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Difference between revisions of "User talk:FFT"

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fyi, slight typo, soybeans are missing a number: [SEED:6:0:] [[User:Chariot|Chariot]] 01:49, 10 November 2007 (EST)
 
fyi, slight typo, soybeans are missing a number: [SEED:6:0:] [[User:Chariot|Chariot]] 01:49, 10 November 2007 (EST)
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While many of the new options are redundant, I do like this mod.  It adds character.  Even more so since you've added even more plants.  -[[User:EarthquakeDamage|EarthquakeDamage]] 01:50, 10 November 2007 (EST)

Revision as of 06:50, 10 November 2007

Perhaps some of the crops should be made aboveground now that dwarves can farm there? -- Zaratustra 18:46, 9 November 2007 (EST)

I intend to, but I wanted to get all of the old-style plants in first. I'm going to add more outdoor plants in 1.4. FFT 19:26, 9 November 2007 (EST)

I remember using this in the old version. As I recall, the extracts in vials were extremely valuable. Maybe it should be toned down, because I remember buying out the caravans with several vials of mundane plant extract. Other than that, thank you for making this, I really enjoyed it. The normal game food choices are so limited! --DDouble 20:52, 9 November 2007 (EST)

The extracts are actually comparable to the plants that have extracts in the game. However, I somehow forgot about the ability to extract to barrel, so I'm going to end up changing things around before I get to 1.4. FFT 00:27, 10 November 2007 (EST)

fyi, slight typo, soybeans are missing a number: [SEED:6:0:] Chariot 01:49, 10 November 2007 (EST)

While many of the new options are redundant, I do like this mod. It adds character. Even more so since you've added even more plants. -EarthquakeDamage 01:50, 10 November 2007 (EST)