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Difference between revisions of "40d:Meeting hall"

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(links, terms, moved bulk to Meeting Areas ("Mtg Rms" used to be the only way, now they are a sub-section of Areas))
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The '''meeting hall''', also known as the ''Great Hall'', is among the most vital parts of any fortress.  It is where idle dwarves gather, parties are held (until a [[statue garden]] is built), and [[stray]] [[Meat_industry|livestock]] congregate.  It is a good idea to site this heavily-trafficked area someplace both safe and convenient to get to.
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The '''Meeting Hall''', also known as the ''Great Hall'', is among the most vital parts of any fortress.  It is a designation like a [[Activity zone#Meeting Area|Meeting Area]] where idle dwarves gather, parties are held (until a [[statue garden]] is built), and [[stray]] [[domestic animal]]s congregate.  It is a good idea to site this heavily-trafficked area someplace both safe and convenient to get to.
  
There are several ways to designate a meeting hall.  The preferred method is to use an [[Activity zone]]; type {{k|i}}, set up a zone, and mark it both "active" and "meeting".  [[Statue garden]]s and [[zoo]]s are intrinsically meeting halls, as are rooms defined from a [[well]].  You may also have a [[Dining room|dining area]] double as a meeting hall; type {{k|q}} -> {{k|h}} on a dining room table.
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You may also have a [[dining room]] double as a meeting hall; type {{k|q}} -> {{k|h}} on any dining room table.
  
Because every dwarf will gather at the meeting hall every so often, it is an ideal place to site objects that give them happy thoughts.  Interesting animals in cages perhaps designated as a [[zoo]], a waterfall with [[mist]], and high-quality [[statues]] and other objects can each improve the quality of life in your fortress.  A meeting hall placed in a place with sunshine will ensure that dwarves do not become [[cave adaptation|cave adapted]].
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'''See also:''' [[Activity zone#Meeting area|Meeting Area]]
 
 
If you do not have a designated meeting hall, dwarves will congregate around the site where your wagon arrived at the fortress.  This occurs even if the wagon has long since been disassembled.
 
  
 
{{buildings}}
 
{{buildings}}
 
[[Category:Rooms]]
 
[[Category:Rooms]]

Revision as of 10:34, 27 May 2009

The Meeting Hall, also known as the Great Hall, is among the most vital parts of any fortress. It is a designation like a Meeting Area where idle dwarves gather, parties are held (until a statue garden is built), and stray domestic animals congregate. It is a good idea to site this heavily-trafficked area someplace both safe and convenient to get to.

You may also have a dining room double as a meeting hall; type q -> h on any dining room table.

See also: Meeting Area


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