- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "DF2014:Graphics set repository"
(→Phoebus' Graphics Set: updated to 44.06) |
Doorkeeper (talk | contribs) (add Mod notice, tw hatnote & lead intro, fm headings & linespace) |
||
Line 2: | Line 2: | ||
{{av}} | {{av}} | ||
− | {{For/see| | + | {{For/see|user-created tilesets|[[Tileset repository]]}} |
− | |||
+ | {{Mod}} | ||
+ | |||
+ | [[Graphics set]]s are used to change the appearance of [[Main:creature|creatures]] in the game. They usually come with certain [[DF2014:Tilesets|tilesets]] and are designed to work together. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen. This page serves as a repository for custom graphic sets made by users. | ||
− | |||
==24x24 square graphics sets== | ==24x24 square graphics sets== | ||
+ | |||
===GemSet=== | ===GemSet=== | ||
[[Image:Gemsetgameplay.png|thumb|right|Screenshot of game using the Gemset Graphics Pack]] | [[Image:Gemsetgameplay.png|thumb|right|Screenshot of game using the Gemset Graphics Pack]] | ||
Line 56: | Line 58: | ||
==18x18 square graphics sets== | ==18x18 square graphics sets== | ||
+ | |||
===CLA's ASCII-like Graphics Set=== | ===CLA's ASCII-like Graphics Set=== | ||
[[Image:Zscrn-cla.jpg|thumb|right|Screenshot of game using CLA's ASCII-like Graphics Set]] | [[Image:Zscrn-cla.jpg|thumb|right|Screenshot of game using CLA's ASCII-like Graphics Set]] | ||
Line 86: | Line 89: | ||
==16×16 square graphics sets== | ==16×16 square graphics sets== | ||
+ | |||
===Beefmo 2012=== | ===Beefmo 2012=== | ||
{{GraphicsSet | {{GraphicsSet | ||
Line 96: | Line 100: | ||
| installation = Instructions at download site | | installation = Instructions at download site | ||
| comments = Last updated: Dec 26, 2012. No longer maintained. | | comments = Last updated: Dec 26, 2012. No longer maintained. | ||
− | Exhaustive collection of sprites for all civilized races (dwarves, elves, goblins, humans, and kobolds) including unique images for each profession within each race, as well as zombie, skeleton, and ghost forms. There is also a huge gallery of creatures including livestock, wildlife, and cavern fauna. Many of the animals are collected from other sets and modified to fit, plus many unique to this tile set -- as such it is one of the most comprehensive collections of creature graphics available. Most of the new 2012 animals and animal-men are present, though some are still TBD. The art style is clear and consistent with clean lines and solid colors; classic pixel art. There is also a version available patched onto Obsidian and ready to be used with LNP. This version can be found [http://dffd.wimbli.com/file.php?id=8624 here].}} | + | Exhaustive collection of sprites for all civilized races (dwarves, elves, goblins, humans, and kobolds) including unique images for each profession within each race, as well as zombie, skeleton, and ghost forms. There is also a huge gallery of creatures including livestock, wildlife, and cavern fauna. Many of the animals are collected from other sets and modified to fit, plus many unique to this tile set -- as such it is one of the most comprehensive collections of creature graphics available. Most of the new 2012 animals and animal-men are present, though some are still TBD. The art style is clear and consistent with clean lines and solid colors; classic pixel art. There is also a version available patched onto Obsidian and ready to be used with LNP. This version can be found [http://dffd.wimbli.com/file.php?id=8624 here]. |
+ | }} | ||
===Geoduck's 16x16 Graphics Set=== | ===Geoduck's 16x16 Graphics Set=== | ||
Line 110: | Line 115: | ||
| installation = Instructions at download site | | installation = Instructions at download site | ||
| comments = Last updated: May 29, 2016 | | comments = Last updated: May 29, 2016 | ||
− | Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine compactness with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but originally inspired in part by PTTG's graphics set for .40d.}} | + | Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine compactness with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but originally inspired in part by PTTG's graphics set for .40d. |
+ | }} | ||
===Rally Ho! Graphics Set=== | ===Rally Ho! Graphics Set=== | ||
Line 157: | Line 163: | ||
A graphics set that focuses on consistency and stylized realism to harmonize the different tiles and give a more "medieval" atmosphere to the game. Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Just make sure to forbid traffic on it to avoid trampling them to bare ground. | A graphics set that focuses on consistency and stylized realism to harmonize the different tiles and give a more "medieval" atmosphere to the game. Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Just make sure to forbid traffic on it to avoid trampling them to bare ground. | ||
− | Unofficial updates for DF2014 are bundled with PeridexisErrant's [http://www.bay12forums.com/smf/index.php?topic=126076 DF Starter Pack] for Windows, fricy's [http://www.bay12forums.com/smf/index.php?topic=128960 MacNewbie Pack] for Mac, and Beautato's [http://www.bay12forums.com/smf/index.php?topic=140966.0 Linux Lazy Newb Pack] for Linux.}} | + | Unofficial updates for DF2014 are bundled with PeridexisErrant's [http://www.bay12forums.com/smf/index.php?topic=126076 DF Starter Pack] for Windows, fricy's [http://www.bay12forums.com/smf/index.php?topic=128960 MacNewbie Pack] for Mac, and Beautato's [http://www.bay12forums.com/smf/index.php?topic=140966.0 Linux Lazy Newb Pack] for Linux. |
+ | }} | ||
===Phoebus' Graphics Set=== | ===Phoebus' Graphics Set=== | ||
Line 202: | Line 209: | ||
==15×15 square graphics sets== | ==15×15 square graphics sets== | ||
+ | |||
===Duerer 15x15 Graphics Set=== | ===Duerer 15x15 Graphics Set=== | ||
[[File:Duererscreenshot.png|thumb|right|Screenshot of game using the Duerer graphics set.]] | [[File:Duererscreenshot.png|thumb|right|Screenshot of game using the Duerer graphics set.]] | ||
Line 219: | Line 227: | ||
==12×12 square graphics sets== | ==12×12 square graphics sets== | ||
+ | |||
===Geoduck's 12x12 Graphics Set=== | ===Geoduck's 12x12 Graphics Set=== | ||
[[File:Zscr-geoduck.jpg|thumb|right|Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset]] | [[File:Zscr-geoduck.jpg|thumb|right|Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset]] | ||
Line 235: | Line 244: | ||
==10×10 square graphics sets== | ==10×10 square graphics sets== | ||
+ | |||
===Taffer's Tilesets & Graphics=== | ===Taffer's Tilesets & Graphics=== | ||
[[File:Zscr-taffer.jpg|thumb|right|Screenshot of game using Taffer's Tileset & Graphics]] | [[File:Zscr-taffer.jpg|thumb|right|Screenshot of game using Taffer's Tileset & Graphics]] | ||
Line 251: | Line 261: | ||
==16x24 non-square graphics sets== | ==16x24 non-square graphics sets== | ||
+ | |||
===Anon's Tileset and Creature Graphics=== | ===Anon's Tileset and Creature Graphics=== | ||
[[Image:Anontileset_screen2.PNG|100px|thumb|right|Screenshot of a worldgen fortress, as seen using Anon's Tileset and Creature Graphics.]] | [[Image:Anontileset_screen2.PNG|100px|thumb|right|Screenshot of a worldgen fortress, as seen using Anon's Tileset and Creature Graphics.]] | ||
Line 267: | Line 278: | ||
{{Category|Mods}} | {{Category|Mods}} | ||
{{Category|Interface}} | {{Category|Interface}} | ||
− | {{Category| Graphics}} | + | {{Category|Graphics}} |
Revision as of 03:44, 26 April 2018
This article is about an older version of DF. |
- For user-created tilesets, see Tileset repository.
This page includes mods. The content is not part of normal DF as released. Changing game files can sometimes cause unexpected results, and should always be done with care and caution. |
Graphics sets are used to change the appearance of creatures in the game. They usually come with certain tilesets and are designed to work together. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen. This page serves as a repository for custom graphic sets made by users.
24x24 square graphics sets
GemSet
|
Dungeon Set
|
|
18x18 square graphics sets
CLA's ASCII-like Graphics Set
|
Ironhand and Wormslayer's Graphics Pack
|
16×16 square graphics sets
Beefmo 2012
|
Geoduck's 16x16 Graphics Set
|
Rally Ho! Graphics Set
|
Mayday's Graphic Set
|
Obsidian Graphics Set
|
Phoebus' Graphics Set
|
Spacefox Graphics Set
|
Tergel Graphics Set
|
15×15 square graphics sets
Duerer 15x15 Graphics Set
|
12×12 square graphics sets
Geoduck's 12x12 Graphics Set
|
10×10 square graphics sets
Taffer's Tilesets & Graphics
|
16x24 non-square graphics sets
Anon's Tileset and Creature Graphics
|