Learn something | |
− | + | Be with family | |
− | + | Be with friends | |
− | + | Hear eloquence | |
− | + | Uphold tradition | |
− | : | + | Self-examination |
− | : | + | Make merry |
− | : | + | Craft object |
− | : | + | Martial training |
− | : | + | Practice skill |
− | : | + | Take it easy |
− | : | + | Make romance |
− | : Remove | + | See animal |
− | + | See great beast | |
− | + | Acquire object | |
− | + | Eat good meal | |
− | + | Fight | |
− | + | Cause trouble | |
− | + | Argue | |
− | + | Be extravagant | |
− | + | Wander | |
− | + | Help somebody | |
− | + | Think abstractly | |
− | + | Intense Need | |
− | + | Strong Need | |
− | + | Moderate Need | |
− | + | Slight Need | |
− | + | : Full customization | |
− | + | : Change dream/goal (if possible) | |
− | + | Equipment and pet points remaining: | |
− | + | : Increase quality ( | |
− | + | : Increase quality | |
− | + | : Decrease quality ( | |
− | + | : Decrease quality | |
− | + | : Remove | |
− | + | Adventure awaits! The party: | |
− | + | Adventure awaits | |
− | + | Detail Your Character | |
− | + | Skill remaining: | |
− | + | Deceased | |
− | + | Skills | |
− | + | Dabb | |
− | + | Novc | |
− | + | Adeq | |
− | + | Cmpt | |
− | + | Skld | |
− | + | Prfc | |
− | + | Tltd | |
− | + | Adpt | |
− | + | Expt | |
− | + | Prfn | |
− | + | Accm | |
− | + | Mast | |
− | + | HMas | |
− | + | GMas | |
− | + | Legd | |
− | + | Musical Instruments | |
− | + | Poetic Forms | |
− | + | Musical Forms | |
− | + | Dance Forms | |
− | + | Abysmal | |
− | + | Super | |
− | + | Very small | |
− | + | Average-sized | |
− | + | Large | |
− | + | Very large | |
− | + | for a | |
− | + | ClmSk | |
− | + | Climb | |
− | + | Sneak: | |
− | + | Speed: | |
− | + | Enraged at all enemies! | |
− | + | In a martial trance! | |
− | + | Throwing a tantrum! | |
− | + | Sunk into depression... | |
− | + | Stumbling obliviously! | |
− | + | In Flight | |
− | + | On the Ground | |
− | + | Partially Webbed | |
− | + | Partially Paralyzed | |
− | + | Sluggish | |
− | + | Slightly Numb | |
− | + | Bleeding | |
− | + | Faint | |
− | + | Fever | |
− | + | Extreme Pain | |
− | + | Pain | |
− | + | Exhausted | |
− | + | Over-Exert | |
− | + | Tired | |
− | + | Drowning | |
− | + | Winded | |
− | + | Nauseous | |
− | + | Slumberous | |
− | + | Thirsty! | |
− | + | Hungry | |
− | + | Focused | |
− | + | Distracted! | |
− | + | Distracted | |
− | + | Pray | |
− | + | Pray to | |
− | + | Meditate | |
− | + | Unfettered | |
− | No | + | Level-headed |
− | + | Untroubled | |
− | + | Undistracted | |
− | + | Unfocused | |
− | + | : View Attributes | |
− | + | : View Skills | |
− | + | : Health | |
− | + | : Kills | |
− | + | : Desc | |
− | + | : View Wr | |
− | + | : Cust | |
− | + | Encounter | |
− | + | Horseplay | |
− | + | Training | |
− | + | Lethal | |
− | + | Ally: | |
− | + | [DONE] | |
− | + | What would you like to wear? | |
− | + | What would you like to remove? | |
− | + | What would you like to drop? | |
− | + | What would you like to throw? | |
− | + | With what would you like to interact? | |
− | + | With what would you like to eat or drink? | |
− | + | What would you like to put inside a container or on a pack animal? | |
− | + | Where would you like to put the | |
− | + | Your Inventory | |
− | + | to view other pages. | |
− | + | when done. | |
− | + | No recent announcements. | |
− | + | Announcements | |
− | + | Sewer Access | |
− | + | Tree House | |
− | + | The Home Tree | |
− | + | Shaping Tree | |
− | + | Market Tree | |
− | + | Tavern Tree | |
− | + | Library Tree | |
− | + | Counting Tree | |
− | + | Guild Tree | |
− | + | Tower Tree | |
− | + | Civic Mound | |
− | + | Castle Mound | |
− | + | Drinking Mound | |
− | + | Mead Hall | |
− | + | Temple | |
− | + | Guildhall | |
− | + | Tower | |
− | + | Abandoned shop | |
− | + | Food imports | |
− | + | Clothing imports | |
− | + | General imports | |
− | + | Cloth shop | |
− | + | Leather shop | |
− | + | Woven clothing shop | |
− | + | Leather clothing shop | |
− | + | Bone carver's shop | |
− | + | Gem cutter's shop | |
− | + | Weaponsmith's shop | |
− | + | Bowyer's shop | |
− | + | Blacksmith's shop | |
− | + | Armorsmith's shop | |
− | + | Metal craft shop | |
− | + | Leather goods shop | |
− | + | Carpenter's shop | |
− | + | Stone furniture shop | |
− | + | Metal furniture shop | |
− | + | Barrow | |
− | + | Warehouse | |
− | + | Fortress Entrance | |
− | + | Trenches | |
− | + | shrine | |
− | + | Shrine to | |
− | + | Shrine | |
− | + | Empty market | |
− | + | Imported goods market | |
− | + | Imported food market | |
− | + | Imported clothing market | |
− | + | Meat market | |
− | + | Fruit and vegetable market | |
− | + | Cheese market | |
− | + | Processed goods market | |
− | + | Underground Fortress | |
− | + | Underground Farms | |
− | + | Underground Stair | |
− | + | Hillocks | |
− | + | Houses | |
− | + | Hillock | |
− | + | House | |
− | + | Abandoned hillocks | |
− | You' | + | Abandoned houses |
− | and | + | Abandoned hillock |
− | + | Abandoned house | |
− | + | Ruined hillocks | |
− | + | Ruined houses | |
− | + | Ruined hillock | |
− | + | Ruined house | |
− | + | No significant structures | |
− | + | Dining hall | |
− | + | Shrine of | |
− | + | Dawn is breaking. | |
− | You | + | It is noon. |
− | You | + | Night is falling. |
− | + | Assume an identity | |
− | + | Begin a performance | |
− | You cannot | + | Shout out to everybody |
− | + | The Void | |
− | + | , Deity | |
− | + | , Force | |
− | + | build | |
− | + | build a fire | |
− | + | fell trees | |
− | + | compose | |
− | + | write | |
− | + | You are still surrounded by cackling. | |
− | + | You feel too watched to | |
− | + | You don't feel safe enough to | |
− | + | You can't | |
− | + | because you are carrying someone else's goods. Purchase them or put some distance between yourself and the site. | |
− | + | until you've stopped the bleeding. | |
− | + | because you can't breathe. | |
− | + | because you are dying of thirst. | |
− | + | because you are starving to death. | |
− | + | because you are drowning. | |
− | + | because you are swimming. | |
− | + | until you are on a stable surface. | |
− | + | You must move away from the water before you can | |
− | + | You must come down from the mountains before you can | |
− | + | until you stop riding this vehicle. | |
− | + | until you stop riding this projectile. | |
− | + | until you leave this site. | |
− | + | You cannot | |
− | + | You make a campfire. | |
− | + | You cannot fell trees in the arena. | |
− | + | You need to be holding an axe. | |
− | + | You need to be holding an axe with a sharp edge. | |
− | + | You cannot fell the trees here. | |
− | + | is a | |
− | + | Nobody lives there | |
− | + | Few live there | |
− | + | A few dozen or less live there | |
− | + | Some dozens live there | |
− | + | Roughly a hundred live there | |
− | + | Well over a hundred live there | |
− | + | A few hundred live there | |
− | + | Several hundred live there | |
− | + | A thousand live there | |
− | + | A few thousand live there | |
− | + | Thousands live there | |
− | + | and it is controlled by | |
− | + | is a religion | |
− | + | whose adherents worship | |
− | + | , the force | |
− | + | is the force | |
− | + | They worship at | |
− | + | Their temple | |
− | + | is ruined. | |
− | + | laboring | |
− | + | menacing | |
− | + | confused | |
− | + | submitting | |
− | + | offended | |
− | + | plaintive | |
− | + | triumphant | |
− | + | the word | |
− | + | Charging | |
− | + | Moving | |
− | + | southeast | |
− | + | northeast | |
− | + | (above) | |
− | + | (below) | |
− | + | upward | |
− | + | downward | |
− | You | + | Remote: |
− | + | Distant: | |
− | + | Starting: | |
− | + | Incoming: | |
− | + | IMMINENT: | |
− | + | Recovering from attacking | |
− | + | Attacking | |
− | + | with wrestling | |
− | + | with grab | |
− | + | quick | |
− | + | wild | |
− | + | precise | |
− | + | , aiming for | |
− | + | Jumping | |
− | + | Pushing Object | |
− | + | Holding terrain | |
+ | Releasing hold on terrain | ||
+ | Mounting | ||
+ | Dismounting | ||
+ | Leading animal | ||
+ | Stop leading animal | ||
+ | Holding item | ||
+ | Releasing hold on item | ||
+ | Regaining balance | ||
+ | Sucking Blood | ||
+ | Working | ||
+ | Talking | ||
+ | Parrying | ||
+ | Blocking | ||
+ | Recovering from deflection | ||
+ | Standing Up | ||
+ | Lying Down | ||
+ | strike | ||
+ | Offloading site... | ||
+ | Strongest Odor: | ||
+ | Slp! | ||
+ | Sleep! | ||
+ | VDrw | ||
+ | V Drowsy | ||
+ | Drws | ||
+ | Thir | ||
+ | Dhyd | ||
+ | Strv | ||
+ | Hngr | ||
+ | : Stop | ||
+ | : Sneak | ||
+ | : Map | ||
+ | : Log | ||
+ | : Sleep | ||
+ | : Tracks | ||
+ | : Clouds | ||
+ | Sneak | ||
+ | : cannot see dawn. | ||
+ | : until dawn. | ||
+ | : sleep. | ||
+ | : wait. | ||
+ | You will sleep as necessary until dawn. | ||
+ | You will sleep as necessary for | ||
+ | hour | ||
+ | You will wait, staying awake until dawn. | ||
+ | You will wait, staying awake for | ||
+ | confirms. | ||
+ | changes hours. | ||
+ | You topple the statue! | ||
+ | You pull the lever. | ||
+ | You break the hatch in! | ||
+ | The hatch is operated by a remote mechanism. You cannot proceed. | ||
+ | You pick the lock! | ||
+ | You bash the door down! | ||
+ | says: " | ||
+ | says, " | ||
+ | CHAR | ||
+ | [C:6:0:1] | ||
+ | is an example of | ||
+ | You roll | ||
+ | , divining the will of | ||
+ | according to the practice of | ||
+ | , testing the will of | ||
+ | lands on | ||
+ | comes up | ||
+ | shows | ||
+ | Your fate is sealed. | ||
+ | Don't you know that | ||
+ | is a jealous deity? Why consult another? | ||
+ | You already know the will of | ||
+ | Why wasn't | ||
+ | , a jealous deity, consulted first? | ||
+ | . Do not tempt fate. | ||
+ | Praise | ||
+ | for ignoring your hubris. | ||
+ | without bound | ||
+ | You are forgiven. | ||
+ | You are free to do as you choose. | ||
+ | Freedom is allowed even in this. | ||
+ | Your happiness is still desired. | ||
+ | You are loved. | ||
+ | You have been granted mercy. | ||
+ | Peace is cherished. | ||
+ | Such care for your happiness! | ||
+ | Such | ||
+ | Such is the spirit of | ||
+ | Infinite | ||
+ | tender | ||
+ | Hubris! | ||
+ | have been cursed | ||
+ | Look out for a chance encounter. | ||
+ | Stay the course. | ||
+ | Expect a change. | ||
+ | The task will not be completed. | ||
+ | The task will be successful. | ||
+ | Focus on living in harmony. | ||
+ | Fulfillment will be yours. | ||
+ | A reckoning awaits. | ||
+ | You will awaken to a new possibility. | ||
+ | You must reflect on your actions. | ||
+ | Beware doubt. | ||
+ | Joy is on the horizon. | ||
+ | A great sadness is coming. | ||
+ | A sudden upheaval is in store. | ||
+ | A coming disaster can be delayed, but not avoided. | ||
+ | Follow your desire. | ||
+ | Rely on willpower to see you through. | ||
+ | Beware those that lack passion. | ||
+ | All is not as it seems. | ||
+ | Have faith and all shall be rejuvenated. | ||
+ | Cling not to material things. | ||
+ | Hold to hope when all else is lost. | ||
+ | Be playful today. | ||
+ | Do not be stopped by fear. | ||
+ | You will released. | ||
+ | Do not take any chances. | ||
+ | Look to another for what you need. | ||
+ | The partnership is one-sided. | ||
+ | There are two sides to every story. | ||
+ | Follow your intuition. | ||
+ | You will travel far from this place. | ||
+ | An important decision awaits your careful deliberation. | ||
+ | Beware of ill-conceived plans. | ||
+ | Focus today. | ||
+ | Be compassionate. | ||
+ | Today you will have a moment of weakness. | ||
+ | The burden will be lifted soon. | ||
+ | You will have a great accomplishment. | ||
+ | See to your responsibilities. | ||
+ | An end and a new beginning. | ||
+ | Do not hold on for too long. | ||
+ | Make a change or forever remain. | ||
+ | Give up the hopeless cause. | ||
+ | Keep your own counsel today. | ||
+ | Do not be reckless. | ||
+ | You will make your final stand. | ||
+ | Be cautious of fatigue today. | ||
+ | Ask a question. | ||
+ | Do not give them too much. | ||
+ | Do not keep everything for yourself. | ||
+ | The situation cannot get worse. | ||
+ | The enterprise will be a failure. | ||
+ | Accept a defeat. | ||
+ | Be mindful of others around you. | ||
+ | Prepare for disappointment. | ||
+ | Consider the consequences carefully. | ||
+ | Act quickly today. | ||
+ | Be generous today. | ||
+ | If you accept the gift, one will be expected in return. | ||
+ | Bring comfort to someone today. | ||
+ | Now is a time for calm. | ||
+ | Your dreams will come true. | ||
+ | Beware a rival. | ||
+ | Avoid conflict today. | ||
+ | Do not avoid a necessary conflict today. | ||
+ | Look ahead to the future. | ||
+ | An obstacle will present itself. | ||
+ | Begin an adventure. | ||
+ | You have missed your chance. | ||
+ | Accept the loss and move on. | ||
+ | Make the decision quickly. | ||
+ | Explore today. | ||
+ | A new friendship will form. | ||
+ | It is not as simple as you think. | ||
+ | You will learn something you did not want to know. | ||
+ | Follow your desire to reconcile. | ||
+ | It is too soon to forgive. | ||
+ | Your ambition is misguided. | ||
+ | The object of your ambition will be realized. | ||
+ | There is no right choice. | ||
+ | Rethink your priorities. | ||
+ | You will received bad advice. | ||
+ | A clever strategy will be required. | ||
+ | Take care you are not deceived. | ||
+ | Indulge heartily. | ||
+ | You will know suffering soon. | ||
+ | Rethink your approach. | ||
+ | You must reveal the truth. | ||
+ | Some changes are inevitable. | ||
+ | Whatever happens, it will be for the best. | ||
+ | It is time to leave it behind. | ||
+ | Do not fear loss. | ||
+ | You must face the challenge today. | ||
+ | Today, somebody will be cruel. | ||
+ | Master yourself today; discipline will be required. | ||
+ | Beware a hidden plan. | ||
+ | Be practical. | ||
+ | Think of others today, not yourself. | ||
+ | See to the simple comforts. | ||
+ | Think on what came before and what follows. | ||
+ | It will not be fair. | ||
+ | Believe no one today. | ||
+ | See to your legacy. | ||
+ | Instability. | ||
+ | The effort will reach a culmination. | ||
+ | Any success will be fleeting. | ||
+ | Make the sacrifice regardless of fear. | ||
+ | Do not stall. | ||
+ | Make no needless sacrifices. | ||
+ | Be sure to keep to a high standard today. | ||
+ | Be patient. | ||
+ | Take the middle path. | ||
+ | You must choose between two extremes. | ||
+ | Beware a lack of balance. | ||
+ | Be diligent and undistracted. | ||
+ | There will be no reward. | ||
+ | Persevere though it may be for nothing. | ||
+ | Eat not the fruits of your labor. | ||
+ | It is a false success. | ||
+ | You will be rewarded. | ||
+ | a word but you cannot read | ||
+ | The cackling fades away. | ||
+ | You are surrounded by incessant cackling. | ||
+ | You are a wanderer of the wilderness. | ||
+ | Your wanderings have led you to | ||
+ | . You are a stranger here. | ||
+ | You emerged from the wilds and managed to prove yourself to the locals. Now you are finally a | ||
+ | You are a newly-minted | ||
+ | of the great | ||
+ | . Destiny is calling! | ||
+ | You emerged from the wilds and came to be a | ||
+ | You are a | ||
+ | , and you have never strayed far from home. | ||
+ | You are a | ||
+ | n ardent | ||
+ | faithful | ||
+ | casual | ||
+ | dubious | ||
+ | worshipper of | ||
+ | , and you belong to | ||
+ | You've located a | ||
+ | right under you | ||
+ | above and | ||
+ | below and | ||
+ | to the | ||
+ | Nameless | ||
+ | to return to arena. | ||
+ | (still) | ||
+ | (moving | ||
+ | Performing | ||
+ | (move to X) | ||
+ | (free to act, | ||
+ | to continue) | ||
+ | (occupied) | ||
+ | You have reached the summit of | ||
+ | You are deceased. | ||
+ | to become somebody else. | ||
+ | to finish. | ||
+ | Swimming | ||
+ | In Air | ||
+ | Flying | ||
+ | Stvg | ||
Hung | Hung | ||
Mortal Wound | Mortal Wound | ||
− | + | On Ground | |
− | + | Numb | |
− | + | Bleeding! | |
− | + | MSk | |
− | + | Mnt | |
− | + | Snk | |
− | + | Spd | |
− | + | MtSnk | |
− | + | Sneak | |
− | + | Speed | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
You are deceased. Press | You are deceased. Press | ||
− | + | There is a locked | |
− | + | here. | |
− | + | - Bash it down | |
− | + | - Pick the lock | |
− | + | - Topple it | |
− | + | - Break it in | |
− | + | - Pull it | |
− | + | - Raise the bucket | |
− | + | - Lower the bucket | |
− | + | You raise the bucket. | |
− | + | You lower the bucket. | |
− | + | Can I help you with something? | |
− | + | You have discovered a | |
− | + | You cannot travel through the | |
− | + | The Kills of | |
− | + | in play interaction | |
− | + | invalid lair entrance | |
− | + | There is nothing to do with | |
− | + | You empty the | |
− | + | You take out the | |
− | + | You don't have a suitable container. | |
− | + | You pack the | |
− | + | on to | |
− | + | You put the | |
− | + | into the | |
− | + | You eat the | |
− | + | You drink the | |
− | + | is too salty. | |
− | + | is too hot. | |
− | + | is too cold. | |
− | + | You lick the | |
− | + | No. That's disgusting. | |
− | + | You just can't fit any more. | |
− | + | It's too much! You feel even more sick. | |
− | + | It's too much! You might not be able to keep it down. | |
− | + | You feel really full. | |
− | + | You are starting to feel full. | |
− | + | You empty | |
− | + | You drop | |
− | + | NULL artifact on create site map, skipping | |
− | + | Charge | |
− | + | Move | |
− | + | Attack | |
− | + | Jump | |
− | + | Push Object | |
− | + | Hold | |
− | + | Mount | |
− | + | Dismount | |
− | + | Lead animal | |
− | + | Release | |
− | + | Unsteady | |
− | + | Suck Blood | |
− | + | Talk | |
− | + | Parry | |
− | + | Block | |
− | + | Dodge | |
− | + | Recover | |
− | + | Stand Up | |
− | + | Lie Down | |
− | + | to act | |
− | + | Tracks Visible: | |
− | + | Tactical | |
− | + | Would you like to take an action? | |
− | + | to view other pages) | |
− | + | Do not alter actions | |
− | + | What would you like to do? | |
− | + | Select your combat preferences. | |
− | + | - Current Attack Preference: | |
− | to | + | Strike |
− | + | Close Combat | |
− | + | According to Opponent | |
− | + | - Current Dodge Preference: | |
− | + | Move Around | |
− | : | + | Stand Ground |
− | + | - Current Charge Defense: | |
− | + | Dodge Away | |
− | + | ||
− | : | + | Dead |
− | + | Nearby | |
− | + | Traveling through | |
− | + | Distant | |
− | + | Character chooses their own actions | |
− | + | Player controls every action | |
− | + | ||
− | + | You have no party members to become. | |
− | + | Party Member | |
− | + | Party Members | |
− | + | You have no companions. | |
− | + | Companion | |
− | + | Companions | |
− | + | : Become another party member | |
− | + | : Party tactical settings | |
− | + | Wrestle | |
− | + | Ground | |
− | + | Not visible | |
− | + | How quickly and quietly will | |
− | + | move? | |
− | + | : Currently sneaking | |
− | + | : Not currently sneaking | |
− | + | Visual Stealth Factors | |
− | + | Darkness | |
− | + | Low Light | |
− | + | Clear | |
− | + | Fog/Rain/Snow | |
− | + | By Obstacle | |
− | + | Open Area | |
− | + | In Vegetation | |
− | + | Non-Prone In Vegetation | |
− | + | Too Large For Vegetation | |
− | + | No Suitable Vegetation | |
− | + | Gargantuan Profile | |
− | + | Gigantic Profile | |
− | + | Huge Profile | |
− | + | Very Large Profile | |
− | + | Large Profile | |
− | + | Huge Non-Prone Profile | |
− | + | Very Large Non-Prone Profile | |
− | + | Large Non-Prone Profile | |
− | + | Vanishing Profile | |
− | + | Minuscule Profile | |
− | + | Tiny Profile | |
− | + | Very Small Profile | |
− | + | Small Profile | |
− | + | Average Profile | |
− | + | Average Non-Prone Profile | |
− | + | Visual Stealth (w/o Skill) | |
− | + | Best Possible | |
− | + | Fantastic | |
− | + | Great | |
− | + | Good | |
− | + | Poor | |
− | + | Awful | |
− | + | Terrible | |
− | + | Worst Possible | |
− | + | Quick movement and other actions decrease stealth. | |
− | + | to select. | |
− | + | Select your movement preferences. | |
− | + | - Current Swimming Preference: | |
− | + | When Possible | |
− | + | When Necessary | |
− | + | What would you like to do with | |
− | + | Where would you like to move? | |
− | + | Pick up how many? (0- | |
− | + | Pull | |
− | + | Pick | |
− | + | Get | |
− | + | Start a new conversation | |
− | + | Continuing shouting | |
− | + | Ongoing conversation with | |
− | + | Select an identity. | |
− | + | Your new identity: | |
− | + | What is your identity's profession? | |
− | + | Whom does your identity worship? | |
− | + | Where is your identity from? | |
− | + | Filter: | |
− | + | : Done entering filter | |
− | + | No name | |
− | + | No origin | |
− | + | No object of worship | |
− | + | : Assume identity | |
− | + | : New identity | |
− | + | : No identity | |
− | + | You don't believe anything relevant, unfortunately. | |
− | + | Assume an appropriate identity first if you'd like to pretend. | |
− | + | You don't know anything specific about this, unfortunately. | |
− | + | You must compose a piece first (or learn an improvisational form). | |
− | + | You can use an option in | |
− | + | to compose. | |
− | + | : Scroll text | |
− | + | What will you say? | |
− | + | What will you say about the insurrection? | |
− | + | What will you say about the end of the insurrection? | |
− | + | What will you say about the site reclamation? | |
− | + | What will you say about the site's foundation? | |
− | + | What will you say about the group? | |
− | + | What will you say about the army? | |
− | + | What will you say about the failed occupation? | |
− | + | What will you say about the abduction? | |
− | + | What will you say about the incident? | |
− | + | What will you say about the occupation? | |
− | + | What will you say about the new leadership? | |
− | + | What will you say about the beast? | |
− | + | What will you say about the trouble? | |
− | + | What will you say about tribute agreement? | |
− | + | What will you say about the refusal to accept tribute? | |
− | + | What will you say about the refusal to give tribute? | |
− | + | What will you say about the peace agreement? | |
− | + | What will you say about the failed peace agreement? | |
− | + | What will you say about the tribute stoppage? | |
− | + | What will you say about the claim? | |
− | + | What will you say about the gang? | |
− | + | What will you say about the refugees? | |
− | + | What will you say about the artifact's destruction? | |
− | + | What will you say about the artifact's location? | |
− | + | What do you want to know? | |
− | + | What do you want? | |
− | + | Which pet will you gift? | |
− | + | About whom do you ask? | |
− | + | Where do you want to go? | |
− | + | How will you respond to the position offer? | |
− | + | How will you respond to the adoption request? | |
− | + | What will you say about the journey? | |
− | + | What will you say about the conflict? | |
− | + | How will you ask? | |
− | + | How will you respond? | |
− | + | What will you say about the rescue? | |
− | + | What will you say about the conclusion of the agreement? | |
− | + | What will you say about the agreement? | |
− | + | What will you say about services? | |
− | + | What will you say about the request? | |
− | + | What will you say about the trade? | |
− | + | What will you say about the surrounding area? | |
− | + | What will you say about the site? | |
− | + | What will you say about the structure? | |
− | + | How will you respond to the invocation? | |
− | + | How will you respond to the accusation? | |
− | + | What will you say about your master? | |
− | + | What will you say about your plots and scheming? | |
− | + | How will you respond about your profession? | |
− | + | How will you respond to this passive reply? | |
− | + | How will you respond to this flattery? | |
− | + | How will you respond to this dismissal? | |
− | + | How will you respond to this statement of values? | |
− | + | What will you say about how you are feeling? | |
− | + | What will you say about your family? | |
− | + | How will you respond to the offer of tribute? | |
− | + | How will you respond to the tribute cancellation? | |
− | + | How will you respond to the offer of peace? | |
− | + | How will you respond to the demand for tribute? | |
− | + | How will you respond to the request to cease hostilities? | |
− | + | How will you respond to the demand to yield? | |
− | + | How will you respond to the request for information? | |
− | + | How will you respond to the request for directions? | |
− | + | How will you respond to the request for a guide? | |
− | What | + | What will you say about the missing treasure? |
− | + | Toward You: | |
− | + | Positive attitude | |
− | What | + | Negative attitude |
− | What | + | Neutral attitude |
− | + | Patient | |
− | + | Impatient | |
− | + | Animated | |
− | + | Agitated | |
− | + | Bold | |
− | What | + | Confident |
− | + | Acquiescent | |
− | + | Unassuming | |
− | + | Loves you | |
− | + | Likes you | |
− | + | Hates you | |
− | + | Dislikes you | |
− | + | Terrified of you | |
− | + | Scared of you | |
− | + | No fear of you | |
− | + | Respects you | |
− | + | No respect for you | |
− | + | Low respect for you | |
− | + | Trusts you | |
− | + | Distrusts you | |
− | + | Highly Loyal | |
− | + | General Mood: | |
− | You | + | Annoyed |
− | + | Satisfied | |
− | + | Grouchy | |
− | + | Grumpy | |
− | + | Fondness | |
− | + | Suspicious | |
− | + | Alarmed | |
− | + | Shocked | |
− | + | Horrified | |
− | + | Grimly Satisfied | |
− | + | Grieving | |
− | + | Triumphant | |
− | + | Enraged | |
− | + | Eexcited | |
− | + | Gaiety | |
− | + | Joyous | |
− | + | Blissful | |
− | + | Loving | |
− | + | Vengeful | |
− | + | Accepting | |
− | + | Admiration | |
− | + | Adoration | |
− | + | Affection | |
− | + | Aggravated | |
− | + | In Agony | |
− | + | Alienated | |
− | + | Amazed | |
− | + | Ambivalent | |
− | + | Amused | |
− | + | Angry | |
− | + | In Anguish | |
− | + | Anxious | |
− | + | Apathetic | |
− | + | Aroused | |
− | + | Astonished | |
− | + | Averse | |
− | + | In Awe | |
− | + | Bitter | |
− | + | Bored | |
− | + | Caring | |
− | + | Confused | |
− | + | Contemptuous | |
− | + | Content | |
− | + | Dejected | |
− | + | Delighted | |
− | + | Despair | |
− | + | Disappointed | |
− | + | Disgusted | |
− | + | Disillusioned | |
− | + | Dislike | |
− | + | Displeasure | |
− | + | Distressed | |
− | + | Eager | |
− | + | Elated | |
− | + | Embarrassed | |
− | + | Empathetic | |
− | + | Empty | |
− | + | Enjoyment | |
− | + | Exasperated | |
− | + | Exhilarated | |
− | + | Afraid | |
− | + | Ferocious | |
− | + | Free | |
− | + | Frustrated | |
− | + | Gleeful | |
− | + | Gloomy | |
− | + | Glum | |
− | + | Grateful | |
− | + | Guilty | |
− | + | Happy | |
− | + | Hateful | |
− | + | Hopeful | |
− | + | Hopeless | |
− | + | Humiliated | |
− | + | Insulted | |
− | + | Interested | |
− | + | Irritated | |
− | + | Isolated | |
− | + | Jolly | |
− | + | Jovial | |
− | + | Jubilant | |
− | + | Loathing | |
− | + | Lonely | |
− | + | Lustful | |
− | + | Miserable | |
− | + | Mortified | |
− | + | Nervous | |
− | + | Nostalgic | |
− | + | Optimistic | |
− | + | Outraged | |
− | + | Panicked | |
− | + | Passionate | |
− | + | Pleasure | |
− | + | Proud | |
− | + | Enraptured | |
− | + | Rejected | |
− | + | Relieved | |
− | + | Regretful | |
− | + | Remorseful | |
− | + | Repentant | |
− | + | Resentful | |
− | + | Restless | |
− | + | Indignant | |
− | + | Self-pity | |
− | + | Servile | |
− | + | Shaken | |
− | + | Ashamed | |
− | + | Sympathy | |
− | + | Tenderness | |
− | + | Thrilled | |
− | + | Uneasy | |
− | + | Unhappy | |
− | + | Wonder | |
− | + | Worried | |
− | + | Wrathful | |
− | + | Zealous | |
− | + | Existential Crisis | |
− | + | Defeated | |
− | + | Expectant | |
− | + | Doubt | |
− | + | Enthusiastic | |
− | + | Pessimistic | |
− | + | Euphoric | |
− | + | Your tone/tact: | |
− | + | : Persuade | |
− | + | Almost guaranteed | |
− | : | + | Likely success |
− | : | + | Favorable odds |
− | + | Impossible | |
− | + | Nearly impossible | |
− | + | Likely failure | |
− | + | Even odds | |
− | + | Unfavorable odds | |
− | + | : Intimidate | |
− | : | + | : Select, |
− | : | + | : Scroll (Page |
− | + | Current choice's keywords: | |
− | + | : Done filter | |
− | + | : Filter | |
− | : | + | Zone |
− | + | : Edit | |
− | + | : Assign | |
− | + | hall | |
− | + | (No Specific Deity) | |
− | + | worshipper | |
− | + | No worshippers | |
− | + | : Main hall | |
− | + | : Inn/tavern | |
− | + | : Craft Guildhall | |
− | + | Remove assignment | |
− | + | : Rename location | |
− | + | : Add location | |
− | + | Define zone bounds | |
− | + | : Add rect | |
− | + | : Start flow | |
− | + | : Remove rect | |
− | + | : Start remove | |
− | + | : Add flow | |
− | + | : Resize flow | |
− | + | : Start rect | |
− | + | : Assign location | |
− | + | : Unassign | |
− | + | : Carpenter Wkshp | |
− | + | : Workshop | |
− | + | : Cancel plans | |
− | + | : Remove bld/cnst | |
− | + | : Material | |
− | + | : Phase | |
− | + | : Place | |
− | + | : Constructions | |
− | + | : Buildings | |
− | + | Rooms: need name! | |
− | + | : Start work! | |
− | + | Constructing | |
− | + | Constructing unnamed site | |
− | + | : Name site (irreversible!) | |
− | + | Plan a construction or building to form a site (irreversible!) | |
− | + | Phase | |
− | + | No construction planned at cursor | |
− | + | No building planned at cursor | |
− | + | Warning: This site will be smaller than usual. Move away from other sites. | |
− | + | Total work hours needed: | |
− | + | (Workers are needed!) | |
− | + | workers) | |
− | + | : You will work for | |
− | + | an hour | |
− | + | hours | |
− | + | : You will not work personally | |
− | + | [CAN'T WORK] | |
− | + | [WILL WORK] | |
− | + | Display Furniture | |
− | + | Bookcase | |
− | + | Need | |
− | + | Have | |
− | + | : Set worker | |
− | + | : Select worker | |
− | + | : Scroll material | |
− | + | : Start working! | |
− | + | to view other pages | |
− | + | - | |
− | + | many | |
− | + | a swarm of | |
− | + | Miasma | |
− | + | An Ocean Wave | |
− | + | Lava Mist | |
− | + | Magma Mist | |
− | + | Vapor | |
− | + | Smoke | |
− | + | Dragonfire | |
− | + | Fire | |
− | + | A Web | |
− | + | Item Cloud | |
− | + | A Fire | |
− | + | Track/Spoor: | |
− | + | broken vegetation | |
− | + | print | |
− | + | imprint | |
− | + | right | |
− | + | left | |
− | + | unintelligible | |
− | + | /yours or companion's | |
− | + | Stagnant salt water [ | |
− | + | Stagnant water [ | |
− | + | Water [ | |
− | + | Lava [ | |
− | + | A smear of | |
− | + | A pool of | |
− | + | A thin layer of | |
− | + | A pile of | |
− | + | A dusting of | |
− | + | The vegetation is heavily damaged here. | |
− | + | The vegetation is bent here. | |
− | + | The vegetation has been slightly perturbed here. | |
− | + | The vegetation is broken here. | |
− | + | thick | |
− | + | light | |
− | + | faint | |
− | + | deep | |
− | + | shallow | |
− | + | vague | |
− | + | imprint in the | |
− | + | is here. | |
− | + | This is an unintelligible mess. | |
− | + | The signs lead north. | |
− | + | The signs lead south. | |
− | + | The signs lead east. | |
− | + | The signs lead west. | |
− | + | The signs lead northeast. | |
− | + | The signs lead northwest. | |
− | + | The signs lead southeast. | |
− | + | The signs lead southwest. | |
− | + | They belong to you or a companion. | |
− | + | What do you want to aim for? | |
− | + | to view other pages. | |
− | + | cancels. | |
− | + | Impossible strike | |
− | + | Difficult strike | |
− | + | Tricky strike | |
− | + | Normal strike | |
− | + | Easy strike | |
− | + | Easier strike | |
− | + | Simple strike | |
− | + | can only graze | |
− | + | can't land squarely | |
− | + | can't quite connect | |
− | + | fairly solid | |
− | + | square | |
− | + | very square | |
− | + | direct hit | |
− | + | to go back. | |
− | + | Difficult | |
− | + | Tricky | |
− | + | Normal | |
− | + | Easy | |
− | + | Easier | |
− | + | Simple | |
− | + | VVSlow | |
− | + | V Slow | |
− | + | Slow | |
− | + | Fast | |
− | + | V Fast | |
− | + | strike | |
− | + | Quick attack: faster to strike and recover, but not powerful | |
− | + | No heavy attack: enraged | |
− | + | Heavy attack: slower to strike and recover, but hits harder | |
− | + | Forced wild attack: enraged | |
− | + | Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate | |
− | + | No precise attack: enraged | |
− | + | Precise attack: very slow to strike, improved accuracy | |
− | + | No charge attack: no target | |
− | + | No charge attack: you are on the ground | |
− | + | No charge attack: you are mounted | |
− | + | No charge attack: you are chained | |
− | + | No charge attack: you are in uncontrolled flight | |
− | + | No charge attack: you are on a vehicle | |
− | + | No charge attack: you are on a projectile | |
− | + | No charge attack: you are climbing | |
− | + | No charge attack: target is on the ground | |
− | + | No charge attack: target is mounted | |
− | + | No charge attack: target is chained | |
− | + | No charge attack: target is in uncontrolled flight | |
− | + | No charge attack: target is on a vehicle | |
− | + | No charge attack: target is on a projectile | |
− | + | No charge attack: target is climbing | |
− | + | No charge attack: target shares your location | |
− | + | No charge attack: target's location inaccessible | |
− | + | Charge attack: move toward your opponent | |
− | + | Multi-attack: choose another simultaneous action afterward | |
− | + | has yielded. Attack anyway? | |
− | + | Really start a conflict with | |
− | + | Really attack | |
− | + | aborts. | |
− | + | pages) | |
− | + | Parry | |
− | + | Block | |
− | + | Parry ( | |
− | + | Block ( | |
− | + | Dodge ( | |
− | + | selected | |
− | + | adjacent only | |
− | + | own tile only | |
− | + | , range | |
− | + | , disturber only | |
− | + | move | |
− | , | + | done, |
− | + | remove last | |
− | + | cancel, | |
− | + | pages | |
− | + | cancel | |
− | + | this location | |
− | + | Who will you shoot? | |
− | + | fires. | |
− | + | Who will you target? | |
− | + | throws. | |
− | + | fires. | |
− | + | throws. | |
− | + | Move to a creature or press | |
− | + | to shoot this direction. | |
− | + | to throw this direction. | |
− | + | Party tactical settings | |
− | + | Become a party member | |
− | + | Who will you talk to? | |
− | + | : Zones/Rooms | |
− | + | [WITH YOU] | |
− | + | No quick attack: enraged | |
− | + | Which creature will you attack? | |
− | + | You are fighting | |
− | + | Select | |
− | + | Rooms: need site! | |
− | The | + | FATAL ERROR |
− | + | Could not locate adventure start square | |
− | + | The peaceful town of | |
− | + | is threatened! The forces of | |
− | + | darkness | |
− | + | are on the march. | |
− | , | + | Commanded by |
− | + | , they | |
− | + | The enemy | |
− | + | will have no mercy. There is little time -- you must flee. Perhaps your family and friends can be convinced to leave. | |
− | + | Legends speak of | |
− | + | an ancient | |
− | + | vault, | |
− | + | , where | |
− | + | wrested | |
− | + | power from the Underworld by invoking | |
− | , | + | true name. The location of this place is well-known, but none have penetrated its secrets. If the true name of the monster can be uncovered, you might be able to end this terror forever. |
− | + | The citizens of | |
− | + | are plagued by bandits. The gang | |
− | . | + | has even sent some troublemakers to harass people right here in town. |
− | + | Just reunited after a long journey, you are together with your companions again. | |
− | + | After a long journey, you are here to meet your most trusted companion. | |
− | + | is from here and might have some local information. | |
− | + | Your wanderings have brought you to this place after a long journey. | |
− | + | Your most trusted local companions are meeting you here today. | |
− | + | Your most trusted companions have made the journey to meet you here today. | |
− | + | After a long journey, you are here to meet your most trusted companion. | |
− | + | Your most trusted companion has made the journey to meet you here today. | |
− | + | You've finally got your equipment together, such as it is. Now it's time for action and adventure! | |
− | + | In the rush of excitement, you've forgotten where you were going to go. | |
− | + | A foolhardy soul might try to rescue the | |
− | + | children that have been kidnapped. | |
− | + | child that has been kidnapped. | |
− | + | Let the party venture forth! | |
− | + | Perhaps some of the people here will be worth talking to before you continue on your way. | |
− | + | Perhaps some of your friends here have ideas. | |
− | + | Perhaps some of your friends here can remind you. | |
− | + | for help. | |
− | + | Tell a story | |
− | + | Give a sermon | |
− | + | Recite a poem | |
− | + | Perform music | |
− | + | Give a sermon concerning a deity or object of worship | |
− | + | Give a sermon concerning a cosmic principle | |
− | + | Give a sermon promoting a value | |
− | + | Give a sermon inveighing against a value | |
− | + | Tell a story about a person or creature | |
− | + | Tell a story about a site | |
− | + | Tell a story about a civilization or organization | |
− | + | Tell a story about a region | |
− | + | Unknown | |
− | + | Self-Control | |
− | + | Chant | |
− | + | Speak | |
− | + | Simulate | |
− | + | pull off | |
− | + | pulls off | |
− | + | pick | |
− | + | picks | |
− | + | up the | |
− | + | and put it in | |
− | + | and puts it in | |
− | + | You do not have a free grasp and your quivers and packs are full. | |
− | + | You do not have a free grasp and your quiver and packs are full. | |
− | + | You do not have a free grasp and your quivers and pack are full. | |
− | + | You do not have a free grasp and your quiver and pack are full. | |
− | + | You do not have a free grasp and your quivers are full. | |
− | + | You do not have a free grasp and your quiver is full. | |
− | + | You do not have a free grasp and your packs are full. | |
− | + | You do not have a free grasp and your pack is full. | |
− | + | You do not have a free grasp. | |
− | + | You've assumed tactical control as nobody else is available. | |
− | + | You awaken from your slumber. | |
− | + | Your sleep has been interrupted! | |
− | + | You have bestowed the name | |
− | + | You fail to grab the | |
− | + | lady | |
− | + | lord consort | |
− | + | ladies consort | |
− | + | hearthpeople | |
− | + | cannot jump. | |
− | + | You cannot jump while swimming. | |
− | + | You cannot jump while prone. | |
− | + | You cannot jump while in the air. | |
− | + | You are too injured to jump. | |
− | + | You cannot jump while wrestling. | |
− | + | You cannot build here. | |
− | + | You do not have the authority to build here. | |
− | + | There are no visible tracks or other signs, aside from yours. | |
− | + | There are no visible tracks or other signs. | |
− | + | You've already searched this area recently. | |
− | + | You've found a colony of | |
− | + | and another small creature. | |
− | + | and some other small creatures. | |
− | + | You've found a small creature. | |
− | + | You've found some small creatures. | |
− | + | Your intense search turns up nothing. | |
− | + | cannot speak. | |
− | + | You cannot speak. | |
− | + | You have nothing with which to interact. | |
− | + | You have nothing to examine. | |
− | + | You assume a submissive posture. | |
− | + | You no longer assume a submissive posture. | |
− | + | You strap | |
− | + | to your | |
− | + | You draw | |
− | + | with your | |
− | + | You do not have a free grasp for | |
− | + | You have nothing left to draw or put away. | |
− | + | You have nothing left to remove. | |
− | + | You have nothing left to wear. | |
− | + | You have nothing left to eat or drink. | |
− | + | You have nothing to put inside a container or on a pack animal. | |
− | + | You have nothing left to drop. | |
− | + | There is nothing to pick up here. | |
− | + | You have nothing left to throw. | |
− | + | You have nothing to fire with. | |
− | + | You have nothing left to fire. | |
− | + | Things smell bad when you are dead. | |
− | + | You smell | |
− | + | on the wind. | |
− | + | You aren't picking up any odor in particular. | |
− | + | There is no sunlight when you are dead. | |
− | + | The sky is alive with vortices of purple light and dark, boiling clouds. | |
− | + | The area gives off a sickly light. | |
− | + | There are no traces of sunlight here. | |
− | + | Being dead is cold and clammy. | |
− | + | The temperature is as it has been and always will be. | |
− | + | The temperature cannot be judged. | |
− | + | It is burning. | |
− | + | It is deathly cold. | |
− | + | The temperature is pleasant. | |
− | + | It is scorching. | |
− | + | It is warm. | |
− | + | It is cool. | |
− | + | It is freezing. | |
− | + | It is cold. | |
− | + | You've lost track of time since your death. | |
− | + | It is the | |
− | + | You need a free grasp to climb. | |
− | + | You are too injured to climb. | |
− | + | cannot climb. | |
− | + | If you move, your performance will be interrupted. | |
− | + | You cannot climb or mount while prone. | |
− | + | You need a free grasp to hold the terrain. | |
− | + | You are too injured to hold the terrain. | |
− | + | cannot hold the terrain. | |
− | + | You are riding and cannot lie down. | |
− | + | The webs make it impossible to stand. | |
− | + | You are too tired to stand. | |
− | + | You can't stand up -- somebody is in the way. | |
− | + | You must | |
− | + | You can't travel until you emerge from underground or enter a tunnel. | |
− | + | You must move away from the surrounding obstacles before you can travel. | |
− | + | You must move away from the river before you can travel. | |
− | + | Squad Order | |
− | + | Main | |
− | + | Siege Engines | |
− | + | Traps/Levers | |
− | + | Workshops | |
− | + | Furnaces | |
− | + | Wall/Floor/Stairs/Track | |
− | + | Machine Components | |
− | + | Track | |
− | + | Weapons and Ammunition | |
− | You | + | Furniture |
− | + | Siege Equipment | |
− | + | Other Objects | |
− | You | + | Metal Clothing |
− | + | Engrave Memorial Slab | |
− | + | slabs engraved | |
− | + | Slab engraved | |
− | + | No slabs engraved | |
− | + | Entombed and memorialized | |
− | + | Memorialized | |
− | + | Entombed | |
− | + | Ghost | |
− | + | Not memorialized | |
− | + | Following | |
− | + | Saving... | |
− | + | Offloading units... | |
− | You | + | Offloading units... |
− | + | Disconnected Build Overflow | |
− | You | + | SOAP |
− | You | + | PAPER_PLANT |
− | + | PARCHMENT | |
− | + | SHEET_PLANT | |
− | + | to select. | |
− | + | to abort. | |
− | + | scroll. Type in parts of the name to narrow your search. | |
− | + | : View task | |
− | + | Building Placement Distance Overflow | |
− | + | This visitor is ready to leave. | |
− | + | This visitor has come | |
− | + | to pray | |
− | + | to study | |
− | + | to relax | |
− | + | to perform | |
− | + | to slay beasts | |
− | + | seeking work as a performer | |
− | + | seeking work as a mercenary | |
− | + | seeking work as a scholar | |
− | + | for diplomacy | |
− | + | seeking sanctuary | |
− | + | asking questions | |
− | + | heard this was a good place to search for monsters. | |
− | + | heard this was the place for those seeking danger. | |
− | + | heard | |
− | + | this | |
− | + | was the place for prayer. | |
− | + | went on this journey out of curiosity. | |
− | + | was curious about | |
− | + | was the place for a good drink. | |
− | + | was the place to admire fine architecture. | |
− | + | was the place to enjoy oneself. | |
− | + | was the place to entertain people. | |
− | + | was the place to perform research. | |
− | + | was the place for long-term scholarship. | |
− | + | would make a good base for a mercenary. | |
− | + | was the place to look for long-term work. | |
− | + | believes | |
− | + | would be a safe place to stay. | |
− | + | is seeking information | |
− | + | about the location of | |
− | + | You can learn more about this visitor after they chat with a local. | |
− | + | The performance is at | |
− | + | the stanza | |
− | + | a simple passage | |
− | + | the exposition | |
− | + | of the first theme | |
− | + | of the second theme | |
− | + | the synthesis | |
− | + | of previous passages | |
− | + | the finale | |
− | + | the coda | |
− | + | a bridge-passage | |
− | + | first | |
− | + | second | |
− | + | theme | |
− | + | a series of variations | |
− | + | on the theme | |
− | + | on the second theme | |
− | + | The dance has reached the point where its accompaniment is at | |
− | + | The topic being considered is | |
− | + | The topic being discussed is | |
− | + | The topic being taught is | |
− | + | The topic being written about is | |
− | + | This organizational activity will branch into specific social events. | |
− | + | This organizational activity will branch into specific worship events. | |
− | + | This organizational activity will branch into specific play events. | |
− | + | There is no specific information for this activity. | |
− | + | vector<bool>::_M_fill_insert | |
− | + | BALLISTA | |
− | + | Stockpile Settings | |
− | + | Items Desired/Kept By Vehicle | |
− | + | Crafts | |
− | + | Logs | |
− | + | WORSHIP_HF | |
− | + | [PROFILE] | |
− | + | TITLE: | |
− | + | [SKILL: | |
− | + | [RECLAIM_SKILL: | |
− | + | [ITEM: | |
− | + | [PET: | |
− | + | Entity | |
− | + | has self-referential diplomacy state | |
− | + | FORCED_ADMINISTRATOR | |
− | + | entity_layer | |
− | This organizational activity will branch into specific social events. | + | [ENTITY: |
− | + | *** Error(s) finalizing the entity | |
− | This organizational activity will branch into specific play events. | + | Unrecognized entity creature token: |
− | + | Unrecognized entity digger token: | |
− | + | Unrecognized entity weapon token: | |
− | + | Unrecognized entity armor token: | |
− | + | Unrecognized entity ammo token: | |
− | + | Unrecognized entity helm token: | |
− | + | Unrecognized entity gloves token: | |
− | + | Unrecognized entity shoes token: | |
− | + | Unrecognized entity pants token: | |
− | + | Unrecognized entity shield token: | |
− | + | Unrecognized entity trapcomp token: | |
− | + | Unrecognized entity toy token: | |
− | + | Unrecognized entity instrument token: | |
− | + | Unrecognized entity tool token: | |
− | + | Unrecognized entity siege ammo token: | |
− | + | Unrecognized entity position allowed caste token: | |
− | + | Unrecognized entity position allowed creature token: | |
− | + | Unrecognized entity position rejected caste token: | |
− | + | Unrecognized entity position rejected creature token: | |
− | + | Unrecognized symbol: | |
− | + | Gem shape not found: | |
− | + | Stone shape not found: | |
− | + | CHEESE_MAT | |
− | + | trying to generate musical form without speech or instruments | |
− | + | patch: removed market link from non-site entity | |
− | + | CREATURE | |
− | + | TISSUE_STYLE | |
− | + | TS_MAINTAIN_LENGTH | |
− | + | TS_PREFERRED_SHAPING | |
− | + | DIGGER | |
− | + | TRANSLATION | |
− | + | HELM | |
− | + | PANTS | |
− | + | SHIELD | |
− | : | + | SIEGEAMMO |
− | + | INSTRUMENT | |
− | + | CIV_CONTROLLABLE | |
− | + | SITE_CONTROLLABLE | |
− | + | ALL_MAIN_POPS_CONTROLLABLE | |
− | + | AMBUSHER | |
− | + | LAYER_LINKED | |
− | + | BABYSNATCHER | |
− | + | ITEM_THIEF | |
− | + | SUBTERRANEAN_CLOTHING | |
− | + | CLOTHING | |
− | + | SITE_GUARDIAN | |
− | + | CURRENCY_BY_YEAR | |
− | + | METAL_PREF | |
− | + | GEM_PREF | |
− | + | STONE_PREF | |
− | + | DIVINE_MAT_WEAPONS | |
− | + | DIVINE_MAT_ARMOR | |
− | + | DIVINE_MAT_CRAFTS | |
− | + | DIVINE_MAT_CLOTHING | |
− | + | GENERATE_KEYBOARD_INSTRUMENTS | |
− | + | GENERATE_STRINGED_INSTRUMENTS | |
− | + | GENERATE_WIND_INSTRUMENTS | |
− | + | GENERATE_PERCUSSION_INSTRUMENTS | |
− | + | GENERATE_POETIC_FORMS | |
− | + | GENERATE_MUSICAL_FORMS | |
− | + | GENERATE_DANCE_FORMS | |
− | + | MINING_UNDERWORLD_DISASTERS | |
− | + | WOOD_WEAPONS | |
− | + | WOOD_ARMOR | |
− | + | RIVER_PRODUCTS | |
− | + | OCEAN_PRODUCTS | |
− | + | INDOOR_WOOD | |
− | + | OUTDOOR_WOOD | |
− | + | INDOOR_ORCHARDS | |
− | + | OUTDOOR_ORCHARDS | |
− | + | INDOOR_GARDENS | |
− | + | OUTDOOR_GARDENS | |
− | + | INDOOR_FARMING | |
− | + | OUTDOOR_FARMING | |
− | + | UNDEAD_CANDIDATE | |
− | + | USE_CAVE_ANIMALS | |
− | + | USE_EVIL_ANIMALS | |
− | + | USE_GOOD_ANIMALS | |
− | + | USE_EVIL_WOOD | |
− | + | USE_GOOD_WOOD | |
− | + | USE_EVIL_PLANTS | |
− | + | USE_GOOD_PLANTS | |
− | + | LOCAL_BANDITRY | |
− | + | BANDITRY | |
− | + | START_BIOME | |
− | + | EXCLUSIVE_START_BIOME | |
− | + | SETTLEMENT_BIOME | |
− | + | BIOME_SUPPORT | |
− | + | MERCHANT_NOBILITY | |
− | + | SKULKING | |
− | + | GEM_SHAPE | |
− | + | STONE_SHAPE | |
− | + | PERMITTED_JOB | |
− | + | PERMITTED_BUILDING | |
− | + | PERMITTED_REACTION | |
− | + | WORLD_CONSTRUCTION | |
− | + | WILL_ACCEPT_TRIBUTE | |
− | + | BUILDS_OUTDOOR_FORTIFICATIONS | |
− | + | BUILDS_OUTDOOR_TOMBS | |
− | + | ETHIC | |
− | + | HISTORIAN | |
− | + | CHEMIST | |
− | + | GEOGRAPHER | |
− | + | ENGINEER | |
− | + | NO_ARTIFACT_CLAIMS | |
− | + | SET_SCHOLARS_ON_VALUES_AND_JOBS | |
− | + | VARIABLE_VALUE | |
− | + | VALUE | |
− | + | WANDERER | |
− | + | MAX_STARTING_CIV_NUMBER | |
− | + | MAX_SITE_POP_NUMBER | |
− | + | MAX_POP_NUMBER | |
− | + | RELIGION_SPHERE | |
− | + | TREE_CAP_DIPLOMACY | |
− | + | DIPLOMAT_BODYGUARDS | |
− | + | MERCHANT_BODYGUARDS | |
− | + | ACTIVE_SEASON | |
− | + | PROGRESS_TRIGGER_POPULATION | |
− | + | PROGRESS_TRIGGER_PRODUCTION | |
− | + | PROGRESS_TRIGGER_TRADE | |
− | + | PROGRESS_TRIGGER_POP_SIEGE | |
− | + | PROGRESS_TRIGGER_PROD_SIEGE | |
− | + | PROGRESS_TRIGGER_TRADE_SIEGE | |
− | + | DEFAULT_SITE_TYPE | |
− | + | LIKES_SITE | |
− | + | TOLERATES_SITE | |
− | + | USE_NON_EXOTIC_PET_RACE | |
− | + | USE_ANY_PET_RACE | |
− | + | USE_MISC_PROCESSED_WOOD_PRODUCTS | |
− | + | IMPROVED_BOWS | |
− | + | INVADERS_IGNORE_NEUTRALS | |
− | + | AT_PEACE_WITH_WILDLIFE | |
− | + | EQUIPMENT_IMPROVEMENTS | |
− | + | ABUSE_BODIES | |
− | + | USE_ANIMAL_PRODUCTS | |
− | + | COMMON_DOMESTIC_PACK | |
− | + | COMMON_DOMESTIC_PULL | |
− | + | COMMON_DOMESTIC_MOUNT | |
− | + | COMMON_DOMESTIC_PET | |
− | + | SPHERE_ALIGNMENT | |
− | + | ART_FACET_MODIFIER | |
− | + | ART_IMAGE_ELEMENT_MODIFIER | |
− | + | ITEM_IMPROVEMENT_MODIFIER | |
− | + | CURRENCY | |
− | + | SELECT_SYMBOL | |
− | + | REMAINING | |
− | + | SUBSELECT_SYMBOL | |
− | + | CULL_SYMBOL | |
− | + | FRIENDLY_COLOR | |
− | + | VARIABLE_POSITIONS | |
− | + | SITE_VARIABLE_POSITIONS | |
− | + | LAND_HOLDER_TRIGGER | |
− | + | POSITION | |
− | + | ANIMAL | |
− | + | ANIMAL_TOKEN | |
− | + | ANIMAL_CASTE_TOKEN | |
− | + | ANIMAL_CLASS | |
− | + | ANIMAL_FORBIDDEN_CLASS | |
− | + | ANIMAL_ALWAYS_PRESENT | |
− | + | ANIMAL_NEVER_MOUNT | |
− | + | ANIMAL_ALWAYS_MOUNT | |
+ | ANIMAL_NEVER_WAGON_PULLER | ||
+ | ANIMAL_ALWAYS_WAGON_PULLER | ||
+ | ANIMAL_NEVER_SIEGE | ||
+ | ANIMAL_ALWAYS_SIEGE | ||
+ | ANIMAL_NEVER_PET | ||
+ | ANIMAL_ALWAYS_PET | ||
+ | ANIMAL_NEVER_PACK_ANIMAL | ||
+ | ANIMAL_ALWAYS_PACK_ANIMAL | ||
+ | CONQUERED_SITE | ||
+ | REQUIRES_MARKET | ||
+ | ELECTED | ||
+ | has negative foreground color, set to 7 | ||
+ | has foreground color > 7, set to 7 | ||
+ | has negative background color, set to 0 | ||
+ | has background color > 7, set to 0 | ||
+ | has invalid brightness value (must be 0 or 1), set to 0 | ||
+ | has equal foreground/background colors without brightness, background set to 0 | ||
+ | EXECUTION_SKILL | ||
+ | SPECIAL_BURIAL | ||
+ | FLASHES | ||
+ | BRAG_ON_KILL | ||
+ | CHAT_WORTHY | ||
+ | DO_NOT_CULL | ||
+ | RULES_FROM_LOCATION | ||
+ | MENIAL_WORK_EXEMPTION | ||
+ | MENIAL_WORK_EXEMPTION_SPOUSE | ||
+ | SLEEP_PRETENSION | ||
+ | PUNISHMENT_EXEMPTION | ||
+ | KILL_QUEST | ||
+ | QUEST_GIVER | ||
+ | ALLOWED_CREATURE | ||
+ | ALLOWED_CLASS | ||
+ | REJECTED_CREATURE | ||
+ | REJECTED_CLASS | ||
+ | GENDER | ||
+ | MILITARY_SCREEN_ONLY | ||
+ | EXPORTED_IN_LEGENDS | ||
+ | DETERMINES_COIN_DESIGN | ||
+ | SUCCESSION | ||
+ | BY_HEIR | ||
+ | BY_POSITION | ||
+ | APPOINTED_BY | ||
+ | REPLACED_BY | ||
+ | REQUIRES_POPULATION | ||
+ | PRECEDENCE | ||
+ | : Negative precedence changed to zero | ||
+ | : Precedence exceeding | ||
+ | capped | ||
+ | LAND_HOLDER | ||
+ | RESPONSIBILITY | ||
+ | COMMANDER | ||
+ | AS_NEEDED | ||
+ | LAND_NAME | ||
+ | NAME_MALE | ||
+ | NAME_FEMALE | ||
+ | SPOUSE_MALE | ||
+ | SPOUSE_FEMALE | ||
+ | REQUIRED_BOXES | ||
+ | : REQUIRED_BOXES negative, set to 0 | ||
+ | : REQUIRED_BOXES exceeds 100, capped | ||
+ | REQUIRED_CABINETS | ||
+ | : REQUIRED_CABINETS negative, set to 0 | ||
+ | : REQUIRED_CABINETS exceeds 100, capped | ||
+ | REQUIRED_RACKS | ||
+ | : REQUIRED_RACKS negative, set to 0 | ||
+ | : REQUIRED_RACKS exceeds 100, capped | ||
+ | REQUIRED_STANDS | ||
+ | : REQUIRED_STANDS negative, set to 0 | ||
+ | : REQUIRED_STANDS exceeds 100, capped | ||
+ | REQUIRED_OFFICE | ||
+ | : REQUIRED_OFFICE negative, set to 0 | ||
+ | : REQUIRED_OFFICE exceeds 1000000, capped | ||
+ | REQUIRED_BEDROOM | ||
+ | : REQUIRED_BEDROOM negative, set to 0 | ||
+ | : REQUIRED_BEDROOM exceeds 1000000, capped | ||
+ | REQUIRED_DINING | ||
+ | : REQUIRED_DINING negative, set to 0 | ||
+ | : REQUIRED_DINING exceeds 1000000, capped | ||
+ | REQUIRED_TOMB | ||
+ | : REQUIRED_TOMB negative, set to 0 | ||
+ | : REQUIRED_TOMB exceeds 1000000, capped | ||
+ | MANDATE_MAX | ||
+ | : MANDATE_MAX negative, set to 0 | ||
+ | : MANDATE_MAX exceeds 100, capped | ||
+ | DEMAND_MAX | ||
+ | : DEMAND_MAX negative, set to 0 | ||
+ | : DEMAND_MAX exceeds 100, capped | ||
+ | ACCOUNT_EXEMPT | ||
+ | DUTY_BOUND | ||
+ | Unrecognized Entity Token: | ||
+ | INDIV_CONTROLLABLE | ||
SIEGER | SIEGER | ||
− | + | Leather armor | |
− | + | Metal armor | |
− | + | Archer | |
− | + | failure to get start square construction for transport link | |
− | + | failure to get end square construction for transport link | |
− | + | midmap construction path build failure | |
− | + | lords | |
− | + | law-giver | |
− | + | law-givers | |
− | + | CUSTOM_MILITARY_GOALS | |
− | + | war leader | |
− | + | war leaders | |
− | + | CUSTOM_MILITARY_STRATEGY | |
− | + | general | |
− | + | generals | |
− | + | field | |
− | + | marshal | |
− | + | marshals | |
− | + | constable | |
− | + | constables | |
− | + | CUSTOM_OFFICIAL_ | |
− | + | royal | |
− | + | chief | |
− | + | high | |
− | + | head | |
− | + | chancellor | |
− | + | chancellors | |
− | + | keeper of the seal | |
− | + | keepers of the seal | |
− | + | justiciar | |
− | + | justiciars | |
− | + | treasurer | |
− | + | treasurers | |
− | + | counselor | |
− | + | counselors | |
− | + | advisor | |
− | + | advisors | |
− | + | chamberlain | |
− | + | chamberlains | |
− | + | master of beasts | |
− | + | masters of beasts | |
− | + | butler | |
− | + | butlers | |
− | + | cup-bearer | |
− | + | cup-bearers | |
− | + | doctors | |
− | + | executioner | |
− | + | executioners | |
− | + | chef | |
− | + | chefs | |
− | + | housekeeper | |
− | + | housekeepers | |
− | + | CUSTOM_MARKET_OFFICIAL_ | |
− | + | sewer | |
− | + | grain | |
− | + | harvest | |
− | + | judge | |
− | + | judges | |
− | + | justices | |
− | + | magistrate | |
− | + | magistrates | |
− | + | tunnel | |
− | + | road | |
− | + | bridge | |
− | + | master | |
− | + | caretaker | |
− | + | caretakers | |
− | + | commissioner | |
− | + | commissioners | |
− | + | official | |
− | + | officials | |
− | + | administrator | |
− | + | administrators | |
− | + | has assumed the position of | |
− | + | Mission Report: | |
− | + | Pillage | |
− | + | Demand Tribute from | |
− | + | Raze | |
− | + | Take Over | |
− | + | Raid | |
− | + | Recover | |
− | + | Rescue | |
− | + | Make Request of | |
− | + | (Set out | |
− | + | Spring | |
− | + | camp order missing parent -- army will camp forever | |
− | + | invalid nem in army during guard creation | |
− | + | guard army unattached from parent army | |
− | + | leader | |
− | + | bosses | |
− | + | chieftess | |
− | + | chieftesses | |
− | + | captain | |
− | + | captains | |
− | + | commander | |
− | + | ringleaders | |
− | + | chieftain | |
− | + | CUSTOM_MERCENARY_LEADER | |
− | + | lord | |
− | + | commander | |
− | + | commanders | |
− | + | masters | |
− | + | General | |
− | + | Grandmaster | |
− | + | Captain | |
− | + | Sergeant | |
− | + | Adept | |
− | + | Soldier | |
− | + | Novice | |
− | + | Initiate | |
− | + | sword | |
− | + | blade | |
− | + | mace | |
− | + | spear | |
− | + | crossbow | |
− | + | pike | |
− | + | whip | |
− | + | lash | |
− | + | kick | |
− | + | grappling | |
− | + | Bearer | |
− | + | Perfect | |
− | + | Ultimate | |
− | + | Exalted | |
− | + | Degree | |
− | + | Rank | |
− | + | Master | |
− | + | Adept | |
− | + | Bearer | |
− | + | Novice | |
− | + | up the stairs | |
− | + | , the door on your right | |
− | + | , the door on your left | |
− | + | , at the end of the hall | |
− | + | , the | |
− | + | door | |
− | + | on your right | |
− | + | on your left | |
− | + | abbot | |
− | + | abbots | |
− | + | CUSTOM_GUILD_LEADER | |
− | + | dean | |
− | + | deans | |
− | + | doyen | |
− | + | doyens | |
− | + | doyenne | |
− | + | doyennes | |
− | + | CUSTOM_GUILD_ALDERPERSON | |
− | + | CUSTOM_GUILD_STEWARD | |
− | + | CUSTOM_GUILD_CLERK | |
− | + | alderperson | |
− | + | steward | |
− | + | stewards | |
− | + | clerk | |
− | + | clerks | |
− | + | bookkeeper | |
− | + | bookkeepers | |
− | + | recordkeeper | |
− | + | recordkeepers | |
− | + | baron | |
− | + | barons | |
− | + | baroness | |
− | + | baronesses | |
− | + | baron consort | |
− | + | barons consort | |
− | + | baroness consort | |
− | + | baronesses consort | |
− | + | NULL artifact on wg loot building, skipping | |
− | + | high priest | |
− | + | high priests | |
− | + | HIGHEST_PRIEST | |
− | + | most high | |
− | + | absolute | |
− | + | most exalted | |
− | + | most holy | |
− | + | most sacred | |
− | + | most high priest | |
− | + | most high priests | |
− | + | CUSTOM_LAW_MAKER_2 | |
− | + | Murder-target mismatch: year | |
− | + | , entity # | |
− | + | CUSTOM_MERCENARY_TREASURER | |
− | + | Music and Sound Options | |
− | : | + | Volume: |
− | + | /255 | |
− | : | + | ========= |
− | + | or left-click: Change volume. | |
− | + | : Done. | |
− | : | + | --------- |
− | : | + | Export Local Image |
− | + | Your Units | |
− | + | Buildings | |
− | + | : Export Image | |
− | + | : Cancel | |
− | + | : Done | |
− | + | : Type Value | |
− | + | : Nullify Value | |
− | + | : Decrease Value | |
− | + | : Increase Value | |
− | + | Range: | |
− | + | : Set Preset Field Values | |
− | + | NULL unit projectile loaded | |
− | + | NULL item projectile loaded | |
− | + | Dwarf Fortress Options: Save Game | |
− | + | Initializing... | |
− | + | Checking directory structure... | |
− | + | Preliminary cleaning... | |
− | + | Offloading units... | |
− | + | Offloading art... | |
− | + | Opening file... | |
− | + | Characterizing raw data... | |
− | + | Allocating space... | |
− | + | Saving items... | |
− | + | Saving units... | |
− | + | Saving jobs... | |
− | + | Saving schedules... | |
− | + | Saving projectiles... | |
− | + | Saving buildings... | |
− | + | Saving machines... | |
− | + | Saving flow guides... | |
− | + | Saving effects... | |
− | + | Saving entities... | |
− | + | Saving local animal populations... | |
− | + | Saving events... | |
− | + | Saving mandates... | |
− | + | Saving work quotas... | |
− | + | Saving world events... | |
− | + | Saving coin information... | |
− | + | Saving formations... | |
− | + | Saving interactions... | |
− | + | Saving incidents... | |
− | + | Saving crimes... | |
− | + | Saving armies... | |
− | + | Saving tracking information... | |
− | + | Saving cultural identities... | |
− | + | Saving agreement... | |
− | + | Saving image sets... | |
− | + | Saving announcements... | |
− | + | Saving fortress information... | |
− | + | Saving world information... | |
− | + | Saving artifacts... | |
− | + | Saving active historical figures... | |
− | + | Saving adventure data... | |
− | + | Saving general information... | |
− | + | Relationships of | |
− | + | Pet Owner | |
− | + | Spouse | |
− | + | Mother | |
− | + | Father | |
− | + | Lover | |
− | + | Child | |
− | + | Bonded | |
− | + | Childhood Friend | |
− | + | War Buddy | |
− | + | Obsession | |
− | + | Fellow Scholar | |
− | + | Fellow Artist | |
− | + | Fellow Athlete | |
− | + | Kindred Spirit | |
− | + | Close Friend | |
− | + | Friend | |
− | + | Athletic Rival | |
− | + | Business Rival | |
− | + | Persecutor | |
− | + | Religious Persecutor | |
− | + | Grudge | |
− | + | Jealous Grudge | |
− | + | Supernatural Vengeance | |
− | + | Pure Hate | |
− | + | Hated | |
− | + | Disliked | |
− | + | Deity | |
− | + | Force | |
− | + | Object of Worship | |
− | + | Long-term Acquaintance | |
− | + | Passing Acquaintance | |
− | + | Hero | |
− | + | Intruder | |
− | + | Considers Monster | |
− | + | Considers Brigand | |
− | + | Considers Bully | |
− | + | Considers Preacher | |
− | + | Considers Storyteller | |
− | + | Considers Poet | |
− | + | Considers Bard | |
− | + | Considers Dancer | |
− | + | Considers Violent | |
− | + | Considers Psychotic | |
− | + | Good for Business | |
− | + | Friendly Terms | |
− | + | Considers Killer | |
− | + | Considers Murderer | |
− | + | Comrade | |
− | + | Member of Respected Group | |
− | + | Member of Hated Group | |
− | + | Enemy Fighter | |
− | + | Friendly Fighter | |
− | + | Loyal Soldier | |
− | + | Apprentice | |
− | + | Former Master | |
− | + | Former Apprentice | |
− | + | Considers Quarreler | |
− | + | Considers Flatterer | |
− | + | Hunter | |
− | + | Protector of the Weak | |
− | + | Preserver of Knowledge | |
− | + | Treasure Hunter | |
− | + | Thief | |
− | + | : Back to Main | |
− | + | : Zoom | |
− | + | Workshop Profile | |
− | + | : Permitted Workers | |
− | + | Work Orders | |
− | + | Labor Restrictions | |
− | + | : Permit/Restrict | |
− | + | : Permit All | |
− | + | : Min - | |
− | + | : Max - | |
− | + | Work Orders Created For This Shop | |
− | + | Validated | |
− | + | Active: | |
− | + | Waiting: | |
− | + | Checking: | |
− | + | Ready: | |
− | + | There are no active work orders tied to this shop. | |
− | + | All work orders must be validated by the manager before they become active. | |
− | + | : New Order | |
− | + | : Remove | |
− | + | : Wages | |
− | + | : Conditions | |
− | + | : General work orders cannot task this shop | |
− | + | : General work orders are allowed to task this shop | |
− | + | : Maximum general work order tasks allowed = | |
− | + | Permitted General Work Order Labors | |
− | + | : Allow/disallow | |
− | + | Dwarf Fortress: Load World | |
− | + | Processing raw data... | |
− | + | Shapes... | |
− | + | Colors... | |
− | + | Patterns... | |
− | + | Material templates... | |
− | + | Inorganics... | |
− | + | Plants... | |
− | + | Tissue templates... | |
− | + | Items... | |
− | + | Body detail plans... | |
− | + | Creature bodies... | |
− | + | Creature variations... | |
− | + | Entities... | |
− | + | Reactions... | |
− | + | Interactions... | |
− | + | Sorting material templates... | |
− | + | Sorting inorganics... | |
− | + | Sorting plants... | |
− | + | Sorting tissue templates... | |
− | + | Sorting items... | |
− | + | Sorting buildings... | |
− | + | Sorting body detail plans... | |
− | + | Sorting creature bodies... | |
− | + | Sorting creature variations... | |
− | + | Sorting creatures... | |
− | + | Sorting entities... | |
− | + | Sorting languages... | |
− | + | Sorting descriptors... | |
− | + | Sorting reactions... | |
− | + | Sorting interactions... | |
− | + | Finalizing languages... | |
− | + | Finalizing descriptors... | |
− | + | Finalizing material templates... | |
− | + | Finalizing inorganics... | |
− | + | Finalizing plants... | |
− | + | Finalizing tissue templates... | |
− | + | Finalizing items... | |
− | + | Finalizing buildings... | |
− | + | Finalizing body detail plans... | |
− | + | Finalizing creature variations... | |
− | + | Finalizing creatures... | |
− | + | Finalizing entities... | |
− | + | Finalizing reactions... | |
− | + | Finalizing interactions... | |
− | + | Preparing material data... | |
− | + | Generating inorganics... | |
− | + | Generating plants... | |
− | + | Generating items... | |
− | + | Generating creatures... | |
− | + | Generating entities... | |
− | + | Generating reactions... | |
− | + | Generating interactions... | |
− | + | Finalizing generated objects... | |
− | + | Preparing text objects... | |
− | + | Preparing graphics... | |
− | + | Loading items... | |
− | + | Loading buildings... | |
− | + | Loading entities... | |
− | + | Loading coin information... | |
− | + | Loading map data... | |
− | + | Loading civilized populations... | |
− | + | Loading history... | |
− | + | Loading parameters... | |
− | + | Loading artifacts... | |
− | + | Loading active historical figures... | |
− | + | Loading squads... | |
− | + | Loading formations... | |
− | + | Loading activities... | |
− | + | Loading interactions... | |
− | + | Loading written content... | |
− | + | Loading identities... | |
− | + | Loading incidents... | |
− | + | Loading crimes... | |
− | + | Loading vehicles... | |
− | + | Loading armies... | |
− | + | Loading army controllers... | |
− | + | Loading tracking information... | |
− | + | Loading cultural identities... | |
− | + | Loading agreements... | |
− | + | Loading art forms... | |
− | + | Loading occupations... | |
− | + | Loading belief systems... | |
− | + | Loading image sets... | |
− | + | Loading divination sets... | |
− | + | Rebuilding temporary information... | |
− | + | Preparing game... | |
− | + | Failed! | |
− | + | Button | |
− | : | + | : Customize Nickname |
− | + | : Customize Profession Name | |
− | + | : Done with string entry | |
− | + | : Abort string entry | |
− | + | : View Biomes | |
− | + | Brush Radius | |
− | + | Smoothing Brush | |
− | + | Normal Brush | |
− | + | ELEV | |
− | + | RAIN | |
− | + | TEMP | |
− | + | DRAIN | |
− | + | VOLC | |
− | + | (View) | |
− | + | Brush = | |
− | + | Painting | |
− | + | Not painting | |
− | + | Will be saved | |
− | + | Randomize at gen | |
− | + | This creature | |
− | + | is non-hostile. | |
− | + | is a skulking perpetrator of mischief. | |
− | + | is a minion of evil. | |
− | + | is a brutal enemy of your kind. | |
− | + | is of the wilderness. | |
− | + | is of the walking dead. | |
− | + | is opposed to the living. | |
− | + | has returned from beyond the grave. | |
− | + | is crazed! | |
− | + | is an invader. | |
− | + | is from the depths of the underworld. | |
− | + | is an uninvited guest. | |
− | + | is a current resident. | |
− | + | is from | |
− | + | is from a mysterious place. | |
− | + | Account: | |
− | + | Owned Objects: | |
− | + | Holdings: | |
− | + | Needs: | |
− | a | + | Chest |
− | + | Demands: | |
− | a | + | Throne Room/Office |
− | + | Bedroom | |
− | + | Dining Room | |
− | + | Tomb | |
− | + | Mandates: | |
− | + | Export of | |
− | + | Make | |
− | + | Prohibited | |
− | + | : Thoughts and preferences | |
− | + | : Relationships | |
− | + | Set Follow Hotkey ( | |
− | + | etc.): | |
− | + | Site | |
− | + | Error 1 | |
− | + | Error 2 | |
− | + | data/save/current/world.sav | |
− | + | NO_FILE | |
− | + | Animals | |
− | + | Food | |
− | + | Furniture/Siege Ammo | |
− | + | Corpses | |
− | + | Refuse | |
− | + | Bars/Blocks | |
− | + | Gems | |
− | + | Cloth | |
− | + | Wood | |
− | + | Weapons/Trap Comps | |
− | + | Armor | |
− | + | Sheet | |
− | + | Additional Options | |
− | + | Fish | |
− | + | Unprepared Fish | |
− | + | Drink (Plant) | |
− | + | Drink (Animal) | |
− | + | Cheese (Plant) | |
− | + | Cheese (Animal) | |
− | + | Seeds | |
− | + | Fruit/Leaves | |
− | + | Milled Plant | |
− | + | Bone Meal | |
− | + | Pressed Material | |
− | + | Extract (Plant) | |
− | + | Extract (Animal) | |
− | + | Misc. Liquid | |
− | + | Item Types | |
− | + | Body Parts | |
− | + | Skulls | |
− | + | Bones | |
− | + | Shells | |
− | + | Teeth | |
− | + | Horns/Hooves | |
− | + | Hair/Wool | |
− | + | Type | |
− | + | Other Materials | |
− | + | Stone/Clay | |
− | + | Metal | |
− | + | Bars: Other Materials | |
− | + | Bars: Metal | |
− | + | Blocks: Other Materials | |
− | + | Blocks: Metal | |
− | + | Blocks: Stone/Clay | |
− | + | Metal Ores | |
− | + | Economic | |
− | + | Rough Glass | |
− | + | Cut Glass | |
− | + | Rough Gem | |
− | + | Cut Gem | |
− | + | Cut Stone | |
− | + | Thread (Silk) | |
− | + | Thread (Plant) | |
− | + | Thread (Metal) | |
− | + | Cloth (Silk) | |
− | + | Cloth (Metal) | |
− | + | Paper | |
− | + | Parchment | |
− | + | Trap Components | |
− | + | Body | |
− | + | Head | |
− | + | Feet | |
− | + | Legs | |
− | + | Shield | |
− | + | Core Quality | |
− | + | Total Quality | |
− | + | : Toggle | |
− | + | : Enable | |
− | + | : Disable | |
− | + | Cheeses | |
− | + | Mill Products | |
− | + | Fats | |
− | + | Pastes | |
− | + | Extracts | |
− | + | Liquids | |
− | + | Types | |
− | + | Materials | |
− | + | Silk Thread | |
− | + | Yarn Thread | |
− | + | Metal Thread | |
− | + | Plant Thread | |
− | + | Silk Cloth | |
− | + | Yarn Cloth | |
− | + | Metal Cloth | |
− | + | Plant Cloth | |
− | + | Trap Comps | |
− | + | Footwear | |
− | : | + | Legwear |
− | : | + | Shields |
− | : | + | Qualities |
− | : | + | Empty Cages |
− | + | Empty Animal Traps | |
− | : | + | Prepared Food |
− | + | Usable | |
− | + | Unusable | |
− | + | : Allow All | |
− | + | : Block All | |
− | + | : Permit | |
− | + | : Forbid | |
− | + | ecwe | |
− | + | hlaas | |
− | + | Dwarf Fortress Options: Load Game | |
− | + | Loading units... | |
− | + | Loading jobs... | |
− | + | Loading schedules... | |
− | + | Loading projectiles... | |
− | + | Loading machines... | |
− | + | Loading flow guides... | |
− | + | Loading effects... | |
− | + | Loading local animal populations... | |
− | + | Loading events... | |
− | + | Loading mandates... | |
− | + | Loading work quotas... | |
− | + | Loading world events... | |
− | + | Loading announcements... | |
− | + | Loading fortress information... | |
− | + | Loading world information... | |
− | + | Loading adventure... | |
− | + | Loading general information... | |
− | + | Rebuilding more temporary information... | |
− | + | Preparing game screen... | |
− | + | Handling compatibility issues... | |
− | + | Testing Arena | |
− | + | Testing Arena (Adventurer) | |
− | + | Unknown Type Error | |
− | + | There are no active games. | |
− | + | Dwarf Fortress Options | |
− | + | Ending game... | |
− | + | Really retire? All active saves will be deleted. ( | |
− | + | = yes, other = no) | |
− | + | You will be saved for later use in the region. | |
− | + | Really quit? All active saves will be deleted. ( | |
− | + | The region will be saved for later use, but consider retiring the fort | |
− | + | instead if it is not a lost cause. | |
− | + | The fortress will become part of the world. You may reassume control later, | |
− | + | but the circumstances will not necessarily be as you leave them now. | |
− | + | The region will be saved for later use. | |
− | + | Return to Title Screen | |
− | + | Return to Game | |
− | + | Save Game | |
− | + | Key Bindings | |
− | + | Export Local Image | |
− | + | Music and Sound | |
− | + | Abandon the Fortress to Ruin | |
− | + | Abort Game | |
− | + | Succumb to the Invasion | |
− | + | Retire the Fortress (for the time being) | |
− | + | Give in to the Night | |
− | + | Retire at this location (or rest a while) | |
− | + | Finish Game | |
− | + | Give in to Starvation | |
− | + | (holding another's goods) | |
− | + | local_map | |
− | + | -param- | |
− | + | Created in DF | |
− | + | current | |
− | + | data/save/* | |
− | + | data/save/ | |
− | + | /world.sav | |
− | + | Nuked Activity Reference | |
− | + | Nuked Job Reference | |
− | + | Nuked Unit Reference (Worker/Inventory) | |
− | + | Nuked Building Reference (Party) | |
− | + | Nuked Item Reference (General) | |
− | + | Nuked Effect Reference | |
− | + | Nuked Vermin Event Reference | |
− | + | Nuked Vermin Reference (Escaped Pet) | |
− | + | Nuked Entity Reference | |
− | + | Nuked Plot Info Reference | |
− | + | Nuked Viewscreen Reference | |
− | + | Nuked Unit Reference (Item Wrestle) | |
− | + | Nuked Hist Fig Reference | |
− | + | Nuked Site Reference | |
− | + | Nuked Artifact Reference | |
− | + | Nuked Item Improvement Reference | |
− | + | Nuked Coin Front Reference | |
− | + | Nuked Coin Back Reference | |
− | + | Nuked Detail Event Reference | |
− | + | Nuked Subregion Reference | |
− | + | Nuked Feature Layer Reference | |
− | + | Nuked Entity Population Reference | |
− | + | Nuked Breed Reference | |
− | + | Nuked Art Image Reference | |
− | + | Nuked Creature Def Reference | |
− | + | NULL JOB ITEM (1): | |
− | + | NULL JOB ITEM (2): | |
− | + | Civ Zone | |
− | + | : Null Unit Assignment (Id | |
− | + | : Null Item Assignment (Id | |
− | + | Cage: Null Unit Assignment | |
− | + | Cage: Null Item Assignment | |
− | + | NULL Aid Requester | |
− | + | /world.dat | |
− | + | clearing orders from squad with invalid mission | |
− | + | unprepared | |
− | + | Plant Growth (?) | |
− | + | large pots/food storage | |
− | + | minecarts | |
− | + | wheelbarrows | |
− | + | other large tools | |
− | + | sand bags | |
− | + | Bone | |
− | + | Pearl | |
− | + | Shell | |
− | + | Silk | |
− | + | Amber | |
− | + | Coral | |
− | + | Green Glass | |
− | + | Clear Glass | |
− | + | Crystal Glass | |
− | + | Standard | |
− | + | Well-crafted | |
− | + | Finely-crafted | |
− | + | Superior Quality | |
− | + | Exceptional | |
− | + | Masterwork | |
− | + | Fresh Raw Hide | |
− | + | Rotten Raw Hide | |
− | + | Coal | |
− | + | Potash | |
− | + | Pearlash | |
− | + | Soap | |
− | + | Allow Plant/Animal | |
− | + | Allow Non-Plant/Animal | |
− | + | Use Seed | |
− | + | Random | |
− | + | Seed | |
− | + | Use History Seed | |
− | + | Use Name Seed | |
− | + | Use Creature Seed | |
− | + | Embark Points | |
− | + | End Year | |
− | + | Population Cap After Civ Creation | |
− | + | No Cap | |
− | + | Site Cap After Civ Creation | |
− | + | Percentage Beasts Dead For Stoppage | |
− | + | Ignore | |
− | + | Year to Begin Checking Megabeast Percentage | |
− | + | Cull Unimportant Historical Figures | |
− | + | Reveal All Historical Events | |
− | + | Temperature | |
− | + | Drainage | |
− | + | Volcanism | |
− | + | Minimum | |
− | + | Maximum | |
− | + | X-Variance | |
− | + | Y-Variance | |
− | + | Elevation Mesh Size | |
− | + | 2 x 2 | |
− | + | 4 x 4 | |
− | + | 8 x 8 | |
− | + | 16 x 16 | |
− | + | 32 x 32 | |
− | + | Elevation Weighted Range ( | |
− | + | Rain Mesh Size | |
− | + | Rain Weighted Range ( | |
− | + | Drainage Mesh Size | |
− | + | Drainage Weighted Range ( | |
− | + | Savagery Mesh Size | |
− | + | Savagery Weighted Range ( | |
− | + | Temperature Mesh Size | |
− | + | Temperature Weighted Range ( | |
− | + | Volcanism Mesh Size | |
− | + | Volcanism Weighted Range ( | |
− | + | Pole | |
− | + | North or South | |
− | + | North and/or South | |
− | + | North and South | |
− | + | Minimum Mountain Peak Number | |
− | + | Minimum Partial Edge Oceans | |
− | + | Minimum Complete Edge Oceans | |
− | + | Minimum Volcano Number | |
− | + | Mineral Scarcity (Low = More minerals) | |
− | + | Max Megabeast Caves | |
− | + | No Beasts | |
− | + | Max Semimegabeast Caves | |
− | + | Titan Number | |
− | + | Titan Attack Population Requirement | |
− | + | Titan Attack Exported Wealth Requirement | |
− | + | Titan Attack Created Wealth Requirement | |
− | + | Number of Demon Types | |
− | + | Number of Night Troll Types | |
− | + | Number of Bogeyman Types | |
− | + | Number of Nightmare Types | |
− | + | Number of Vampire Curse Types | |
− | + | Number of Werebeast Curse Types | |
− | + | Werebeast Attack Population Requirement | |
− | + | Werebeast Attack Exported Wealth Requirement | |
− | + | Werebeast Attack Created Wealth Requirement | |
− | + | Number of Secret Types | |
− | + | Number of Regional Interaction Types | |
− | + | Number of Disturbance Interaction Types | |
− | + | Number of Evil Cloud Types | |
− | + | Number of Evil Rain Types | |
− | + | Generate Divine Materials | |
− | + | Allow Divination | |
− | + | Allow Demonic Experiments | |
− | + | Allow Necromancer Experiments | |
− | + | Allow Necromancer Lieutenants | |
− | + | Allow Necromancer Ghouls | |
− | + | Allow Necromancer Summons | |
− | + | Desired Good Square Count in Small Subregions | |
− | + | Desired Good Square Count in Medium Subregions | |
− | + | Desired Good Square Count in Large Subregions | |
− | + | Desired Evil Square Count in Small Subregions | |
− | + | Desired Evil Square Count in Medium Subregions | |
− | + | Desired Evil Square Count in Large Subregions | |
− | + | Minimum Initial | |
− | + | Square Count | |
− | + | Region Count | |
− | + | Minimum Final | |
− | + | Erosion Cycle Count | |
− | + | Minimum River Start Locations (Pre-Erosion) | |
− | + | Desired River Start Locations (Post-Erosion) | |
− | + | Periodically Erode Extreme Cliffs | |
− | + | Do Orographic Precipitation and Rain Shadows | |
− | + | Maximum Number of Subregions | |
− | + | Cavern Layer Number | |
− | + | Cavern Layer Openness Min | |
− | + | Cavern Layer Openness Max | |
− | + | Cavern Layer Passage Density Min | |
− | + | Cavern Layer Passage Density Max | |
− | + | Cavern Layer Water Min | |
− | + | Cavern Layer Water Max | |
− | + | Magma Layer | |
− | + | Bottom Layer (Forces Magma) | |
− | + | Z Levels Above Ground | |
− | + | Z Levels Above Layer 1 | |
− | + | Z Levels Above Layer 2 | |
− | + | Z Levels Above Layer 3 | |
− | + | Z Levels Above Layer 4 | |
− | + | Z Levels Above Layer 5 | |
− | + | Z Levels At Bottom | |
− | + | Minimum Natural Cave Size | |
− | + | Maximum Natural Cave Size | |
− | + | Number of Mountain Caves | |
− | + | Number of Non-Mountain Caves | |
− | + | Make Caves Visible | |
− | + | Allow Init Embark Options to Show Tunnels | |
− | + | Always | |
− | + | Only in Finder | |
− | + | Number of Civilizations | |
− | + | Playable Civilization Required | |
− | + | Minimum Number of Mid-Elevation Squares | |
− | + | Minimum Number of Low-Elevation Squares | |
− | + | Minimum Number of High-Elevation Squares | |
− | + | Minimum Number of Mid-Rain Squares | |
− | + | Minimum Number of Low-Rain Squares | |
− | + | Minimum Number of High-Rain Squares | |
− | + | Minimum Number of Mid-Drainage Squares | |
− | + | Minimum Number of Low-Drainage Squares | |
− | + | Minimum Number of High-Drainage Squares | |
− | + | Minimum Number of Mid-Savagery Squares | |
− | + | Minimum Number of Low-Savagery Squares | |
− | + | Minimum Number of High-Savagery Squares | |
− | + | Minimum Number of Mid-Volcanism Squares | |
− | + | Minimum Number of Low-Volcanism Squares | |
− | + | Minimum Number of High-Volcanism Squares | |
− | + | NULL unit pointer on load | |
− | + | NULL item pointer on load | |
− | + | NULL job pointer on load | |
− | + | NULL building pointer on load | |
− | + | NULL play unit on load: id # | |
− | + | NULL play item on load: id # | |
− | + | NULL play building on load: id # | |
− | + | NULL displayed announcement | |
− | + | old save: fixing possibly broken knowledge from unretire | |
− | + | patching corruption: item off-loaded and also in play: | |
− | + | ** Loading Fortress ** | |
− | + | ** Loading Adventurer ** | |
− | + | patching dangerously broken trade definition -- magma powder changed to water/snow | |
− | + | removed erroneous unit occupancy flag | |
− | + | removed erroneous unit ground occupancy flag | |
− | + | Repairing squad info for Unit # | |
− | + | cleaning up 0.44.01/2 broken display reference | |
− | + | have corrupt feature map at | |
− | + | 0.44.03 or earlier save: removing corrupted route stop | |
− | + | 0.44.03 or earlier save: removing erroneous travel log | |
− | + | Patched save: fixed missing equipment assignment | |
− | + | Patched save: fixed duplicate ammo assignment | |
− | + | Patched save: fixed duplicate training equipment assignment | |
− | + | Patched save: fixed duplicate equipment assignment | |
− | + | Patched save: Historical spy | |
− | + | stops using out-of-place cover identity | |
− | + | old save: removing potentially broken rest job | |
− | + | removing broken building inventory link | |
− | + | compat: removing prisoner from non-hereditary position | |
− | + | Something has pulled a lever! | |
− | + | Something has triggered a pressure plate! | |
− | + | Something has emptied a cage! | |
− | + | Something has unchained a creature! | |
− | + | unused | |
− | + | improvable | |
− | + | butcherable | |
− | + | millable | |
− | + | possibly buriable | |
− | + | unrotten | |
− | + | undisturbed | |
− | + | collected | |
− | + | sharpenable | |
− | + | empty | |
− | + | processable | |
− | + | cookable | |
− | + | solid | |
− | + | extract-bearing plant | |
− | + | extract-bearing fish | |
− | + | extract-bearing small creature | |
− | + | processable (to vial) | |
− | + | processable (to barrel) | |
− | + | tameable small creature | |
− | + | sand-bearing | |
− | + | glass | |
− | + | lye-bearing | |
− | + | milk | |
− | + | milkable | |
− | + | finished good | |
− | + | ammo | |
− | + | furniture | |
− | + | dye | |
− | + | dyeable | |
− | + | totemable | |
− | + | glass-making | |
− | + | dyed | |
− | + | melt-designated | |
− | + | deep material | |
− | + | sewn-imageless | |
− | + | screw | |
− | + | fire-safe | |
− | + | magma-safe | |
− | + | building material | |
− | + | non-economic | |
− | + | plant | |
− | + | silk | |
− | + | yarn | |
− | + | leather | |
− | + | bone | |
− | + | hair/wool | |
− | + | shell | |
− | + | horn | |
− | : | + | pearl |
− | + | plaster-containing | |
− | + | soap | |
− | + | ivory/tooth | |
− | + | lye/milk-free | |
− | + | blunt | |
− | + | unengraved | |
− | + | unimproved | |
− | + | written-on | |
− | + | non-absorbent | |
− | + | food storage | |
− | + | non-pressed | |
− | + | hard | |
− | + | metal | |
− | + | sand | |
− | + | edged | |
− | + | on-ground | |
− | + | -bearing | |
− | + | -producing | |
− | + | -containing | |
− | + | liquid cooking | |
+ | liquid scoop | ||
+ | powder grinding receptacle | ||
+ | powder grinding | ||
+ | meat carving | ||
+ | meat boning | ||
+ | meat slicing | ||
+ | meat cleaving | ||
+ | meat-carving holder | ||
+ | meal container | ||
+ | liquid container | ||
+ | food storage | ||
+ | hive | ||
+ | nest box | ||
+ | small object container | ||
+ | track cart | ||
+ | heavy object hauler | ||
+ | stand-and-work | ||
+ | sheet roller | ||
+ | folded sheet protector | ||
+ | writing container | ||
+ | bookcase | ||
+ | display object | ||
+ | offering placement | ||
+ | divination | ||
+ | games of chance | ||
+ | body part | ||
+ | that isn't a bin | ||
+ | PRIEST | ||
+ | Short Pathing Flood Overflow | ||
+ | DRINK_MAT | ||
+ | Tribute Report: | ||
+ | Tribute is being unloaded. (A report is available.) | ||
+ | Merchants have arrived and are unloading their goods. | ||
+ | A trade depot is requiered for the delivery of the tribute. | ||
+ | The merchants need a trade depot to unload their goods. | ||
+ | An animal | ||
+ | has adopted | ||
+ | Miner destination wiped | ||
+ | body | ||
+ | now know a few facts about | ||
+ | training. | ||
+ | have attained a general familiarity with | ||
+ | training methods. | ||
+ | are now quite knowledgeable | ||
+ | trainers. | ||
+ | are now expert | ||
+ | flown | ||
+ | rough | ||
+ | log | ||
+ | block | ||
+ | the underworld portal | ||
+ | deposit | ||
+ | the river | ||
+ | the subterranean water | ||
+ | the pit | ||
+ | the magma pool | ||
+ | the volcano | ||
+ | Horrifying screams come from the darkness below! | ||
+ | The glowing barrier has disappeared, replaced by terrible shrieks from the underworld! | ||
+ | The glowing barrier has disappeared! | ||
+ | Cleaning game objects... | ||
+ | Cleaning stranded objects... | ||
+ | Cleaning play objects... | ||
+ | Null site on overall status | ||
+ | Legends | ||
+ | Standard biome+site map | ||
+ | Elevations including lake and ocean floors | ||
+ | Elevations respecting water level | ||
+ | Rainfall | ||
+ | Savagery | ||
+ | Current vegetation | ||
+ | Evil | ||
+ | Salinity | ||
+ | Biome | ||
+ | Trade | ||
+ | Structures/fields/roads/etc. | ||
+ | Hydrosphere | ||
+ | Nobility/holdings | ||
+ | to export | ||
+ | to cancel | ||
+ | to scroll | ||
+ | Export of column | ||
+ | complete | ||
+ | Dwarf Fortress: Save World | ||
+ | Offloading art images... | ||
+ | Sorting world information... | ||
+ | Saving map data... | ||
+ | Saving civilized populations... | ||
+ | Saving history... | ||
+ | Saving parameters... | ||
+ | Saving squads... | ||
+ | Saving activities... | ||
+ | Saving written content... | ||
+ | Saving identities... | ||
+ | Saving vehicles... | ||
+ | Saving army controllers... | ||
+ | Saving tracking info... | ||
+ | Saving agreements... | ||
+ | Saving art forms... | ||
+ | Saving occupations... | ||
+ | Saving belief systems... | ||
+ | Saving divination sets... | ||
+ | Closing file... | ||
+ | Synchronizing folders... | ||
+ | Becoming The Capital | ||
+ | Architecture | ||
+ | Desired: | ||
+ | Current: | ||
+ | Offerings | ||
+ | Worker: | ||
+ | Inactive | ||
+ | Location: | ||
+ | Repeating | ||
+ | Suspended | ||
+ | Items: | ||
+ | This building | ||
+ | was designed by | ||
+ | was well-designed by | ||
+ | was finely-designed by | ||
+ | was superiorly designed by | ||
+ | bears the exceptional design of | ||
+ | was masterfully designed by | ||
+ | an unknown architect | ||
+ | The structure | ||
+ | was built by | ||
+ | was solidly built by | ||
+ | was finely-built by | ||
+ | was superiorly built by | ||
+ | was exceptionally built by | ||
+ | was masterfully built by | ||
+ | an unknown artisan | ||
+ | Status | ||
+ | Wounds | ||
+ | Treatment | ||
+ | History | ||
+ | Overall Health Report | ||
+ | __________ | ||
+ | ____________ | ||
+ | : Key | ||
+ | : Diagnosis request | ||
+ | : Cleaning req. | ||
+ | : Surgery req. | ||
+ | : Inoperable rot | ||
+ | : Heavy bleeding | ||
+ | : Bleeding | ||
+ | : Pale | ||
+ | : Severe blood loss | ||
+ | : Faint | ||
+ | : Blood loss | ||
+ | : Serious fever | ||
+ | : Moderate fever | ||
+ | : Slight fever | ||
+ | : Dizzy | ||
+ | : Drowning | ||
+ | : Winded | ||
+ | : Cannot breathe | ||
+ | : Trouble breathing | ||
+ | : Vision lost | ||
+ | : Vision impaired | ||
+ | : Vision ~impaired | ||
+ | : Spilled | ||
+ | : Major artery torn | ||
+ | : Artery torn | ||
+ | : Overlapping fracture | ||
+ | : Broken tissue | ||
+ | : Heavy damage | ||
+ | : Moderate damage | ||
+ | : Light damage | ||
+ | : Suture request | ||
+ | : Setting req. | ||
+ | : Dressing request | ||
+ | : Paralyzed | ||
+ | : Partially paralyzed | ||
+ | : Sluggish | ||
+ | : Overall pain++ | ||
+ | : Overall pain+ | ||
+ | : Overall pain | ||
+ | : Stunned | ||
+ | : Dehydrated | ||
+ | : Thirsty | ||
+ | : Starving | ||
+ | : Hungry | ||
+ | : Cannot stand | ||
+ | : Stand impaired | ||
+ | : Cannot grasp | ||
+ | : Grasp impaired | ||
+ | : Compound fracture | ||
+ | : Torn tendon | ||
+ | : Tendon strain | ||
+ | : Tendon brs. | ||
+ | : Part brok tis | ||
+ | : Tissue pain++ | ||
+ | : Tissue pain+ | ||
+ | : Tissue pain | ||
+ | : Traction request | ||
+ | : Immobilization request | ||
+ | : Crutch required | ||
+ | : Completely numb | ||
+ | : Partially numb | ||
+ | : Slightly numb | ||
+ | : Exhausted | ||
+ | : Over-exerted | ||
+ | : Tired | ||
+ | : Very drowsy | ||
+ | : Drowsy | ||
+ | : Nauseous | ||
+ | : Cannot fly | ||
+ | : Flight impaired | ||
+ | : Motor nerve | ||
+ | : Sensory nerve | ||
+ | : Torn ligament | ||
+ | : Lig. sprain | ||
+ | : Ligament bruise | ||
+ | : Need setting | ||
+ | : Extreme swell | ||
+ | : Medium swell | ||
+ | : Minor swelling | ||
+ | : Infection | ||
+ | : View health | ||
+ | : Recenter | ||
+ | Currency Counts | ||
+ | The broker recommends keeping | ||
+ | of each coin type to match accounts. | ||
+ | No accessible fuel! | ||
+ | Requires fuel | ||
+ | Takes place at | ||
or | or | ||
− | + | REAGENTS | |
− | + | PRODUCTS | |
− | + | Stone Restrictions | |
− | + | Magma-safe | |
− | + | Restricted stones | |
− | + | are reserved for use by the listed tasks. | |
− | + | : Stone type | |
− | + | Economic Stone | |
− | + | Other Stone | |
− | + | Quantity (0 for perpetual order): | |
− | + | Type in parts of the name to narrow your search. | |
− | + | shop | |
− | + | max | |
− | + | No linked shop | |
− | + | There are no active work orders. | |
− | + | A manager is required to coordinate work orders. | |
− | + | How many workshops can this order task? (0 = no limit) | |
− | + | : Increase priority | |
− | + | : Max priority | |
− | + | : Set maximum workshops | |
− | + | : Details | |
− | + | Wage | |
− | + | Setter | |
− | + | Vegetables/fruit/leaves | |
− | + | Meat/fish/other | |
− | + | Ingredient Type | |
− | + | Number | |
− | + | Permissions | |
− | + | Cook | |
− | + | ---- | |
− | + | Brew | |
− | + | : Toggle cook. | |
− | + | : Toggle brew. | |
− | + | You have no appropriate ingredients. | |
− | + | : Change category. | |
− | + | Page | |
− | + | : Zoom to unit | |
− | + | : Zoom to item | |
− | + | Dwarf Fortress: Updating World | |
− | + | Year | |
− | + | data/init/world_gen.txt | |
− | + | The world generator is having trouble placing enough mountain peaks. | |
− | + | You might want to check your maximum elevation value and other elevation parameters. | |
− | + | Can the elevation 400 be placed enough times to provide space for your peaks? | |
− | + | You might want to check your preset elevations for the elevation 400. | |
− | + | You must have at least as many of these highest elevation points as you are requiring peaks. | |
− | + | Alternatively, you can reduce the number of peaks required by the parameters. | |
− | + | The world generator is having trouble placing enough mid-level elevations. | |
− | + | Can your parameters achieve elevations between 100 and 299? | |
− | + | You might want to adjust the parameters governing elevation frequencies. | |
− | + | Alternatively, you can reduce the number of mid-level elevation squares required. | |
− | + | The world generator is having trouble placing enough low elevations. | |
− | + | Can your parameters achieve elevations between 0 and 99? | |
− | the | + | The world generator is having trouble placing enough high elevations. |
− | and | + | Can your parameters achieve elevations between 300 and 400? |
− | + | The world generator is having trouble placing enough ocean squares along the edges. | |
− | + | Can your parameters achieve elevations between 0 and 99 frequently? | |
− | . | + | You might want to adjust the parameters governing elevation. |
− | + | Alternatively, you can reduce the number of edge oceans required. | |
− | + | The world generator is having trouble placing rainfall in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing rainfall. | |
− | + | Alternatively, you can reduce the number of high, medium or low rainfall squares required. | |
− | + | The world generator is having trouble setting drainage in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing drainage. | |
− | + | Alternatively, you can reduce the number of high, medium or low drainage squares required. | |
− | + | The world generator is having trouble placing savagery in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing savagery. | |
− | + | Alternatively, you can reduce the number of high, medium or low savagery squares required. | |
− | + | The world generator is having trouble setting volcanism in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing volcanism. | |
− | + | Alternatively, you can reduce the number of high, medium or low volcanism squares required. | |
− | + | The world generator is having trouble placing enough volcanos. | |
− | + | You might want to check your maximum volcanism value. | |
− | + | Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? | |
− | + | You might want to check your preset volcanism for the value 100. | |
− | + | You must have at least as many of these highest volcanism points as you are requiring volcanos. | |
− | + | Alternatively, you can reduce the number of volcanos required by the parameters. | |
− | + | The world generator is having trouble placing swamps and marshes. | |
− | + | Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. | |
− | + | Alternatively, you can reduce the number of swamp squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing deserts and badlands. | |
− | + | Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. | |
− | + | Alternatively, you can reduce the number of desert squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing forests. | |
− | + | Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. | |
− | + | Alternatively, you can reduce the number of forest squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing mountains. | |
− | + | Make sure your parameters and presets can support high elevation areas. | |
− | + | Alternatively, you can reduce the number of mountain squares and regions required by the parameters. | |
− | , | + | The world generator is having trouble placing oceans. |
− | + | Make sure your parameters and presets can support low elevation areas. | |
− | + | Alternatively, you can reduce the number of ocean squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing glaciers. | |
− | + | Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. | |
− | + | Alternatively, you can reduce the number of glacial squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing tundra regions. | |
− | + | Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. | |
− | + | Alternatively, you can reduce the number of tundra squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing grasslands. | |
− | + | Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. | |
− | + | The world generator is having trouble placing hills. | |
− | + | Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. | |
− | + | The world generator is having trouble placing rivers. | |
− | - | + | Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. |
− | - | + | Alternatively, you can reduce the number of rivers required by the parameters. |
− | - | + | The world generator is placing too many subregions. |
− | - | + | Make sure your parameters and presets aren't so variable that biomes change frequently. |
− | - | + | Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap. |
− | - | + | The world generator is having trouble placing mountain caves. |
− | + | Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. | |
− | - | + | Alternatively, you can reduce the number of mountain caves required by the parameters. |
− | - | + | The world generator is having trouble placing low-lying caves. |
− | - | + | Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. |
− | - | + | Alternatively, you can reduce the number of non-mountain caves required by the parameters. |
− | + | The world generator is having trouble placing enough civilizations. | |
− | + | Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. | |
− | river | + | High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. |
− | + | If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. | |
− | + | Alternatively, you can reduce the number of civilizations required by the parameters. | |
− | + | The world generator couldn't find any civilization definitions. | |
− | + | This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. | |
− | + | The world generator is having trouble placing a controllable civilization. | |
− | + | Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. | |
− | + | Make sure your parameters and presets have adequate squares of this kind. | |
− | + | Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed). | |
− | + | The world generator is having trouble placing farming civilizations. | |
− | + | Civilizations use available plants in their surroundings as their initial crops. | |
− | + | Make sure your parameters and raw objects have adequate vegetation. | |
− | + | Squad Schedules: | |
− | + | Early Wet Season | |
− | + | Early Dry Season | |
− | + | First Quarter | |
− | + | Second Quarter | |
− | + | Third Quarter | |
− | + | Fourth Quarter | |
− | + | Alert State | |
− | + | Squads | |
− | + | Months | |
− | + | Months: | |
− | + | Squads: | |
− | + | (Cur) | |
− | + | (Current) | |
− | + | : Name grid cell | |
− | + | : Sleep | |
− | + | in room at will | |
− | + | in barracks at will | |
− | + | in barracks at need | |
− | + | Inactive = Uniformed | |
− | + | Inactive = Civ clothes | |
− | + | minimum | |
− | + | preferred | |
− | + | : Edit order | |
− | + | : Cancel order | |
− | + | : Copy orders | |
− | + | : Paste orders | |
− | + | : Move selector | |
− | + | : Schedule grid | |
− | + | : Order list | |
− | + | : View alerts | |
− | + | : Swap squads/months | |
− | + | : Defend burrows | |
− | + | Burrow | |
− | + | : Patrol route | |
− | + | Route | |
− | + | : Station | |
− | + | Point | |
− | + | soldier | |
− | + | Position | |
− | + | Petitions | |
− | + | You do not have an official capable of handling these matters. | |
− | + | There are no petitions that need your attention. | |
− | + | Parley with | |
− | + | Status of | |
− | + | Citizenship of | |
− | + | A Priest for | |
− | + | A Guildhall for | |
− | + | A High Priest for | |
− | + | A Grand Guildhall for | |
− | + | Some corrupt data | |
− | + | wishes to parley | |
− | + | in order to avert | |
− | + | loss of life. | |
− | + | Do you approve this request? | |
− | + | : Approve | |
− | + | : Deny | |
− | + | wishes to reside in | |
− | + | for the purpose of | |
− | + | eradicating monsters. | |
− | + | entertaining citizens and visitors. | |
− | + | soldiering. | |
− | + | study. | |
− | + | sanctuary. | |
− | + | wishes to join | |
− | + | desires citizenship. | |
− | + | as a citizen of | |
− | + | has many worshippers in | |
− | + | and now requires | |
− | + | a temple complex and high priest | |
− | + | a temple and priest | |
− | + | The location must be built and furnished, | |
− | + | with the new position appointed by you. | |
− | + | has many members in | |
− | + | a grand guildhall | |
− | + | with the hall designated for a | |
− | + | guild. | |
− | + | wishes to reside here | |
− | + | has many worshippers here | |
− | + | has many members here | |
− | + | Basic Value: | |
− | + | Weight: | |
− | + | Price: | |
− | + | Owner: | |
− | data | + | Uses and Contents: |
− | + | Uses: | |
− | + | Contents: | |
− | + | : View selected | |
− | + | : Melt | |
− | + | : Dump | |
− | + | : Hide | |
− | + | : Description | |
− | + | None | |
− | + | No treasures yet. | |
− | + | *PAUSED* | |
− | + | SIEGE | |
− | + | : Petitions Available | |
− | + | [MORE] | |
− | + | Idlers: | |
− | + | civilization | |
− | + | Citizens | |
− | + | Pets/Livestock | |
− | + | Others | |
− | + | Dead/Missing | |
− | + | Missing | |
− | + | Independent | |
− | + | Wild Animal | |
− | + | (Caged) | |
− | + | Undead | |
− | + | Berserk | |
− | + | Caged Prisoner | |
− | + | Chained Prisoner | |
− | + | Invader | |
− | + | Diplomat / | |
− | + | Merchant | |
− | + | Guest / | |
− | + | Visitor | |
− | + | Friendly | |
− | + | Underworld | |
− | + | Caged Guest | |
− | + | Chained Guest | |
− | + | Uninvited Guest | |
− | + | Current Resident | |
− | + | Hostile | |
− | + | Tame | |
− | + | You have not created any creatures yet. | |
− | + | to return | |
− | + | There are no | |
− | + | living here. | |
− | + | There are no pets or livestock here. | |
− | + | There are no other creatures nearby. | |
− | + | No one has gone missing or died. | |
− | + | The year is still young. | |
− | + | to return, | |
− | + | : Manager | |
− | + | : Go to Unit | |
− | + | : Go to Bld | |
− | + | : Remove Worker | |
− | + | : Set Job Repeat | |
− | + | : Vw Activity | |
− | + | : View Job | |
− | + | : Suspend Job | |
− | + | : Cancel Job | |
− | + | Opposed to life | |
− | + | Diplomat | |
− | + | There are no idle | |
− | + | or jobs. | |
− | + | The item sparkles with a supernatural brilliance. | |
− | + | The air around the object seems warped as if it were very hot, yet the item is cool to the touch. | |
− | + | The object looks oddly square. | |
− | + | The item constantly emits a nearly inaudible high-pitched whistle. | |
− | + | The item is covered with small bumps. | |
− | + | The item smells like wet earth. | |
− | + | Tiny streaks of lightning streak quickly over the object's surface. | |
− | + | Creatures that look at the item cannot think negative thoughts. | |
− | + | The item is covered with minute gray hairs. | |
− | + | The item sounds like rustling leaves when moved. | |
− | + | Mountainhome | |
− | + | Metropolis | |
− | + | City | |
− | + | Town | |
− | + | Village | |
− | + | Hamlet | |
− | + | Outpost | |
− | + | Stocks | |
− | + | Health | |
− | + | Prices | |
− | + | Currency | |
− | + | Justice | |
− | + | Created Wealth: | |
− | + | Weapons: | |
− | + | Armor and Garb: | |
− | + | Furniture: | |
− | + | Other Objects: | |
− | + | Architecture: | |
− | + | Displayed: | |
− | + | Held/Worn: | |
− | + | You need a broker with | |
− | + | the appraisal skill. | |
− | + | Imported Wealth: | |
− | + | Exported Wealth: | |
− | + | Trade Information: | |
− | + | Population: | |
− | + | Nobles/Admins | |
− | + | Peasants | |
− | + | Recruit/Others | |
− | + | Trained Animals | |
− | + | Other Animals | |
− | + | Food Stores: | |
− | + | Plant | |
− | + | Drink | |
− | + | Other | |
− | + | Evaluate Depot Access Overflow | |
− | + | Evaluate Depot Caravan Access Overflow | |
− | + | Royal Throne Room | |
− | + | Opulent Throne Room | |
− | + | Throne Room | |
− | + | Splendid Office | |
− | + | Decent Office | |
− | + | Office | |
− | + | Modest Office | |
− | + | Meager Office | |
− | + | No Office | |
− | + | Royal Bedroom | |
− | + | Grand Bedroom | |
− | + | Great Bedroom | |
− | + | Fine Quarters | |
− | + | Decent Quarters | |
− | + | Quarters | |
− | + | Modest Quarters | |
− | + | Meager Quarters | |
− | + | No Quarters | |
− | + | Royal Dining Room | |
− | + | Grand Dining Room | |
− | + | Great Dining Room | |
− | + | Fine Dining Room | |
− | + | Decent Dining Room | |
− | + | Modest Dining Room | |
− | + | Meager Dining Room | |
− | + | No Dining Room | |
− | + | Royal Mausoleum | |
− | + | Grand Mausoleum | |
− | + | Mausoleum | |
− | + | Fine Tomb | |
− | + | Burial Chamber | |
− | + | Servant's Burial Chamber | |
− | + | Grave | |
− | + | No Tomb | |
− | + | (S) | |
− | + | / Spouse | |
− | + | No Owner | |
− | + | You don't have any buildings. | |
− | + | Evaluation: | |
− | + | : View building information | |
− | + | : Zoom to building items | |
− | + | : Zoom to building tasks | |
− | + | : Swap right panel | |
− | + | caught in a burst of | |
− | + | Overall Training | |
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− | : | ||
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Creature | Creature | ||
− | + | Price | |
Status: | Status: | ||
− | + | Trained | |
Well-trained | Well-trained | ||
− | + | Skillfully trained | |
Expertly trained | Expertly trained | ||
− | + | Exceptionally trained | |
Masterfully trained | Masterfully trained | ||
− | + | Domesticated | |
Semi-Wild | Semi-Wild | ||
− | + | Trainer: | |
Trainer: Any | Trainer: Any | ||
− | Trainer: | + | Trainer: Any unassigned |
Ready for Slaughter | Ready for Slaughter | ||
− | + | Uninterested | |
For Sale | For Sale | ||
− | + | Not For Sale | |
− | + | Unavailable | |
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− | Not For Sale | ||
− | |||
Geld | Geld | ||
− | |||
− | |||
Work Animal | Work Animal | ||
+ | Not Tame | ||
: Toggle pet availability. | : Toggle pet availability. | ||
− | + | : Slaughter. | |
: Geld. | : Geld. | ||
− | : | + | : Select trainer. |
: War training. | : War training. | ||
− | : | + | : Hunting training. |
You have no appropriate creatures. | You have no appropriate creatures. | ||
− | + | Any trainer | |
Any unassigned trainer | Any unassigned trainer | ||
− | + | Knowledge | |
+ | A few facts | ||
General familiarity | General familiarity | ||
− | + | Knowledgeable | |
+ | Expert | ||
You don't know how to train any animals. | You don't know how to train any animals. | ||
− | + | lumber limits | |
− | + | This land has no important leaders. | |
− | + | Exports to | |
− | + | Petty Annoyance | |
− | + | Terror | |
− | + | Imports from | |
− | can | + | Offerings from |
− | + | Vengeance | |
− | + | You can look at trade information once you have a broker | |
− | + | with appraisal skill. | |
− | + | You accept their tribute every | |
− | + | Trade Agreement (Exports to | |
− | + | Trade Agreement (Imports from | |
− | + | : View Agreement | |
− | + | You have no agreements with this land. | |
− | + | to change modes. | |
− | + | ROOM SHARING INDEX OUT OF BOUNDS: | |
− | + | praying | |
− | + | weeping | |
− | + | cringing | |
− | + | screaming | |
− | + | being tortured | |
− | + | committing a depraved act | |
− | + | making a submissive gesture | |
− | + | in a fetal position | |
− | + | smeared out into a spiral | |
− | + | falling | |
− | + | dead | |
− | + | laughing | |
− | + | being shot | |
− | + | making a plaintive gesture | |
− | + | melting | |
− | + | burning | |
− | + | looks dejected | |
− | + | looks terrified | |
− | + | looks offended | |
− | + | looks confused | |
− | + | suffering | |
− | + | withering away | |
− | + | striking a menacing pose | |
− | + | striking a triumphant pose | |
− | + | laboring | |
− | + | traveling | |
− | + | contemplating | |
− | + | cooking | |
− | + | engraving | |
− | + | unnaturally contorted | |
− | + | being flayed | |
− | + | being mutilated | |
− | + | prostrating itself before | |
− | + | torturing | |
− | + | committing a depraved act upon | |
− | + | devouring | |
− | + | admiring | |
− | + | burning | |
− | + | shooting | |
− | + | surrounded by | |
− | + | massacring | |
− | + | fighting with | |
− | + | greeting | |
− | + | refusing | |
− | + | speaking with | |
− | + | embracing | |
− | + | striking down | |
− | + | raising | |
− | + | hiding | |
− | + | praying to | |
− | + | contemplating | |
− | + | cooking | |
− | + | engraving | |
− | + | impaled on | |
− | + | being flayed by | |
− | + | hanging from | |
− | + | being mutilated by | |
− | + | This is a | |
− | + | These are | |
− | + | migrating | |
− | + | local | |
− | + | civilization | |
− | + | craft | |
− | + | government | |
− | + | religion | |
− | + | Stone Hauling | |
− | + | Wood Hauling | |
− | + | Burial | |
− | + | Food Hauling | |
− | + | Refuse Hauling | |
− | + | Item Hauling | |
− | + | Furniture Hauling | |
− | + | Animal Hauling | |
− | + | Push/Haul Vehicles | |
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Cleaning | Cleaning | ||
− | + | Wood Cutting | |
− | + | Stone Detailing | |
− | + | Animal Care | |
− | + | Diagnosis | |
− | + | Setting Bones | |
− | + | Dressing Wounds | |
− | + | Feed Patients/Prisoners | |
− | + | Recovering Wounded | |
− | + | Trapping | |
− | + | Small Animal Dissection | |
− | + | Tanning | |
− | + | Dyeing | |
− | + | Beekeeping | |
− | + | Clothesmaking | |
− | + | Plant Processing | |
− | + | Cheese Making | |
− | + | Milking | |
− | + | Gelding | |
− | + | Shearing | |
− | + | Cooking | |
− | + | Farming (Fields) | |
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Plant Gathering | Plant Gathering | ||
Hunting | Hunting | ||
− | + | Furnace Operating | |
− | + | Armoring | |
− | + | Blacksmithing | |
− | + | Metalcrafting | |
− | + | Woodcrafting | |
− | + | Stonecrafting | |
− | + | Bone Carving | |
− | + | Siege Operating | |
− | + | Crossbow-making | |
− | + | Mechanics | |
− | + | Pump Operating | |
− | + | Trade Good Hauling | |
− | + | Water Hauling | |
− | + | Lever Operation | |
− | + | Road Building | |
− | + | Wall/Floor Construction | |
− | + | Construction Removal | |
− | + | Woodworking | |
− | + | Stoneworking | |
− | + | Hunting/Related | |
− | + | Healthcare | |
− | + | Farming/Related | |
− | + | Fishing/Related | |
− | + | Jewelry | |
− | + | Crafts | |
− | + | Engineering | |
− | + | Hauling | |
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Other Jobs | Other Jobs | ||
− | + | MATERIAL_TEMPLATE | |
− | + | ITEM | |
− | + | CREATURE_VARIATION | |
− | + | BUILDING | |
− | + | DESCRIPTOR_SHAPE | |
− | + | DESCRIPTOR_PATTERN | |
− | + | DESCRIPTOR_COLOR | |
− | + | REACTION | |
− | + | large | |
− | + | grown | |
− | + | logs | |
− | + | branch | |
− | + | rough gems | |
− | + | raw green glass | |
− | + | raw clear glass | |
− | + | raw crystal glass | |
− | + | small | |
− | + | stones | |
− | + | wafers | |
− | + | bars | |
− | + | charcoal | |
− | + | coke | |
− | + | refined coal | |
− | + | bars | |
− | + | cut green glass gems | |
− | + | cut clear glass gems | |
− | + | cut crystal glass gems | |
− | + | gems | |
− | + | blocks | |
− | + | portal | |
− | + | door | |
− | + | floodgate | |
− | + | hatch cover | |
− | + | grate | |
− | + | table | |
− | + | cabinet | |
− | + | weapon rack | |
− | + | armor stand | |
− | + | coffer | |
− | + | chest | |
− | + | boxes and bag | |
− | + | backpack | |
− | + | limb/body | |
− | + | cast | |
− | + | splint | |
− | + | crutch | |
− | + | quiver | |
− | + | casket | |
− | + | sarcophag | |
− | + | coffin | |
− | + | rope | |
− | + | waterskin | |
− | + | vial | |
− | + | flask | |
− | + | musical instrument | |
− | + | unglazed | |
− | + | tool | |
− | + | window | |
− | + | terrarium | |
− | + | cage | |
− | + | barrel | |
− | + | bucket | |
− | + | animal trap | |
− | + | chair | |
− | + | throne | |
− | + | strands | |
− | + | yarn | |
− | + | thread | |
− | + | cloth | |
− | + | sheet | |
− | + | tanned hide | |
− | + | totem | |
− | + | -bound | |
− | + | codices | |
− | + | codex | |
− | + | figurine | |
− | + | filthy | |
− | + | sticky | |
− | + | vomitous | |
− | + | slimy | |
− | + | stagnant | |
− | + | dirty | |
− | + | gooey | |
− | + | purulent | |
− | + | ichorous | |
− | + | bloody | |
− | + | paste | |
− | + | glob | |
− | + | laced with | |
− | + | powder | |
− | + | cheese | |
− | + | catapult parts | |
− | + | mechanisms | |
− | + | tube | |
− | + | pipe section | |
− | + | trap component | |
− | + | ballista parts | |
− | + | anvil | |
− | + | amulet | |
− | + | ballista arrow head | |
− | + | siege ammo | |
− | + | ammunition | |
− | + | scepter | |
− | + | crown | |
− | + | coin | |
− | + | perfect | |
− | + | green glass | |
− | + | crystal glass | |
− | + | ring | |
− | + | earring | |
− | + | bracelet | |
− | + | traction bench | |
− | + | quern | |
− | + | millstone | |
− | + | statue | |
− | + | memorial | |
− | + | craft shop sign | |
− | + | weaponsmith's shop sign | |
− | + | armorsmith's shop sign | |
− | + | general store sign | |
− | + | food shop sign | |
− | + | food imports sign | |
− | + | clothing imports sign | |
− | + | general imports sign | |
− | + | cloth shop sign | |
− | + | leather shop sign | |
− | + | woven clothing shop sign | |
− | + | leather clothing shop sign | |
− | + | bone carver's shop sign | |
− | + | gem cutter's shop sign | |
− | + | bowyer's shop sign | |
− | + | blacksmith's shop sign | |
− | + | metal craft shop sign | |
− | + | leather goods shop sign | |
− | + | carpenter's shop sign | |
− | + | stone furniture shop sign | |
− | + | metal furniture shop sign | |
− | + | tavern sign | |
− | + | slab | |
− | + | tooth | |
− | + | teeth | |
− | + | bone | |
− | + | shell | |
− | + | plant part | |
− | + | silk body part | |
− | + | leather body part | |
− | + | wooden body part | |
− | + | soap body part | |
− | + | pearl | |
− | + | yarn body part | |
− | + | strand body part | |
− | + | Rotten | |
− | + | remains | |
− | + | seeds | |
− | + | withered | |
− | + | leaves | |
− | + | leaf | |
− | + | plants | |
− | + | raw | |
− | : | + | fish |
− | + | live | |
− | + | small live animal | |
− | + | tame | |
− | + | small tame animal | |
− | + | prepared meal | |
− | + | preserved | |
− | + | chops | |
− | + | chop | |
− | : | + | meat |
− | : | + | weapon |
− | : | + | chain |
− | + | suits of | |
− | No | + | armor |
− | + | handwear | |
− | : | + | shield |
− | : | + | /buckler |
− | + | footwear | |
− | + | headwear | |
− | + | legwear | |
− | + | chain | |
− | + | goblet | |
− | + | : Mode | |
− | + | Artifacts | |
− | + | Create a Creature | |
− | + | : Side = | |
− | + | : Create | |
− | + | : New item | |
− | + | : Blank list | |
− | + | : Remove item | |
− | + | : Change value | |
− | + | : Change amount | |
− | + | : No Effect | |
− | + | : Tame/mountable | |
− | + | : Not tame/mountable | |
− | + | : Filter name | |
− | + | [PAUSED] | |
− | + | fighting! | |
− | + | hunting. | |
− | + | sparring. | |
− | + | No recent reports. | |
− | + | : View report | |
− | + | Last Report Date: | |
− | + | The event featured | |
− | + | mounted | |
− | + | a telling of the story of | |
− | + | storytelling | |
− | + | a performance of | |
− | + | a concert | |
− | + | a dance | |
− | + | a moving performance stage | |
− | + | criers in front | |
− | + | an order of precedence | |
− | + | banners | |
− | + | images | |
− | + | the carrying of | |
− | + | flowers | |
− | + | the scattering of | |
− | + | acrobats | |
− | + | incense burning | |
− | + | costumes | |
− | + | candles | |
− | + | the giving of | |
− | + | the sacrifice of | |
− | + | You have | |
− | + | created a masterpiece | |
− | + | Select an element to begin. | |
− | + | Related to historical figure | |
− | + | Related to site | |
− | + | Related to civilization or other group | |
− | + | Related to history event | |
− | + | Existing image | |
− | + | Specify a new image | |
− | + | Let your mind wander | |
− | + | Allow artist to choose | |
− | + | : Done filtering | |
− | + | Group symbol | |
− | + | Group commission | |
− | + | Civilization symbol | |
− | + | Civ commission | |
− | : | + | Historical figure |
− | + | Tree | |
− | + | Shape | |
− | + | Object | |
− | + | Artifact | |
− | + | Action or relationship | |
− | + | Delete element | |
− | + | : Change name | |
− | + | : Done! | |
− | + | How many? | |
− | + | Enter 0 for an unnumbered plural. | |
− | + | Untitled/unnamed | |
− | + | Choose X: | |
− | + | Choose Y: | |
− | + | : Use this option | |
− | + | Warning! | |
− | + | You won't perform your action if you leave. | |
− | + | : Don't perform action. | |
− | + | : Keep working. | |
− | + | Any image data you've changed will be lost. | |
− | + | : Leave editor and discard data. | |
− | + | : select | |
− | : | + | left |
− | : | + | , not consumed |
− | + | , consumed | |
− | : | + | Select a tool. |
− | + | Select an art type. | |
− | + | Select memorized content or a form of prose. | |
− | + | not consumed | |
− | + | consumed | |
− | + | You are not that hungry. | |
− | + | Butcher this object. | |
− | + | You must unretract to use this ability. | |
− | + | You must wait to use this ability. | |
− | + | You are missing a body part. | |
− | + | Use this ability. | |
− | + | You must unretract to use this power. | |
− | + | You must wait to use this power. | |
− | + | Use this power. | |
− | + | Make this composition. | |
− | + | Write on this object. | |
− | + | : Back/Abort | |
− | + | : create | |
− | + | : butcher | |
− | + | : natural ability | |
− | + | : acquired power | |
− | + | : compose | |
− | + | : write | |
− | + | Unknown interaction | |
− | + | Poem | |
− | + | Musical Composition | |
− | + | Choreography | |
− | + | You cannot read or write. | |
− | + | No available item. | |
− | + | No appropriate tool. | |
− | + | No suitable forms known. | |
− | + | No suitable forms or content known. | |
− | + | Manual | |
− | + | Guide | |
− | + | Chronicle | |
− | + | Short story | |
− | + | Novel | |
− | + | Biography | |
− | + | Autobiography | |
− | + | Letter | |
− | + | Essay | |
− | + | Dialog | |
− | No | + | Musical composition |
− | + | Comparative biography | |
− | + | Biographical dictionary | |
− | + | Genealogy | |
− | + | Encyclopedia | |
− | + | Cultural history | |
− | + | Cultural comparison | |
− | + | Alternate history | |
− | + | Treatise on technological evolution | |
− | + | Dictionary | |
− | + | Star chart | |
− | + | Star catalogue | |
− | + | Atlas | |
− | + | Select an action. | |
− | + | Amount of | |
− | + | available is | |
− | + | at least | |
− | + | greater than | |
− | + | less than | |
− | + | exactly | |
− | + | No material | |
− | + | Filter: | |
− | + | Active | |
− | + | Waiting | |
− | + | Ready to check | |
− | + | One-time order, conditions checked daily | |
− | + | Restarts if completed, conditions checked daily | |
− | + | Restarts if completed, conditions checked monthly | |
− | + | Restarts if completed, conditions checked seasonally | |
− | + | Restarts if completed, conditions checked yearly | |
− | + | One-time order | |
− | + | Restarts if completed, checked daily | |
− | + | Restarts if completed, checked monthly | |
− | + | Restarts if completed, checked seasonally | |
− | + | Restarts if completed, checked yearly | |
− | + | Satisfied for next check | |
− | + | Not satisfied for next check | |
− | + | must first be activated | |
− | + | must first be completed | |
− | + | : Add item condition | |
− | + | : Add order condition | |
− | + | : Frequency | |
− | + | : Change item type | |
− | + | : Change material | |
− | + | : Change traits | |
− | + | : Change inequality | |
− | + | : Change number | |
− | + | : Delete condition | |
− | + | : Activation/completion | |
− | + | : Add conditions from reagents/materials | |
− | + | : Add conditions from products | |
− | + | Ready | |
− | + | This work order does not have any conditions. | |
− | + | Dwarf Fortress: New World | |
− | + | Loading object files... | |
− | + | Languages... | |
− | + | Buildings... | |
− | + | Creatures... | |
− | + | Finishing... | |
− | + | Finalizing... | |
− | + | to continue. | |
− | + | Create A World | |
− | + | World Size | |
− | + | Pocket | |
− | + | Smaller | |
− | + | Small | |
− | + | Very Short | |
− | + | Short | |
− | + | Long | |
− | + | Very Long | |
− | + | Very High | |
− | + | Maximum Number of Sites | |
− | + | Number of Beasts | |
− | + | Natural Savagery | |
− | + | Mineral Occurrence | |
− | + | Very Rare | |
− | + | Rare | |
− | + | Sparse | |
− | + | Frequent | |
− | + | Everywhere | |
− | + | This controls the size of the world map. Current: | |
− | + | 17 x 17 | |
− | + | 33 x 33 | |
− | + | 65 x 65 | |
− | + | 129 x 129 | |
− | + | 257 x 257 | |
− | + | This is the length of pre-generated history. Current: | |
− | + | 5 years | |
− | + | 125 years | |
− | + | 250 years | |
− | + | 550 years | |
− | + | 1050 years | |
− | + | This controls how many distinct races/cultures there are. | |
− | + | This is how many distinct places can exist after world generation. | |
− | + | Increasing this setting makes large beasts more prevalent. | |
− | + | Increasing savagery makes the world more difficult to settle. | |
− | + | Increasing mineral occurrence makes more embark sites have more minerals. | |
− | + | : Go! | |
− | + | Title: | |
− | + | Seed: | |
− | + | Various | |
− | + | Dimensions: | |
− | + | Custom Name: | |
− | + | : Enter advanced parameters | |
− | + | : New param set | |
− | + | : Copy param set | |
− | + | : Delete param set | |
− | + | : Enter title | |
− | + | : Use random name | |
− | + | : Enter custom name | |
− | + | : Use random seed | |
− | + | : Enter custom seed | |
− | + | : Change dimensions | |
− | + | to load the world params. | |
− | + | to save the world params. | |
− | + | Last Param Set: | |
− | + | Creature Seed: | |
− | + | Really delete this parameter set? | |
− | + | : Delete | |
− | + | Really change the dimensions? | |
− | + | This parameter set will be reset. | |
− | + | : Change | |
− | + | Are you sure you want to abort? | |
− | + | You haven't saved your changes. | |
− | + | : Yes | |
− | + | Are you sure you want to go on? | |
− | + | Creating New Region | |
− | + | Rejected) | |
− | + | Preparing elevation... | |
− | + | Setting temperature... | |
− | + | Running rivers... | |
− | + | Forming lakes | |
− | + | and minerals... | |
− | + | Growing vegetation... | |
− | + | Verifying terrain... | |
− | + | Importing wildlife... | |
− | + | Recounting legends... | |
− | + | Finished prehistory... | |
− | + | Placing civilizations... ( | |
− | + | Making cave civilizations... | |
− | + | Making cave pops... | |
− | + | Placing other beasts... | |
− | + | Placing megabeasts... | |
− | + | Placing good/evil... | |
− | + | Placing caves... ( | |
− | + | Prehistory init... | |
− | + | Hist Figs: | |
− | + | Dead: | |
− | + | Events: | |
− | + | Finalizing civ mats... ( | |
− | + | Finalizing art... ( | |
− | + | Finalizing uniforms... ( | |
− | + | Finalizing sites... ( | |
− | + | LACK OF PEAKS | |
− | + | MEDIUM ELEVATION REJECTION | |
− | + | LOW ELEVATION REJECTION | |
− | + | HIGH ELEVATION REJECTION | |
− | + | LACK OF EDGE OCEANS | |
− | + | RAINFALL REJECTION | |
− | + | DRAINAGE REJECTION | |
− | + | SAVAGERY REJECTION | |
− | + | VOLCANISM REJECTION | |
− | + | LACK OF VOLCANOS | |
− | + | SWAMP REJECTION | |
− | + | DESERT REJECTION | |
− | : | + | FOREST REJECTION |
− | : | + | MOUNTAIN REJECTION |
− | : | + | OCEAN REJECTION |
− | : | + | GLACIER REJECTION |
− | + | TUNDRA REJECTION | |
− | : | + | GRASSLAND REJECTION |
− | : | + | HILLS REJECTION |
− | + | LACK OF RIVERS | |
− | : | + | TOO MANY REGIONS |
− | : | + | LACK OF MOUNTAIN CAVES |
− | + | LACK OF LOW-LYING CAVES | |
− | + | UNABLE TO PLACE ENOUGH CIVILIZATIONS | |
− | + | NO CIVILIZATIONS AVAILABLE | |
− | + | UNABLE TO PLACE CONTROLLABLE CIVILIZATION | |
− | + | FARMING CIVILIZATION PLACED WITHOUT CROPS | |
− | + | Note: If you are using the default parameters in unmodded DF, | |
− | + | and it doesn't work after continuing a few times, please report | |
− | + | the issue at the B12 forum. | |
− | + | : CONTINUE until you give me another warning. | |
− | + | : ABORT NOW and I'll look over my parameters. | |
− | + | : ALLOW THIS REJECTION TYPE and continue reporting others. | |
− | + | : ALLOW ALL REJECTS, even if I end up with a legends-only world! | |
− | + | has been created. | |
− | + | : Accept | |
− | + | : Export image/info | |
− | + | Movement keys to view. | |
− | + | : Use the world as it currently exists | |
− | + | : Continue | |
− | + | to pause/finish. | |
− | + | TO CREATE THE WORLD. | |
− | + | Random Name | |
− | + | caught in a cloud of flames! | |
− | + | were unable to complete the | |
− | + | Jobs removed from unpowered | |
− | + | 0000 | |
− | + | -detailed | |
− | + | -elw | |
− | + | -tmp | |
− | + | -rain | |
− | + | -drn | |
− | + | -sav | |
− | + | -vol | |
− | + | -veg | |
− | + | -evil | |
− | + | -sal | |
− | + | -trd | |
− | + | -str | |
− | + | -hyd | |
− | + | -nob | |
− | + | -dip | |
− | + | -rel | |
− | , | + | src/game.cpp |
− | + | biome_color_key.txt | |
− | + | mountain (128,128,128) | |
− | , | + | temperate freshwater lake (0,224,255) |
− | + | temperate brackish lake (0,192,255) | |
− | + | temperate saltwater lake (0,160,255) | |
− | + | tropical freshwater lake (0,96,255) | |
− | + | tropical brackish lake (0,64,255) | |
− | + | tropical saltwater lake (0,32,255) | |
− | + | arctic ocean (0,255,255) | |
− | + | tropical ocean (0,0,255) | |
− | + | temperate ocean (0,128,255) | |
− | + | glacier (64,255,255) | |
− | + | tundra (128,255,255) | |
− | + | temperate freshwater swamp (96,192,128) | |
− | + | temperate saltwater swamp (64,192,128) | |
− | + | temperate freshwater marsh (96,255,128) | |
− | + | temperate saltwater marsh (64,255,128) | |
− | + | tropical freshwater swamp (96,192,64) | |
− | + | tropical saltwater swamp (64,192,64) | |
− | + | mangrove swamp (64,255,96) | |
− | + | tropical freshwater marsh (96,255,64) | |
− | + | tropical saltwater marsh (64,255,64) | |
− | + | taiga forest (0,96,64) | |
− | + | temperate conifer forest (0,96,32) | |
− | + | temperate broadleaf forest (0,160,32) | |
− | + | tropical conifer forest (0,96,0) | |
− | + | tropical dry broadleaf forest (0,128,0) | |
− | + | tropical moist broadleaf forest (0,160,0) | |
− | + | temperate grassland (0,255,32) | |
− | + | temperate savanna (0,224,32) | |
− | + | temperate shrubland (0,192,32) | |
− | + | tropical grassland (255,160,0) | |
− | + | tropical savanna (255,176) | |
− | + | tropical shrubland (255,192,0) | |
− | + | badland desert (255,96,32) | |
− | + | sand desert (255,255,0) | |
− | + | rock desert (255,128,64) | |
− | + | structure_color_key.txt | |
− | + | castle (128,128,128) | |
− | + | village (255,255,255) | |
− | + | crops (255,128,0)(255,160,0)(255,192,0) | |
− | + | pasture (0,255,0) | |
− | + | meadow (64,255,0) | |
− | + | woodland (0,128,0) | |
− | + | orchard (0,160,0) | |
− | + | tunnel (20,20,20) | |
− | + | stone bridge (224,224,224) | |
− | + | other bridge (180,167,20) | |
− | + | stone road (192,192,192) | |
− | + | other road (150,127,20) | |
− | : | + | stone wall (96,96,96) |
− | + | other wall (160,127,20) | |
− | + | mountain (255,255,192) | |
− | + | lake (0,96,255) | |
− | + | land (128,64,32) | |
− | + | ocean (0,64,255) | |
− | + | hydro_color_key.txt | |
− | + | brook (0,255,255) | |
− | + | stream (0,224,255) | |
− | : | + | minor river (0,192,255) |
− | : | + | river (0,160,255) |
− | + | major river (0,128,255) | |
− | + | river/ocean (0,112,255) | |
− | : | + | Dwarf Fortress: Arena |
− | + | Preparing arena... | |
− | + | Preparing screen... | |
− | + | Preparing Arena... | |
− | + | Importing world... | |
− | : | + | to select an option. |
− | + | scroll. | |
− | + | at any time for options, including key bindings. | |
− | + | at any time for the manual. | |
− | + | , Folder: | |
− | + | Select a source for your arena objects: | |
− | + | Folder: | |
− | + | raw (Default) | |
− | + | /raw | |
− | + | This Version of DF used the FMOD Sound System | |
− | + | Copyright(C)1994-2006 Firelight Technologies Pty, Ltd. | |
− | + | This version of DF uses SDL: Simple DirectMedia Layer, | |
− | + | SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga | |
− | + | See the SDL folder for license information. | |
− | + | Portions of this version are Copyright(C)2008 | |
− | + | The FreeType Project (www.freetype.org). | |
− | + | All rights reserved. | |
− | + | to return to the menu. | |
− | + | ** Starting New Arena ** | |
− | + | data/save/current | |
− | + | /raw/ | |
− | + | Command Line: World generation manually aborted. | |
− | + | data/save/current/*.dat | |
− | + | data/save/current/*.sav | |
− | + | data/save/current/ | |
− | + | world.dat | |
− | + | world.sav | |
− | + | *.dat | |
− | + | *.sav | |
− | + | [B][P]Active Syndromes[B] | |
− | + | phase | |
− | + | seconds) | |
− | + | the army of | |
− | + | marched on | |
− | + | claimed | |
− | + | ruler | |
− | + | was known to be | |
− | + | an insurrection against | |
− | + | was overthrown after an insurrection | |
− | + | waited out an insurrection | |
− | + | crushed an insurrection | |
− | + | a group calling itself | |
− | + | reclaimed | |
− | + | was conquered | |
− | + | moved on in search of a better future after the horrible mismanagement of | |
− | + | refugees calling themselves | |
− | + | fled from the area just before an army | |
− | + | descended upon | |
− | + | from | |
− | + | General Items | |
− | + | Handwear | |
− | + | Thread/Cloth | |
− | + | Tooth | |
− | + | Horn | |
− | + | Yarn | |
− | + | Stone/Gems/Metals | |
− | + | Anml Extracts | |
− | + | Plnt Extracts | |
− | + | Anml Cheeses | |
− | + | Plnt Cheeses | |
− | + | Milled Animal | |
− | + | Milled Plants | |
− | + | Pets | |
− | + | Item Type | |
− | + | Your site and direct holdings | |
− | + | Vassal holdings | |
− | + | Occupied holdings | |
− | + | Tributaries | |
− | + | Occupied tributaries | |
− | + | Economically linked | |
− | + | Your civilization | |
− | + | Peace | |
− | + | The World | |
− | + | days' travel | |
− | + | More than a day's travel | |
− | + | A day's travel | |
− | + | Nearly a day's travel | |
− | + | A half day's travel | |
− | + | A short trip | |
− | + | Inaccessible from your location | |
− | + | Your location | |
− | + | Population: >10000 | |
− | + | Population: ~10000 | |
− | + | Population: ~7500 | |
− | + | Population: ~6000 | |
− | + | Population: ~5000 | |
− | + | Population: ~4000 | |
− | + | Population: ~3000 | |
− | : | + | Population: ~2000 |
− | : | + | Population: ~1000 |
− | + | Population: ~750 | |
− | + | Population: ~600 | |
− | + | Population: ~500 | |
− | + | Population: ~400 | |
− | + | Population: ~300 | |
− | + | Population: ~200 | |
− | + | Population: ~100 | |
− | : | + | Population: ~75 |
− | : | + | Population: ~60 |
− | : | + | Population: ~50 |
− | : | + | Population: ~40 |
− | : | + | Population: ~30 |
− | : | + | Population: ~20 |
− | : | + | Population: ~10 |
− | : | + | Population: <10 |
− | : | + | No civilized population |
− | : | + | Site government: |
− | : | + | Civilization: |
− | + | They offer | |
− | : | + | They accept |
− | + | tribute | |
− | : | + | Alliance |
− | + | No contact | |
− | + | They offer tribute | |
− | + | They accept tribute | |
− | + | Skirmishing | |
− | + | Economically linked to you | |
− | + | Prisoners | |
− | + | Artifacts (Rumored) | |
− | + | : Cannot raid your civilization | |
− | + | : Cannot make request without leader | |
− | : | + | : No workers available |
− | : | + | : Request workers |
− | + | : Inaccessible mission location | |
− | + | : Cannot order mission without leader | |
− | + | : Explore this site (creates new mission) | |
− | + | : Raid this site (creates new mission) | |
− | + | : Center on fort | |
− | + | : Holdings and tribute | |
− | + | : Legend | |
− | + | News and Rumors | |
− | + | Missions | |
− | + | You have not created any missions. | |
− | + | Mission can be created from the World, | |
− | + | Artifacts and People modes. | |
− | + | Explore | |
− | + | Seize | |
− | + | No messengers | |
− | + | messenger | |
− | + | here | |
− | + | No commanders | |
− | + | Messenger (unfilled) | |
− | + | and more... | |
− | + | : Assign messengers | |
− | + | : Assign squads | |
− | + | : Remove mission | |
− | + | This mission cannot be altered now. | |
− | + | : Select mission | |
− | + | On this mission | |
− | + | No specific orders | |
− | + | : Remove messenger | |
− | + | : Assign messenger | |
− | + | This messenger cannot be reassigned now. | |
− | No | + | : Select messenger |
− | + | : Remove squad | |
− | + | : Assign squad | |
− | + | This squad cannot be reassigned now. | |
− | + | : Select squad | |
− | + | : Request | |
− | + | No workers available | |
− | + | : Free captives belonging to your civilization | |
− | + | : Release other prisoners | |
− | + | : Take important treasures | |
− | + | : Loot other items | |
− | + | : Steal livestock | |
− | + | : Raid (squads will try to avoid detection) | |
− | + | : Pillage (openly attack) | |
− | : | + | : Raze (openly attack and destroy site) |
− | : | + | : Demand one-time tribute |
− | : | + | : Demand ongoing tribute |
− | + | : Conquer and occupy | |
− | : | + | : Demand surrender and occupy |
− | + | WARNING: If successful, your soldiers will join the | |
− | + | occupation and not return. Your new holdings will | |
− | + | be manageable from this screen. | |
− | + | People | |
− | + | Last in | |
− | + | Last known to be traveling | |
− | + | Location unknown | |
− | + | : Select person | |
− | + | : Rescue person (creates new mission) | |
− | + | You have no recoverable missing citizens. | |
− | + | Artifacts | |
− | + | Claimed by your local government | |
− | + | Claimed by local | |
− | + | Claimed by local family | |
− | + | Last held by | |
− | + | : Select artifact | |
− | + | : Recover artifact (creates new mission) | |
− | + | There are no recoverable missing artifacts. | |
− | + | Civilizations | |
− | + | : World | |
− | + | : Missions | |
− | + | : News and rumors | |
− | + | : People | |
− | + | : Artifacts | |
− | + | : Civilizations | |
− | local | + | : View details |
− | + | WORLD_GEN | |
− | + | TITLE | |
− | + | HISTORY_SEED | |
− | + | NAME_SEED | |
− | + | CREATURE_SEED | |
− | + | CUSTOM_NAME | |
− | + | EMBARK_POINTS | |
− | + | PEAK_NUMBER_MIN | |
− | + | PARTIAL_OCEAN_EDGE_MIN | |
− | + | OCEAN_EDGE_MIN | |
− | + | REVEAL_ALL_HISTORY | |
− | + | CULL_HISTORICAL_FIGURES | |
− | + | EROSION_CYCLE_COUNT | |
− | + | PERIODICALLY_ERODE_EXTREMES | |
− | + | OROGRAPHIC_PRECIPITATION | |
− | + | POLE | |
− | + | NORTH_OR_SOUTH | |
− | + | NORTH | |
− | + | SOUTH | |
− | + | NORTH_AND_SOUTH | |
− | + | ALL_CAVES_VISIBLE | |
− | + | PLAYABLE_CIVILIZATION_REQUIRED | |
− | + | VOLCANO_MIN | |
− | + | END_YEAR | |
− | + | BEAST_END_YEAR | |
− | + | TEMPERATURE | |
− | + | DRAINAGE | |
− | + | PS_EL | |
− | + | PS_RF | |
− | + | PS_TP | |
− | + | PS_DR | |
− | + | PS_VL | |
− | + | PS_SV | |
− | + | Attempted to set world gen presets prior to dimensions | |
− | + | preset attempted beyond Y range | |
− | + | preset failed to load X value at Y = | |
− | + | ELEVATION_FREQUENCY | |
− | + | RAIN_FREQUENCY | |
− | + | DRAINAGE_FREQUENCY | |
− | + | TEMPERATURE_FREQUENCY | |
− | + | SAVAGERY_FREQUENCY | |
− | + | VOLCANISM_FREQUENCY | |
− | + | MINERAL_SCARCITY | |
− | + | MEGABEAST_CAP | |
− | + | SEMIMEGABEAST_CAP | |
− | + | TITAN_NUMBER | |
− | + | TITAN_ATTACK_TRIGGER | |
− | + | WEREBEAST_ATTACK_TRIGGER | |
− | + | DEMON_NUMBER | |
− | + | NIGHT_TROLL_NUMBER | |
− | + | BOGEYMAN_NUMBER | |
− | + | NIGHTMARE_NUMBER | |
− | + | VAMPIRE_NUMBER | |
− | + | WEREBEAST_NUMBER | |
− | + | SECRET_NUMBER | |
− | + | REGIONAL_INTERACTION_NUMBER | |
− | + | DISTURBANCE_INTERACTION_NUMBER | |
− | + | EVIL_CLOUD_NUMBER | |
− | + | GENERATE_DIVINE_MATERIALS | |
− | + | ALLOW_DIVINATION | |
− | + | ALLOW_DEMONIC_EXPERIMENTS | |
− | + | ALLOW_NECROMANCER_EXPERIMENTS | |
− | + | ALLOW_NECROMANCER_LIEUTENANTS | |
− | + | ALLOW_NECROMANCER_GHOULS | |
− | + | ALLOW_NECROMANCER_SUMMONS | |
− | + | EVIL_RAIN_NUMBER | |
− | + | GOOD_SQ_COUNTS | |
− | + | EVIL_SQ_COUNTS | |
− | + | REGION_COUNTS | |
− | + | RIVER_MINS | |
− | + | SUBREGION_MAX | |
− | + | CAVERN_LAYER_COUNT | |
− | + | CAVERN_LAYER_OPENNESS_MIN | |
− | + | CAVERN_LAYER_OPENNESS_MAX | |
− | + | CAVERN_LAYER_PASSAGE_DENSITY_MIN | |
− | + | CAVERN_LAYER_PASSAGE_DENSITY_MAX | |
− | + | CAVERN_LAYER_WATER_MIN | |
− | + | CAVERN_LAYER_WATER_MAX | |
− | + | HAVE_BOTTOM_LAYER_1 | |
− | + | HAVE_BOTTOM_LAYER_2 | |
− | + | LEVELS_ABOVE_GROUND | |
− | + | LEVELS_ABOVE_LAYER_1 | |
− | + | LEVELS_ABOVE_LAYER_2 | |
− | + | LEVELS_ABOVE_LAYER_3 | |
− | + | LEVELS_ABOVE_LAYER_4 | |
− | + | LEVELS_ABOVE_LAYER_5 | |
− | + | LEVELS_AT_BOTTOM | |
− | + | CAVE_MIN_SIZE | |
− | + | CAVE_MAX_SIZE | |
− | + | MOUNTAIN_CAVE_MIN | |
− | + | NON_MOUNTAIN_CAVE_MIN | |
− | + | TOTAL_CIV_NUMBER | |
− | + | TOTAL_CIV_POPULATION | |
− | + | SITE_CAP | |
− | + | ELEVATION_RANGES | |
− | + | RAIN_RANGES | |
− | + | DRAINAGE_RANGES | |
− | + | SAVAGERY_RANGES | |
− | + | VOLCANISM_RANGES | |
− | + | Unrecognized World Gen Token: | |
− | + | LARGE ISLAND | |
− | + | LARGE REGION | |
− | + | MEDIUM ISLAND | |
− | + | MEDIUM REGION | |
− | + | SMALL ISLAND | |
− | + | SMALL REGION | |
− | + | SMALLER ISLAND | |
− | + | SMALLER REGION | |
+ | POCKET ISLAND | ||
+ | POCKET REGION | ||
+ | COMPLETE_OCEAN_EDGE_MIN | ||
+ | Command Line: World generation parameter set located successfully. | ||
+ | Command Line: World generation parameter set | ||
+ | not found -- using default. | ||
+ | Command Line: World image, detailed image and info exported. | ||
You make | You make | ||
− | + | and more | |
You have finished working on | You have finished working on | ||
− | + | You practice your | |
but make nothing of note. | but make nothing of note. | ||
− | |||
You make nothing. | You make nothing. | ||
− | + | is taken by a fey mood! | |
− | + | withdraws from society... | |
− | + | has been possessed! | |
− | + | looses a roaring laughter, fell and terrible! | |
− | + | begins to stalk and brood... | |
− | + | Disconnected | |
− | + | Need trigger type | |
− | + | Needs walkable perimeter | |
− | + | Hidden | |
− | + | Needs to be anchored on edge | |
− | + | Blocked | |
− | + | Surrounded by empty space | |
− | + | Needs adjacent wall | |
− | + | Needs open space | |
− | + | Off map | |
− | + | Water | |
− | + | Lava/Magma | |
− | + | Building present | |
− | + | Construction present | |
− | + | Must be inside | |
− | + | Too close to edge | |
− | + | Must be outside | |
− | + | Cannot build at highest level | |
− | + | Needs soil or mud | |
− | + | Needs soil | |
− | + | Needs ground or near machine | |
− | + | No mud/soil for farm | |
− | + | Mud is left by water | |
− | + | No access to | |
− | + | No access | |
− | + | has created | |
− | + | claims it as an heirloom in the name of the family ancestor | |
− | + | claims it as a family heirloom | |
− | + | claims it as a personal treasure. | |
− | + | offers it to | |
− | + | Image information | |
− | + | for engraving | |
− | + | was waged by | |
− | + | One of the most significant causes of the conflict was | |
− | + | The most significant cause of the conflict was | |
− | + | a family matter | |
− | + | disgust with the adversary's godlessness | |
− | + | religious opposition to the adversary's worship of | |
− | + | religious opposition to the adversary's inherent association with | |
− | + | natural aversion to the adversary's worship of | |
− | + | natural aversion to the adversary's inherent association with | |
− | + | a dispute over | |
− | + | the treatment of animals | |
− | + | the treatment of plants | |
− | + | a formalized agreement | |
− | + | truthfulness | |
− | + | the devouring of the bodies of sapient beings | |
− | + | the display of war and hunting trophies | |
− | + | the adversary's inability to communicate and form treaties | |
− | + | a desire to kill the living and any others in opposition | |
− | + | the disturbance of once-eternal rest | |
− | + | a dispute over the ownership of | |
− | + | prior aggression by the adversary | |
− | + | a first contact that went horribly wrong | |
− | + | the adversary's refusal to form treaties | |
− | + | the adversary's abuse of the aggressor's fallen | |
− | + | an incident involving a lost diplomat | |
− | + | a disagreement over prior treaties | |
− | + | an incident involving a trade caravan | |
− | + | water rights | |
− | + | fishing rights | |
− | + | general ill feelings over past historical events | |
− | + | a previous war | |
− | + | a previous battle | |
− | + | a previous duel | |
− | + | a previous conquest | |
− | + | an abduction | |
− | + | an act of theft | |
− | + | an attack by a beast | |
− | + | a journey | |
− | + | a previous insurrection | |
− | + | a special occasion | |
− | + | a purge | |
− | + | a raid | |
− | + | persecution | |
− | + | a coup | |
− | + | The causes of the conflict are debated by scholars and very little is truly known. | |
− | + | unknown | |
− | + | creature | |
− | + | , lost | |
− | + | , all lost | |
− | + | losses | |
− | + | , one loss | |
− | + | , no losses | |
− | + | , mostly | |
− | + | various zombies | |
− | + | , mostly various zombies | |
− | + | creatures | |
− | + | Attacker was uncontested. | |
− | + | Attacker was victorious. | |
− | + | Defender was victorious. | |
− | + | A festival commemorating | |
− | + | occurred in | |
− | + | A fair occurred in | |
− | + | A holy period dedicated to | |
− | + | centered around | |
− | + | divine aspect of | |
− | + | A performance of | |
− | + | A dance | |
− | + | A concert | |
− | + | A recital of | |
− | + | A poetry recital | |
− | + | The story of | |
− | + | A story recital | |
− | + | A performance | |
− | + | A competition involving | |
− | + | A dance competition | |
− | + | A music competition | |
− | + | A poetry competition | |
− | + | A foot race | |
− | + | A flying race | |
− | + | A wrestling competition | |
− | + | A gladiatory competition | |
− | + | A competition | |
− | + | A procession occurred in | |
− | + | It started at | |
− | + | A ceremony occurred in | |
− | + | A fearsome | |
− | + | beast | |
− | + | attack | |
− | + | was a time when the | |
− | + | were the only great powers in the world. | |
− | + | was a time when | |
− | + | yet | |
− | + | again | |
− | + | was the only great power in the world. | |
− | + | living gods and mighty beasts | |
− | + | still | |
− | + | held sway. | |
− | + | the powers of the world were fading | |
− | + | great powers had returned to the world | |
− | + | there were still great powers in the world | |
− | + | fantastic creatures no longer lived in great numbers. | |
− | + | fantastic creatures were few and far between, and some even doubted their existence. | |
− | + | ruled the world. | |
− | + | the last of the | |
− | + | ancient | |
− | + | powers fought their final battles. | |
− | + | various civilized races peopled the world. | |
− | + | was a time after civilization had | |
− | + | yet | |
− | + | again | |
− | + | crumbled completely. | |
− | + | fantastic creatures were but mere stories told by travelers. | |
− | + | only simple creatures inhabited | |
− | + | no civilized peoples existed in | |
− | + | the world. | |
− | + | Part of | |
− | + | ended. | |
− | + | occurred. | |
− | + | began. | |
− | + | Corpse | |
− | + | CREATE WORLD NOW = | |
− | + | LARGE | |
− | + | data/save/current/world.dat | |
− | + | Command Line: World exported. | |
− | + | *** STARTING NEW GAME *** | |
− | + | Command Line: | |
− | + | data/init/announcements.txt | |
− | + | DO_MEGA | |
− | + | UCR_A | |
− | + | data/sound/song_title.ogg | |
− | + | data/sound/song_game.ogg | |
− | + | data/art/mouse.png | |
− | + | data/movies | |
− | + | data/dipscript/* | |
− | + | Command Line: World generation initiated. | |
− | + | Command Line: World generation aborted because folder exists. | |
− | + | data/speech/general.txt | |
− | + | data/speech/slayer.txt | |
− | + | data/speech/threat.txt | |
− | + | data/speech/greet.txt | |
− | + | data/speech/greet_reply.txt | |
− | + | data/speech/greet_reply_diff_language.txt | |
− | + | data/speech/greet_reply_unusual_first.txt | |
− | + | data/speech/greet_reply_after_hero.txt | |
− | + | data/speech/greet_worship.txt | |
− | + | data/speech/greet_baby.txt | |
− | + | data/speech/goodbye_worship_1.txt | |
− | + | data/speech/goodbye_worship_2.txt | |
− | + | data/speech/goodbye_worship_3.txt | |
− | + | data/speech/temple_already_member.txt | |
− | + | data/speech/temple_become_member.txt | |
− | + | data/speech/positive.txt | |
− | + | data/speech/task_recommendation.txt | |
− | + | data/speech/unknown_hf_seeker.txt | |
− | + | data/speech/ab_specific_hf_seeker.txt | |
− | + | data/speech/site_specific_hf_seeker.txt | |
− | + | data/speech/same_site_ab_specific_hf_seeker.txt | |
− | + | data/speech/same_site_specific_hf_seeker.txt | |
− | + | data/speech/arch_info_justification.txt | |
− | + | data/speech/justification_representation.txt | |
− | + | data/speech/justification_proximity.txt | |
− | + | data/speech/justification_experience.txt | |
− | + | data/speech/justification_reminder.txt | |
− | + | data/speech/justification_antithetical.txt | |
− | + | data/speech/no_family.txt | |
− | + | data/speech/family_relationship_spec.txt | |
− | + | data/speech/family_relationship_no_spec.txt | |
− | + | data/speech/family_relationship_additional.txt | |
− | + | data/speech/family_relationship_spec_dead.txt | |
− | + | data/speech/family_relationship_no_spec_dead.txt | |
− | + | data/speech/family_relationship_additional_dead.txt | |
− | + | data/speech/child_age_proclamation.txt | |
− | + | data/speech/wandering_profession.txt | |
− | + | data/speech/hunting_profession.txt | |
− | + | data/speech/snatcher_profession.txt | |
− | + | data/speech/thief_profession.txt | |
− | + | data/speech/wandering_profession_year.txt | |
− | + | data/speech/hunting_profession_year.txt | |
− | + | data/speech/snatcher_profession_year.txt | |
− | + | data/speech/thief_profession_year.txt | |
− | + | data/speech/past_wandering_profession.txt | |
− | + | data/speech/past_hunting_profession.txt | |
− | + | data/speech/past_snatcher_profession.txt | |
− | + | data/speech/past_thief_profession.txt | |
− | + | data/speech/guard_profession.txt | |
− | + | data/speech/guard_warning.txt | |
− | + | data/speech/soldier_profession.txt | |
− | + | data/speech/past_profession_no_year.txt | |
− | + | data/speech/past_profession_year.txt | |
− | + | data/speech/current_profession_no_year.txt | |
− | + | data/speech/current_profession_year.txt | |
− | + | data/speech/hist_fig_slayer.txt | |
− | + | data/speech/animal_slayer.txt | |
− | + | data/speech/mercenary_profession.txt | |
− | + | data/speech/mercenary_profession_year.txt | |
− | + | data/speech/past_mercenary_profession.txt | |
− | + | PAUSE | |
− | + | RECENTER | |
− | + | A_DISPLAY | |
− | + | D_DISPLAY | |
− | + | UNIT_COMBAT_REPORT | |
− | + | UNIT_COMBAT_REPORT_ALL_ACTIVE | |
− | + | items | |
− | + | no material | |
− | + | an official land of the realm | |
− | + | and the surrounding lands have been made | |
− | + | an even more official land of the realm | |
− | + | In Traction | |
− | + | Heavy Bleeding | |
− | + | Pale | |
− | + | Severe Blood Loss | |
− | + | Moderate Blood Loss | |
− | + | Completely Numb | |
− | + | Partially Numb | |
− | + | Serious Fever | |
− | + | Moderate Fever | |
− | + | Slight Fever | |
− | + | Moderate Pain | |
− | + | Slight Pain | |
− | + | Very Drowsy | |
− | + | Drowsy | |
− | + | Thirsty | |
− | + | Very Hungry | |
− | + | Cannot breathe | |
− | + | Trouble breathing | |
− | + | Vision lost | |
− | + | Vision impaired | |
− | + | Vision somewhat impaired | |
− | + | Ability to stand lost | |
− | + | Ability to stand somewhat impaired | |
− | + | Ability to grasp lost | |
− | + | Ability to grasp somewhat impaired | |
− | + | Ability to fly lost | |
− | + | Ability to fly somewhat impaired | |
− | + | Motor nerve damage | |
− | + | Sensory nerve damage | |
− | + | No health problems | |
− | + | Gelded | |
− | + | Spilled | |
− | + | Butchered | |
− | + | Major artery torn | |
− | + | Artery torn | |
− | + | Heavy bleeding | |
− | + | Bleeding | |
− | + | Motor nerve severed | |
− | + | Sensory nerve severed | |
− | + | Torn tendon | |
− | + | Strained tendon | |
− | + | Bruised tendon | |
− | + | Torn ligament | |
− | + | Sprained ligament | |
− | + | Bruised ligament | |
− | + | Compound fracture | |
− | + | Overlapping fracture (in traction) | |
− | + | Overlapping fracture | |
− | + | Needs setting | |
− | + | Cut apart | |
− | + | Smashed apart | |
− | + | Broken apart | |
− | + | Torn apart | |
− | + | Cut open | |
− | + | Smashed open | |
− | + | Broken open | |
− | + | Torn open | |
− | + | Dented | |
− | + | Heavy bruising | |
− | + | Moderate bruising | |
− | + | Light bruising | |
− | + | Serious burn | |
− | + | Moderate burn | |
− | + | Minor burn | |
− | + | Serious frost-bite | |
− | + | Moderate frost-bite | |
− | + | Minor frost-bite | |
− | + | Serious melting | |
− | + | Moderate melting | |
− | + | Minor melting | |
− | + | Serious boiling | |
− | + | Moderate boiling | |
− | + | Minor boiling | |
− | + | Serious freezing | |
− | + | Moderate freezing | |
− | + | Minor freezing | |
− | + | Serious condensation | |
− | + | Moderate condensation | |
− | + | Minor condensation | |
− | + | Advanced rot | |
− | + | Moderate rot | |
− | + | Minor rot | |
− | + | Serious blistering | |
− | + | Moderate blistering | |
− | + | Minor blistering | |
− | + | Extreme pain | |
− | + | Moderate pain | |
− | + | Minor pain | |
− | + | Nausea | |
− | + | Dizziness | |
− | + | Paralysis | |
− | + | Partial paralysis | |
− | + | Some sluggishness | |
− | + | Complete numbness | |
− | + | Partial numbness | |
− | + | Slight numbness | |
− | + | Extreme swelling | |
− | + | Moderate swelling | |
− | + | Minor swelling | |
− | + | Function totally impaired | |
− | + | Partially impaired function | |
− | + | Slightly impaired function | |
− | + | Has been sutured | |
− | + | Infection | |
− | + | No evaluated wounds | |
− | + | Diagnosis required | |
− | + | Crutch required | |
− | + | Rotten -- inoperable | |
− | + | Needs cleaning | |
− | + | Needs surgery | |
− | + | Needs sutures | |
− | + | Needs dressing | |
− | + | Needs traction | |
− | + | Needs immobilization | |
− | + | No treatment scheduled | |
− | + | Diagnosed with | |
− | + | Received | |
− | + | cast | |
− | + | splint on | |
− | + | dressing on | |
− | + | sutures on | |
− | + | Bleeding stopped | |
− | + | Compound fracture of | |
− | + | repaired | |
− | + | amputated | |
− | + | Rotten tissue excised from | |
− | + | Had | |
− | + | set | |
− | + | Placed in traction | |
− | + | Evaluated | |
− | + | Brought to rest | |
− | + | Cleaned | |
− | + | - | |
− | + | No medical history | |
− | + | The Health of | |
− | + | You | |
− | + | You butcher | |
− | + | Sorting | |
− | + | Initialization complete... | |
− | + | Historical events | |
− | + | completed | |
− | + | Check for culled historical figures | |
− | + | Historical figures | |
− | + | Artifacts completed | |
− | + | Structures completed | |
− | + | event sort | |
− | + | Historical events left to discover: | |
− | + | Historical Figures | |
− | + | Sites | |
− | + | Codices, scrolls, etc. | |
− | + | Civilizations and other entities | |
− | + | Structures | |
− | + | Historical Maps | |
− | + | Underground Regions | |
− | + | Unnamed | |
− | + | female | |
− | + | male | |
− | + | , force | |
− | + | : export network map. | |
− | + | Codices, Scrolls, Etc. | |
− | + | Civilizations and Other Entities | |
− | + | : export religion map. | |
− | + | Counting House | |
− | + | Keep | |
− | + | Dark Tower | |
− | + | Underworld Spire | |
− | + | Market | |
− | + | Dungeon | |
− | + | Sewers | |
− | + | Catacombs | |
− | + | Slain | |
− | + | a wound | |
− | + | wounds | |
− | + | Subdued | |
− | + | Fled | |
− | + | yet emerged | |
− | + | victorious | |
− | + | Victorious | |
− | + | yet | |
− | + | drove forward | |
− | + | Drove forward | |
− | + | and was | |
− | + | repelled | |
− | + | Repelled | |
− | + | stood fast | |
− | + | Stood fast | |
− | + | beaten back | |
− | + | Beaten back | |
− | + | Unnamed underground area | |
− | + | Unnamed Underworld area | |
− | + | Populations | |
− | + | : Filter on string | |
− | + | : Done filtering. | |
− | + | : civ/site | |
− | + | to change year. | |
− | + | : view top event | |
− | + | : toggle territories. | |
− | + | : select an option. | |
− | + | : done. | |
− | + | : export current map. | |
− | + | : show only important events. | |
− | + | : show all events. | |
− | + | : back to age. | |
− | + | : XML dump (incomplete) | |
− | + | : export site map. | |
− | + | : export map/gen info. | |
− | + | : export detailed map. | |
− | + | has been disturbed. | |
− | + | group of | |
− | + | Many | |
− | + | have been disturbed. | |
− | + | swarm of | |
− | + | its way out of confinement! | |
− | + | A kidnapper has made off with | |
− | + | has stolen | |
− | + | A thief has stolen | |
− | + | [INITIAL_LOAD] | |
− | + | item | |
− | + | in the wilds | |
− | + | Slayer | |
− | + | Unknown creature | |
− | + | kill | |
− | + | rotten | |
− | + | material | |
− | + | partial | |
− | + | skeleton | |
− | + | partial remains | |
− | + | mutilated | |
− | + | corpse | |
− | + | mangled | |
− | + | icicle | |
− | + | your | |
− | + | TALLOW | |
− | + | It is made from | |
− | + | well-crafted | |
− | + | finely-crafted | |
− | + | superior quality | |
− | + | exceptional | |
− | + | woven by | |
− | + | The thread is | |
− | + | well- | |
− | + | finely | |
− | + | superbly | |
− | + | exceptionally | |
− | + | masterfully | |
− | + | colored | |
− | + | Coin | |
− | + | Bar/Block | |
− | + | Finished Goods | |
− | + | Bin | |
− | + | (copy) | |
− | + | Seed | |
− | + | Cheese | |
− | + | Spice | |
− | + | Mill | |
− | + | Rendered Fat | |
− | + | Paste | |
− | + | Barrel | |
− | + | NULL inventory pointer on load | |
− | + | NULL inventory item on load: id # | |
− | + | rapidly shifts between topics | |
− | + | moves quickly from subject to subject | |
− | + | takes frequent interesting tangents | |
− | + | hopelessly meanders | |
− | + | meanders somewhat | |
− | + | gets off track from time to time | |
− | + | bubbles over with cheerfulness | |
− | + | is quite cheerful | |
− | + | is fairly cheerful | |
− | + | overflows with sadness | |
− | + | is depressing | |
− | + | has a touch of melancholy | |
− | + | is thoroughly organized | |
− | + | is clearly organized | |
− | + | is organized | |
− | + | is thoroughly mechanical | |
− | + | is very rigid | |
− | + | is a bit stiff | |
− | + | is completely serious | |
− | + | has a very serious tone | |
− | + | is reasonably serious | |
− | + | artfully flashes through seemingly disjoint topics | |
− | + | breaks sharply between topics with regularity | |
− | + | has some particularly crisp changes in topic | |
− | + | is utterly disjointed | |
− | + | skips around a lot | |
− | + | occasionally changes topic abruptly | |
− | + | uses only artful words and phrases selected with care | |
− | + | is throughout ornate and refined | |
− | + | has rare but particularly exquisite turns of phrase | |
− | + | is excessively ornate | |
− | + | is quite florid | |
− | + | is somewhat showy | |
− | + | drives forward relentlessly | |
− | + | is full of force | |
− | + | is forceful | |
− | + | is a comedy treasure trove | |
− | + | is quite humorous | |
− | + | has a touch of humor | |
− | + | is littered with terrible jokes inartfully told | |
− | + | has poorly-executed humor | |
− | + | tries and fails to be funny at times | |
− | + | is artfully suffused with what would otherwise be childish and immature material | |
− | + | contains a deft use throughout of what might be considered immature material | |
− | + | manages an artful inclusion here and there of childish material | |
− | + | is absolutely puerile | |
− | + | is very childish | |
− | + | is a bit immature | |
− | + | indulges the author's every whim | |
− | + | artfully indulges the author's fancies | |
− | + | contains some asides related to the author's preferences | |
− | + | is stunningly self-indulgent | |
− | + | is quite self-indulgent | |
− | + | is somewhat self-indulgent | |
− | + | could only have been produced by a merciful spirit | |
− | + | is quite touching | |
− | + | shows a hint of tenderness | |
− | + | is clear evidence of a compassionate being | |
− | + | is very compassionate | |
− | + | gives a feeling of compassion here and there | |
− | + | is as vicious as can be | |
− | + | is quite cruel | |
− | + | has a hint of viciousness to it | |
− | + | is a monument to concision | |
− | + | is very concise | |
− | + | is fairly crisp | |
− | + | is a pit of bitter scorn | |
− | + | is quite mocking in tone | |
− | + | contains the occasional biting remark | |
− | + | is a reservoir of amusingly clever quips | |
− | + | is refreshingly witty | |
− | + | has its moments of cleverness | |
− | + | is an awe-inspiring wild rant | |
− | + | careens forward as a rant | |
− | + | tumbles out almost as a rant at times | |
− | + | is a completely unhinged rant | |
− | + | is a rant more or less | |
− | + | descends to a rant in places | |
− | + | It asks the question, "What if | |
− | + | had unfolded differently?" | |
− | + | It concerns the lineage of | |
− | + | It concerns | |
− | + | The work has no particular subject. | |
− | + | The writing conveys a moral lesson regarding | |
− | + | The overall text emphasizes | |
− | + | For lyrics, the composer has selected | |
− | + | For musical accompaniment, the choreographer has selected | |
− | + | The writing | |
− | + | yet it | |
− | + | and it | |
− | + | Overall, the information is compiled masterfully | |
− | + | Overall, the splendid source of information | |
− | + | Overall, this is a great source of information | |
− | + | Overall, this is a good source of information | |
− | + | Overall, the information is not compiled very well | |
− | + | Overall, this is a terrible compilation of information | |
− | + | Overall, the poetry is masterful | |
− | + | Overall, the poetry is inspired | |
− | + | Overall, the poetry is great | |
− | + | Overall, the poetry is passable | |
− | + | Overall, the poetry is not awful, but not very good either | |
− | + | Overall, the poetry is very, very bad | |
− | + | Overall, the composition is masterful | |
− | + | Overall, the composition is inspired | |
− | + | Overall, the composition is great | |
− | + | Overall, the composition is passable | |
− | + | Overall, the composition is not awful, but not very good either | |
− | + | Overall, the composition is atrocious | |
− | + | Overall, the choreography is masterful | |
− | + | Overall, the choreography is inspired | |
− | + | Overall, the choreography is great | |
− | + | Overall, the choreography is passable | |
− | + | Overall, the choreography is not awful, but not very good either | |
− | + | Overall, the choreography is just terrible | |
− | + | Overall, the prose is masterful | |
− | + | Overall, the prose is splendid | |
− | + | Overall, the prose is great | |
− | + | Overall, the prose is passable | |
− | + | Overall, the prose is not awful, but not very good either | |
− | + | Overall, the prose is amateurish at best | |
− | + | The work has a single chapter. | |
− | + | The work has | |
− | + | chapters. | |
− | + | chapter | |
− | + | covers | |
− | + | Written on the item is | |
− | + | There used to be writing on the item. | |
− | + | an untitled | |
− | + | chronicle | |
− | + | short story | |
− | + | novel | |
− | + | biography | |
− | + | autobiography | |
− | + | poem | |
− | + | letter | |
− | + | musical composition | |
− | + | choreography | |
− | + | treatise on technological evolution | |
− | + | dictionary | |
− | + | star chart | |
− | + | star catalogue | |
− | + | atlas | |
− | + | entitled | |
− | + | , authored by | |
− | + | The written portion consists of | |
− | + | page | |
− | + | nothing. | |
− | + | untitled | |
− | + | shared | |
− | + | aquarium | |
− | + | gains possession of the | |
− | + | remains stuck in | |
− | + | maintains possession of the | |
− | + | You gain possession of the | |
− | + | remains stuck in your | |
− | + | You maintain possession of the | |
− | + | is torn from your | |
− | + | You've lost possession of the | |
− | + | has been lost! | |
− | + | In memory of | |
− | + | / Born | |
− | + | Went missing | |
− | + | in the year | |
− | + | Boiled | |
− | + | Melted | |
− | + | Condensed | |
− | + | Solidified | |
− | + | Died in the heat | |
− | + | Encased in cooling lava | |
− | + | Encased in cooling magma | |
− | + | Encased in ice | |
− | + | Froze to death | |
− | + | Died in a cage | |
− | + | Fell into a deep chasm | |
− | + | Died peacefully | |
− | + | Died in the dark | |
− | + | Starved to death | |
− | + | Died of thirst | |
− | + | Drowned | |
− | + | Burned up in magma | |
− | + | Burned up in | |
− | + | dragon fire | |
− | + | dragon fire | |
− | + | Burned to death by | |
− | + | fire | |
− | + | Burned to death by a | |
− | + | Burned to death | |
− | + | Scalded to death | |
− | + | Burned up in a magma mist | |
− | + | Crushed by a drawbridge | |
− | + | Crushed under a collapsing ceiling | |
− | + | Killed by falling rocks | |
− | + | Shot and killed | |
− | + | Bled to death | |
− | + | Succumbed to infection | |
− | + | Suffocated | |
− | + | Hacked to pieces | |
− | + | Executed | |
− | + | Beheaded | |
− | + | Crucified | |
− | + | Buried alive | |
− | + | Left out in the air | |
− | + | Burned alive | |
− | + | Fed to beasts | |
− | + | Struck down | |
− | + | Slaughtered | |
− | + | Scuttled | |
− | + | Drained of blood | |
− | + | Murdered | |
− | + | Killed by a trap | |
− | + | Killed by a vehicle | |
− | + | Killed by a flying object | |
− | + | Vanished | |
− | + | Collapsed | |
− | + | Put to rest | |
− | + | Died after colliding with an obstacle | |
− | + | Impaled on spikes | |
− | + | Scared to death | |
− | + | Leapt from a great height | |
− | + | Died | |
− | + | Slayer of | |
− | + | Slayer of | |
− | + | Hunter of | |
− | + | Loving | |
− | + | Devoted | |
− | + | father and husband | |
− | + | husband | |
− | + | mother and wife | |
− | + | mother | |
− | + | parent and spouse | |
− | + | United with | |
− | + | At one with | |
− | + | Lover of | |
− | + | wood | |
− | + | fabric | |
− | + | Admirer of | |
− | + | Friend of | |
− | + | The color | |
− | + | made | |
− | + | happy | |
− | + | This is | |
− | + | This is a stack of | |
− | + | bundles of | |
− | + | This is a bundle of | |
− | + | well-prepared | |
− | + | finely-prepared | |
− | + | superiorly prepared | |
− | + | exceptional prepared | |
− | + | masterfully prepared | |
− | + | superior quality | |
− | + | exceptional | |
− | + | masterful | |
− | + | created by an unknown artisan | |
− | + | All | |
− | + | ship is of the highest quality. | |
− | + | It is sized for | |
− | + | The ingredients are | |
− | + | superiorly | |
− | + | minced | |
− | + | cooked | |
− | + | It is | |
− | + | encrusted with | |
− | + | studded with | |
− | + | decorated with | |
− | + | glazed with | |
− | + | well-prepared | |
− | + | finely-prepared | |
− | + | exceptionally prepared | |
− | + | masterfully prepared | |
− | + | exceptionally worked | |
− | + | masterfully worked | |
− | + | by an unknown artist | |
− | + | encircled with bands of | |
− | + | are made from | |
− | + | is made from | |
− | + | The handle is made from | |
− | + | The rollers are made from | |
− | + | This object | |
− | + | is adorned with hanging rings of | |
− | + | menaces with spikes of | |
− | + | On the faces of the object are | |
− | + | a series of | |
− | + | images and symbols | |
− | + | images | |
− | + | words | |
− | + | which you cannot read | |
− | + | symbols | |
− | + | dots | |
− | + | , ranging from | |
− | + | numbers | |
− | + | The upward face is | |
− | + | There is writing on this item which you have not read. | |
− | + | There is writing on this item, but you cannot read. | |
− | + | The pages are blank. | |
− | + | You have not read this book. | |
− | + | There is writing in the book, but you cannot read. | |
− | + | The slab reads " | |
− | + | There is writing on the slab, but you cannot read. | |
− | + | This object is showing some wear. | |
− | + | This object is threadbare. | |
− | + | This object is in tatters. | |
− | + | This object is heavily worn. | |
− | + | This object is mangled. | |
− | + | null item load -- type: | |
− | + | NAME | |
− | + | LEVEL | |
− | + | CLASS | |
− | + | ADJECTIVE | |
− | + | ARMORLEVEL | |
− | + | UPSTEP | |
− | + | BLOCKCHANCE | |
− | + | MATERIAL_SIZE | |
− | + | HARD_MAT | |
− | + | ATTACK_PREPARE_AND_RECOVER | |
− | + | GENERATED | |
− | + | SOURCE_HFID | |
− | + | SOURCE_ENID | |
− | + | Unrecognized Item Token: | |
− | + | SOFT | |
− | + | HARD | |
− | + | METAL | |
− | + | BARRED | |
− | + | SCALED | |
− | + | LEATHER | |
− | + | SHAPED | |
− | + | CHAIN_METAL_TEXT | |
− | + | STRUCTURAL_ELASTICITY_WOVEN_THREAD | |
− | + | STRUCTURAL_ELASTICITY_CHAIN_METAL | |
− | + | STRUCTURAL_ELASTICITY_CHAIN_ALL | |
− | + | LAYER_SIZE | |
− | + | LAYER_PERMIT | |
− | + | LAYER | |
− | + | OVER | |
− | + | UNDER | |
− | + | COVER | |
− | + | COVERAGE | |
− | + | METAL_ARMOR_LEVELS | |
− | + | PREPLURAL | |
− | + | MATERIAL_PLACEHOLDER | |
− | + | LBSTEP | |
− | + | UBSTEP | |
− | + | BOLT | |
− | + | SIZE | |
− | + | WEIGHT | |
− | + | EDGE | |
− | + | IS_SCREW | |
− | + | IS_SPIKE | |
− | + | HITS | |
− | + | SHOOT_MAXVEL | |
− | + | RANGED | |
− | + | TWO_HANDED | |
− | + | MINIMUM_SIZE | |
− | + | CAN_STONE | |
− | + | TRAINING | |
− | + | SHOOT_FORCE | |
− | + | MUSIC_SKILL | |
− | + | TIMBRE | |
− | + | REGISTER | |
− | + | INDEFINITE_PITCH | |
− | + | PLACED_AS_BUILDING | |
− | + | METAL_MAT | |
− | + | STONE_MAT | |
− | + | WOOD_MAT | |
− | + | GLASS_MAT | |
− | + | CERAMIC_MAT | |
− | + | SHELL_MAT | |
− | + | BONE_MAT | |
− | + | DOMINANT_MATERIAL_PIECE | |
− | + | INSTRUMENT_PIECE | |
− | + | ALWAYS_PLURAL | |
− | + | ALWAYS_SINGULAR | |
− | + | : unrecognized INSTRUMENT PIECE tag | |
− | + | : Did not find token following VALUE | |
− | + | PITCH_RANGE | |
− | + | VOLUME_mB | |
− | + | SOUND_PRODUCTION | |
− | + | SOUND_PRODUCTION missing part token | |
− | + | SOUND_PRODUCTION missing first part token | |
− | + | SOUND_PRODUCTION missing second part token | |
− | + | PITCH_CHOICE | |
− | + | PITCH_CHOICE missing first part token | |
− | + | PITCH_CHOICE STOPPING_FRET missing second part token | |
− | + | PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token | |
− | + | PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token | |
− | + | TUNING | |
− | + | [OBJECT:ITEM] | |
− | + | [ITEM_ | |
− | + | AMMO | |
− | + | SHOES | |
− | + | FOOD | |
− | + | SELF | |
− | + | did not find instrument piece | |
− | + | , setting index to zero | |
− | + | did not find tool with index | |
− | + | for instrument piece | |
− | + | ITEM_WEAPON | |
− | + | ITEM_TOY | |
− | + | ITEM_TOOL | |
− | + | ITEM_INSTRUMENT | |
− | + | ITEM_TRAPCOMP | |
− | + | ITEM_ARMOR | |
− | + | ITEM_AMMO | |
− | + | ITEM_SIEGEAMMO | |
− | + | ITEM_GLOVES | |
− | + | ITEM_SHOES | |
− | + | ITEM_SHIELD | |
− | + | ITEM_HELM | |
− | + | ITEM_PANTS | |
− | + | ITEM_FOOD | |
− | + | : Did not find token following NAME | |
− | + | : Did not find plural token following NAME | |
− | + | SHEET_MAT | |
− | + | SOFT_MAT | |
− | + | METAL_WEAPON_MAT | |
− | + | NO_DEFAULT_IMPROVEMENTS | |
− | + | SHAPE_CATEGORY | |
− | + | : Did not find token following SHAPE_CATEGORY | |
− | + | USES_FACE_IMAGE_SET | |
− | + | NO_DEFAULT_JOB | |
− | + | INCOMPLETE_ITEM | |
− | + | UNIMPROVABLE | |
− | + | INVERTED_TILE | |
− | + | FURNITURE | |
− | + | LEATHER_MAT | |
− | + | SILK_MAT | |
− | + | THREAD_PLANT_MAT | |
− | + | TILE | |
− | + | : Did not find token following TILE | |
− | + | TOOL_USE | |
− | + | : Did not find token following TOOL_USE | |
− | + | DEFAULT_IMPROVEMENT | |
− | + | CONTAINER_CAPACITY | |
− | + | Construct Building | |
− | + | Butcher an Animal | |
− | + | Catch Live Fish | |
− | + | Catch Live Land Animal | |
− | + | Prepare a Raw Fish | |
− | + | Mill Plants | |
− | + | Process Plants | |
− | + | Milk | |
− | + | Animal | |
− | + | Shear | |
− | + | Spin Thread | |
− | + | Make Cheese | |
− | + | Process Plants (Vial) | |
− | + | Process Plants (Barrel) | |
− | + | Make Lye | |
− | + | Make Potash From Lye | |
− | + | Make Potash From Ash | |
− | + | Prepare Easy Meal | |
− | + | Prepare Fine Meal | |
− | + | Prepare Lavish Meal | |
− | + | Extract from Plants | |
− | + | Extract from Raw Fish | |
− | + | Extract from Land Animal | |
− | + | Handle | |
− | + | a Large Animal | |
− | + | Unchain Pet | |
− | + | Interrogate | |
− | + | Subject | |
− | + | Release | |
− | + | Release Pet | |
− | + | Release Small Creature | |
− | + | Handle Small Creature | |
− | + | Recover Pet | |
− | + | Cage | |
− | + | Recover Wounded | |
− | + | Diagnose Patient | |
− | + | Immobilize Break | |
− | + | Apply Cast | |
− | + | Bring Crutch | |
− | + | Dress Wound | |
− | + | Clean Patient | |
− | + | Suture | |
− | + | Set Bone | |
− | + | Place In Traction | |
− | + | Put Item on Display | |
− | + | Cage Small Animal | |
− | + | Pit/Pond | |
− | + | Pit/Pond Small Animal | |
− | + | Pen/Pasture | |
− | + | Pen/Pasture Small Animal | |
− | + | Drain Aquarium | |
− | + | Fill Aquarium | |
− | + | Fill Pond | |
− | + | Give Water | |
− | + | Give Food | |
− | + | Manage Work Orders | |
− | + | Update Stockpile Records | |
− | + | Trade at Depot | |
− | + | Chain | |
− | + | Put In Chains | |
− | + | Slaughter | |
− | + | Geld | |
− | + | Unchain | |
− | + | Tame | |
− | + | Tame a Small Animal | |
− | + | Figurine | |
− | + | Amulet | |
− | + | Scepter | |
− | + | Crown | |
− | + | Ring | |
− | + | Earring | |
− | + | Bracelet | |
− | + | Make Large | |
− | + | Gem | |
− | + | Mint | |
− | + | Coins | |
− | + | Cut | |
− | + | (Engrave Memorial) | |
− | + | Decorate With | |
− | + | Stud With | |
− | + | Encrust | |
− | + | With | |
− | + | Collect Sand | |
− | + | Collect Clay | |
− | + | Install Colony In Hive | |
− | + | Collect Hive Products | |
− | + | Construct | |
− | + | Blocks | |
− | + | Make Raw | |
− | + | Portal | |
− | + | Hatch Cover | |
− | + | Grate | |
− | + | Construct Traction Bench | |
− | + | Splint | |
− | + | Crutch | |
− | + | Box | |
− | + | Forge | |
− | + | Make Totem | |
− | + | Terrarium | |
− | + | Cage | |
− | + | Waterskin | |
− | + | Vial | |
− | + | Flask | |
− | + | Cup | |
− | + | Mug | |
− | + | Toy | |
− | + | Tube | |
− | + | Pipe Section | |
− | + | Bucket | |
− | + | Backpack | |
− | + | Quiver | |
− | + | Bait Trap with | |
− | + | Ballista Arrow Head | |
− | + | Assemble | |
− | + | Construct | |
− | + | Catapult Parts | |
− | + | Mechanisms | |
− | + | Ballista Parts | |
− | + | Anvil | |
− | + | Bed | |
− | + | Quern | |
− | + | Millstone | |
− | + | Train | |
− | + | to Hunt | |
− | + | Hunting Animal | |
− | + | for War | |
− | + | War Animal | |
− | + | Make Charcoal | |
− | + | Make Ash | |
− | + | Reaction | |
− | + | Smelt | |
− | + | Ore | |
− | + | Melt a Metal Object | |
− | + | Extract Metal Strands | |
− | + | Dye Thread | |
− | + | Dye Cloth | |
− | + | Sew | |
− | + | Image | |
− | + | Collect Webs | |
− | + | Weave Metal Cloth | |
− | + | Weave Thread into Silk | |
− | + | Weave Yarn into Cloth | |
− | + | Weave Thread into Cloth | |
− | + | (Dyed Only) | |
− | + | Harvest Plants | |
− | + | Plant Seeds | |
− | + | Fertilize Field | |
− | + | Pull the Lever | |
− | + | Link a Building to Trigger | |
− | + | Carve Fortification | |
− | + | Detail Wall | |
− | + | Detail Floor | |
− | + | Carve Track | |
− | + | Remove Stairs/Ramps | |
− | + | Carve Upward Staircase | |
− | + | Carve Downward Staircase | |
− | + | Carve Up/Down Staircase | |
− | + | Carve Ramp | |
− | + | Dig Channel | |
− | + | Fell Tree | |
− | + | Gather Plants | |
− | + | Bring Item to Shop | |
− | + | Bring Item to Depot | |
− | + | Get Provisions | |
− | + | Clean Self | |
− | + | Fill Waterskin | |
− | + | Sleep | |
− | + | Kidnap | |
− | + | Cause Trouble | |
− | + | No Activity | |
− | + | Report Crime | |
− | + | Hunt | |
− | + | Starting Fist Fight | |
− | + | Beat Criminal | |
− | + | Place Track Vehicle | |
− | + | Push Track Vehicle | |
− | + | Execute Criminal | |
− | + | Hunt for Small Creature | |
− | + | Collect Taxes | |
− | + | Guard Tax Collector | |
− | + | Return Kill | |
− | + | Go Shopping | |
− | + | Attend Party | |
− | + | Store Owned Item | |
− | + | Place Item in Tomb | |
− | + | Store Item in Stockpile | |
− | + | Store Item in Bag | |
− | + | Store Item in Barrel | |
− | + | Store Item in Bin | |
− | + | Store Item in Vehicle | |
− | + | Store Weapon | |
− | + | Store Armor | |
− | + | Store Item in Hospital | |
− | + | Store Item in Location | |
− | + | Pickup Equipment | |
− | + | Dump Item | |
− | + | Strange Mood | |
− | + | Clean Trap | |
− | + | Load Catapult | |
− | + | Load Ballista | |
− | + | Fire Catapult | |
− | + | Fire Ballista | |
− | + | Operate Pump | |
− | + | Load Cage Trap | |
− | + | Load Stone Trap | |
− | + | Load Weapon Trap | |
− | + | Goblet | |
− | + | Stop Bleeding | |
− | + | Repair Compound Fracture | |
− | + | Remove Rotten Tissue | |
− | + | DOUBLE TAGGED ITEM: | |
− | + | Impoverished Word Selector | |
− | + | NOUN | |
− | + | ADJ_DIST | |
− | + | THE_NOUN_SING | |
− | + | THE_NOUN_PLUR | |
− | + | THE_COMPOUND_NOUN_SING | |
− | + | THE_COMPOUND_NOUN_PLUR | |
− | + | THE_COMPOUND_ADJ | |
− | + | OF_NOUN_SING | |
− | + | OF_NOUN_PLUR | |
− | + | FRONT_COMPOUND_NOUN_SING | |
− | + | FRONT_COMPOUND_NOUN_PLUR | |
− | + | REAR_COMPOUND_NOUN_SING | |
− | + | REAR_COMPOUND_NOUN_PLUR | |
− | + | FRONT_COMPOUND_ADJ | |
− | + | REAR_COMPOUND_ADJ | |
− | + | FRONT_COMPOUND_PREFIX | |
− | + | THE_COMPOUND_PREFIX | |
− | + | STANDARD_VERB | |
− | + | Unrecognized Word Token: | |
− | + | S_WORD | |
− | + | Unrecognized Symbol Token: | |
− | + | T_WORD | |
− | + | Unrecognized Translation Token: | |
− | + | *** Error(s) finalizing the symbol | |
− | + | Unrecognized word token: | |
− | + | language_layer | |
− | + | [OBJECT:LANGUAGE] | |
− | + | [WORD: | |
− | + | [SYMBOL: | |
− | + | [TRANSLATION: | |
− | + | WORD | |
− | + | SYMBOL | |
− | + | *** Error(s) finalizing the translation | |
− | + | DEATH | |
− | + | NAME_SWAMP | |
− | + | HOLY | |
− | + | NEGATIVE | |
− | + | NAME_DESERT | |
− | + | NAME_OCEAN | |
− | + | NAME_GLACIER | |
− | + | NAME_TUNDRA | |
− | + | NAME_GRASSLAND | |
− | + | NAME_HILLS | |
− | + | NAME_REGION | |
− | + | NAME_PEAK | |
− | + | NAME_VOLCANO | |
− | + | NAME_ISLAND_SMALL | |
− | + | NAME_ISLAND | |
− | + | NAME_CONTINENT | |
− | + | NAME_WAR | |
− | + | NAME_BATTLE | |
− | + | NAME_SIEGE | |
− | + | NAME_ENTITY_MERCHANT_COMPANY | |
− | + | NAME_BUILDING_LIBRARY | |
− | + | NAME_COMMON_RELIGION | |
− | + | NAME_BUILDING_TEMPLE | |
− | + | NAME_ROAD | |
− | + | NAME_BRIDGE | |
− | + | NAME_TUNNEL | |
− | + | NAME_WALL | |
− | + | NAME_BUILDING_KEEP | |
− | + | NAME_BUILDING_TOMB | |
− | + | NAME_FESTIVAL | |
− | + | Machine node out of bounds on split | |
− | + | Failed to find machine node frontier on split | |
− | + | Unreachable machine node on split | |
− | + | CE_MATERIAL_FORCE_MULTIPLIER: | |
− | + | vomit | |
− | + | blood. | |
− | + | cough | |
− | + | coughs | |
− | + | up blood. | |
− | + | SYN_INJECTED | |
− | + | SYN_NO_HOSPITAL | |
− | + | MOON_PHASE | |
− | + | ALCOHOLIC | |
− | + | CAVE_ADAPT | |
− | + | PARTIED_OUT | |
− | + | MILK_COUNTER | |
− | + | EGG_SPENT | |
− | + | GROUNDED_ANIMAL_ANGER | |
− | + | TIME_SINCE_SUCKED_BLOOD | |
− | + | DRINKING_BLOOD | |
− | + | Unrecognized Counter: | |
− | + | IMPLIES_ANIMAL_KILL | |
− | + | ALCOHOL_PLANT | |
− | + | ALCOHOL_CREATURE | |
− | + | CHEESE_PLANT | |
− | + | CHEESE_CREATURE | |
− | + | POWDER_MISC_PLANT | |
− | + | POWDER_MISC_CREATURE | |
− | + | STOCKPILE_GLOB | |
− | + | STOCKPILE_GLOB_SOLID | |
− | + | STOCKPILE_GLOB_PRESSED | |
− | + | LIQUID_MISC_PLANT | |
− | + | LIQUID_MISC_CREATURE | |
− | + | LIQUID_MISC_OTHER | |
− | + | LIQUID_MISC | |
− | + | STRUCTURAL_PLANT_MAT | |
− | + | SEED_MAT | |
− | + | STOCKPILE_PLANT_GROWTH | |
− | + | BONE | |
− | + | WOOD | |
− | + | THREAD_PLANT | |
− | + | TOOTH | |
− | + | HORN | |
− | + | SHELL | |
− | + | SILK | |
− | + | GENERATES_MIASMA | |
− | + | ROTS | |
− | + | BLOOD_MAP_DESCRIPTOR | |
− | + | ICHOR_MAP_DESCRIPTOR | |
− | + | GOO_MAP_DESCRIPTOR | |
− | + | SLIME_MAP_DESCRIPTOR | |
− | + | PUS_MAP_DESCRIPTOR | |
− | + | SWEAT_MAP_DESCRIPTOR | |
− | + | TEARS_MAP_DESCRIPTOR | |
− | + | SPIT_MAP_DESCRIPTOR | |
− | + | EVAPORATES | |
− | + | ENTERS_BLOOD | |
− | + | ALCOHOL | |
− | + | EDIBLE_VERMIN | |
− | + | EDIBLE_RAW | |
− | + | EDIBLE_COOKED | |
− | + | DO_NOT_CLEAN_GLOB | |
− | + | NO_STONE_STOCKPILE | |
− | + | ITEMS_METAL | |
− | + | ITEMS_BARRED | |
− | + | ITEMS_SCALED | |
− | + | ITEMS_LEATHER | |
− | + | ITEMS_SOFT | |
− | + | ITEMS_HARD | |
− | + | IS_STONE | |
− | + | IS_CERAMIC | |
− | + | UNDIGGABLE | |
− | + | DISPLAY_UNGLAZED | |
− | + | YARN | |
− | + | STOCKPILE_THREAD_METAL | |
− | + | IS_METAL | |
− | + | IS_GLASS | |
− | + | CRYSTAL_GLASSABLE | |
− | + | ITEMS_WEAPON | |
− | + | ITEMS_WEAPON_RANGED | |
− | + | ITEMS_ANVIL | |
− | + | ITEMS_AMMO | |
− | + | ITEMS_DIGGER | |
− | + | ITEMS_ARMOR | |
− | + | ITEMS_DELICATE | |
− | + | ITEMS_SIEGE_ENGINE | |
− | + | ITEMS_QUERN | |
− | + | STOCKPILE_GLOB_PASTE | |
− | + | PROB | |
− | + | LOCALIZED | |
− | + | RESISTABLE | |
− | + | ABRUPT | |
− | + | ABRUPT_START | |
− | + | ABRUPT_END | |
− | + | SIZE_DELAYS | |
− | + | SIZE_DILUTES | |
− | + | VASCULAR_ONLY | |
− | + | MUSCULAR_ONLY | |
− | + | START | |
− | + | PEAK | |
− | + | DWF_STRETCH | |
− | + | data/speech/ | |
− | + | Interaction Token not recognized : | |
− | + | *** Error(s) finalizing the material template | |
− | + | Unrecognized Color Token in Material Template: | |
− | + | : Unrecognized Color Token in Material Template: | |
− | + | rock | |
− | + | magma | |
− | + | boiling magma | |
− | + | GRAY | |
− | + | amber | |
− | + | ground amber | |
− | + | amber paste | |
− | + | pressed amber | |
− | + | coral | |
− | + | ground coral | |
− | + | coral paste | |
− | + | pressed coral | |
− | + | WHITE | |
− | + | green glass | |
− | + | ground green glass | |
− | + | green glass paste | |
− | + | pressed green glass | |
− | + | molten green glass | |
− | + | boiling green glass | |
− | + | DARK_GREEN | |
− | + | clear glass | |
− | + | ground clear glass | |
− | + | clear glass paste | |
− | + | pressed clear glass | |
− | + | molten clear glass | |
− | + | boiling clear glass | |
− | + | crystal glass | |
− | + | ground crystal glass | |
− | + | crystal glass paste | |
− | + | pressed crystal glass | |
− | + | molten crystal glass | |
− | + | boiling crystal glass | |
− | + | snow | |
− | + | slush | |
− | + | water | |
− | + | coal powder | |
− | + | coal slush | |
− | + | pressed coal | |
− | + | BLACK | |
− | + | POTASH | |
− | + | potash | |
− | + | potash slush | |
− | + | pressed potash | |
− | + | ash paste | |
− | + | pressed ash | |
− | + | ASH_GLAZE | |
− | + | GLAZE_MAT | |
− | + | pearlash | |
− | + | pearlash paste | |
− | + | pressed pearlash | |
− | + | frozen lye | |
− | + | frozen lye powder | |
− | + | lye slush | |
− | + | boiling lye | |
− | + | dirt | |
− | + | pressed dirt | |
− | + | BROWN | |
− | + | pressed vomit | |
− | + | molten salt | |
− | + | boiling salt | |
− | + | FILTH_B | |
− | + | filth | |
− | + | pressed filth | |
− | + | FILTH_Y | |
− | + | frozen filth | |
− | + | frozen filth powder | |
− | + | filth slush | |
− | + | boiling filth | |
− | + | YELLOW | |
− | + | UNKNOWN_SUBSTANCE | |
− | + | unknown frozen substance | |
− | + | unknown frozen powder | |
− | + | unknown slush | |
− | + | unknown substance | |
− | + | unknown boiling substance | |
− | + | grime | |
− | + | grime paste | |
− | + | pressed grime | |
− | + | CREATURE_1 | |
− | + | unknown frozen creature substance | |
− | + | unknown frozen creature powder | |
− | + | unknown creature paste | |
− | + | unknown pressed frozen creature substance | |
− | + | unknown creature substance | |
− | + | unknown boiling creature substance | |
− | + | PLANT_1 | |
− | + | unknown frozen plant substance | |
− | + | unknown frozen plant powder | |
− | + | unknown frozen plant paste | |
− | + | unknown pressed frozen plant substance | |
− | + | unknown plant substance | |
− | + | unknown boiling plant substance | |
− | + | Unrecognized Creature/Caste Token in Body Transformation Effect: | |
− | + | PAPER_SLURRY | |
− | + | TARGET | |
− | + | LINE_OF_SIGHT | |
− | + | TOUCHABLE | |
− | + | DISTURBER_ONLY | |
− | + | SELF_ALLOWED | |
− | + | SELF_ONLY | |
− | + | Unrecognized CDI Target Token: | |
− | + | TARGET_RANGE | |
− | + | LOCATION_HINT | |
− | + | USAGE_HINT | |
− | + | ADV_NAME | |
− | + | MAX_TARGET_NUMBER | |
− | + | WAIT_PERIOD | |
− | + | VERBAL_SPEECH | |
− | + | CAN_BE_MUTUAL | |
− | + | VERBAL | |
− | + | FREE_ACTION | |
− | + | VERB | |
− | + | VERB_REVERSE | |
− | + | TARGET_VERB | |
− | + | BP_REQUIRED | |
− | + | FLOW | |
− | + | SYNDROME | |
− | + | SYN_NAME | |
− | + | SYN_AFFECTED_CLASS | |
− | + | SYN_IMMUNE_CLASS | |
− | + | SYN_AFFECTED_CREATURE | |
− | + | SYN_CLASS | |
− | + | SYN_IDENTIFIER | |
− | + | SYN_IMMUNE_CREATURE | |
− | + | SYN_CONCENTRATION_ADDED | |
− | + | CE_REDUCE_PAIN | |
− | + | :BP missing body part group token | |
− | + | :BP missing body part token | |
− | + | :BP missing tissue token | |
− | + | Unrecognized CE_REDUCE_PAIN token: | |
− | + | CE_PAIN | |
− | + | Unrecognized CE_PAIN token: | |
− | + | CE_REDUCE_SWELLING | |
− | + | Unrecognized CE_REDUCE_SWELLING token: | |
− | + | CE_CURE_INFECTION | |
− | + | Unrecognized CE_CURE_INFECTION token: | |
− | + | CE_SWELLING | |
− | + | Unrecognized CE_SWELLING token: | |
− | + | CE_HEAL_NERVES | |
− | + | Unrecognized CE_HEAL_NERVES token: | |
− | + | CE_STOP_BLEEDING | |
− | + | Unrecognized CE_STOP_BLEEDING token: | |
− | + | CE_OOZING | |
− | + | Unrecognized CE_OOZING token: | |
− | + | CE_BRUISING | |
− | + | Unrecognized CE_BRUISING token: | |
− | + | CE_CLOSE_OPEN_WOUNDS | |
− | + | Unrecognized CE_CLOSE_OPEN_WOUNDS token: | |
− | + | CE_HEAL_TISSUES | |
− | + | Unrecognized CE_HEAL_TISSUES token: | |
− | + | CE_REGROW_PARTS | |
− | + | Unrecognized CE_REGROW_PARTS token: | |
− | + | CE_BLISTERS | |
− | + | Unrecognized CE_BLISTERS token: | |
− | + | CE_NUMBNESS | |
− | + | Unrecognized CE_NUMBNESS token: | |
− | + | CE_REDUCE_PARALYSIS | |
− | + | Unrecognized CE_REDUCE_PARALYSIS token: | |
− | + | CE_PARALYSIS | |
− | + | Unrecognized CE_PARALYSIS token: | |
− | + | CE_REDUCE_FEVER | |
− | + | Unrecognized CE_REDUCE_FEVER token: | |
− | + | Unrecognized CE_FEVER token: | |
− | + | CE_BLEEDING | |
− | + | Unrecognized CE_BLEEDING token: | |
− | + | CE_COUGH_BLOOD | |
− | + | Unrecognized CE_COUGH_BLOOD token: | |
− | + | CE_VOMIT_BLOOD | |
− | + | Unrecognized CE_VOMIT_BLOOD token: | |
− | + | CE_REDUCE_NAUSEA | |
− | + | Unrecognized CE_REDUCE_NAUSEA token: | |
− | + | CE_NAUSEA | |
− | + | Unrecognized CE_NAUSEA token: | |
− | + | CE_UNCONSCIOUSNESS | |
− | + | Unrecognized CE_UNCONSCIOUSNESS token: | |
− | + | CE_NECROSIS | |
− | + | Unrecognized CE_NECROSIS token: | |
− | + | Unrecognized CE_IMPAIR_FUNCTION token: | |
− | + | CE_DROWSINESS | |
− | + | Unrecognized CE_DROWSINESS token: | |
− | + | CE_REDUCE_DIZZINESS | |
− | + | Unrecognized CE_REDUCE_DIZZINESS token: | |
− | + | CE_DIZZINESS | |
− | + | Unrecognized CE_DIZZINESS token: | |
− | + | CE_SPECIAL_ATTACK_INTERACTION | |
− | + | :INTERACTION missing token | |
− | + | Unrecognized CE_SPECIAL_ATTACK_INTERACTION token: | |
− | + | CE_ADD_TAG | |
− | + | EXTRAVISION | |
− | + | OPPOSED_TO_LIFE | |
− | + | NOEXERT | |
− | + | CRAZED | |
− | + | NOBREATHE | |
− | + | NOSTUN | |
− | + | NOFEAR | |
− | + | NO_DRINK | |
− | + | NOTHOUGHT | |
− | + | NO_AGING | |
− | + | FIT_FOR_RESURRECTION | |
− | + | Unsupported CE add tag: | |
− | + | CE_REMOVE_TAG | |
− | + | Unsupported CE remove tag: | |
− | + | CE_DISPLAY_TILE | |
− | + | CAN_BE_HIDDEN | |
− | + | Unrecognized CE_DISPLAY_TILE token: | |
− | + | CE_DISPLAY_NAME | |
− | + | Unrecognized CE_DISPLAY_NAME token: | |
− | + | CE_FLASH_TILE | |
− | + | Unrecognized CE_FLASH_TILE token: | |
− | + | CE_PHYS_ATT_CHANGE | |
− | + | Unrecognized CE_PHYS_ATT_CHANGE token: | |
− | + | CE_MENT_ATT_CHANGE | |
− | + | Unrecognized CE_MENT_ATT_CHANGE token: | |
− | + | CE_BODY_APPEARANCE_MODIFIER | |
− | + | APPEARANCE_MODIFIER | |
− | + | Unrecognized CE_BODY_APPEARANCE_MODIFIER token: | |
− | + | CE_BP_APPEARANCE_MODIFIER | |
− | + | RESERVED_WHOLE_PART | |
− | + | Unrecognized CE_BP_APPEARANCE_MODIFIER token: | |
− | + | CE_MATERIAL_FORCE_MULTIPLIER | |
− | + | MAT_MULT | |
− | + | Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token: | |
− | + | CE_SPEED_CHANGE | |
− | + | SPEED_PERC | |
− | + | SPEED_ADD | |
− | + | Unrecognized CE_SPEED_CHANGE token: | |
− | + | CE_BODY_MAT_INTERACTION | |
− | + | MAT_TOKEN | |
− | + | Unrecognized CE_BODY_MAT_INTERACTION token: | |
− | + | CE_SENSE_CREATURE_CLASS | |
− | + | Unrecognized CE_SENSE_CREATURE_CLASS token: | |
− | + | CE_CAN_DO_INTERACTION | |
− | + | Unrecognized CE_CAN_DO_INTERACTION token: | |
− | + | CE_BODY_TRANSFORMATION | |
− | + | Unrecognized CE_BODY_TRANSFORMATION token: | |
− | + | CE_FEEL_EMOTION | |
− | + | EMOTION | |
− | + | Unrecognized CE_FEEL_EMOTION token: | |
− | + | CE_CHANGE_PERSONALITY | |
− | + | FACET | |
− | + | Unrecognized CE_CHANGE_PERSONALITY token: | |
− | + | CE_ERRATIC_BEHAVIOR | |
− | + | Unrecognized CE_ERRATIC_BEHAVIOR token: | |
− | + | CE_SKILL_ROLL_ADJUST | |
− | + | PERC | |
− | + | PERC_ON | |
− | + | Unrecognized CE_SKILL_ROLL_ADJUST token: | |
− | + | CDI token precedes any CAN_DO_INTERACTION tag | |
− | + | SYNDROME_TAG | |
− | + | CREATURE_FLAG | |
− | + | FORBIDDEN_CREATURE_FLAG | |
− | + | CREATURE_CASTE_FLAG | |
− | + | FORBIDDEN_CREATURE_CASTE_FLAG | |
− | + | HAVE_FAST_EFFORTLESS_GAIT_SPEED | |
− | + | ALL_SLOW_EFFORTLESS_GAIT_SPEED | |
− | + | PERIODIC | |
− | + | COUNTER_TRIGGER | |
− | + | Unrecognized CE Token: | |
− | + | PARALYZEIMMUNE | |
− | + | PREFIX | |
− | + | STONE_NAME | |
− | + | IS_GEM | |
− | + | OVERWRITE_SOLID | |
− | + | TEMP_DIET_INFO | |
− | + | BLOOD | |
− | + | SLIME | |
− | + | ICHOR | |
− | + | FILTH | |
− | + | POWDER_DYE | |
− | + | ITEM_SYMBOL | |
− | + | DISPLAY_COLOR | |
− | + | BUILD_COLOR | |
− | + | TILE_COLOR | |
− | + | BASIC_COLOR | |
− | + | STATE_COLOR | |
− | + | STATE_NAME | |
− | + | STATE_NAME_ADJ | |
− | + | STATE_ADJ | |
− | + | ABSORPTION | |
− | + | IMPACT_YIELD | |
− | + | IMPACT_FRACTURE | |
− | + | IMPACT_ELASTICITY | |
− | + | IMPACT_STRAIN_AT_YIELD | |
− | + | COMPRESSIVE_FRACTURE | |
− | + | COMPRESSIVE_ELASTICITY | |
− | + | COMPRESSIVE_STRAIN_AT_YIELD | |
− | + | TENSILE_FRACTURE | |
− | + | TENSILE_ELASTICITY | |
− | + | TENSILE_STRAIN_AT_YIELD | |
− | + | TORSION_FRACTURE | |
− | + | TORSION_ELASTICITY | |
− | + | TORSION_STRAIN_AT_YIELD | |
− | + | SHEAR_FRACTURE | |
− | + | SHEAR_ELASTICITY | |
− | + | SHEAR_STRAIN_AT_YIELD | |
− | + | BENDING_FRACTURE | |
− | + | BENDING_ELASTICITY | |
− | + | BENDING_STRAIN_AT_YIELD | |
− | + | MATERIAL_VALUE | |
− | + | MULTIPLY_VALUE | |
− | + | SPEC_HEAT | |
− | + | HEATDAM_POINT | |
− | + | COLDDAM_POINT | |
− | + | IGNITE_POINT | |
− | + | MELTING_POINT | |
− | + | BOILING_POINT | |
− | + | MAT_FIXED_TEMP | |
− | + | IF_EXISTS_SET_HEATDAM_POINT | |
− | + | IF_EXISTS_SET_COLDDAM_POINT | |
− | + | IF_EXISTS_SET_IGNITE_POINT | |
− | + | IF_EXISTS_SET_MELTING_POINT | |
− | + | IF_EXISTS_SET_BOILING_POINT | |
− | + | IF_EXISTS_SET_MAT_FIXED_TEMP | |
− | + | SOLID_DENSITY | |
− | + | LIQUID_DENSITY | |
− | + | MOLAR_MASS | |
− | + | EXTRACT_STORAGE | |
− | + | BUTCHER_SPECIAL | |
− | + | MEAT_NAME | |
− | + | BLOCK_NAME | |
− | + | MATERIAL_REACTION_PRODUCT | |
− | + | ITEM_REACTION_PRODUCT | |
− | + | HARDENS_WITH_WATER | |
− | + | SOAP_LEVEL | |
− | + | COMPRESSIVE_YIELD | |
− | + | TENSILE_YIELD | |
− | + | TORSION_YIELD | |
− | + | SHEAR_YIELD | |
− | + | BENDING_YIELD | |
− | + | MAX_EDGE | |
− | + | Unrecognized Material Template Token: | |
− | + | inorganic_generated | |
− | + | [OBJECT:INORGANIC] | |
− | + | plant_generated | |
− | + | [OBJECT:PLANT] | |
− | + | [PLANT: | |
− | + | : Smelt Ore Not Found, Token - | |
− | + | : Thread Metal Ore Not Found, Token - | |
− | + | : Environment Spec Stone Not Found, Token - | |
− | + | : Could not locate material template | |
− | + | WAFERS | |
− | + | SPECIAL | |
− | + | DEEP_SPECIAL | |
− | + | DIVINE | |
− | + | THREAD_METAL | |
− | + | DEEP_SURFACE | |
− | + | AQUIFER | |
− | + | METAMORPHIC | |
− | + | SEDIMENTARY | |
− | + | SOIL | |
− | + | SOIL_OCEAN | |
− | + | SOIL_SAND | |
− | + | SEDIMENTARY_OCEAN_SHALLOW | |
− | + | SEDIMENTARY_OCEAN_DEEP | |
− | + | IGNEOUS_INTRUSIVE | |
− | + | IGNEOUS_EXTRUSIVE | |
− | + | ENVIRONMENT | |
− | + | Missing Stone Environment Token: | |
− | + | Missing Stone Environment Inclusion Type Token: | |
− | + | Missing Frequency for Stone Environment: | |
− | + | ALL_STONE | |
− | + | IGNEOUS_ALL | |
− | + | ALLUVIAL | |
− | + | Unrecognized Stone Environment Token: | |
− | + | ENVIRONMENT_SPEC | |
− | + | Missing Stone Environment Spec Token: | |
− | + | Missing Stone Environment Spec Inclusion Type Token: | |
− | + | Missing Frequency for Stone Environment Spec: | |
− | + | LAVA | |
− | + | Unrecognized Inorganic Material Definition Token: | |
− | + | Sharp blades | |
− | + | Extract | |
− | + | strands | |
− | + | Ore of | |
− | + | MATERIAL | |
− | + | GROWTH | |
− | + | GROWTH_ITEM | |
− | + | GROWTH_TRUNK_HEIGHT_PERC | |
− | + | GROWTH_TIMING | |
− | + | GROWTH_DROPS_OFF | |
− | + | GROWTH_DROPS_OFF_NO_CLOUD | |
− | + | GROWTH_HOST_TILE | |
− | + | BRANCHES | |
− | + | LIGHT_BRANCHES | |
− | + | HEAVY_BRANCHES | |
− | + | DIRECTED_BRANCHES | |
− | + | ROOTS | |
− | + | TRUNK | |
− | + | TWIGS | |
− | + | ALL_BRANCHES | |
− | + | BRANCHES_AND_TWIGS | |
− | + | LIGHT_BRANCHES_AND_TWIGS | |
− | + | ALL_BRANCHES_AND_TWIGS | |
− | + | SAPLING | |
− | + | ALL_BRANCHES_AND_TRUNK | |
− | + | HEAVY_BRANCHES_AND_TRUNK | |
− | + | DIRECTED_BRANCHES_AND_TRUNK | |
− | + | GROWTH_DENSITY | |
− | + | GROWTH_HAS_SEED | |
− | + | GROWTH_PRINT | |
− | + | GROWTH_NAME | |
− | + | ALL_NAMES | |
− | + | TRUNK_PERIOD | |
− | + | HEAVY_BRANCH_DENSITY | |
− | + | DIRECTED_BRANCH_DENSITY | |
− | + | LIGHT_BRANCH_DENSITY | |
− | + | HEAVY_BRANCH_RADIUS | |
− | + | DIRECTED_BRANCH_RADIUS | |
− | + | BRANCH_RADIUS | |
− | + | MAX_TRUNK_DIAMETER | |
− | + | TRUNK_WIDTH_PERIOD | |
− | + | CAP_PERIOD | |
− | + | CAP_RADIUS | |
− | + | ROOT_DENSITY | |
− | + | ROOT_RADIUS | |
− | + | STANDARD_TILE_NAMES | |
− | + | trunk | |
− | + | roots | |
− | + | branches | |
− | + | twigs | |
− | + | cap | |
− | + | TRUNK_NAME | |
− | + | ROOT_NAME | |
− | + | ROOTS_NAME | |
− | + | LIGHT_BRANCHES_NAME | |
− | + | HEAVY_BRANCHES_NAME | |
− | + | TWIGS_NAME | |
− | + | GRASS | |
− | + | TREE_TILE | |
− | + | DEAD_TREE_TILE | |
− | + | SAPLING_TILE | |
− | + | DEAD_SAPLING_TILE | |
− | + | TREE_COLOR | |
− | + | DEAD_TREE_COLOR | |
− | + | SAPLING_COLOR | |
− | + | DEAD_SAPLING_COLOR | |
− | + | TREE_ROOT_SLOPING | |
− | + | TREE_ROOTS | |
− | + | TREE_TRUNK_N | |
− | + | TREE_TRUNK_E | |
− | + | TREE_TRUNK_NW | |
− | + | TREE_TRUNK_NE | |
− | + | TREE_TRUNK_SW | |
− | + | TREE_TRUNK_SE | |
− | + | TREE_TRUNK_BRANCH_N | |
− | + | TREE_TRUNK_BRANCH_S | |
− | + | TREE_TRUNK_BRANCH_E | |
− | + | TREE_TRUNK_BRANCH_W | |
− | + | TREE_BRANCH_NS | |
− | + | TREE_BRANCH_NW | |
− | + | TREE_BRANCH_SW | |
− | + | TREE_BRANCH_NSE | |
− | + | TREE_BRANCH_NSW | |
− | + | TREE_BRANCH_NEW | |
− | + | TREE_BRANCH_SEW | |
− | + | TREE_BRANCH_NSEW | |
− | + | TREE_TWIGS | |
− | + | TREE_CAP_WALL_NE | |
− | + | TREE_CAP_WALL_SE | |
− | + | TREE_ROOTS_DEAD | |
− | + | TREE_TRUNK_PILLAR_DEAD | |
− | + | TREE_TRUNK_NE_DEAD | |
− | + | TREE_TRUNK_SE_DEAD | |
− | + | TREE_TRUNK_BRANCH_S_DEAD | |
− | + | TREE_TRUNK_BRANCH_W_DEAD | |
− | + | TREE_BRANCH_NSW_DEAD | |
− | + | TREE_BRANCH_SEW_DEAD | |
− | + | TREE_SMOOTH_BRANCHES_DEAD | |
− | + | TREE_TWIGS_DEAD | |
− | + | TREE_CAP_RAMP_DEAD | |
− | + | TREE_CAP_WALL_N_DEAD | |
− | + | TREE_CAP_WALL_E_DEAD | |
− | + | TREE_CAP_WALL_NW_DEAD | |
− | + | TREE_CAP_WALL_NE_DEAD | |
− | + | TREE_CAP_WALL_SW_DEAD | |
− | + | TREE_CAP_WALL_SE_DEAD | |
− | + | TREE_CAP_FLOOR1_DEAD | |
− | + | TREE_CAP_FLOOR3_DEAD | |
− | + | TREE_TRUNK_NSE | |
− | + | TREE_TRUNK_NEW | |
− | + | TREE_TRUNK_NS | |
− | + | TREE_TRUNK_EW | |
− | + | TREE_TRUNK_NSEW | |
− | + | TREE_TRUNK_INTERIOR | |
− | + | TREE_TRUNK_NSE_DEAD | |
− | + | TREE_TRUNK_NSW_DEAD | |
− | + | TREE_TRUNK_NEW_DEAD | |
− | + | TREE_TRUNK_SEW_DEAD | |
− | + | TREE_TRUNK_NS_DEAD | |
− | + | TREE_TRUNK_NSEW_DEAD | |
− | + | SAPLING_DROWN_LEVEL | |
− | + | TREE_DROWN_LEVEL | |
− | + | GROWDUR | |
− | + | SUMMER | |
− | + | WINTER | |
− | + | PICKED_TILE | |
− | + | DEAD_PICKED_TILE | |
− | + | UNDERGROUND_DEPTH | |
− | + | GRASS_TILES | |
− | + | ALT_PERIOD | |
− | + | ALT_GRASS_TILES | |
− | + | GRASS_COLORS | |
− | + | TREE_HAS_MUSHROOM_CAP | |
− | + | SHRUB_TILE | |
− | + | DEAD_SHRUB_TILE | |
− | + | CLUSTERSIZE | |
− | + | PICKED_COLOR | |
− | + | DEAD_PICKED_COLOR | |
− | + | SHRUB_COLOR | |
− | + | DEAD_SHRUB_COLOR | |
− | + | BASIC_MAT | |
− | + | MILL | |
− | + | SHRUB_DROWN_LEVEL | |
− | + | TWIGS_SIDE_BRANCHES | |
− | + | TWIGS_ABOVE_BRANCHES | |
− | + | TWIGS_BELOW_BRANCHES | |
− | + | TWIGS_SIDE_HEAVY_BRANCHES | |
− | + | TWIGS_ABOVE_HEAVY_BRANCHES | |
− | + | TWIGS_BELOW_HEAVY_BRANCHES | |
− | + | TWIGS_SIDE_TRUNK | |
− | + | TWIGS_ABOVE_TRUNK | |
− | + | TWIGS_BELOW_TRUNK | |
− | + | SEED | |
− | + | EXTRACT_STILL_VIAL | |
− | + | EXTRACT_VIAL | |
− | + | EXTRACT_BARREL | |
− | + | Unrecognized Plant Token: | |
− | + | BRANCH_DENSITY | |
− | + | MAX_TRUNK_HEIGHT | |
− | + | LIGHT_BRANCH_RADIUS | |
− | + | TRUNK_BRANCHING | |
− | + | BRANCHES_NAME | |
− | + | DIRECTED_BRANCHES_NAME | |
− | + | CAP_NAME | |
− | + | has dyed a masterpiece! | |
− | + | has become entangled in a hidden web! | |
− | + | caught up in the web! | |
− | + | has cooked a masterpiece! | |
− | + | has been cursed | |
− | + | path not closed, attempting fix | |
− | + | path moved off track | |
− | + | path not closed, attempting to follow | |
− | + | destroyed | |
− | + | toppled | |
− | + | loop path fail: | |
− | + | <same square> | |
− | + | <invalid start> | |
− | + | <invalid goal> | |
− | + | -> | |
− | + | : Id # | |
− | + | :Path Goal | |
− | + | :Station | |
− | + | You chop down the | |
− | + | has claimed a | |
− | + | has begun a mysterious construction! | |
− | + | Your mason has defaced a | |
− | + | Your engraver has carved a track through a | |
− | + | Duplicate inventory removed: | |
− | + | while in | |
− | + | conflict | |
− | + | experiencing trauma | |
− | + | seeing | |
− | + | somebody | |
− | + | die | |
− | + | somebody's | |
− | + | dead body | |
− | + | the unexpected death of somebody | |
− | + | somebody's death | |
− | + | while | |
− | + | killing somebody | |
− | + | being reunited with a loved one | |
− | + | being caught sneaking | |
− | + | when | |
− | + | joining an existing conflict | |
− | + | giving a sermon | |
− | + | attending a sermon | |
− | + | watching a performance | |
− | + | producing a masterwork | |
− | + | creating an artifact | |
− | + | upon | |
− | + | improving | |
− | + | mastering | |
− | + | a break up | |
− | + | getting divorced | |
− | + | you were | |
− | + | caught up in | |
− | + | a new romance | |
− | + | realizing | |
− | + | playing make believe | |
− | + | playing with | |
− | + | becoming a parent | |
− | + | being near to a conflict | |
− | + | an agreement was cancelled | |
− | + | joining a traveling group | |
− | + | a site was controlled | |
− | + | a tribute cancellation | |
− | + | an incident | |
− | + | hearing a rumor | |
− | + | leaving a performance troupe | |
− | + | being removed from a performance troupe | |
− | + | being removed from a military group | |
− | + | when a stranger advanced with a weapon | |
− | + | seeing a stranger sneaking around | |
− | + | witnessing a night creature drinking blood | |
− | + | petitioning for citizenship | |
− | + | bringing up job scarcity in a meeting | |
− | + | making suggestions about work allocations | |
− | + | requesting weapon production | |
− | + | yelling at a priest | |
− | + | crying on a priest | |
− | + | yelling at somebody in charge | |
− | + | crying on somebody in charge | |
− | + | telling somebody about being trapped here | |
− | + | being yelled at by an unhappy worshipper | |
− | + | being cried on by an unhappy worshipper | |
− | + | being yelled at by an unhappy citizen | |
− | + | being cried on by an unhappy citizen | |
− | + | hearing somebody was being prevented from leaving | |
− | + | viewing | |
− | + | in a personal museum | |
− | + | near | |
− | + | own | |
− | + | very fine | |
− | + | splendid | |
− | + | wonderful | |
− | + | completely sublime | |
− | + | tastefully arranged | |
− | + | losing a pet | |
− | + | throwing something | |
− | + | being released from confinement | |
− | + | a miscarriage | |
− | + | spouse's miscarriage | |
− | + | to be | |
− | + | wearing old clothing | |
− | + | wearing tattered clothing | |
− | + | to have | |
− | + | clothes rot off of | |
− | + | being tormented in nightmares by a dead pet | |
− | + | being tormented in nightmares by a dead spouse | |
− | + | being tormented in nightmares by a dead lover | |
− | + | being tormented in nightmares by a dead sibling | |
− | + | being tormented in nightmares by | |
− | + | own dead mother | |
− | + | own dead father | |
− | + | own dead child | |
− | + | being tormented in nightmares by a dead animal training partner | |
− | + | being tormented in nightmares by a dead friend | |
− | + | being tormented in nightmares by a dead and still annoying acquaintance | |
− | + | being tormented in nightmares by the dead | |
− | + | being | |
− | + | by a dead pet | |
− | + | by a dead spouse | |
− | + | by a dead lover | |
− | + | by a dead sibling | |
− | + | by a dead animal training partner | |
− | + | by a dead friend | |
− | + | by a dead and still annoying acquaintance | |
− | + | by the dead | |
− | + | combat drills | |
− | + | practicing at the archery target | |
− | + | a sparring session | |
− | + | being unable to petition for citizenship | |
− | + | being unable to find somebody to complain to about job scarcity | |
− | + | being unable to make suggestions about work allocations | |
− | + | being unable to request weapon production | |
− | + | being unable to find a priest to complain to | |
− | + | being unable to find a priest to cry on | |
− | + | being unable to find somebody in charge to yell at | |
− | + | being unable to find somebody in charge to cry on | |
− | + | during | |
− | + | long patrol duty | |
− | + | being nauseated by the sun | |
− | + | being out in the sunshine again | |
− | + | drowsy | |
− | + | utterly sleep-deprived | |
− | + | thirsty | |
− | + | dehydrated | |
− | + | starving | |
− | + | due to | |
− | + | suffering a major injury | |
− | + | suffering a minor injury | |
− | + | sleeping uneasily due to noise | |
− | + | being disturbed during sleep by loud noises | |
− | + | loud noises made it impossible to sleep | |
− | + | being able to rest and recuperate | |
− | + | caught in the rain | |
− | + | caught in a snow storm | |
− | + | retching on a miasma | |
− | + | choking on smoke underground | |
− | + | being near to a waterfall | |
− | + | choking on dust underground | |
− | + | considering | |
− | + | the state of demands | |
− | + | that a criminal could not be properly punished | |
− | + | having | |
− | + | punishment reduced | |
− | + | elected | |
− | + | re-elected | |
− | + | the establishment of a temple for | |
− | + | the acceptance of a petition for a temple for | |
− | + | the establishment of a guildhall for | |
− | + | the acceptance of a petition for a guildhall for | |
− | + | being granted residency | |
− | + | being granted citizenship | |
− | + | being denied residency | |
− | + | being denied citizenship | |
− | + | having a request approved | |
− | + | having a request ignored | |
− | + | that nobody could be punished for a failure | |
− | + | having | |
− | + | punishment delayed | |
− | + | the delayed punishment of a criminal | |
− | + | the scarcity of cages and chains | |
− | + | having a mandate ignored | |
− | + | having a mandate deadline missed | |
− | + | the lack of work last season | |
− | + | smashing up a building | |
− | + | toppling something over | |
− | + | receiving a higher rank of nobility | |
− | + | entering the nobility | |
− | + | being knocked out during a cave-in | |
− | + | a mandate deadline met | |
− | + | uncovered | |
− | + | no shirt | |
− | + | being forced to eat a treasured pet to survive | |
− | + | being forced to eat a beloved creature to survive | |
− | + | being forced to eat vermin to survive | |
− | + | starting a fist fight | |
− | + | punishing somebody with a beating | |
− | + | being beaten | |
− | + | beating somebody with a hammer | |
− | + | being beaten with a hammer | |
− | + | being unable to find a hammer | |
− | + | eating the same old food | |
− | + | eating rotten food | |
− | + | putting on a | |
− | + | item | |
− | + | eating | |
− | + | a pretty decent meal | |
− | + | a fine dish | |
− | + | a wonderful dish | |
− | + | a truly decadent dish | |
− | + | a legendary meal | |
− | + | a drink | |
− | + | a pretty decent drink | |
− | + | a fine drink | |
− | + | a wonderful drink | |
− | + | a truly decadent drink | |
− | + | a legendary drink | |
− | + | not having enough chests | |
− | + | not having enough cabinets | |
− | + | not having enough weapon racks | |
− | + | not having enough armor stands | |
− | + | a lesser's pretentious | |
− | + | sleeping | |
− | + | arrangements | |
− | + | the lack of dining tables | |
− | + | eating at a crowded table | |
− | + | dining in | |
− | + | a legendary dining room | |
− | + | a fantastic dining room | |
− | + | a great dining room | |
− | + | a very good dining room | |
− | + | a good dining room | |
− | + | a horribly substandard dining room | |
− | + | a horrible dining room | |
− | + | an awful dining room | |
− | + | a very poor dining room | |
− | + | a poor dining room | |
− | + | eating without a proper dining room | |
− | + | the lack of chairs | |
− | + | forming a bond with an animal training partner | |
− | + | being rescued | |
− | + | bringing somebody to rest in bed | |
− | + | felling a tree | |
− | + | slaughtering an animal | |
− | + | caging a creature | |
− | + | chaining up a creature | |
− | + | gelding a creature | |
− | + | putting a piece on display | |
− | + | work | |
− | + | losing property to the tax collector's escorts | |
− | + | being taxed | |
− | + | not having adequate protection | |
− | + | being unable to reach a room for tax collection | |
− | + | being misinformed about a room for tax collection | |
− | + | having pleased a noble | |
− | + | that | |
− | + | the tax collection went smoothly | |
− | + | having disappointed a noble | |
− | + | the tax collection didn't go smoothly | |
− | + | getting into an argument | |
− | + | making a friend | |
− | + | forming a grudge | |
− | + | being accosted by | |
− | + | being near | |
− | + | being pestered by | |
− | + | a satisfying acquisition | |
− | + | acquiring | |
− | + | adopting a new pet | |
− | + | being confined | |
− | + | a bath | |
− | + | a soapy bath | |
− | + | killing somebody by accident while sparring | |
− | + | being attacked | |
− | + | being attacked by the dead | |
− | + | being attacked by | |
− | + | own dead | |
− | + | drinking the same old booze | |
− | + | forced to drink bloody water | |
− | + | forced to drink slime | |
− | + | forced to drink vomit | |
− | + | forced to drink gooey water | |
− | + | forced to drink ichorous water | |
− | + | forced to drink purulent water | |
− | + | drinking nasty water | |
− | + | drinking something spoiled | |
− | + | having a drink without using a goblet, cup or mug | |
− | + | drinking water without a well | |
− | + | being near to a | |
− | + | sleeping without a proper room | |
− | + | sleeping in | |
− | + | a bedroom like a personal palace | |
− | + | a fantastic bedroom | |
− | + | a great bedroom | |
− | + | a very good bedroom | |
− | + | a good bedroom | |
− | + | a horribly substandard bedroom | |
− | + | a horrible bedroom | |
− | + | an awful bedroom | |
− | + | a very poor bedroom | |
− | + | a poor bedroom | |
− | + | sleeping on the floor | |
− | + | sleeping in the mud | |
− | + | sleeping in the grass | |
− | + | sleeping on a rough cave floor | |
− | + | sleeping on rocks | |
− | + | sleeping on ice | |
− | + | sleeping in the dirt | |
− | + | sleeping on a pile of driftwood | |
− | + | suffering the travesty of art defacement | |
− | + | being evicted | |
− | + | teaching | |
− | + | learning about | |
− | + | writing | |
− | + | an untitled composition | |
− | + | reading | |
− | + | learning | |
− | + | making a breakthrough concerning | |
− | + | being unable to advance the study of | |
− | + | discussing | |
− | + | pondering | |
− | + | giving birth to | |
− | + | getting married | |
− | + | gaining siblings | |
− | + | gaining a sibling | |
− | + | receiving water | |
− | + | giving somebody water | |
− | + | receiving food | |
− | + | giving somebody food | |
− | + | visiting with a pet | |
− | + | talking with the spouse | |
− | + | talking with a lover | |
− | + | talking with a sibling | |
− | + | talking with mother | |
− | + | talking with father | |
− | + | talking with a child | |
− | + | visiting with an animal training partner | |
− | + | talking with a friend | |
− | + | forced to talk to somebody annoying | |
− | + | talking with somebody | |
− | + | conducting a meeting in | |
− | + | having to conduct an official meeting in a bedroom | |
− | + | having to conduct an official meeting in a dining room | |
− | + | not having any rooms | |
− | + | a legendary | |
− | + | a fantastic | |
− | + | a great | |
− | + | a very good | |
− | + | a good | |
− | + | a poor | |
− | + | a very poor | |
− | + | an awful | |
− | + | a horrible | |
− | + | a horribly substandard | |
− | + | tomb after gaining another year | |
− | + | about | |
− | + | not having a tomb after gaining another year | |
− | + | after talking to a pillar of society | |
− | + | interacting with a pet | |
− | + | a child was turned away from sanctuary | |
− | + | being expelled | |
− | + | a long-dead corpse was convicted of a crime | |
− | + | an animal was convicted of a crime | |
− | + | the bizarre conviction against all reason of the victim of a crime | |
− | + | receiving justice through a criminal's conviction | |
− | + | when a family member received justice through a criminal's conviction | |
− | + | being forced to endure the decay of a pet | |
− | + | being forced to endure the decay of a spouse | |
− | + | being forced to endure the decay of a lover | |
− | + | being forced to endure the decay of a sibling | |
− | + | being forced to endure the decay of a mother | |
− | + | being forced to endure the decay of a father | |
− | + | being forced to endure the decay of a child | |
− | + | being forced to endure the decay of an animal training partner | |
− | + | being forced to endure the decay of a friend | |
− | + | being forced to endure the decay of an annoying acquaintance | |
− | + | being away from people for too long | |
− | + | being kept from alcohol for too long | |
− | + | being unable to pray | |
− | + | for too long | |
− | + | being unoccupied for too long | |
− | + | being unable to admire art for so long | |
− | + | doing nothing creative for so long | |
− | + | leading an unexciting life for so long | |
− | + | not learning anything for so long | |
− | + | being away from family for too long | |
− | + | being away from friends for too long | |
− | + | being unable to hear eloquent speech for so long | |
− | + | being away from traditions for too long | |
− | + | a lack of introspection for too long | |
− | + | being unable to make merry for so long | |
− | + | being unable to practice a craft for too long | |
− | + | being unable to practice a martial art for too long | |
− | + | being unable to practice a skill for too long | |
− | + | being unable to take it easy for so long | |
− | + | being unable to make romance for so long | |
− | + | being away from animals for so long | |
− | + | being away from great beasts for so long | |
− | + | being unable to acquire something for too long | |
− | + | a lack of decent meals for too long | |
− | + | being unable to fight for too long | |
− | + | a lack of trouble-making for too long | |
− | + | being unable to argue for too long | |
− | + | being unable to be extravagant for so long | |
− | + | being unable to wander for too long | |
− | + | being unable to help anybody for too long | |
− | + | a lack of abstract thinking for too long | |
− | + | communing with | |
− | + | defeating somebody | |
− | + | murdering somebody | |
− | + | abducting somebody | |
− | + | preying on the blood of civilized creatures | |
− | + | being unnaturally ageless | |
− | + | a scholarly lecture in | |
− | + | a performance in | |
− | + | accepting bribes in exchange for leniency | |
− | + | embezzling funds | |
− | + | receiving a cut of corruptly-obtained funds | |
− | + | being far away | |
− | + | an infiltration mission | |
− | + | SUSPICION | |
− | + | ALARM | |
− | + | SHOCK | |
− | + | HORROR | |
− | + | GRIEF | |
− | + | TRIUMPH | |
− | + | RAGE | |
− | + | GRIM_SATISFACTION | |
− | + | FEAR | |
− | + | SADNESS | |
− | + | BLISS | |
− | + | VENGEFULNESS | |
− | + | TERROR | |
− | + | SATISFACTION | |
− | + | ACCEPTANCE | |
− | + | ADMIRATION | |
− | + | ADORATION | |
− | + | AFFECTION | |
− | + | AGITATION | |
− | + | AGGRAVATION | |
− | + | AGONY | |
− | + | ALIENATION | |
− | + | AMAZEMENT | |
− | + | AMBIVALENCE | |
− | + | AMUSEMENT | |
− | + | ANGER | |
− | + | ANGUISH | |
− | + | ANNOYANCE | |
− | + | ANXIETY | |
− | + | APATHY | |
− | + | AROUSAL | |
− | + | ASTONISHMENT | |
− | + | AVERSION | |
− | + | BITTERNESS | |
− | + | BOREDOM | |
− | + | CARING | |
− | + | CONFUSION | |
− | + | CONTEMPT | |
− | + | CONTENTMENT | |
− | + | DEJECTION | |
− | + | DELIGHT | |
− | + | DESPAIR | |
− | + | DISAPPOINTMENT | |
− | + | DISGUST | |
− | + | DISILLUSIONMENT | |
− | + | DISLIKE | |
− | + | DISMAY | |
− | + | DISPLEASURE | |
− | + | DISTRESS | |
− | + | EAGERNESS | |
− | + | ELATION | |
− | + | EMBARRASSMENT | |
− | + | EMPTINESS | |
− | + | ENJOYMENT | |
− | + | EXASPERATION | |
− | + | EXHILARATION | |
− | + | FEROCITY | |
− | + | FONDNESS | |
− | + | FRIGHT | |
− | + | FRUSTRATION | |
− | + | GLEE | |
− | + | GLOOM | |
− | + | GLUMNESS | |
− | + | GRATITUDE | |
− | + | GROUCHINESS | |
− | + | GRUMPINESS | |
− | + | GUILT | |
− | + | HATRED | |
− | + | HOPE | |
− | + | HOPELESSNESS | |
− | + | HUMILIATION | |
− | + | INSULT | |
− | + | INTEREST | |
− | + | IRRITATION | |
− | + | ISOLATION | |
− | + | JOLLINESS | |
− | + | JOVIALITY | |
− | + | JUBILATION | |
− | + | LOATHING | |
− | + | LONELINESS | |
− | + | MORTIFICATION | |
− | + | NERVOUSNESS | |
− | + | NOSTALGIA | |
− | + | OPTIMISM | |
− | + | OUTRAGE | |
− | + | PANIC | |
− | + | PASSION | |
− | + | PLEASURE | |
− | + | PRIDE | |
− | + | RAPTURE | |
− | + | REJECTION | |
− | + | RELIEF | |
− | + | REGRET | |
− | + | REMORSE | |
− | + | REPENTANCE | |
− | + | RESENTMENT | |
− | + | RESTLESS | |
− | + | RIGHTEOUS_INDIGNATION | |
− | + | SELF_PITY | |
− | + | SERVILE | |
− | + | SHAME | |
− | + | SYMPATHY | |
− | + | TENDERNESS | |
− | + | THRILL | |
− | + | UNEASINESS | |
− | + | UNHAPPINESS | |
− | + | WONDER | |
− | + | WORRY | |
− | + | WRATH | |
− | + | ZEAL | |
− | + | ANGST | |
− | + | DEFEAT | |
− | + | EXPECTANCY | |
− | + | DOUBT | |
− | + | ENTHUSIASM | |
− | + | PESSIMISM | |
− | + | EUPHORIA | |
− | + | EXCITEMENT | |
− | + | GAIETY | |
− | + | Unrecognized Emotion Token: | |
− | + | LOVE_PROPENSITY | |
− | + | HATE_PROPENSITY | |
− | + | ENVY_PROPENSITY | |
− | + | CHEER_PROPENSITY | |
− | + | DEPRESSION_PROPENSITY | |
− | + | ANGER_PROPENSITY | |
− | + | ANXIETY_PROPENSITY | |
− | + | LUST_PROPENSITY | |
− | + | STRESS_VULNERABILITY | |
− | + | GREED | |
− | + | IMMODERATION | |
− | + | PERSEVERANCE | |
− | + | DISCORD | |
− | + | FRIENDLINESS | |
− | + | POLITENESS | |
− | + | DISDAIN_ADVICE | |
− | + | BRAVERY | |
− | + | CONFIDENCE | |
− | + | VANITY | |
− | + | AMBITION | |
− | + | IMMODESTY | |
− | + | HUMOR | |
− | + | VENGEFUL | |
− | + | CRUELTY | |
− | + | SINGLEMINDED | |
− | + | HOPEFUL | |
− | + | CURIOUS | |
− | + | BASHFUL | |
− | + | PRIVACY | |
− | + | PERFECTIONIST | |
− | + | CLOSEMINDED | |
− | + | TOLERANT | |
− | + | EMOTIONALLY_OBSESSIVE | |
− | + | SWAYED_BY_EMOTIONS | |
− | + | ALTRUISM | |
− | + | DUTIFULNESS | |
− | + | THOUGHTLESSNESS | |
− | + | ORDERLINESS | |
− | + | TRUST | |
− | + | GREGARIOUSNESS | |
− | + | ASSERTIVENESS | |
− | + | ACTIVITY_LEVEL | |
− | + | EXCITEMENT_SEEKING | |
− | + | IMAGINATION | |
− | + | ABSTRACT_INCLINED | |
− | + | ART_INCLINED | |
− | + | Unrecognized Personality Facet Token: | |
− | + | WASTEFULNESS | |
− | + | [C:7:0:1] | |
− | + | is always in love with somebody and easily develops positive feelings | |
− | + | very easily falls into love and develops positive feelings | |
− | + | can easily fall in love or develop positive sentiments | |
− | + | does not easily fall in love and rarely develops positive sentiments | |
− | + | is not the type to fall in love or even develop positive feelings | |
− | + | never falls in love or develops positive feelings toward anything | |
− | + | is often inflamed by hatred and easily develops hatred toward things | |
− | + | is prone to hatreds and often develops negative feelings | |
− | + | is quick to form negative views about things | |
− | + | does not easily hate or develop negative feelings | |
− | + | very rarely develops negative feelings toward things | |
− | + | never feels hatred toward anyone or anything | |
− | + | is consumed by overpowering feelings of jealousy | |
− | + | is prone to strong feelings of jealousy | |
− | + | often feels envious of others | |
− | + | doesn't often feel envious of others | |
− | + | is rarely jealous | |
− | + | never envies others their status, situation or possessions | |
− | + | often feels filled with joy | |
− | + | can be very happy and optimistic | |
− | + | is often cheerful | |
− | + | is rarely happy or enthusiastic | |
− | + | is dour as a rule | |
− | + | is never the slightest bit cheerful about anything | |
− | + | is frequently depressed | |
− | + | is often sad and dejected | |
− | + | often feels discouraged | |
− | + | rarely feels discouraged | |
− | + | almost never feels discouraged | |
− | + | never feels discouraged | |
− | + | is in a constant state of internal rage | |
− | + | is very quick to anger | |
− | + | is quick to anger | |
− | + | is slow to anger | |
− | + | is very slow to anger | |
− | + | never becomes angry | |
− | + | is a nervous wreck | |
− | + | is always tense and jittery | |
− | + | is often nervous | |
− | + | has a calm demeanor | |
− | + | has a very calm demeanor | |
− | + | has an incredibly calm demeanor | |
− | + | is constantly ablaze with feelings of lust | |
− | + | is prone to strong feelings of lust | |
− | + | often feels lustful | |
− | + | does not often feel lustful | |
− | + | rarely looks on others with lust | |
− | + | never feels lustful passions | |
− | + | becomes completely helpless in stressful situations | |
− | + | cracks easily under pressure | |
− | + | doesn't handle stress well | |
− | + | can handle stress | |
− | + | is confident under pressure | |
− | + | is impervious to the effects of stress | |
− | + | is as avaricious as they come, obsessed with acquiring wealth | |
− | + | is very greedy | |
− | + | has a greedy streak | |
− | + | doesn't focus on material goods | |
− | + | desires little for | |
− | + | in the way of possessions | |
− | + | often neglects | |
− | + | own wellbeing, having no interest in material goods | |
− | + | is ruled by irresistible cravings and urges | |
− | + | feels strong urges and seeks short-term rewards | |
− | + | occasionally overindulges | |
− | + | doesn't often experience strong cravings or urges | |
− | + | only rarely feels strong cravings or urges | |
− | + | never feels tempted to overindulge in anything | |
− | + | is given to rough-and-tumble brawling, even to the point of starting fights for no reason | |
− | + | would never pass up a chance for a good fistfight | |
− | + | likes to brawl | |
− | + | tends to avoid any physical confrontations | |
− | + | does not enjoy participating in physical confrontations | |
− | + | would flee even the most necessary battle to avoid any form of physical confrontation | |
− | + | is unbelievably stubborn and will stick with even the most futile action once | |
− | + | mind is made up | |
− | + | is very stubborn | |
− | + | is stubborn | |
− | + | has a noticeable lack of perseverance | |
− | + | doesn't stick with things if even minor difficulties arise | |
− | + | drops any activity at the slightest hint of difficulty or even the suggestion of effort being required | |
− | + | is completely careless with resources when completing projects and invariable wastes a lot of time and effort | |
− | + | is not careful with resources when working on projects and often spends unnecessary effort | |
− | + | tends to be a little wasteful when working on projects | |
− | + | tends to be a little tight with resources when working on projects | |
− | + | is stingy with resources on projects and refuses to expend any extra effort | |
− | + | cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources | |
− | + | revels in chaos and discord, and | |
− | + | encourages it whenever possible | |
− | + | finds a chaotic mess preferable to the boredom of harmonious living | |
− | + | doesn't mind a little tumult and discord in day-to-day living | |
− | + | prefers that everyone live as harmoniously as possible | |
− | + | feels best when everyone gets along without any strife or contention | |
− | + | would be deeply satisfied if everyone could live as one in complete harmony | |
− | + | is quite a bold flatterer, extremely friendly but just a little insufferable | |
− | + | is very friendly and always tries to say nice things to others | |
− | + | is a friendly individual | |
− | + | is somewhat quarrelsome | |
− | + | is unfriendly and disagreeable | |
− | + | is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility | |
− | + | exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it | |
− | + | is very polite and observes appropriate rules of decorum when possible | |
− | + | is quite polite | |
− | + | could be considered rude | |
− | + | is very impolite and inconsiderate of propriety | |
− | + | is a vulgar being who does not care a lick for even the most basic rules of civilized living | |
− | + | disdains even the best advice of associates and family, relying strictly on | |
− | + | own counsel | |
− | + | dislikes receiving advice, preferring to keep | |
− | + | has a tendency to go it alone, without considering the advice of others | |
− | + | tends to ask others for help with difficult decisions | |
− | + | relies on the advice of others during decision making | |
− | + | is unable to make decisions without a great deal of input from others | |
− | + | is utterly fearless when confronted with danger, to the point of lacking common sense | |
− | + | is incredibly brave in the face of looming danger, perhaps a bit foolhardy | |
− | + | is brave in the face of imminent danger | |
− | + | is somewhat fearful in the face of imminent danger | |
− | + | has great trouble mastering fear when confronted by danger | |
− | + | is a coward, completely overwhelmed by fear when confronted with danger | |
− | + | presupposes success in any venture requiring | |
− | + | skills with what could be called blind overconfidence | |
− | + | is extremely confident of | |
− | + | in situations requiring | |
− | + | skills | |
− | + | is generally quite confident of | |
− | + | abilities when undertaking specific ventures | |
− | + | sometimes acts with little determination and confidence | |
− | + | lacks confidence in | |
− | + | abilities | |
− | + | has no confidence at all in | |
− | + | talent and abilities | |
− | + | is completely wrapped up in | |
− | + | own appearance, abilities and other personal matters | |
− | + | is greatly pleased by | |
− | + | own looks and accomplishments | |
− | + | is pleased by | |
− | + | own appearance and talents | |
− | + | is not inherently proud of | |
− | + | talents and accomplishments | |
− | + | takes no pleasure in | |
− | + | talents and appearance | |
− | + | could not care less about | |
− | + | appearance, talents or other personal vanities | |
− | + | has a relentless drive, completely consumed by ambition | |
− | + | is very ambitious, always looking for a way to better | |
− | + | situation | |
− | + | is quite ambitious | |
− | + | isn't particularly ambitious | |
− | + | is not driven and rarely feels the need to pursue even a modest success | |
− | + | has no ambition whatsoever | |
− | + | unerringly returns favors and has a profound sense of gratitude for the kind actions of others | |
− | + | feels a strong need to reciprocate any favor done for | |
− | + | is grateful when others help | |
− | + | out and tries to return favors | |
− | + | takes offered help and gifts without feeling particularly grateful | |
− | + | accepts favors without developing a sense of obligation, preferring to act as the current situation demands | |
− | + | does not feel the slightest need to reciprocate favors that others do for | |
− | + | , no matter how major the help or how much | |
− | + | needed it | |
− | + | always presents | |
− | + | as extravagantly as possible, displaying a magnificent image to the world | |
− | + | likes to present | |
− | + | boldly, even if it would offend an average sense of modesty | |
− | + | doesn't mind wearing something special now and again | |
− | + | prefers to present | |
− | + | modestly | |
− | + | presents | |
− | + | modestly and frowns on any flashy accoutrements | |
− | + | cleaves to an austere lifestyle, disdaining even minor immodesties in appearance | |
− | + | finds something humorous in everything, no matter how serious or inappropriate | |
− | + | finds the humor in most situations | |
− | + | has an active sense of humor | |
− | + | has little interest in joking around | |
− | + | does not find most jokes humorous | |
− | + | is utterly humorless | |
− | + | is vengeful and never forgets or forgives past grievances | |
− | + | has little time for forgiveness and will generally seek retribution | |
− | + | tends to hang on to grievances | |
− | + | doesn't tend to hold on to grievances | |
− | + | does not generally seek retribution for past wrongs | |
− | + | has no sense of vengeance or retribution | |
− | + | is absorbed in delusions of self-importance | |
− | + | has an overinflated sense of self-worth | |
− | + | thinks | |
− | + | is fairly important in the grand scheme of things | |
− | + | is very humble | |
− | + | has a low sense of self-esteem | |
− | + | is completely convinced of | |
− | + | own worthlessness | |
− | + | is deliberately cruel to those unfortunate enough to be subject to | |
− | + | sadism | |
− | + | is sometimes cruel | |
− | + | generally acts impartially and is rarely moved to mercy | |
− | + | often acts with compassion | |
− | + | is easily moved to mercy | |
− | + | always acts with mercy and compassion at the forefront of | |
− | + | considerations | |
− | + | pursues matters with a single-minded focus, often overlooking other matters | |
− | + | can be very single-minded | |
− | + | generally acts with a narrow focus on the current activity | |
− | + | can occasionally lose focus on the matter at hand | |
− | + | is somewhat scatterbrained | |
− | + | is a complete scatterbrain, unable to focus on a single matter for more than a passing moment | |
− | + | has such a developed sense of optimism that | |
− | + | always assumes the best outcome will eventually occur, no matter what | |
− | + | is an optimist | |
− | + | generally finds | |
− | + | quite hopeful about the future | |
− | + | tends to assume the worst of two outcomes will be the one that comes to pass | |
− | + | is a pessimist | |
− | + | despairs of anything positive happening in the future and lives without feelings of hope | |
− | + | is implacably curious, without any respect for propriety or privacy | |
− | + | is very curious, sometimes to | |
− | + | detriment | |
− | + | is curious and eager to learn | |
− | + | isn't particularly curious about the world | |
− | + | is very rarely moved by curiosity | |
− | + | is incurious and never seeks out knowledge or information to satisfy | |
− | + | is gripped by a crippling shyness | |
− | + | is bashful | |
− | + | tends to consider what others think of | |
− | + | is not particularly interested in what others think of | |
− | + | is generally unhindered by the thoughts of others concerning | |
− | + | actions | |
− | + | is shameless, absolutely unfazed by the thoughts of others | |
− | + | is private to the point of paranoia, unwilling to reveal even basic information about | |
− | + | has a strong tendency toward privacy | |
− | + | tends not to reveal personal information | |
− | + | tends to share | |
− | + | own experiences and thoughts with others | |
− | + | is not a private person and freely shares details of | |
− | + | life | |
− | + | shares intimate details of | |
− | + | life without sparing a thought to repercussions or propriety | |
− | + | is obsessed with details and will often take a great deal of extra time to make sure things are done the right way | |
− | + | is a perfectionist | |
− | + | tries to do things correctly each time | |
− | + | doesn't try to get things done perfectly | |
− | + | is inattentive to detail in | |
− | + | own work | |
− | + | is frustratingly sloppy and careless with every task | |
− | + | sets to carry out | |
− | + | is completely closed-minded and never changes | |
− | + | mind after forming an initial idea | |
− | + | is intellectually stubborn, rarely changing | |
− | + | mind during a debate regardless of the merits | |
− | + | tends to be a bit stubborn in changing | |
− | + | mind about things | |
− | + | doesn't cling tightly to ideas and is open to changing | |
− | + | mind | |
− | + | often finds | |
− | + | changing | |
− | + | mind to agree with somebody else | |
− | + | easily changes | |
− | + | mind and will generally go with the prevailing view on anything | |
− | + | is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance | |
− | + | is very comfortable around others that are different from | |
− | + | is quite comfortable with others that have a different appearance or culture | |
− | + | is somewhat uncomfortable around those that appear unusual or live differently from | |
− | + | is made deeply uncomfortable by differences in culture or appearance | |
− | + | cannot tolerate differences in culture, lifestyle or appearance | |
− | + | is emotionally obsessive, forming life-long attachments even if they aren't reciprocated | |
− | + | forms strong emotional bonds with others, at times to | |
− | + | has a tendency toward forming deep emotional bonds with others | |
− | + | tends to form only tenuous emotional bonds with others | |
− | + | forms only fleeting and rare emotional bonds with others | |
− | + | does not have feelings of emotional attachment and has never felt even a moment's connection with another being | |
− | + | is buffeted by others' emotions and can't help but to respond to them | |
− | + | is swayed by emotional appeals | |
− | + | tends to be swayed by the emotions of others | |
− | + | tends not to be swayed by emotional appeals | |
− | + | does not generally respond to emotional appeals | |
− | + | is never moved by the emotions of others | |
− | + | is truly fulfilled by assisting those in need | |
− | + | finds helping others very emotionally rewarding | |
− | + | finds helping others emotionally rewarding | |
− | + | does not go out of | |
− | + | way to help others | |
− | + | dislikes helping others | |
− | + | feels helping others is an imposition on | |
− | + | time | |
− | + | has a profound sense of duty and obligation | |
− | + | has a strong sense of duty | |
− | + | has a sense of duty | |
− | + | finds obligations confining | |
− | + | dislikes obligations and will try to avoid being bound by them | |
− | + | hates vows, obligations, promises and other binding elements that could restrict | |
− | + | never deliberates before acting, to the point of being considered thoughtless | |
− | + | doesn't generally think before acting | |
− | + | can sometimes act without deliberation | |
− | + | tends to think before acting | |
− | + | can get caught up in internal deliberations when action is necessary | |
− | + | never acts without prolonged deliberation, even to | |
− | + | own detriment and the harm of those around | |
− | + | is obsessed with order and structure in | |
− | + | own life, with everything kept in its proper place | |
− | + | lives an orderly life, organized and neat | |
− | + | tries to keep | |
− | + | things orderly | |
− | + | tends to make a small mess with | |
− | + | own possessions | |
− | + | is sloppy with | |
− | + | living space | |
− | + | is completely oblivious to any conception of neatness and will just leave things strewn about without a care | |
− | + | is naturally trustful of everybody | |
− | + | is very trusting | |
− | + | is trusting | |
− | + | is slow to trust others | |
− | + | does not trust others | |
− | + | sees others as selfish and conniving | |
− | + | truly treasures the company of others | |
− | + | enjoys being in crowds | |
− | + | enjoys the company of others | |
− | + | tends to avoid crowds | |
− | + | prefers to be alone | |
− | + | considers spending time alone much more important than associating with others | |
− | + | is assertive to the point of aggression, unwilling to let others get a word in edgewise when | |
− | + | has something to say | |
− | + | has an overbearing personality | |
− | + | is assertive | |
− | + | tends to be passive in discussions | |
− | + | only rarely tries to assert | |
− | + | in conversation | |
− | + | would never under any circumstances speak up or otherwise put forth | |
− | + | point of view in a discussion | |
− | + | is driven by a bouncing frenetic energy | |
− | + | lives at a high-energy kinetic pace | |
− | + | lives a fast-paced life | |
− | + | likes to take it easy | |
− | + | lives at a slow-going and leisurely pace | |
− | + | has an utterly languid pace of easy living, calm and slow | |
− | + | never fails to seek out the most stressful and even dangerous situations | |
− | + | seeks out exciting and adventurous situations | |
− | + | likes a little excitement now and then | |
− | + | doesn't seek out excitement | |
− | + | actively avoids exciting or stressful situations | |
− | + | does everything in | |
− | + | power to avoid excitement and stress | |
− | + | is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy | |
− | + | is given to flights of fancy to the point of distraction | |
− | + | has an active imagination | |
− | + | isn't given to flights of fancy | |
− | + | is grounded in reality | |
− | + | is interested only in facts and the real world | |
− | + | eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas | |
− | + | strongly prefers discussions of ideas and abstract concepts over handling specific practical issues | |
− | + | has a tendency to consider ideas and abstractions over practical applications | |
− | + | likes to keep things practical, without delving too deeply into the abstract | |
− | + | dislikes abstract discussions and would much rather focus on practical examples | |
− | + | is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion | |
− | + | can easily become absorbed in art and the beauty of the natural world | |
− | + | is greatly moved by art and natural beauty | |
− | + | is moved by art and natural beauty | |
− | + | does not have a great aesthetic sensitivity | |
− | + | is not readily moved by art or natural beauty | |
− | + | is completely unmoved by art or the beauty of nature | |
− | + | [C:5:0:1] | |
− | + | a turn-around | |
− | + | a strengthening | |
− | + | less extreme | |
− | + | in | |
− | + | is troubled by this because | |
− | + | values romance | |
− | + | holds romance in low regard | |
− | + | is conflicted by this as | |
− | + | values parties and merrymaking in the abstract | |
− | + | , though | |
− | + | remains put off by deliberate merrymaking | |
− | + | values self-control | |
− | + | values such powerful forces in life | |
− | + | is conflicted by this for more than one reason | |
− | + | is disturbed by this since | |
− | + | values quiet so, at least in the abstract | |
− | + | , even though | |
− | + | likes the way that they would break up the monotony on some level | |
− | + | dislikes the adoration of fighting as an art to be refined | |
− | + | works to square this natural tendency with | |
− | + | respect of martial prowess | |
− | + | finds this troubling, since | |
− | + | values perseverance | |
− | + | is conflicted by this part of | |
− | + | is conflicted by this since | |
− | + | values harmony as an intellectual concept | |
− | + | is troubled by | |
− | + | own nature as | |
− | + | prefers discord and debate at a more abstract level | |
− | + | nature since | |
− | + | values harmony | |
− | + | is conflicted by | |
− | + | would ideally prefer more strife in | |
− | + | is bothered by this since | |
− | + | values friendship | |
− | + | is burdened by this tendency because | |
− | + | dislikes the idea of friendship | |
− | + | finds rules of etiquette to be valuable in the abstract | |
− | + | is troubled by this natural tendency in | |
− | + | since | |
− | + | finds dignified society to be stifling and silly when properly considered | |
− | + | sees these tendencies as an impediment to the quest for power | |
− | + | is disturbed by this as someone who dislikes those that seek to acquire power over others | |
− | + | struggles against this tendency, as | |
− | + | finds such open expression offensive | |
− | + | dislikes this sort of concealment in the abstract | |
− | + | truly respects sacrifice | |
− | + | wishes this were not the case as | |
− | + | considers altruism foolish | |
− | + | believes in the importance of the rule of the law | |
− | + | still holds the law in disdain | |
− | + | values the concept of loyalty and is troubled by | |
− | + | natural tendencies | |
− | + | still views loyalty in a dim light, at least in the abstract | |
− | + | , although | |
− | + | finds this can conflict with | |
− | + | sense of independence | |
− | + | still holds the idea of freedom itself in low regard | |
− | + | is conflicted by this because | |
− | + | considers tranquility preferable to tumult, conceptually | |
− | + | feels intellectually that life should be more tumultuous | |
− | + | values artwork and its creation | |
− | + | is torn by this since | |
− | + | sees the whole pursuit of art as a waste | |
− | + | holds nature in high regard | |
− | + | is troubled by this since | |
− | + | dislikes the natural world | |
− | + | is currently | |
− | + | more love-prone | |
− | + | less love-prone | |
− | + | more hate-prone | |
− | + | less hate-prone | |
− | + | more envy-prone | |
− | + | less envy-prone | |
− | + | more prone to cheerfulness | |
− | + | less prone to cheerfulness | |
− | + | more depression-prone | |
− | + | less depression-prone | |
− | + | more anger-prone | |
− | + | less anger-prone | |
− | + | more anxiety-prone | |
− | + | less anxiety-prone | |
− | + | more lust-prone | |
− | + | less lust-prone | |
− | + | more vulnerable | |
− | + | less vulnerable | |
− | + | more greedy | |
− | + | less greedy | |
− | + | more intemperant | |
− | + | less intemperant | |
− | + | more violent | |
− | + | less violent | |
− | + | more stubborn | |
− | + | less stubborn | |
− | + | more wasteful | |
− | + | less wasteful | |
− | + | more discordant | |
− | + | more harmonious | |
− | + | more friendly | |
− | + | more quarrelsome | |
− | + | more polite | |
− | + | more rude | |
− | + | more disdainful | |
− | + | more prudent | |
− | + | more fearless | |
− | + | more fearful | |
− | + | more confident | |
− | + | less confident | |
− | + | more vain | |
− | + | less vain | |
− | + | more ambitious | |
− | + | less ambitious | |
− | + | more grateful | |
− | + | less grateful | |
− | + | more extravagant | |
− | + | more austere | |
− | + | more zany | |
− | + | more humorless | |
− | + | more vengeful | |
− | + | less vengeful | |
− | + | more proud | |
− | + | more humble | |
− | + | more cruel | |
− | + | more merciful | |
− | + | more singleminded | |
− | + | more scatterbrained | |
− | + | more presumptious | |
− | + | more despairing | |
− | + | more curious | |
− | + | less curious | |
− | + | more bashful | |
− | + | more shameless | |
− | + | more private | |
− | + | less private | |
− | + | more attentive | |
− | + | less attentive | |
− | + | less open-minded | |
− | + | more acquiescing | |
− | + | more tolerant | |
− | + | less tolerant | |
− | + | more obsessive | |
− | + | less obsessive | |
− | + | more sensitive | |
− | + | less sensitive | |
− | + | more altruistic | |
− | + | less altruistic | |
− | + | more dutiful | |
− | + | less dutiful | |
− | + | more thoughtless | |
− | + | more deliberate | |
− | + | more orderly | |
− | + | more sloppy | |
− | + | more trusting | |
− | + | more distrustful | |
− | + | more gregarious | |
− | + | more of a loner | |
− | + | more overbearing | |
− | + | less assertive | |
− | + | more frenetic | |
− | + | more leisurely | |
− | + | more of a thrill seeker | |
− | + | less of a thrill seeker | |
− | + | more prone to flights of fancy | |
− | + | more fact-oriented | |
− | + | more inclined to the abstract | |
− | + | more inclined to the practical | |
− | + | more inclined to create | |
− | + | less inclined to create | |
− | + | Like others in | |
− | + | culture, | |
− | + | [C:3:0:1] | |
− | + | personally | |
− | + | is an absolute believer in the rule of law | |
− | + | has a great deal of respect for the law | |
− | + | respects the law | |
− | + | doesn't feel strongly about the law | |
− | + | does not respect the law | |
− | + | disdains the law | |
− | + | finds the idea of laws abhorrent | |
− | + | has the highest regard for loyalty | |
− | + | greatly prizes loyalty | |
− | + | values loyalty | |
− | + | doesn't particularly value loyalty | |
− | + | views loyalty unfavorably | |
− | + | disdains loyalty | |
− | + | is disgusted by the idea of loyalty | |
− | + | sees family as one of the most important things in life | |
− | + | values family greatly | |
− | + | values family | |
− | + | does not care about family one way or the other | |
− | + | is put off by family | |
− | + | lacks any respect for family | |
− | + | finds the idea of family loathsome | |
− | + | believes friendship is a key to the ideal life | |
− | + | sees friendship as one of the finer things in life | |
− | + | thinks friendship is important | |
− | + | does not care about friendship | |
− | + | finds friendship burdensome | |
− | + | is completely put off by the idea of friends | |
− | + | finds the whole idea of friendship disgusting | |
− | + | believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect | |
− | + | sees power over others as something to strive for | |
− | + | respects power | |
− | + | doesn't find power particularly praiseworthy | |
− | + | has a negative view of those who exercise power over others | |
− | + | hates those who wield power over others | |
− | + | finds the acquisition and use of power abhorrent and would have all masters toppled | |
− | + | believes the truth is inviolable regardless of the cost | |
− | + | believes that honesty is a high ideal | |
− | + | values honesty | |
− | + | does not particularly value the truth | |
− | + | finds blind honesty foolish | |
− | + | sees lying as an important means to an end | |
− | + | is repelled by the idea of honesty and lies without compunction | |
− | + | holds well-laid plans and shrewd deceptions in the highest regard | |
− | + | greatly respects the shrewd and guileful | |
− | + | values cunning | |
− | + | does not really value cunning and guile | |
− | + | sees guile and cunning as indirect and somewhat worthless | |
− | + | holds shrewd and crafty individuals in the lowest esteem | |
− | + | is utterly disgusted by guile and cunning | |
− | + | believes that artful speech and eloquent expression are of the highest ideals | |
− | + | deeply respects eloquent speakers | |
− | + | values eloquence | |
− | + | doesn't value eloquence so much | |
− | + | finds eloquence and artful speech off-putting | |
− | + | finds | |
− | + | somewhat disgusted with eloquent speakers | |
− | + | sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such | |
− | + | holds fairness as one of the highest ideals and despises cheating of any kind | |
− | + | has great respect for fairness | |
− | + | respects fair-dealing and fair-play | |
− | + | does not care about fairness | |
− | + | sees life as unfair and doesn't mind it that way | |
− | + | finds the idea of fair-dealing foolish and cheats when | |
− | + | finds it profitable | |
− | + | is disgusted by the idea of fairness and will freely cheat anybody at any time | |
− | + | views decorum as a high ideal and is deeply offended by those that fail to maintain it | |
− | + | greatly respects those that observe decorum and maintain their dignity | |
− | + | values decorum, dignity and proper behavior | |
− | + | doesn't care very much about decorum | |
− | + | finds maintaining decorum a silly, fumbling waste of time | |
− | + | sees those that attempt to maintain dignified and proper behavior as vain and offensive | |
− | + | is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting | |
− | + | holds the maintenance of tradition as one of the highest ideals | |
− | + | is a firm believer in the value of tradition | |
− | + | values tradition | |
− | + | doesn't have any strong feelings about tradition | |
− | + | disregards tradition | |
− | + | finds the following of tradition foolish and limiting | |
− | + | is disgusted by tradition and would flout any | |
− | + | encounters if given a chance | |
− | + | believes that the creation and appreciation of artwork is one of the highest ideals | |
− | + | greatly respects artists and their works | |
− | + | values artwork | |
− | + | doesn't care about art one way or another | |
− | + | finds artwork boring | |
− | + | sees the whole pursuit of art as silly | |
− | + | finds art offensive and would have it destroyed whenever possible | |
− | + | places cooperation as one of the highest ideals | |
− | + | sees cooperation as very important in life | |
− | + | values cooperation | |
− | + | doesn't see cooperation as valuable | |
− | + | dislikes cooperation | |
− | + | views cooperation as a low ideal not worthy of any respect | |
− | + | is thoroughly disgusted by cooperation | |
− | + | believes that freedom and independence are completely non-negotiable and would fight to defend them | |
− | + | treasures independence | |
− | + | values independence | |
− | + | doesn't really value independence one way or another | |
− | + | finds the ideas of independence and freedom somewhat foolish | |
− | + | sees freedom and independence as completely worthless | |
− | + | hates freedom and would crush the independent spirit wherever it is found | |
− | + | views any show of emotion as offensive | |
− | + | thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion | |
− | + | believes it is important to conceal emotions and refrain from complaining | |
− | + | doesn't see much value in being stoic | |
− | + | sees no value in holding back complaints and concealing emotions | |
− | + | feels that those who attempt to conceal their emotions are vain and foolish | |
− | + | sees concealment of emotions as a betrayal and tries | |
− | + | best never to associate with such secretive fools | |
− | + | finds the quest for knowledge to be of the very highest value | |
− | + | views the pursuit of knowledge as deeply important | |
− | + | values knowledge | |
− | + | doesn't see the attainment of knowledge as important | |
− | + | finds the pursuit of knowledge to be a waste of effort | |
− | + | thinks the quest for knowledge is a delusional fantasy | |
− | + | sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools | |
− | + | feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect | |
− | + | deeply values introspection | |
− | + | sees introspection as important | |
− | + | doesn't really see the value in self-examination | |
− | + | finds introspection to be a waste of time | |
− | + | thinks that introspection is valueless and those that waste time in self-examination are deluded fools | |
− | + | finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived | |
− | + | believes that self-mastery and the denial of impulses are of the highest ideals | |
− | + | finds moderation and self-control to be very important | |
− | + | values self-control | |
− | + | doesn't particularly value self-control | |
− | + | finds those that deny their impulses somewhat stiff | |
− | + | sees the denial of impulses as a vain and foolish pursuit | |
− | + | has abandoned any attempt at self-control and finds the whole concept deeply offensive | |
− | + | views tranquility as one of the highest ideals | |
− | + | strongly values tranquility and quiet | |
− | + | values tranquility and a peaceful day | |
− | + | doesn't have a preference between tranquility and tumult | |
− | + | prefers a noisy, bustling life to boring days without activity | |
− | + | is greatly disturbed by quiet and a peaceful existence | |
− | + | is disgusted by tranquility and would that the world would constantly churn with noise and activity | |
− | + | would have the world operate in complete harmony without the least bit of strife or disorder | |
− | + | strongly believes that a peaceful and ordered society without dissent is best | |
− | + | values a harmonious existence | |
− | + | sees equal parts of harmony and discord as part of life | |
− | + | doesn't respect a society that has settled into harmony without debate and strife | |
− | + | can't fathom why anyone would want to live in an orderly and harmonious society | |
− | + | believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found | |
− | + | believes that little is better in life than a good party | |
− | + | truly values merrymaking and parties | |
− | + | finds merrymaking and partying worthwhile activities | |
− | + | doesn't really value merrymaking | |
− | + | sees merrymaking as a waste | |
− | + | is disgusted by merrymakers | |
− | + | is appalled by merrymaking, parties and other such worthless activities | |
− | + | craftsman | |
− | + | ship | |
− | + | to be of the highest ideals and celebrates talented artisans and their masterworks | |
− | + | has a great deal of respect for worthy | |
− | + | values good | |
− | + | doesn't particularly care about | |
− | + | considers | |
− | + | to be relatively worthless | |
− | + | sees the pursuit of good | |
− | + | as a total waste | |
− | + | views | |
− | + | with disgust and would desecrate a so-called masterwork or two if | |
− | + | could get away with it | |
− | + | believes that martial prowess defines the good character of an individual | |
− | + | deeply respects skill at arms | |
− | + | values martial prowess | |
− | + | does not really value skills related to fighting | |
− | + | finds those that develop skill with weapons and fighting distasteful | |
− | + | thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed | |
− | + | abhors those that pursue the mastery of weapons and skill with fighting | |
− | + | believes that the mastery of a skill is one of the highest pursuits | |
− | + | really respects those that take the time to master a skill | |
− | + | respects the development of skill | |
− | + | doesn't care if others take the time to master skills | |
− | + | finds the pursuit of skill mastery off-putting | |
− | + | believes that the time taken to master a skill is a horrible waste | |
− | + | sees the whole idea of taking time to master a skill as appalling | |
− | + | believes that hard work is one of the highest ideals and a key to the good life | |
− | + | deeply respects those that work hard at their labors | |
− | + | values hard work | |
− | + | doesn't really see the point of working hard | |
− | + | sees working hard as a foolish waste of time | |
− | + | thinks working hard is an abject idiocy | |
− | + | finds the proposition that one should work hard in life utterly abhorrent | |
− | + | finds sacrifice to be one of the highest ideals | |
− | + | believes that those who sacrifice for others should be deeply respected | |
− | + | values sacrifice | |
− | + | doesn't particularly respect sacrifice as a virtue | |
− | + | sees sacrifice as wasteful and foolish | |
− | + | finds sacrifice to be the height of folly | |
− | + | thinks that the entire concept of sacrifice for others is truly disgusting | |
− | + | holds the idea of competition among the most important and would encourage it wherever possible | |
− | + | views competition as a crucial driving force in the world | |
− | + | sees competition as reasonably important | |
− | + | doesn't have strong views on competition | |
− | + | sees competition as wasteful and silly | |
− | + | deeply dislikes competition | |
− | + | finds the very idea of competition obscene | |
− | + | believes that perseverance is one of the greatest qualities somebody can have | |
− | + | greatly respects individuals that persevere through their trials and labors | |
− | + | respects perseverance | |
− | + | doesn't think much about the idea of perseverance | |
− | + | sees perseverance in the face of adversity as bull-headed and foolish | |
− | + | thinks there is something deeply wrong with people that persevere through adversity | |
− | + | finds the notion that one would persevere through adversity completely abhorrent | |
− | + | believes that it would be a fine thing if all time were leisure time | |
− | + | treasures leisure time and thinks it is very important in life | |
− | + | values leisure time | |
− | + | doesn't think one way or the other about leisure time | |
− | + | finds leisure time wasteful | |
− | + | is offended by leisure time and leisurely living | |
− | + | believes that those that take leisure time are evil and finds the whole idea disgusting | |
− | + | sees engaging in commerce as a high ideal in life | |
− | + | really respects commerce and those that engage in trade | |
− | + | respects commerce | |
− | + | doesn't particularly respect commerce | |
− | + | is somewhat put off by trade and commerce | |
− | + | finds those that engage in trade and commerce to be fairly disgusting | |
− | + | holds the view that commerce is a vile obscenity | |
− | + | sees romance as one of the highest ideals | |
− | + | thinks romance is very important in life | |
− | + | values romance | |
− | + | doesn't care one way or the other about romance | |
− | + | finds romance distasteful | |
− | + | is somewhat disgusted by romance | |
− | + | finds even the abstract idea of romance repellent | |
− | + | holds nature to be of greater value than most aspects of civilization | |
− | + | has a deep respect for animals, plants and the natural world | |
− | + | values nature | |
− | + | doesn't care about nature one way or another | |
− | + | finds nature somewhat disturbing | |
− | + | has a deep dislike of the natural world | |
− | + | would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit | |
− | + | believes the idea of war is utterly repellent and would have peace at all costs | |
− | + | believes that peace is always preferable to war | |
− | + | values peace over war | |
− | + | doesn't particularly care between war and peace | |
− | + | sees war as a useful means to an end | |
− | + | believes war is preferable to peace in general | |
− | + | thinks that the world should be engaged in perpetual warfare | |
− | + | a turn-around after | |
− | + | a strengthening after | |
− | + | less extreme after | |
− | + | dreams of raising a family | |
− | + | dreams of ruling the world | |
− | + | dreams of creating a great work of art | |
− | + | dreams of crafting a masterwork someday | |
− | + | dreams of bringing lasting peace to the world | |
− | + | dreams of becoming a legendary warrior | |
− | + | dreams of mastering a skill | |
− | + | dreams of falling in love | |
− | + | dreams of seeing the great natural places of the world | |
− | + | dreams of making a great discovery | |
− | + | dreams of attaining rank in society | |
− | + | dreams of bathing the world in chaos | |
− | + | , and this dream was realized | |
− | + | [C:7:0:1]" | |
− | + | "[B] | |
− | + | has been overthrown by the stresses of day-to-day living. | |
− | + | has been utterly harrowed by the nightmare that is | |
− | + | tragic life | |
− | + | [C:7:0:1]and is [C:4:0:0]lost in rage | |
− | + | [C:7:0:1]and is [C:6:0:1]throwing a tantrum | |
− | + | [C:7:0:1]and is [C:6:0:0]in depression | |
− | + | [C:7:0:1]and is [C:3:0:0]oblivious to reality | |
− | + | has become haggard and drawn due to the tremendous stresses placed on | |
− | + | [C:6:0:1]Over the long term, | |
− | + | has been under a great deal of stress | |
− | + | [C:4:0:0] | |
− | + | is lost in rage. | |
− | + | is throwing a tantrum. | |
− | + | [C:6:0:0] | |
− | + | is in depression. | |
− | + | [C:3:0:0] | |
− | + | is oblivious to reality. | |
− | + | [C:7:0:0]Within the last season, | |
− | + | was | |
− | + | felt | |
− | + | feels | |
− | + | was in | |
− | + | is in | |
− | + | didn't feel | |
− | + | doesn't feel | |
− | + | [C:2:0:1] | |
− | + | [C:1:0:1] | |
− | + | suspicious | |
− | + | grim satisfaction | |
− | + | grieved | |
− | + | grieves | |
− | + | raged | |
− | + | rages | |
− | + | blissful | |
− | + | vengeful | |
− | + | accepting | |
− | + | adoration | |
− | + | affection | |
− | + | agony | |
− | + | alienated | |
− | + | amazed | |
− | + | ambivalent | |
− | + | amused | |
− | + | apathetic | |
− | + | caring | |
− | + | despair | |
− | + | disappointed | |
− | + | empathy | |
− | + | empty | |
− | + | enjoyment | |
− | + | exasperated | |
− | + | exhilarated | |
− | + | afraid | |
− | + | glum | |
− | + | guilty | |
− | + | hateful | |
− | + | hope | |
− | + | humiliated | |
− | + | interested | |
− | + | jolly | |
− | + | jovial | |
− | + | loathing | |
− | + | lustful | |
− | + | mortified | |
− | + | nervous | |
− | + | nostalgic | |
− | + | optimistic | |
− | + | panicked | |
− | + | panics | |
− | + | patient | |
− | + | passionate | |
− | + | proud | |
− | + | enraptured | |
− | + | rejected | |
− | + | relieved | |
− | + | repentant | |
− | + | resentful | |
− | + | restless | |
− | + | self-pity | |
− | + | ashamed | |
− | + | sympathy | |
− | + | terrified | |
− | + | zealous | |
− | + | existential crisis | |
− | + | defeated | |
− | + | expectant | |
− | + | enthusiastic | |
− | + | anything | |
− | + | [C:5:0:0] | |
− | + | [C:5:0:1] | |
− | + | reliving | |
− | + | dwelling upon | |
− | + | remembering | |
− | + | [C:7:0:0] | |
− | + | [C:7:0:1] | |
− | + | , [C:5:0:0] | |
− | + | , [C:5:0:1] | |
− | + | and mulling over the recurring memory | |
− | + | allowed | |
− | + | to rethink | |
− | + | intellectual values and changed | |
− | + | personal tendencies | |
− | + | changed | |
− | + | intellectual values | |
− | + | sometimes feels | |
− | + | [C:6:0:1] | |
− | + | at being separated from | |
− | + | a loved one | |
− | + | loved ones | |
− | + | is married to | |
− | + | three | |
− | + | children | |
− | + | is romantically involved with | |
− | + | is | |
− | + | an ardent worshipper | |
− | + | a faithful worshipper | |
− | + | a worshipper | |
− | + | a casual worshipper | |
− | + | a dubious worshipper | |
− | + | is imprisoning | |
− | + | is imprisoned by | |
− | + | apprentices | |
− | + | an apprentice, | |
− | + | former apprentices | |
− | + | an former apprentice, | |
− | + | is an apprentice under | |
− | + | used to be an apprentice under | |
− | + | is traveling with | |
− | + | is the pet of | |
− | + | a former | |
− | + | the former | |
− | + | a mercenary | |
− | + | a former mercenary | |
− | + | an enemy | |
− | + | a criminal to | |
− | + | a citizen | |
− | + | a former member | |
− | + | a slave | |
− | + | a former slave | |
− | + | a prisoner | |
− | + | a former prisoner | |
− | + | a worker | |
− | + | a former worker | |
− | + | a legendary hero of | |
− | + | a famous hero of | |
− | + | a hero of | |
− | + | greatly respected for heroic acts by | |
− | + | respected for heroic acts by | |
− | + | a legendary intruder according to | |
− | + | an infamous intruder according to | |
− | + | a noted intruder according to | |
− | + | certainly considered an intruder by | |
− | + | considered an intruder by | |
− | + | a legendary monster of | |
− | + | an infamous monster of | |
− | + | a noted monster of | |
− | + | certainly feared as a monster by | |
− | + | feared as a monster by | |
− | + | a legendary brigand according to | |
− | + | an infamous brigand according to | |
− | + | a noted brigand according to | |
− | + | certainly feared as a brigand by | |
− | + | feared as a brigand by | |
− | + | a legendary bully according to | |
− | + | an infamous bully according to | |
− | + | a noted bully according to | |
− | + | certainly considered a bully by | |
− | + | considered a bully by | |
− | + | a legendary brawler of | |
− | + | a famous brawler of | |
− | + | a noted brawler of | |
− | + | certainly considered a brawler by | |
− | + | considered a brawler by | |
− | + | a legendary villain according to | |
− | + | an infamous villain according to | |
− | + | a noted villain according to | |
− | + | greatly feared as a villain by | |
− | + | feared as a villain by | |
− | + | a legendary hunter of | |
− | + | a great hunter of | |
− | + | a talented hunter of | |
− | + | a skilled hunter of | |
− | + | respected as a hunter by | |
− | + | a legendary killer of | |
− | + | an infamous killer of | |
− | + | a noted killer of | |
− | + | greatly feared as a killer by | |
− | + | feared as a killer by | |
− | + | a legendary murderer according to | |
− | + | an infamous murderer according to | |
− | + | a noted murderer according to | |
− | + | greatly feared as a murderer by | |
− | + | feared as a murderer by | |
− | + | a legendary fighter against | |
− | + | an infamous fighter against | |
− | + | a noted fighter against | |
− | + | greatly feared for fighting against | |
− | + | feared for fighting against | |
− | + | a legendary fighter for | |
− | + | a famous fighter for | |
− | + | a noted fighter for | |
− | + | greatly respected for fighter for | |
− | + | respected for fighter for | |
− | + | a legendary loyal soldier of | |
− | + | a famous loyal soldier of | |
− | + | a noted loyal soldier of | |
− | + | greatly respected for loyalty to | |
− | + | respected for loyalty to | |
− | + | a legendary protector of the weak in | |
− | + | a famous protector of the weak in | |
− | + | a noted protector of the weak in | |
− | + | greatly respected for protecting the weak in | |
− | + | respected for protecting the weak in | |
− | + | a legendary preserver of the knowledge of | |
− | + | a famous preserver of the knowledge of | |
− | + | a noted preserver of the knowledge of | |
− | + | greatly respected for preserving the knowledge of | |
− | + | respected for preserving the knowledge of | |
− | + | a legendary treasure hunter for | |
− | + | a famous treasure hunter for | |
− | + | a noted treasure hunter for | |
− | + | greatly respected for hunting treasure for | |
− | + | respected for hunting treasure for | |
− | + | a legendary thief according to | |
− | + | an infamous thief according to | |
− | + | a noted thief according to | |
− | + | certainly considered a thief by | |
− | + | considered a thief by | |
− | + | arrived at | |
− | + | the fortress | |
− | + | on the | |
− | + | likes | |
− | + | for their | |
− | + | the color | |
− | + | the words of | |
− | + | the sound of | |
− | + | the sight of | |
− | + | When possible, | |
− | + | prefers to consume | |
− | + | unknown meat | |
− | + | unknown fish | |
− | + | unknown plants | |
− | + | unknown drink | |
− | + | unknown liquid | |
− | + | unknown seeds | |
− | + | unknown leaves | |
− | + | unknown powder | |
− | + | unknown cheese | |
− | + | unknown item | |
− | + | absolutely detests | |
− | + | needs alcohol to get through the working day | |
− | + | and can't even remember the last time | |
− | + | had some | |
− | + | and has gone without a drink for far, far too long | |
− | + | and really wants a drink | |
− | + | and is starting to work slowly due to its scarcity | |
− | + | does not mind being outdoors, at least for a time. | |
− | + | likes working outdoors and grumbles only mildly at inclement weather. | |
− | + | doesn't really care about anything anymore. | |
− | + | is a hardened individual. | |
− | + | is getting used to tragedy. | |
− | + | [C:2:0:0] | |
− | + | Overall, | |
− | + | very focused with satisfied needs | |
− | + | quite focused with satisfied needs | |
− | + | somewhat focused with satisfied needs | |
− | + | badly distracted by unmet needs | |
− | + | distracted by unmet needs | |
− | + | unfocused by unmet needs | |
− | + | untroubled by unmet needs | |
− | + | unfettered | |
− | + | level-headed | |
− | + | untroubled | |
− | + | not distracted | |
− | + | unfocused | |
− | + | distracted | |
− | + | badly distracted | |
− | + | after spending time with people | |
− | + | after being away from people | |
− | + | after drinking | |
− | + | after being kept from alcohol | |
− | + | after communing with | |
− | + | after meditation | |
− | + | after being unable to pray | |
− | + | after staying occupied | |
− | + | after being unoccupied | |
− | + | after admiring art | |
− | + | after being unable to admire art | |
− | + | after doing something creative | |
− | + | after doing nothing creative | |
− | + | after doing something exciting | |
− | + | after leading an unexciting life | |
− | + | after learning something | |
− | + | after not learning anything | |
− | + | after being with family | |
− | + | after being away from family | |
− | + | after being with friends | |
− | + | after being away from friends | |
− | + | after hearing eloquent speech | |
− | + | after being unable to hear eloquent speech | |
− | + | after upholding tradition | |
− | + | after being away from traditions | |
− | + | after self-examination | |
− | + | after a lack of introspection | |
− | + | after making merry | |
− | + | after being unable to make merry | |
− | + | after practicing a craft | |
− | + | after being unable to practice a craft | |
− | + | after practicing a martial art | |
− | + | after being unable to practice a martial art | |
− | + | after practicing a skill | |
− | + | after being unable to practice a skill | |
− | + | after taking it easy | |
− | + | after being unable to take it easy | |
− | + | after making romance | |
− | + | after being unable to make romance | |
− | + | after seeing animals | |
− | + | after being away from animals | |
− | + | after seeing a great beast | |
− | + | after being away from great beasts | |
− | + | after acquiring something | |
− | + | after being unable to acquire something | |
− | + | after eating a good meal | |
− | + | after a lack of decent meals | |
− | + | after fighting | |
− | + | after being unable to fight | |
− | + | after causing trouble | |
− | + | after a lack of trouble-making | |
− | + | after arguing | |
− | + | after being unable to argue | |
− | + | after being extravagant | |
− | + | after being unable to be extravagant | |
− | + | after wandering | |
− | + | after being unable to wander | |
− | + | after helping somebody | |
− | + | after being unable to help anybody | |
− | + | after thinking abstractly | |
− | + | after a lack of abstract thinking | |
− | + | Merchants Present | |
− | + | Priority | |
− | + | O|--- | |
− | + | |O|-- | |
− | + | -|O|- | |
− | + | --|O| | |
− | + | ---|O | |
− | + | : View stockpile. | |
− | + | : Select. | |
− | + | : Scroll left. | |
− | + | : Scroll. | |
− | + | : Scroll right. | |
− | + | Text generation failed: | |
− | + | No positions available | |
− | + | No recommendations available | |
− | + | : Select position | |
− | + | : Recommend | |
− | + | : Scroll recommendations | |
− | + | : Abort (you must fill all) | |
− | + | , and I aim to return it home. | |
− | + | My epic journey began | |
− | + | I've searched nearly the whole world over. | |
− | + | I've boldly searched | |
− | + | I've already searched in | |
− | + | I can only rest when I've brought the prize safely to | |
− | + | Play your role in this noble quest and become legendary! | |
− | + | is the symbol of | |
− | + | our people | |
− | + | is an heirloom of our people. | |
− | + | is the property of our people. | |
− | + | is a sacred relic of our people. | |
− | + | Pass this treasure into our possession, and we shall depart in peace. | |
− | + | - Sadly, we do not possess this object. Best of luck in your search. | |
− | + | - Give up this childish errand. We do not part with our treasures lightly. | |
− | + | - Your claim is worthless here. Trade your lives if you must. | |
− | + | Peace is calling out to us. How do you respond? | |
− | + | - I hear the call. Let us stop this war. | |
− | + | - We will drown out the call with the screams of your dying. Begone. | |
− | + | - Finish peeking in on conversation. | |
− | + | It's such a pleasant place you've carved out for yourselves... | |
− | + | Let's discuss the state of our current agreements... | |
− | + | I see. Perhaps we'll make an export agreement next year. | |
− | + | Feel free to go over the documents. | |
− | + | - Look over documents. | |
− | + | Let's discuss what we are willing to offer for your | |
− | + | ship... | |
− | + | Remember, trade agreements strengthen bonds. Please consider an import | |
− | + | agreement next year. | |
− | + | What requests do you have of our merchants? | |
− | + | - Begin discussion. | |
− | + | Merit deserves a reward, and I come empowered to establish this colony as an | |
− | + | official land of our realm. | |
− | + | Do you have any | |
− | + | to recommend for elevation? | |
− | + | - I can scarcely believe this good news! I have some recommendations. | |
− | + | - Flattering, but we'd rather maintain our distance from the homeland. | |
− | + | You continue to impress! I have come empowered to elevate this land in the | |
− | + | eyes of our realm. | |
− | + | We can part with at most | |
− | + | trees, butcher. | |
− | + | - We can abide by this. Let us work toward mutual co-existence. | |
− | + | - Our needs exceed your allowances. Relax. They're only trees. | |
− | + | We elves are partial in particular to the trees in the forests | |
− | + | surrounding your lands. Although we are loath to spare a | |
− | + | single branch to your senseless slaughter, we are willing to ask | |
− | + | that you cap your tree-fells at one hundred until we next meet. | |
− | + | I will try to return next year as I am able. | |
− | + | - We can grant this request. Let's discuss the specifics, though... | |
− | + | - We cannot stop production just because of your quaint sensibilities. | |
− | + | - We will gladly do as you ask and strengthen our bonds of friendship. | |
− | + | Well then, we have finalized the export agreement. | |
− | + | Well then, we have finalized the import agreement. | |
− | + | is sought by | |
− | + | TREESREMOVED | |
− | + | DIPLOMAT | |
− | + | ASSOCIATE | |
− | + | ACTOR | |
− | + | NOBLE | |
− | + | NATIVENAME | |
− | + | TRANSLATEDNAME | |
− | + | HISTNAME | |
− | + | NAME_PLURAL | |
− | + | TITLENAME | |
− | + | Trade Goods Available to be Moved | |
− | + | Inaccessible | |
− | + | Distance: | |
− | + | [TRADING] | |
− | + | [PENDING] | |
− | + | : Sorting by distance | |
− | + | : Sorting by value | |
− | + | Sorting by distance | |
− | + | : Pending on top | |
− | + | : Pending mixed in | |
− | + | : Culling on mandates | |
− | + | : Ignoring mandates | |
− | + | : Move good | |
− | + | : Move this category | |
− | + | : View good | |
− | + | : Move visible goods | |
− | + | : Select | |
− | + | to stop typing. | |
− | + | Gate | |
− | + | Merchants from | |
− | + | text_viewer | |
− | + | You honor | |
− | + | with the presentation of | |
− | + | Villains! The seizure of | |
− | + | will not go unanswered. | |
− | + | is a great treasure. We respect that this is no mere trade. | |
− | + | DIPLOMACYFLAG_SUCCESS | |
− | + | DIPLOMACYFLAG_FAILURE | |
− | + | YOURCIV | |
− | + | YOURFORT | |
− | + | NULL | |
− | + | LOCAL_LARGE_PREDATOR | |
− | + | RANGE | |
− | + | Wagon Pathing Catastrophe | |
− | + | has come! | |
− | + | ADD_FLAG | |
− | + | REMOVE_FLAG | |
− | + | bids you farewell! | |
− | + | Thank you for returning my treasure. | |
− | + | Thank you for returning my family's treasure. | |
− | + | Thank you for returning this treasure to | |
− | + | It's not the original, but we can hope the writing was copied faithfully. | |
− | + | has arrived. | |
− | + | ? How curious... | |
− | + | diplomat from | |
− | + | : My apologies, but we're still unloading. | |
− | + | We'll be ready soon! | |
− | + | There are no merchants present with which to trade. | |
− | + | Greetings from the outer lands. | |
− | + | Greetings from the Mountainhomes. | |
− | + | Your efforts are legend there. Let us trade! | |
− | + | Greetings. We are enchanted by | |
− | + | your more ethical works. We've come to trade. | |
− | + | ship of the | |
− | + | is unparalleled. Let's make a deal! | |
− | + | A hairy drunkard has come hither to once more disrespect the sanctity of life, I see. | |
− | + | I cannot take so much -- and at such cost! | |
− | + | I wish I could take so much, but my animals... | |
− | + | I won't trade at a loss. | |
− | + | Perhaps you'd consider this superior proposal? | |
− | + | Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect. | |
− | + | With your trade goods such as they are, I can't | |
− | + | fathom you ending up with all of those items. | |
− | + | Ah, wonderful. Thank you for your business. | |
− | + | You are too kind. | |
− | + | Take what you wish. I can't stop you. | |
− | + | You wish to make an offering? We love gifts. | |
− | + | This would please us greatly. What do you offer? | |
− | + | [Chuckles] How droll. | |
− | + | going there. Obviously, your copious wit is matched only by your industry! | |
− | + | Yes, and trade we will! Simply tell me | |
− | + | what interests you and what you're prepared to offer in exchange. | |
− | + | These _are_ fine items, aren't they? Now, | |
− | + | what do offer for them? | |
− | + | My stones, are you giving me those? Do you | |
− | + | wish to trade or to make an offering to our leader? | |
− | + | Are these gifts? Do you wish to trade? | |
− | + | You truly despise life, don't you? | |
− | + | I am beside myself with grief. Perhaps we will show you how they suffered. | |
− | + | Once a beautiful tree, and now? | |
− | + | It is a rude bauble, fit only for your kind. | |
− | + | I see your low race still revels in death. | |
− | + | That poor, gentle creature... | |
− | + | seems | |
− | + | ecstatic with the trading | |
− | + | very happy about the trading | |
− | + | pleased with the trading | |
− | + | willing to trade | |
− | + | to be rapidly losing patience | |
− | + | not going to take much more of this | |
− | + | unwilling to trade | |
− | + | : View good, | |
− | + | : Mark for trade | |
− | + | : Mark all goods for trade | |
− | + | : Seize marked, | |
− | + | : Offer marked to | |
− | + | Allowed Weight: | |
− | + | Excess Weight: | |
− | + | Value: | |
− | + | Trader Profit: | |
− | + | Trader Loss: | |
− | + | The following fortress goods were added for the counteroffer: | |
− | + | : Consider the offer | |
− | + | Trade how many? (0- | |
− | + | Greetings. The | |
− | + | Your childish games have made me tired. Perhaps next time I visit you'll take this seriously. | |
− | + | I will see that our leader gets this offering. | |
− | + | You wish to make an offering to our leader? | |
− | + | [Laughs uproariously] You had me | |
− | + | Making demands of | |
− | + | Trading with | |
− | + | (Owes you | |
− | + | (You owe | |
− | + | (Select an item to demand) | |
− | + | What did you have in mind? | |
− | + | An honored visitor! What would you like? | |
− | + | Greetings. Let's trade. | |
− | + | How kind! Thank you so much. | |
− | + | That seems fair. You have yourself a deal. | |
− | + | I'm confused. Did you want something? | |
− | + | Yes, and trade we will! Simply tell me | |
− | + | These _are_ fine items, aren't they? Now, | |
− | + | You truly despise life, don't you? | |
− | + | Once a beautiful tree, and now? | |
− | + | I see your low race still revels in death. | |
− | + | If it were in a cage of some kind... | |
− | + | As it stands, I can't accept something that wriggles and writhes so. | |
− | + | I simply cannot afford this trade. | |
− | + | Perhaps if you throw in some more goods I can make an offer. | |
− | + | I can't possibly accept, but how about this? A true bargain. | |
− | + | : Mark for demand | |
− | + | : Demand | |
− | + | : Trade | |
− | + | : Give | |
− | + | : Settle debt/offer currency | |
− | + | : Ask for/offer currency | |
− | + | : Show items | |
− | + | Asking for | |
− | + | Offering | |
− | + | Not trading currency | |
− | + | Cannot trade currency | |
− | + | How much debt will you settle? (0- | |
− | + | Ask for how much? (0- | |
− | + | Offer how much? (0- | |
− | + | I don't know very much about the outside world. I wish I had more to tell you. | |
− | + | There is much to share... (Information added to Civilizations/World Info) | |
− | + | The world is the same as ever. | |
− | + | caravan from | |
− | + | Their wagons have bypassed your inaccessible site. | |
− | + | The annual tribute from | |
− | + | IKEY | |
− | + | CHOICE | |
− | + | /CHOICE | |
− | + | LOCX | |
− | + | HELP | |
− | + | LINK | |
− | + | /LINK | |
− | + | /TITLE | |
− | + | GLOBAL | |
− | + | The merchants from | |
− | + | will be leaving soon. | |
− | + | have embarked on their journey. | |
− | + | Some migrants have decided to brave this terrifying place, knowing it may be their tomb. | |
− | + | Some migrants have arrived, despite the danger. | |
− | + | Some migrants have arrived. | |
− | + | A migrant has decided to brave this terrifying place. | |
− | + | A migrant has arrived, despite the danger. | |
− | + | A migrant has arrived. | |
− | + | No one else even considered making the journey to this cursed death-trap. | |
− | + | Others refused to journey to this dangerous fortress. | |
− | + | Others were too nervous to make the journey. | |
− | + | No one even considered making the journey to such a cursed death-trap this season. | |
− | + | Migrants refused to journey to such a dangerous fortress this season. | |
− | + | Migrants were too nervous to make the journey this season. | |
− | + | The fortress attracted no migrants this season. | |
− | + | has been elected | |
− | + | has been re-elected. | |
− | + | is a personal treasure, and I will not part with it. | |
− | + | is a family heirloom, and I will not part with it. | |
− | + | is a treasure of | |
− | + | , and we will not part with it. | |
− | + | You receive | |
− | + | to conclude the transaction. | |
− | + | The residency petition of | |
− | + | has been ignored. | |
− | + | The citizenship petition of | |
− | + | The temple petition by | |
− | + | The guildhall petition by | |
− | + | The guildhall agreement with | |
− | + | has been satisfied. | |
− | + | The priesthood of | |
− | + | is ready to be recognized (from the temple's location menu.) This will satisfy the agreement. | |
− | + | The high priest of | |
− | + | has been abandoned. | |
− | + | guild, has been established. | |
− | + | has been missing for a week. | |
− | + | has ended a mandate. | |
− | + | A mandate has ended. | |
− | + | Null | |
− | + | Guild: | |
− | + | No established guild | |
− | + | : Select | |
− | + | Worship | |
− | + | : Library | |
− | + | : Temple | |
− | + | : Location details | |
− | + | : Retire location | |
− | + | You have not designated any | |
− | + | locations. Do it here. | |
− | + | Locations such as taverns, | |
− | + | temples and libraries can be | |
− | + | created from meeting area | |
− | + | zones, dining rooms and | |
− | + | bedrooms. | |
− | + | These larger associations of | |
− | + | rooms can attract visitors | |
− | + | from outside the fortress. | |
− | + | You can manage occupations | |
− | + | and more from Location | |
− | + | Details or the main location | |
− | + | list. | |
− | + | Site not found | |
− | + | Warm | |
− | + | Damp | |
− | + | Muddy | |
− | + | Snow-covered | |
− | + | Mossy | |
− | + | Sculpted | |
− | + | Detailed | |
− | + | Rough-hewn | |
− | + | Straight | |
− | + | Smooth | |
− | + | Exposed | |
− | + | Pillar | |
− | + | Cluster | |
− | + | Dense | |
− | + | Sparse | |
− | + | Grass | |
− | + | Dry | |
− | + | Dry Grass | |
− | + | Dead | |
− | + | Dead Grass | |
− | + | Level | |
− | + | Ice Floor | |
− | + | Floor | |
− | + | Track (N) | |
− | + | Ice Track (N) | |
− | + | Track (S) | |
− | + | Ice Track (S) | |
− | + | Track (E) | |
− | + | Ice Track (E) | |
− | + | Track (W) | |
− | + | Ice Track (W) | |
− | + | Track (NS) | |
− | + | Ice Track (NS) | |
− | + | Track (NE) | |
− | + | Ice Track (NE) | |
− | + | Track (NW) | |
− | + | Ice Track (NW) | |
− | + | Track (SE) | |
− | + | Ice Track (SE) | |
− | + | Track (SW) | |
− | + | Ice Track (SW) | |
− | + | Track (EW) | |
− | + | Ice Track (EW) | |
− | + | Track (NSE) | |
− | + | Ice Track (NSE) | |
− | + | Track (NSW) | |
− | + | Ice Track (NSW) | |
− | + | Track (NEW) | |
− | + | Ice Track (NEW) | |
− | + | Track (SEW) | |
− | + | Ice Track (SEW) | |
− | + | Track (NSEW) | |
− | + | Ice Track (NSEW) | |
− | + | Boulder | |
− | + | Driftwood | |
− | + | Pebbles | |
− | + | Cavern Floor | |
− | + | Wet | |
− | + | Young | |
− | + | Sapling | |
− | + | Sapling | |
− | + | Shrub | |
− | + | Furrowed | |
− | + | Ashes | |
− | + | Waterfall | |
− | + | River Source | |
− | + | Chasm | |
− | + | Eerie Glowing Pit | |
− | + | Glowing Floor | |
− | + | Glowing Barrier | |
− | + | Semi-molten Rock | |
− | + | Lava Flow | |
− | + | Magma Flow | |
− | + | Murky Pool | |
− | + | Unusable | |
− | + | Murky Pool Slope | |
− | + | River | |
− | + | Brook | |
− | + | Upward Stairway | |
− | + | Grassy Upward Stairway | |
− | + | Up/Down Stairway | |
− | + | Grassy Up/Down Stairway | |
− | + | Downward Stairway | |
− | + | Grassy Downward Stairway | |
− | + | Underworld Gate | |
− | + | Ice Up/Down Stairway | |
− | + | Ice Downward Stairway | |
− | + | Ice Upward Stairway | |
− | + | Upward Slope | |
− | + | Grassy Upward Slope | |
− | + | Dry Grass Upward Slope | |
− | + | Dead Grass Upward Slope | |
− | + | Upward Track (N) | |
− | + | Ice Upward Track (N) | |
− | + | Upward Track (S) | |
− | + | Ice Upward Track (S) | |
− | + | Upward Track (E) | |
− | + | Ice Upward Track (E) | |
− | + | Upward Track (W) | |
− | + | Ice Upward Track (W) | |
− | + | Upward Track (NS) | |
− | + | Ice Upward Track (NS) | |
− | + | Upward Track (NE) | |
− | + | Ice Upward Track (NE) | |
− | + | Upward Track (NW) | |
− | + | Ice Upward Track (NW) | |
− | + | Upward Track (SE) | |
− | + | Ice Upward Track (SE) | |
− | + | Upward Track (SW) | |
− | + | Ice Upward Track (SW) | |
− | + | Upward Track (EW) | |
− | + | Ice Upward Track (EW) | |
− | + | Upward Track (NSE) | |
− | + | Ice Upward Track (NSE) | |
− | + | Upward Track (NSW) | |
− | + | Ice Upward Track (NSW) | |
− | + | Upward Track (NEW) | |
− | + | Ice Upward Track (NEW) | |
− | + | Upward Track (SEW) | |
− | + | Ice Upward Track (SEW) | |
− | + | Upward Track (NSEW) | |
− | + | Ice Upward Track (NSEW) | |
− | + | Glacial Upward Slope | |
− | + | Downward Slope | |
− | + | Grassy Downward Slope | |
− | + | Dry Grass Downward Slope | |
− | + | Dead Grass Downward Slope | |
− | + | Downward Track (N) | |
− | + | Ice Downward Track (N) | |
− | + | Downward Track (S) | |
− | + | Ice Downward Track (S) | |
− | + | Downward Track (E) | |
− | + | Ice Downward Track (E) | |
− | + | Downward Track (W) | |
− | + | Ice Downward Track (W) | |
− | + | Downward Track (NS) | |
− | + | Ice Downward Track (NS) | |
− | + | Downward Track (NE) | |
− | + | Ice Downward Track (NE) | |
− | + | Downward Track (NW) | |
− | + | Ice Downward Track (NW) | |
− | + | Downward Track (SE) | |
− | + | Ice Downward Track (SE) | |
− | + | Downward Track (SW) | |
− | + | Ice Downward Track (SW) | |
− | + | Downward Track (EW) | |
− | + | Ice Downward Track (EW) | |
− | + | Downward Track (NSE) | |
− | + | Ice Downward Track (NSE) | |
− | + | Downward Track (NSW) | |
− | + | Ice Downward Track (NSW) | |
− | + | Downward Track (NEW) | |
− | + | Ice Downward Track (NEW) | |
− | + | Downward Track (SEW) | |
− | + | Ice Downward Track (SEW) | |
− | + | Downward Track (NSEW) | |
− | + | Ice Downward Track (NSEW) | |
− | + | Glacial Downward Slope | |
− | + | Downward Slope | |
− | + | Open Space | |
− | + | No Special Profession | |
− | + | Any Metalsmithing | |
− | + | Any Workshop Farming | |
− | + | Wood/Stone/Boneworking | |
− | + | Any Fishing | |
− | + | SLATED FOR REMOVAL | |
− | + | Trap Occupied: | |
− | + | Waiting for construction... | |
− | + | Waiting for architect... | |
− | + | Designed... | |
− | + | Construction initiated. | |
− | + | Partially constructed. | |
− | + | Construction nearly done. | |
− | + | Construction suspended. | |
− | + | Construction inactive. | |
− | + | : Stop Removal | |
− | + | : Suspend Construction | |
− | + | : Remove Building | |
− | + | Task is underway. | |
− | + | Details cannot be | |
− | + | changed now. | |
− | + | Specify type | |
− | + | Specify | |
− | + | wood | |
− | + | plant | |
− | + | soap | |
− | + | horn | |
− | + | Specify image | |
− | + | Specify size | |
− | + | : Set details | |
− | + | Setting type | |
− | + | Image | |
− | + | Bands | |
− | + | Covered | |
− | + | Hanging rings | |
− | + | : Set type | |
− | + | Setting material | |
− | + | : Set material | |
− | + | For | |
− | + | : Set creature | |
− | + | No Buildings Nearby | |
− | + | Forbidden | |
− | + | Give name | |
− | + | This building has | |
− | + | been claimed by | |
− | + | works | |
− | + | furiously! | |
− | + | keeps | |
− | + | muttering | |
− | + | secretly... | |
− | + | works, | |
− | + | darkly brooding... | |
− | + | with menacing fury! | |
− | + | broods | |
− | + | "Yes. I need | |
− | + | "Leave me. I need... | |
− | + | things... certain things | |
− | + | screams | |
− | + | "I must have | |
− | + | mutters | |
− | + | needs | |
− | + | bones... yes | |
− | + | a shell | |
− | + | a corpse | |
− | + | tree... life | |
− | + | raw... green | |
− | + | raw... clear | |
− | + | raw... crystal | |
− | + | rough... color | |
− | + | stone... rock | |
− | + | bars... metal | |
− | + | gems... shining | |
− | + | blocks... bricks... | |
− | + | leather... skin | |
− | + | cloth... thread | |
− | + | ..." | |
− | + | sketches | |
− | + | pictures of | |
− | + | skeletons | |
− | + | shells | |
− | + | a forest | |
− | + | glass | |
− | + | glass and burning wood | |
− | + | rough gems and glass | |
− | + | a quarry | |
− | + | shining bars | |
− | + | of metal | |
− | + | cut gems | |
− | + | square blocks | |
− | + | stacked leather | |
− | + | stacked cloth | |
− | + | Assigned Workers | |
− | + | 1 Assigned Worker | |
− | + | : Collect Webs | |
− | + | : Weave Cloth (Plant Thread) | |
− | + | : Weave Silk Cloth | |
− | + | : Weave Cloth (Wool/Hair Yarn) | |
− | + | : Weave Metal Cloth | |
− | + | : Tame | |
− | + | : Capture a Live Land Animal | |
− | + | : Tame a Small Animal | |
− | + | : Make Rock Mechanisms | |
− | + | : Make Traction Bench | |
− | + | : Process a Raw Fish | |
− | + | : Extract from a Raw Fish | |
− | + | : Capture a Live Fish | |
− | + | : Butcher a dead animal | |
− | + | : Extract from a dead animal | |
− | + | : Capture a live land animal | |
− | + | : Dye Thread | |
− | + | : Dye Cloth | |
− | + | : Encrust Finished Goods | |
− | + | : Encrust Furniture | |
− | + | : Encrust Ammo | |
− | + | : Cut Gems | |
− | + | : Encrust with Gems | |
− | + | Must have magma accessible | |
− | + | from below one of the 8 | |
− | + | boundary tiles | |
− | + | Needs to be powered | |
− | + | No tasks available | |
− | + | Check for raw material access | |
− | + | and fuel if necessary | |
− | + | : Use in Lever | |
− | + | : Use in Trigger | |
− | + | ||
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Revision as of 03:31, 25 February 2020
<hfid> <entity_id> </entity_id> <site_id> </site_id> <skill_at_time> </skill_at_time> <historical_event> <id> </id> <year> </year> <seconds72> </seconds72> <type>create entity position</type> </historical_event> <type>assume identity</type> <trickster_hfid> </trickster_hfid> <identity_id> </identity_id> <target_enid> </target_enid> <type>masterpiece lost</type> <type>masterpiece engraving</type> <type>masterpiece food</type> <type>masterpiece item improvement</type> <type>masterpiece dye</type> <type>masterpiece item</type> <type>masterpiece arch constructed</type> <type>masterpiece arch design</type> <type>regionpop incorporated into entity</type> <pop_race> </pop_race> <pop_number_moved> </pop_number_moved> <pop_srid> </pop_srid> <pop_flid> </pop_flid> <join_entity_id> </join_entity_id> <type>artifact recovered</type> <artifact_id> </artifact_id> <unit_id> </unit_id> <hist_figure_id> </hist_figure_id> </structure_id> <subregion_id> </subregion_id> <feature_layer_id> <type>artifact transformed</type> <new_artifact_id> </new_artifact_id> <old_artifact_id> </old_artifact_id> <type>artifact stored</type> <type>artifact hidden</type> <type>trade</type> <trader_hfid> </trader_hfid> <trader_entity_id> </trader_entity_id> <source_site_id> </source_site_id> <dest_site_id> </dest_site_id> <production_zone_id> </production_zone_id> <allotment> </allotment> <allotment_index> </allotment_index> <account_shift> </account_shift> <type>gamble</type> <gambler_hfid> </gambler_hfid> <old_account> </old_account> <new_account> </new_account> <type>agreement void</type> <type>body abused</type> <coords> <type>diplomat lost</type> <type>peace accepted</type> <type>site dispute</type> <dispute> grazing rights rights-of-way livestock ownership </dispute> <entity_id_1> </entity_id_1> <entity_id_2> </entity_id_2> <site_id_1> </site_id_1> <site_id_2> </site_id_2> <type>agreement made</type> <type>agreement rejected</type> <type>agreement concluded</type> <type>first contact failed</type> <contactor_enid> </contactor_enid> <rejector_enid> </rejector_enid> <type>first contact</type> <contacted_enid> </contacted_enid> <type>remove hf site link</type> <type>add hf site link</type> <type>remove hf hf link</type> <hfid_target> </hfid_target> <type>add hf hf link</type> <type>change hf job</type> <type>hf confronted</type> <situation> general suspicion </situation> <reason>ageless</reason> <reason>murder</reason> <type>change hf body state</type> <body_state> active buried at site unburied at site unburied at battlefield unburied at subregion unburied at feature layer entombed at site </body_state> <type>entity alliance formed</type> <initiating_enid> </initiating_enid> <joining_enid> </joining_enid> <type>entity breach feature layer</type> <site_entity_id> </site_entity_id> <civ_entity_id> </civ_entity_id> <type>entity persecuted</type> <persecutor_hfid> </persecutor_hfid> <persecutor_enid> </persecutor_enid> <expelled_hfid> </expelled_hfid> <expelled_creature> </expelled_creature> <expelled_pop_id> </expelled_pop_id> <expelled_number> </expelled_number> <property_confiscated_from_hfid> </property_confiscated_from_hfid> <destroyed_structure_id> </destroyed_structure_id> <shrine_amount_destroyed> </shrine_amount_destroyed> <type>entity equipment purchase</type> <new_equipment_level> </new_equipment_level> <type>add hf entity honor</type> <honor_id> </honor_id> <type>entity expels hf</type> <type>hfs formed reputation relationship</type> <hfid1> </hfid1> <identity_id1> </identity_id1> <hfid2> </hfid2> <identity_id2> </identity_id2> <hf_rep_1_of_2> </hf_rep_1_of_2> <hf_rep_2_of_1> </hf_rep_2_of_1> <type>hf abducted</type> <target_hfid> </target_hfid> <snatcher_hfid> </snatcher_hfid> <type>hf reunion</type> <group_1_hfid> </group_1_hfid> <group_2_hfid> </group_2_hfid> <type>hf new pet</type> <group_hfid> </group_hfid> <type>hf reach summit</type> <type>hf simple battle event</type> <subtype> subdued scuffle attacked surprised ambushed happen upon corner confront got into a brawl 2 lost after receiving wounds 2 lost after giving wounds 2 lost after mutual wounds </subtype> <type>creature devoured</type> <type>insurrection started</type> <target_civ_id> </target_civ_id> <outcome> leadership overthrown population gone </outcome> <type>ceremony</type> <civ_id> </civ_id> <occasion_id> </occasion_id> <schedule_id> </schedule_id> <type>procession</type> <type>competition</type> <winner_hfid> </winner_hfid> <competitor_hfid> </competitor_hfid> <type>performance</type> <type>created world construction</type> <site_civ_id> </site_civ_id> <wcid> </wcid> <master_wcid> </master_wcid> <site_id1> </site_id1> <site_id2> </site_id2> <type>hf razed structure</type> <hist_fig_id> </hist_fig_id> <type>razed structure</type> <type>replaced structure</type> <old_ab_id> </old_ab_id> <new_ab_id> </new_ab_id> <type>hf destroyed site</type> <attacker_hfid> </attacker_hfid> <defender_civ_id> </defender_civ_id> <type>hf attacked site</type> <type>spotted leaving site</type> <spotter_hfid> </spotter_hfid> <leaver_civ_id> </leaver_civ_id> <type>site surrendered</type> <attacker_civ_id> </attacker_civ_id> <type>site taken over</type> <new_site_civ_id> </new_site_civ_id> <type>new site leader</type> <new_leader_hfid> </new_leader_hfid> <type>sneak into site</type> <type>entity fled site</type> <fled_civ_id> </fled_civ_id> <type>entity rampaged in site</type> <rampage_civ_id> </rampage_civ_id> <type>remove hf entity link</type> <link> former member former mercenary slave former slave prisoner former prisoner enemy criminal former position position claim squad former squad occupation former occupation resident </link> <position_id> </position_id> <type>hf enslaved</type> <enslaved_hfid> </enslaved_hfid> <seller_hfid> </seller_hfid> <payer_entity_id> </payer_entity_id> <moved_to_site_id> </moved_to_site_id> <type>entity overthrown</type> <position_profile_id> </position_profile_id> <overthrown_hfid> </overthrown_hfid> <pos_taker_hfid> </pos_taker_hfid> <instigator_hfid> </instigator_hfid> <conspirator_hfid> </conspirator_hfid> <type>hf does interaction</type> <doer_hfid> </doer_hfid> <interaction> </interaction> <type>hf learns secret</type> <student_hfid> </student_hfid> <teacher_hfid> </teacher_hfid> <type>entity incorporated</type> <joiner_entity_id> </joiner_entity_id> <joined_entity_id> </joined_entity_id> <leader_hfid> </leader_hfid> <partial_incorporation/> <type>artifact dropped</type> <injury/> <type>artifact found</type> <site_property_id> </site_property_id> <type>artifact destroyed</type> <destroyer_hfid> </destroyer_hfid> <destroyer_enid> </destroyer_enid> <type>artifact lost</type> <type>artifact copied</type> <dest_structure_id> </dest_structure_id> <dest_entity_id> </dest_entity_id> <source_structure_id> </source_structure_id> <source_entity_id> </source_entity_id> <from_original/> <type>add hf entity link</type> <appointer_hfid> </appointer_hfid> <promise_to_hfid> </promise_to_hfid> <type>failed frame attempt</type> <convicter_enid> </convicter_enid> <plotter_hfid> </plotter_hfid> <fooled_hfid> </fooled_hfid> <framer_hfid> </framer_hfid> <crime> conspiracy to slow labor embezzlement </crime> <type>sabotage</type> <saboteur_hfid> </saboteur_hfid> <type>hf ransomed</type> <ransomed_hfid> </ransomed_hfid> <ransomer_hfid> </ransomer_hfid> <payer_hfid> </payer_hfid> <type>squad vs squad</type> <a_hfid> </a_hfid> <d_hfid> </d_hfid> <a_squad_id> </a_squad_id> <d_squad_id> </d_squad_id> <a_leader_hfid> </a_leader_hfid> <a_leadership_roll> </a_leadership_roll> <d_leader_hfid> </d_leader_hfid> <d_leadership_roll> </d_leadership_roll> <a_race> </a_race> <a_interaction> </a_interaction> <a_effect> </a_effect> <a_number> </a_number> <a_slain> </a_slain> <d_race> </d_race> <d_interaction> </d_interaction> <d_effect> </d_effect> <d_number> </d_number> <d_slain> </d_slain> <type>tactical situation</type> <a_tactician_hfid> </a_tactician_hfid> <d_tactician_hfid> </d_tactician_hfid> <a_tactics_roll> </a_tactics_roll> <d_tactics_roll> </d_tactics_roll> a strongly favored a favored a slightly favored d strongly favored d favored d slightly favored neither favored <start/> <type>hf wounded</type> <woundee_hfid> </woundee_hfid> <wounder_hfid> </wounder_hfid> <was_torture/> <type>reclaim site</type> <unretire/> <type>created structure</type> <builder_hfid> </builder_hfid> <rebuilt/> <type>created site</type> <resident_civ_id> </resident_civ_id> <type>site retired</type> <first/> <type>site died</type> <abandoned/> <type>holy city declaration</type> <religion_id> </religion_id> <type>hf freed</type> <freeing_civ_id> </freeing_civ_id> <freeing_hfid> </freeing_hfid> <holding_civ_id> </holding_civ_id> <rescued_hfid> </rescued_hfid> <type>site tribute forced</type> <season> Autumn </season> <already_bled_dry/> <type>destroyed site</type> <no_defeat_mention/> <type>entity searched site</type> <searcher_civ_id> </searcher_civ_id> <result>found nothing</result> <type>hf relationship denied</type> <seeker_hfid> </seeker_hfid> <relationship> apprentice </relationship> <reason> prefers working alone jealousy </reason> <reason_id> </reason_id> <type>attacked site</type> <attacker_general_hfid> </attacker_general_hfid> <defender_general_hfid> </defender_general_hfid> <a_support_merc_enid> </a_support_merc_enid> <attacker_merc_enid> </attacker_merc_enid> <d_support_merc_enid> </d_support_merc_enid> <defender_merc_enid> </defender_merc_enid> <type>field battle</type> <type>entity primary criminals</type> <type>entity relocate</type> <type>hf preach</type> <speaker_hfid> </speaker_hfid> <site_hfid> </site_hfid> <topic>set entity 1 against entity 2</topic> <entity_1> </entity_1> <entity_2> </entity_2> <topic>entity 1 should love entity 2</topic> <type>hf viewed artifact</type> <type>hf asked about artifact</type> <type>hf travel</type> <return/> <escape/> <type>merchant</type> <depot_entity_id> </depot_entity_id> <all_dead/> <hardship/> <seizure/> <offended/> <lost_value/> <is_tribute/> <type>hf recruited unit type for entity</type> <unit_type> </unit_type> <type>knowledge discovered</type> <knowledge> </knowledge> <type>plundered site</type> <detected/> <was_raid/> <took_items/> <took_livestock/> <type>hf performed horrible experiments</type> <type>hf carouse</type> <type>hf equipment purchase</type> <quality> </quality> <type>building profile acquired</type> <building_profile_id> </building_profile_id> <acquirer_hfid> </acquirer_hfid> <acquirer_enid> </acquirer_enid> <purchased_unowned/> <inherited/> <rebuilt_ruined/> <last_owner_hfid> </last_owner_hfid> <last_owner_enid> </last_owner_enid> <type>hf profaned structure</type> <type>hf disturbed structure</type> <type>hf prayed inside structure</type> <type>hf died</type> <slayer_hfid> </slayer_hfid> <slayer_race> </slayer_race> <slayer_caste> </slayer_caste> <slayer_item_id> </slayer_item_id> <slayer_shooter_item_id> </slayer_shooter_item_id> <cause> old age hunger thirst shot blood drown struck slaughtered scuttled obstacle lava lava mist dragonfire steam crushed bridge chasm cage blasted murdered blood drained trap vehicle flying object vanish collapsed put to rest quitdead abandon heat cold spikes cooling lava cooling magma freezing water exec generic exec beheaded exec crucified exec buried alive exec drowned exec burned alive exec fed to beasts exec hacked to pieces exec left out in air boil melt condense solid infection scared to death suicide leaping suicide drowned </cause> <type>changed creature type</type> <changee_hfid> </changee_hfid> <changer_hfid> </changer_hfid> <old_race> </old_race> <old_caste> </old_caste> <new_race> </new_race> <new_caste> </new_caste> <type>hf convicted</type> <convicted_hfid> </convicted_hfid> <corrupt_convicter_hfid> </corrupt_convicter_hfid> <contact_hfid> </contact_hfid> <coconspirator_hfid> </coconspirator_hfid> <beating/> <exiled/> <death_penalty/> <no_prison_available/> <hammerstrokes> </hammerstrokes> <prison_months> </prison_months> <wrongful_conviction/> <surveiled_convicted/> <surveiled_coconspirator/> <surveiled_contact/> <surveiled_target/> <convict_is_contact/> <confessed_after_apb_arrest_enid> </confessed_after_apb_arrest_enid> <interrogator_hfid> </interrogator_hfid> <implicated_hfid> </implicated_hfid> <did_not_reveal_all_in_interrogation/> <held_firm_in_interrogation/> <type>hf interrogated</type> <arresting_enid> </arresting_enid> <wanted_and_recognized/> <type>modified building</type> <modifier_hfid> </modifier_hfid> <modification>dungeon</modification> <modification>improved fortifications</modification> <modification>gated courtyard</modification> <modification>feast hall</modification> <type>hf revived</type> <ghost> murderous ghost </ghost> sadistic ghost violent ghost angry ghost moaning spirit howling spirit secretive poltergeist energetic poltergeist troublesome poltergeist restless haunt forlorn haunt <raised_before/> <disturbance/> <actor_hfid> </actor_hfid> <type>hf gains secret goal</type> <secret_goal> immortality </secret_goal> stay alive maintain entity status start a family rule the world create a great work of art craft a masterwork bring peace to the world become a legendary warrior master a skill fall in love see the great natural sites make a great discovery attain rank in society bathe world in chaos The Opening Ceremony Closing Ceremony Main Ceremony Ceremony Procession Dance Performance Musical Performance Poetry Recital Storytelling Performance
Occasion of
The Occasion <hf_link> <link_type>mother</link_type> <link_type>father</link_type> <link_type>spouse</link_type> <link_type>child</link_type> <link_type>deity</link_type> <link_type>lover</link_type> <link_type>prisoner</link_type> <link_type>imprisoner</link_type> <link_type>master</link_type> <link_type>apprentice</link_type> <link_type>companion</link_type> <link_type>former master</link_type> <link_type>former apprentice</link_type> <link_type>pet owner</link_type> <link_type>former spouse</link_type> <link_type>deceased spouse</link_type> <link_strength> </link_strength> </hf_link> <type>entity law</type> <law_add>harsh</law_add> <law_remove>harsh</law_remove> <type>entity created</type> <creator_hfid> </creator_hfid> <type>artifact created</type> <name_only/> <type>peace rejected</type> <site_link> <link_type>occupation</link_type> <occupation_id> </occupation_id> <link_type>seat of power</link_type> <link_type>hangout</link_type> <link_type>home structure</link_type> <link_type>home site building</link_type> <link_type>lair</link_type> <link_type>home site underground</link_type> <link_type>home saved zone</link_type> <link_type>prison structure</link_type> <link_type>prison building profile</link_type> <sub_id> </sub_id> </site_link> <entity_former_position_link> <start_year> <end_year> </end_year> </entity_former_position_link> <entity_position_link> </entity_position_link> <entity_former_occupation_link> </entity_former_occupation_link> <entity_occupation_link> </entity_occupation_link> <entity_former_squad_link> <squad_id> </squad_id> </entity_former_squad_link> <entity_squad_link> <squad_position> </squad_position> </entity_squad_link> <entity_link> <link_type>member</link_type> <link_type>former member</link_type> <link_type>mercenary</link_type> <link_type>former mercenary</link_type> <link_type>slave</link_type> <link_type>former slave</link_type> <link_type>former prisoner</link_type> <link_type>enemy</link_type> <link_type>criminal</link_type> </entity_link> <historical_event_collection> <start_seconds72> </start_seconds72> <end_seconds72> </end_seconds72> <eventcol> </eventcol> <event> </event> <ordinal> </ordinal> </historical_event_collection> <type>occasion</type> <type>journey</type> <type>beast attack</type> <parent_eventcol> </parent_eventcol> <defending_enid> </defending_enid> <type>theft</type> <attacking_enid> </attacking_enid> <type>raid</type> <type>abduction</type> <type>purge</type> <adjective> </adjective> <type>persecution</type> <target_entity_id> </target_entity_id> <type>insurrection</type> <type>site conquered</type> <war_eventcol> </war_eventcol> <type>duel</type> <attacking_hfid> </attacking_hfid> <defending_hfid> </defending_hfid> <type>battle</type> <name> </name> <attacking_ent_id> </attacking_ent_id> <defending_ent_id> </defending_ent_id> <attacking_merc_enid> </attacking_merc_enid> <defending_merc_enid> </defending_merc_enid> <company_merc/> <individual_merc/> <a_support_merc_hfid> </a_support_merc_hfid> <d_support_merc_hfid> </d_support_merc_hfid> <noncom_hfid> </noncom_hfid> <attacking_squad_race> </attacking_squad_race> <attacking_squad_entity_pop> </attacking_squad_entity_pop> <attacking_squad_number> </attacking_squad_number> <attacking_squad_deaths> </attacking_squad_deaths> <attacking_squad_site> </attacking_squad_site> <attacking_squad_animated/> <defending_squad_race> </defending_squad_race> <defending_squad_entity_pop> </defending_squad_entity_pop> <defending_squad_number> </defending_squad_number> <defending_squad_deaths> </defending_squad_deaths> <defending_squad_site> </defending_squad_site> <defending_squad_animated/> attacker won defender won <type>war</type> <aggressor_ent_id> </aggressor_ent_id> <defender_ent_id> </defender_ent_id> adventure rescued sphere alignment maintain balance in universe highlight boundaries between worlds sow the seeds of chaos in the world provide opportunities for courage bring death to the world liked appearance because it was destined great fortresses built and tested whim bring misery to the world bring murder to the world bring nightmares into reality bring thralldom to the world bring torture to the world provide opportunities for acts of valor bring war to the world find relative offer condolences be brought to safety help with rescue insufficient work work request make weapon vent at priest cry on priest vent at boss cry on boss should have reached goal insufficient progress toward goal going wrong direction arrived at location entity no longer rules left site reunited with loved one violent disagreement adopted true name invocation arrived at person eradicate beasts entertain people make a living as a warrior study flight exiled after conviction scholarship be with master become citizen glorify hf have not performed prevented from leaving curiosity hire on as mercenary hire on as performer hire on as scholar admire architecture pray relax danger cannot find artifact failed mood lack of sleep trapped in cage great deal of stress unable to leave location sanctify hf artifact is heirloom of family hfid cement bonds of friendship as a symbol of everlasting peace on a pilgrimage gather information seek sanctuary part of trade negotiation artifact is symbol of entity position afraid of persecution smoother operation of entity holds high value shared interest in profession envious of those that live on panicked about what happens after death afraid to die not ready to face the afterlife too proud to give in to death too vain to give in to death had ambitions for which death is only a small obstacle lack of funds heavy losses in battle <circumstance> death and injury witnessed death in incident found body in incident hf died unexpectedly hf is dead slayer in incident separated from hf reunited with hf jump into existing conflict caught sneaking last stand produced masterwork produced artifact mastered skill broke up with lover divorced fell in love became parent nearby conflict agreement cancelled being an agreement companion entity controls site entity cancels tribute incident rumor kicked out of squad stranger advancing with weapon stranger sneaking around witnessed blood drinking in incident made complaint listened to complaint admire building admire owned building admire arranged building admire owned arranged building viewed item in own display viewed displayed item pet lost threw hauled item in tantrum freed from prison had miscarriage spouse had miscarriage old clothing tattered clothing clothing rots away haunted in dreams good spar complaint unregistered long patrol sun nauseated sun irritated very drowsy hungry suffered major injury suffered minor injury rough sleep resting caught in freakish weather caught in rain caught in snow caught in miasma caught in smoke waterfall mist caught in dust considering demand punishment of victimizer reduced personal punishment reduced reelected request approved request ignored nobody to punish for failed mandate personal punishment delayed punishment of victimizer delayed insufficient justice buildings mandate ignored mandate only partially completed destroyed building committed vandalism land holder rank increased established as land holder knocked out by cavein mandate was obeyed naked no shoes ate own pet while starving ate favorite animal while starving ate vermin while starving beat somebody up punished somebody with beating punished by beating punished somebody with tool punished by tool cannot get punishment tool tired of food eaten rotten food good food good drink do not have enough chests do not have enough cabinets do not have enough weapon racks do not have enough armor stands lesser has better room eating without table eating at crowded table eating in dining room eating without dining room eating without chair new bonded relationship was rescued rescued somebody completed job tax escort stole property lost property to taxes have inadequate protection taxable room inaccessible misinformed about taxable room pleased nobility tax collector succeeded disappointed nobility tax collector failed new buddy new grudge near hated vermin near favorite animal pestered by flying micro vermin acquired item acquired favorite animal as pet confined cleaned self cleaned self with soap killed somebody in training accident attacked by zombie possible relative tired of drink drinking blood drinking slime drinking vomit drinking goo drinking ichor drinking pus drinking nasty drinking rotten drinking without well view favorite animal caged view hated vermin caged slept without proper room slept in room slept on smooth floor slept in mud slept on grass slept on rough stone slept on rocks slept on ice slept on dirt slept on driftwood artwork defaced evicted gave birth gained relative received water gave water received food gave food relation chat met in room official meeting in bedroom official meeting in dining room official meeting without room have tomb have no tomb interacted with community pillar interacted with pet turned child away from sanctuary expelled relative expelled dead unit convicted animal convicted victim convicted perpetrator convicted perpetrator against family convicted body of relation rotted unmet needs pray to hf drinking without goblet research breakthrough stuck on research topic ponder research topic discuss research topic syndrome emotion performed in incident saw performance in incident kicked out of troupe learned scholar flag learned skill learned written content learned interaction learned poetic form learned musical form learned dance form taught scholar flag taught skill read written content wrote written content residency petition accepted citizenship petition accepted residency petition rejected citizenship petition rejected left troupe make believe play with toy dream about hf dream nightmare argument did individual melee drills did ranged practice improved skill put on quality worn item change personality value active performance preacher active performance storyteller active performance poem reciter active performance simulated instrument active performance instrument active performance singer active performance chanter active performance dancer active sermon worship hfid active sermon sphere active sermon promote value active sermon refuse value active story event active poetic form active musical form active dance form defeated hf item was favorite possession by preserving part of body abducted hf murdered hf historical event collection acquired artifact claimed artifact given away preying on civilized for blood unnaturally ageless scholarly lecture in site performance in site accepting bribes for leniency embezzling funds from position cut of corrupt funds from afar during an infiltration mission temple petition accepted entity temple recognition guildhall petition accepted is entity subordinate </circumstance> <circumstance_id> </circumstance_id> <type>item stolen</type> <type>written content composed</type> <wc_id> </wc_id> <type>dance form created</type> <form_id> </form_id> <type>musical form created</type> <type>poetic form created</type> <type>artifact claim formed</type> <claim> heirloom holy relic </claim> <type>artifact given</type> <giver_hist_figure_id> </giver_hist_figure_id> <giver_entity_id> </giver_entity_id> <receiver_hist_figure_id> </receiver_hist_figure_id> <receiver_entity_id> </receiver_entity_id> <type>artifact possessed</type> <type>agreement formed</type> <concluder_hfid> </concluder_hfid> <agreement_id> </agreement_id> <agreement_subject_id> </agreement_subject_id> <type>change hf state</type> <state> wandering settled refugee visiting </state> <mood> secretive macabre fell insane berserk </mood> <type>entity dissolved</type> <rep_hero> </rep_hero> <rep_bonded> </rep_bonded> <rep_intruder> </rep_intruder> <rep_monster> </rep_monster> <rep_brigand> </rep_brigand> <rep_bully> </rep_bully> <rep_violent> </rep_violent> <rep_psychopath> </rep_psychopath> <rep_trade_partner> </rep_trade_partner> <rep_preacher> </rep_preacher> <rep_storyteller> </rep_storyteller> <rep_poet> </rep_poet> <rep_bard> </rep_bard> <rep_dancer> </rep_dancer> <rep_friendly> </rep_friendly> <rep_hunter> </rep_hunter> <rep_killer> </rep_killer> <rep_murderer> </rep_murderer> <rep_comrade> </rep_comrade> <rep_respected_group> </rep_respected_group> <rep_hated_group> </rep_hated_group> <rep_enemy_fighter> </rep_enemy_fighter> <rep_friendly_fighter> </rep_friendly_fighter> <rep_loyal_soldier> </rep_loyal_soldier> <rep_quarreler> </rep_quarreler> <rep_flatterer> </rep_flatterer> <rep_protector_of_weak> </rep_protector_of_weak> <rep_knowledge_preserver> </rep_knowledge_preserver> <rep_treasure_hunter> </rep_treasure_hunter> <rep_thief> </rep_thief> <rep_information_source> </rep_information_source> goods
armor leg armor hand armor foot armor helmets bodywear legwear handwear footwear headwear ammunition weapons ranged weapons anvils thread cloth quivers backpacks flasks bags tables cabinets chairs boxes beds crafts
an unknown civilization interrogator subject an unidentified creature zombie ghostly an unknown creature Journey
and
Duel of an unknown site Insurrection in Purge in Pillaging Conquest Surrender Destruction Persecution of Overthrow of a road a tunnel a bridge a wall an unknown construction an unknown secret a counting house a temple a dark tower a tomb the catacombs a tower an unknown building a cottage plot a castle wall a castle tower a castle courtyard a hillock a house a shop a shrine a market square a vault a warehouse a dormitory a dining hall a pasture a meadow a waste a yard a well a trenches a fortress entrance a barrow an unknown artifact for an insurrection to adventure as a guide in order to be rescued due to their cosmic similarity after pondering the ineffable subtleties of in order to maintain balance in the universe to create a monument to the boundaries between realities to sow the seeds of chaos therein to provide opportunities for courage to rise that more might die that all should gaze upon a truly gruesome visage that great fortresses might be raised and tested in siege on a whim that it might bathe in misery forever that more might be murdered in order to make nightmares reality in order to make thralls of everyone in order that acts of torture be perpetrated to provide opportunities for acts of valor to be performed that war might rage forever in order to find a relative to offer condolences in order to be brought to safety to help with a rescue due to insufficient work to request work that weapons be made to vent at a priest to cry on a priest to vent at somebody in charge to cry on somebody in charge as the goal was not reached as insufficient progress was made toward the goal after going the wrong direction after arriving at the location as the relevant government was no longer in control after leaving the site after being reunited with a loved one after a violent disagreement after adoption after invocation of the true name after finding in order to eradicate beasts in order to entertain people in order to make a living as a warrior in order to study in order to flee after being exiled following a criminal conviction in order to pursue scholarship in order to be with the master in order to become a citizen in order to continue working alone due to jealousy in order to glorify due to a lack of performances after being prevented from leaving out of curiosity to fill a role as a mercenary to fill a role as a performer to fill a role as a scholar in order to drink in order to admire architecture in order to pray in order to relax to experience danger after being unable to find an artifact after failing to create an artifact due to lack of sleep after being trapped in a cage after a great deal of stress after being unable to leave a location in order to sanctify as an heirloom of the
family
as a symbol of authority within due to envy of those that live on due to panic about what happens after death due to fear of death unable to face any possible judgment and the afterlife being too proud to give in to death being too vain to give in to death having ambitions for which death was only a small obstacle due to fear of persecution to smooth the operation of due to a belief in as part of a trade negotiation in order to cement the bonds of friendship to gather information in order to find sanctuary due to a shared interest in philosophy mathematics history astronomy natural history chemistry geography medicine engineering music dance due to a lack of funds after taking heavy losses in battle after the death of after praying to after dreaming of after a dream after a nightmare after defeating as the item was a favorite possession by preserving a part of the body after abducting after murdering after acquiring after
was given away
after preying on the blood of civilized creatures after a scholarly lecture in after a performance in after accepting bribes in exchange for leniency after embezzling funds after receiving a cut of corruptly-obtained funds the depths of the world the magma sea the Underworld an unknown underground region an unknown region Attempted Theft
at in the Wilds
Raid of the Wilds Abduction an empty population an unknown population creature Dance Competition Musical Competition Poetry Competition Race Air Race
Race
Wrestling Competition
Throwing Competition
Gladiatory Games Competition a peace agreement a lumber agreement the establishment of landed nobility the elevation of the landed nobility a trade agreement a tribute agreement a demand of unconditional surrender a vague agreement Only the barest fragments of this amazing story have been uncovered. It is one of the great untold tales of our times. Its nature is still an intriguing puzzle to the learned. It is still shrouded in mystery. Many facts are still unclear to historians. A few issues still trouble scholars, but the picture is fairly clear. Age of Three Powers Age of Two Two Powers Age of the
Age
Age of One Power Age of Myth Age of Legends Twilight Age Age of Fairy Tales Age of Heroes Golden Age Age of Death Age of Civilization Age of Emptiness Unknown Age Monster Rampage <successful/> <failed_judgment_test/> <action>bribe official</action> <action>bring into network</action> <action>corrupt in place</action> <action>induce to embezzle</action> <lure_hfid> </lure_hfid> <method>intimidate</method> <method>flatter</method> <method>precedence</method> <method>blackmail over embezzlement</method> <method>bribe</method> <method>religious sympathy</method> <method>revenge on grudge</method> <method>offer immortality</method> <relevant_entity_id> </relevant_entity_id> <relevant_position_profile_id> </relevant_position_profile_id> <relevant_id_for_method> </relevant_id_for_method> <top_facet> love propensity hate propensity envy propensity cheer propensity depression propensity anger propensity anxiety propensity lust propensity stress vulnerability greed intemperance likes fighting stubborness wastefulness discord polite disdain advice fearlessness confidence vanity ambition gratitude extravagance zaniness cruelty singlemindedness bashful private perfectionist set-in-ways tolerance for differences obsessive swayable altruism thoughtless orderly trusting gregarious assertive frenetic excitement-seeking flights of fancy abstract </top_facet> <top_facet_rating> </top_facet_rating> <top_facet_modifier> </top_facet_modifier> <top_value> loyalty family power cunning eloquence fairness decorum tradition stoicism introspection tranquility harmony merriment craftsmanship martial prowess skill hard work competition perseverance romance </top_value> <top_value_rating> </top_value_rating> <top_value_modifier> </top_value_modifier> <top_relationship_factor>trust</top_relationship_factor> <top_relationship_factor>loyalty</top_relationship_factor> <top_relationship_factor>love</top_relationship_factor> <top_relationship_factor>fear</top_relationship_factor> <top_relationship_factor>respect</top_relationship_factor> <top_relationship_rating> </top_relationship_rating> <top_relationship_modifier> </top_relationship_modifier> <coconspirator_bonus> </coconspirator_bonus> <ally_defense_bonus> </ally_defense_bonus> <delegated/> <type>hfs formed intrigue relationship</type> <corruptor_hfid> </corruptor_hfid> <corruptor_identity> </corruptor_identity> <target_identity> </target_identity> <corruptor_seen_as> <target_seen_as> necessary threat rebuffed corruption source of illegal funds source of illegal funds for master suspected criminal general purpose asset lieutenant usable thief potential employer plot thief compromised position holder delivery target handler usable assassin plot assassin personal enemy usable snatcher plot snatcher plot saboteur underworld contact possibly unknown director </corruptor_seen_as> </target_seen_as> <type>failed intrigue corruption</type> <sphere> </sphere> <hf_skill> <skill> </skill> <total_ip> </total_ip> </hf_skill> <honor_entity> </entity> <battles> </battles> <kills> </kills> </honor_entity> <journey_pet> </journey_pet> <goal>immortality</goal> <goal> </goal> <interaction_knowledge> </interaction_knowledge> <active_interaction> </active_interaction> <animated_string> </animated_string> <holds_artifact> </holds_artifact> <property_id> </property_id> </site_property> <unsolved_murders> </unsolved_murders> <first_ageless_year> </first_ageless_year> <first_ageless_season_count> </first_ageless_season_count> <cultural_identity_reputation> <cultural_identity_id> </cultural_identity_id> </cultural_identity_reputation> <entity_reputation> </entity_reputation> <current_identity_id> </current_identity_id> <used_identity_id> </used_identity_id> possible threat rebuffed source of funds source of funds for master asset thief corrupt position holder assassin snatcher saboteur <relationship_profile_hf_visual> <hf_id> </hf_id> <meet_count> </meet_count> <last_meet_year> </last_meet_year> <last_meet_seconds72> </last_meet_seconds72> <known_identity_id> </known_identity_id> <love> </love> <respect> </respect> <trust> </trust> <loyalty> </loyalty> <fear> </fear> </relationship_profile_hf_visual> <relationship_profile_hf_historical> </relationship_profile_hf_historical> <relationship_profile_hf_identity> </relationship_profile_hf_identity> <intrigue_actor> <local_id> </local_id> <role> </role> <strategy> corrupt and pacify obey avoid neutralize monitor work if suited torment </strategy> <strategy_enid> </strategy_enid> <strategy_eppid> </strategy_eppid> <promised_actor_immortality/> <promised_me_immortality/> <handle_actor_id> </handle_actor_id> </intrigue_actor> <intrigue_plot> <type> grow funding network grow asset network acquire artifact grow corruption network attain rank assassinate actor corruptly punish actor frame actor kidnap actor sabotage actor direct war to actor corrupt actor's government counterintelligence become immortal undead world conquest infiltrate society <actor_id> </actor_id> <on_hold/> <delegated_plot_id> </delegated_plot_id> <delegated_plot_hfid> </delegated_plot_hfid> <parent_plot_id> </parent_plot_id> <parent_plot_hfid> </parent_plot_hfid> <plot_actor> <plot_role> </plot_role> <agreement_has_messenger/> </plot_actor> </intrigue_plot> world view filter not set (adjust ci ps) world view filter not set (moderate private opinion) late early spring summer autumn winter a time before time the discardment of
was dropped by
the recovery of
was recovered by
the discovery of
was found was destroyed
the disappearance of
was lost
the making of
from
the acquisition of a copy of the original
made a copy of the original acquired a copy of
, keeping it within the naming of the creation of the authoring of a work the storing of the concealment of
was stored was hidden in
ill-fated tragic terrible costly unfortunate tribute delivery visit of merchants a caravan from
delivered tribute to and were never heard from again and suffered great hardships
. They reported a seizure of goods . They reported irregularities with their goods . They were greatly offended by the locals merchants from
visited
masterful skillful disastrous gambling of made a fortune did well lost a fortune did poorly broke even
gambling and went further into debt and went into debt
the voiding of agreements with
voided all agreements with
the loss of a diplomat of
with the possible involvement of lost a diplomat at
They suspected the involvement of the rejection of an offer of peace from
rejected an offer of peace from
the acceptance of an offer of peace from
accepted an offer of peace from
the dispute between
over became embroiled in a dispute over
the acceptance of
proposed by was accepted by
the rejection of
was rejected by
the brilliant the positive the fair conclusion the unsatisfactory conclusion the failure the miserable failure
concluded
, cementing bonds of mutual trust
with a positive outcome fairly in an unsatisfactory fashion in failure with miserable outcome
the rejection of contact by
rejected contact with
the first contact of
made contact with
the loss of status of the fall of the removal of the departure of the peace-making of the loss of heroic status of the end of the membership of the end of the former membership of the end of the former mercenary status of the end of the former enslavement of the end of the former imprisonment of the escape of the end of work the end of the claim of as a from the position of from the mercenary service of with from the slavery of from the prisons of to the position of the status the ascension the appointment the election the entry the rise the crimes the acceptance the enslavement the imprisonment the work the claim into the mercenary service of as an enemy of in the eyes of as a member of as a former member of as a former mercenary of as a former slave of as a former prisoner of the selection the expulsion of the false friendship of the friendship of the cease of occupation of the removal of the seat of power of the stoppage of hanging-out of the moving out of the working of the seat of power of the hanging-out of the residence of the lair of the imprisonment of the termination of the divorce of the loss of faith of the end of the romantic relationship between the end of the imprisonment by the end of the imprisonment of the end of the apprenticeship of the end of the master-apprentice of the end of the companionship of the apprenticeship of the master-apprentice relationship of as the child of as the parent of as the pet of under over the status of the marriage of the belief of the romantic relationship between the imprisonment by the companionship of the former apprenticeship of the former master-apprentice relationship of as the owner of ceased to be a ceased to be left the service of made peace with was brought to the justice of left escaped from the slavery of escaped from the prisons of stopped working for ceased to be a claimant for
was enslaved by was imprisoned by became
a mercenary for an enemy of a criminal in the eyes of a member of a former member of a former mercenary of a former slave of a former prisoner of a worker of a claimant for , appointed by wrongful conviction of the corrupt
after fooled with fabricated evidence at the behest of through the machinations of
the failed attempt by
by fooling with fabricated evidence in attempted to frame with fabricated evidence, but nothing came of it.
the arrest and interrogation of
was recognized and arrested was arrested After being interrogated implicated
, and
but did not reveal everything Despite the interrogation refused to reveal anything and was released. After enduring an interrogation was released.
the sabotage of the activities of
sabotaged the activities of
the sale of
sold
the ransom of
ransomed was sent to
the alliance between several groups , including
swore to support in war if the latter did likewise.
the breach of
breached
the persecution of
persecuted was expelled with a thousand or more others with five hundred or more others with a hundred or more others with dozens of others with many others with some others
A thousand or more people were expelled Five hundred or more people were expelled A hundred or more people were expelled Dozens of people were expelled Several people were expelled
and some others were expelled and others were expelled
A few people were expelled Somebody was expelled
property was confiscated
Several major structures were destroyed
were destroyed along with several smaller sacred sites
several Several
sacred sites were desecrated along with smaller sacred sites
some Some Most property was confiscated the sermon of setting urging love between preached to , inveighing against , urging love be shown to purchase inheritance rebuilding purchased inherited rebuilt
formerly owned by
the addition of improved fortifications a gated courtyard a feast hall had a dungeon constructed within had the fortifications improved of had a gated courtyard added to had a feast hall added to the purchase of standard well-crafted finely-crafted superior quality exceptional masterwork
equipment by purchased equipment
, which
received
the bestowal of the title of
received the title of given to all new members
attaining sufficient skill with a weapon or technique a melee weapon or technique a ranged weapon the axe the sword the mace the hammer the spear the crossbow the pike the whip the bow the blowgun the tooth kicks the shield dodging serving in combat participating in
battles
slaying an enemy slaying
enemies
being a member for a year
years of membership expelled
the overthrow of
toppled the government of and assumed control and placed in power The support of was crucial to the coup.
, as formed a false friendship where each used the other for information formed a friendship
formed a false friendship with in order to extract information formed a friendship
audacious creation forcible creation collaborative creation popularly-supported creation
of the position of within
members of compelled the creation of collaborated to create
the position of through force of argument with threats of violence
, pushed by a wave of popular support
as a matter of course
the impersonation of
before
the transformation of
from a into a changed changed
the moment when the learning of
from the teaching of taught learned
stopped working at stopped ruling from stopped hanging out at moved out of escaped from started working at ruled from started hanging out at took up residence in took up residence laired within was imprisoned in stopped being the mother of stopped being the father of stopped being the child of lost the worship of ended the romantic relationship with was no longer imprisoned by no longer imprisoned stopped being the master of stopped being the apprentice of stopped traveling with ceased being the master of ceased being the apprentice of stopped being the owner of stopped being the parent of lost faith in stopped being the pet of gave birth to sired married was born to received the worship of became romantically involved with was imprisoned by imprisoned became the master of began an apprenticeship under began traveling with became the owner of became the former spouse of became the deceased spouse of was sired by became the parent of began worshipping became the pet of became the spouse of the deceased
the wilds
appearing not to age aroused general suspicion denial of apprenticeship was denied an apprenticeship under
as the latter prefers to work alone prefers to work alone due to jealousy
raising discarding burial entombment arose from was discarded in was buried in was entombed in the abduction of
abducted was abducted through the efforts of
the reunion of
reunited with
the subduing of a scuffle between
in which the former emerged victorious
the escape of
after a punishing fight despite the latter's wounds after a horrific combat
attack on surprising of ambush of happening upon cornering of confrontation of brawl with
fought with and subdued fought with
. While defeated, the latter escaped unscathed
managed to escape from
's onslaught
was forced to retreat from eventually prevailed and was forced to make a hasty escape attacked surprised ambushed happened upon cornered confronted got into a brawl
the taming of the wild beasts unknown lands
and others tamed the
the horrible experiments of the carousal of the purchased of
equipment by
performed horrible experiments caroused purchased the tactical contest between the tactics of a tactical situation
outmatched with a cunning plan tactical planning was superior to entirely outwitted outmanuevered made an outright foolish plan unrolled a brilliant tactical plan made a poor plan put forth a sound plan blundered terribly hatched a stunning strategy used poor tactics used good tactics
the forces were arrayed, and the forces shifted, and the attackers had a strong positional advantage the attackers had a positional advantage the attackers had a slight positional advantage the defenders had a strong positional advantage the defenders had a positional advantage the defenders had a slight positional advantage neither side had a positional advantage the escape from the return of the journey of
escaped from made a journey to
slashing out slashing off tearing out tearing off stabbing out ripping off burning out burning away smashing slashing ripping stabbing
as a means of torture
broken away slashed out slashed off torn out torn off stabbed out ripped off burned out burned away smashed slashed ripped stabbed burned the questionable judgment of the reclamation of
were taken by a mood to act against their better judgment at launched an expedition to reclaim
the local government the end of the insurrection in the crushing of the insurrection against the insurrection in
concluded with overthrown ended with the disappearance of the rebelling population crushed the insurrection in
the insurrection
against
, an insurrection
began in
the razing of viewing of inquiry after profaning disturbing prayer inside the replacement of the emergence of the rebuilding of the construction of
from the underworld through the power of
the foundation of
created constructed founded
viewed asked about disturbed prayed inside
razed replaced thrust a spire of slade up from the underworld, naming it rebuilt
, and established a gateway between worlds the completion of
as a part of connecting finished the construction of
the proclamation of a series of oppressive edicts upon the lifting of numerous oppressive laws from the enactment of a series of oppressive laws the repeal of numerous oppressive laws
laid a series of oppressive edicts upon lifted numerous oppressive laws from enacted a series of oppressive laws repealed numerous oppressive laws
the return to reason at the settlement of the subordination of the incorporation of
into under the leadership of
ascendency of the criminal organization relocation of the formation of
at the settlement of regained their senses after an initial period of questionable judgment. regained their senses after another period of questionable judgment. began operating at the direction of fully incorporated into the joining of
a multitude of hundreds some hundred dozens of a few
joined with became the primary criminal organization moved formed formed
the abandonment of the withering of their
settlement of abandoned the settlement of withered.
the attack of the detection of the forces of
leaving spotted the forces of slipping out of
the rout of
and destruction of routed and destroyed
the surrender of
surrendered
the declaration that
is a holy city declared to be a holy city
the defeat of
and takeover of defeated and took over
The new government was called the failure to secure the securing of
Spring Summer Autumn Winter tribute from demanded treasure from demanded and received treasure from tried to secure tribute from secured tribute from
, to be delivered from
every
, but they had nothing left to give
and lordship of in charge of
the freeing of
freed
raiding of pillaging of stole treasure and livestock from looted treasure and seized livestock from stole treasure from looted treasure from stole livestock from seized livestock from raided pillaged
destruction of destroyed
the attack on the infiltration of
slipped into
, undetected by the search of
by the forces of
, the forces of
searched and found nothing
the fleeing of
fled
the rampage of the forces of
throughout rampaged throughout
the attack by a masterpiece
by melting by magma during fortification carving during mining by falling debris by growing vegetation
the masterful
created by created a masterful
a ceremony held by a ceremony
as part of held a ceremony
there was a ceremony a procession held by a procession
held a procession
there was a procession
and returned there after following its route. and ended at It ended at
a competition involving a dance competition a music competition a poetry competition a foot race a flying race
race
a wrestling competition
throwing competition
a gladiatory competition a competition
held by held
there was a competition There were
competitors including
Competing were Victory was spread among
winners
The victory was shared by
was the victor.
a recital of a poetry recital the story of a story recital a performance the performance there was a performance
was made
a dance form a musical form a poetic form favorable unfavorable trading of
trading
impalement on construction of a grisly mound from construction of a grotesque pillar from construction of a gruesome sculpture from display on
of the skins of
animation of hanging from a horrible mutilation of the bodies the body impaled on added to a grisly mound added to a grotesque pillar added to a gruesome sculpture flayed and the skin stretched over animated hung from a horribly mutilated the conclusion of a foiled bribery conspiracy a foiled corruption conspiracy a foiled embezzlement conspiracy a sabotage plot an abduction plot an assassination plot a theft deal corrupt dealings a promise of position a citizenship agreement a parley a residency agreement a rescue mission an insurrection mission an adventure a performance tour bound service a guide agreement a journey to safety an agreement to establish a temple an agreement to establish a guildhall an infiltration plot a framing plot a war starting plot an agreement because the group travelled too slowly after arriving at the destination because of a leadership change at the site because the group went too far away after a joyous reunion after an adoption
concluded
corrupt dealing the recruitment of after being recognized and arrested due to ongoing surveillance as the plot unfolded, due to ongoing surveillance on the contact a coconspirator, the target
as the plot unfolded, confessed and
wrongfully convicted as a go-between in a conspiracy to commit
and sentenced to death sentenced to hammerstroke beaten and exiled and would have been imprisoned but for lack of accommodations and imprisoned for a term of
one month months one year more than years
during interrogation revealed nothing during interrogation. recruited into believing assumed the identity
the wandering the scouting the hunting of great beasts the baby-snatching the mercenary operation the thievery the career change from the start as a the giving up on being a the loss of a hist fig entry
around
, based in
throughout
began wandering became a scout began hunting great beasts decided to become a baby-snatcher, operating decided to become a mercenary, operating decided to become a thief, operating gave up being a
to become a
became a stopped being a lost a hist fig entry
out of
the death of
in a cage
the fall of
into a deep chasm
the passing of the death in the dark of the starvation of the dehydration of the drowning of the burning of
in magma
's dragon fire the boiling of the melting of the condensation of the freezing of the heat-induced death of the encasement of
in cooling lava in cooling magma in ice in a
's fire the scalding of
in a magma mist
the crushing of
under a drawbridge under a collapsing ceiling by falling rocks