v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "40d:Drunk"
Jump to navigation
Jump to search
m (add Category:Adventurer mode) |
|||
Line 1: | Line 1: | ||
Drunks are [[human]]s who believe themselves to be [[dwarf|dwarves]], and spend much of their time consuming copious amounts of [[alcohol]] and going on great [[Adventure Mode|adventure]]s. | Drunks are [[human]]s who believe themselves to be [[dwarf|dwarves]], and spend much of their time consuming copious amounts of [[alcohol]] and going on great [[Adventure Mode|adventure]]s. | ||
− | Drunks can be found in any [[human]] town's inn, and | + | Drunks can be found in any [[human]] town's inn, and in older versions, would always join an [[Adventure Mode|adventurer]] if asked. As of 0.28.181.39e, however, a drunk is not guaranteed to join your party. They are prized for their ability to tie up large crowds of [[monster]]s (or lone dangerous ones) and take the brunt of their [[attack]]s while the adventurer and his more skilled cohorts move in for precision strikes. |
− | According to Bloat373, a specific entity member being a drunk or not is based on his [[personality|immoderation]]. This could mean one could increase or reduce the number of drunks in an entity with proper modding. | + | According to [[Bloat373]], a specific entity member being a drunk or not is based on his [[personality|immoderation]]. This could mean one could increase or reduce the number of drunks in an entity with proper modding. |
[[Category:Adventurer mode]] | [[Category:Adventurer mode]] |
Revision as of 15:37, 16 August 2008
Drunks are humans who believe themselves to be dwarves, and spend much of their time consuming copious amounts of alcohol and going on great adventures.
Drunks can be found in any human town's inn, and in older versions, would always join an adventurer if asked. As of 0.28.181.39e, however, a drunk is not guaranteed to join your party. They are prized for their ability to tie up large crowds of monsters (or lone dangerous ones) and take the brunt of their attacks while the adventurer and his more skilled cohorts move in for precision strikes.
According to Bloat373, a specific entity member being a drunk or not is based on his immoderation. This could mean one could increase or reduce the number of drunks in an entity with proper modding.