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Difference between revisions of "Social skill"

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'''Social skills''' are used mainly by the [[Expedition leader]], [[Manager]] and [[Broker]].  They are used in interactions between the dwarves in your fortress, as well as when talking with [[liaison]]s and [[merchant]]s. Social skills are acquired at embarking, while performing the above administrative tasks or while attending parties.  The starting dwarf with the most [[social skill]]s will almost always become the [[Expedition leader]], who will automatically become your first [[mayor]], so when giving social skills to your starting dwarves, don't give them to one whose [[preferences]] will lead to obnoxious [[mandate]]s when s/he becomes mayor.
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'''Social skills''' are used mainly by the [[Expedition leader]], [[Manager]] and [[Broker]].  They are used in interactions between the dwarves in your fortress, as well as when talking with [[liaison]]s and [[merchant]]s. Social skills are acquired at embarking, while performing the above administrative tasks, or while attending parties.  The starting dwarf with the most [[social skill]]s will almost always become the [[expedition leader]], who will automatically become your first [[mayor]], so when giving social skills to your starting dwarves, don't give them to one whose [[preferences]] will lead to obnoxious [[mandate]]s when s/he becomes mayor.
  
 
The following list is based on the skills listed in the nobles screen when replacing a [[noble]].
 
The following list is based on the skills listed in the nobles screen when replacing a [[noble]].
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* [[Pacifier]]
 
* [[Pacifier]]
  
Currently in fortress mode, they all impact conversation rolls in groups.  The conversation 'tasks' are console, haggle, discuss request, calm venter, and cover for gaff.  These tasks impact tree demands, trade agreement % values, haggling, whether you can cover if you screw up and offer the elves something wrong, etc, and the skill rolls matter.  Regardless of the skill name, "consoler" isn't the only skill used to console somebody.  Here are the lists:
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Currently in fortress mode, they all impact conversation rolls in groups.  The conversation 'tasks' are console, haggle, discuss request, calm venter, and cover for gaffe.  These tasks impact tree demands, trade agreement % values, haggling, whether you can cover if you screw up and offer the elves something wrong, etc, and the skill rolls matter.  Regardless of the skill name, "consoler" isn't the only skill used to console somebody.  Here are the lists:
  
 
*Console: console, persuasion, negotiation, lying, conversation, comedy, flattery
 
*Console: console, persuasion, negotiation, lying, conversation, comedy, flattery
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*Discuss Request: persuasion, negotiation, lying, intimidation, judge intent, flattery
 
*Discuss Request: persuasion, negotiation, lying, intimidation, judge intent, flattery
 
*Calm Venter: persuasion, negotiation, lying, intimidation, judge intent, comedy, flattery, pacify
 
*Calm Venter: persuasion, negotiation, lying, intimidation, judge intent, comedy, flattery, pacify
*Cover for Gaff: persuasion, negotiation, lying, comedy, flattery, pacify
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*Cover for Gaffe: persuasion, negotiation, lying, comedy, flattery, pacify
  
 
===Broker skills===
 
===Broker skills===

Revision as of 10:09, 2 February 2019

This article is about the current version of DF.
Note that some content may still need to be updated.

Social skills are used mainly by the Expedition leader, Manager and Broker. They are used in interactions between the dwarves in your fortress, as well as when talking with liaisons and merchants. Social skills are acquired at embarking, while performing the above administrative tasks, or while attending parties. The starting dwarf with the most social skills will almost always become the expedition leader, who will automatically become your first mayor, so when giving social skills to your starting dwarves, don't give them to one whose preferences will lead to obnoxious mandates when s/he becomes mayor.

The following list is based on the skills listed in the nobles screen when replacing a noble.

List of Social skills

Miscellaneous conversational skills

Social skills are trained at the tavern, during a conversation between two or more idle dwarves, and when trading. They are also listed as mayor skills.

Currently in fortress mode, they all impact conversation rolls in groups. The conversation 'tasks' are console, haggle, discuss request, calm venter, and cover for gaffe. These tasks impact tree demands, trade agreement % values, haggling, whether you can cover if you screw up and offer the elves something wrong, etc, and the skill rolls matter. Regardless of the skill name, "consoler" isn't the only skill used to console somebody. Here are the lists:

  • Console: console, persuasion, negotiation, lying, conversation, comedy, flattery
  • Haggle: persuasion, negotiation, lying, intimidation, judge intent, comedy, flattery
  • Discuss Request: persuasion, negotiation, lying, intimidation, judge intent, flattery
  • Calm Venter: persuasion, negotiation, lying, intimidation, judge intent, comedy, flattery, pacify
  • Cover for Gaffe: persuasion, negotiation, lying, comedy, flattery, pacify

Broker skills

All of the conversational skills listed above are trained by (and thus, presumably, used in) trading, presumably to increase the chances of a deal being successful. Judge of intent skill is particularly important as it allows a broker to see how a trader feels about a particular deal. Note that the Appraiser skill, which is not a social skill, is also very important during the trading process.

Mayor skills

While all the conversational skills are important for a mayoral dwarf seeking reelection by making friends, dwarves with these two skills can reduce the likelihood of tantrums by being complained at or cried on (which creates a happy thought for the other dwarf). These skills are also all listed as relevant for the manager.

Gaining Social Skills

Dwarves train their social skills when idling in meeting areas or attending parties and they are standing near another dwarf. All social skills seem to train at roughly the same rate, though their personality traits will determine which skills they train - for example, a very self-conscious dwarf will not gain Comedian skill. See personality trait for more information.

Adventure Mode

Adventure mode characters can train some social skills by having conversations. (Oddly, Conversationalist is not one of them. Bug:10874) It is unknown if personality traits have any effect.

Judge of Intent and Persuader are trained whenever you argue a value (even if it is not your value) or press the argument. Responding with flattery trains Flatterer. Responding with dismissal trains Intimidator. Responding passively trains Pacifier.