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Difference between revisions of "40d:Drunk"
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Drunks can be found in any [[human]] town's inn, and will always join an [[Adventure Mode|adventurer]] if asked. They are prized for their ability to tie up large crowds of [[monster]]s (or lone dangerous ones) and take the brunt of their [[attack]]s while the adventurer and his more skilled cohorts move in for precision strikes. | Drunks can be found in any [[human]] town's inn, and will always join an [[Adventure Mode|adventurer]] if asked. They are prized for their ability to tie up large crowds of [[monster]]s (or lone dangerous ones) and take the brunt of their [[attack]]s while the adventurer and his more skilled cohorts move in for precision strikes. | ||
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+ | According to Bloat373, a specific entity member being a drunk or not is based on his [[personality|immoderation]]. This could mean one could increase or reduce the number of drunks in an entity with proper modding. |
Revision as of 19:53, 15 June 2008
Drunks are humans who believe themselves to be dwarves, and spend much of their time consuming copious amounts of alcohol and going on great adventures.
Drunks can be found in any human town's inn, and will always join an adventurer if asked. They are prized for their ability to tie up large crowds of monsters (or lone dangerous ones) and take the brunt of their attacks while the adventurer and his more skilled cohorts move in for precision strikes.
According to Bloat373, a specific entity member being a drunk or not is based on his immoderation. This could mean one could increase or reduce the number of drunks in an entity with proper modding.