v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Genetics"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (rm excessive spaces)
(toady:(http://www.bay12forums.com/smf/index.php?topic=169696.msg8083871#msg8083871) plus desperate stream-of-consciousnessing on my part)
Line 4: Line 4:
 
V0.31.01 introduced a system of inheritance and genetics to go along with the [[v0.31:Release_information#Appearances|appearance modifiers]], allowing children to inherit those from their parents. Apart from appearance modifiers, attributes can also be inherited, according to [[Main:Dwarf Fortress Talk|Dwarf Fortress Talk]] [http://www.bay12games.com/media/df_talk_8_transcript.html #8].
 
V0.31.01 introduced a system of inheritance and genetics to go along with the [[v0.31:Release_information#Appearances|appearance modifiers]], allowing children to inherit those from their parents. Apart from appearance modifiers, attributes can also be inherited, according to [[Main:Dwarf Fortress Talk|Dwarf Fortress Talk]] [http://www.bay12games.com/media/df_talk_8_transcript.html #8].
  
Genetic information is saved for every [[historical figure]], from which each culture derives a number of tissue colors and other appearance modifiers that are likely to be found on any given member of that culture. It is currently unknown whether the abstract entity populations have any impact on the histfig's genetic profile, or if only the historical figures do. In tissue colors, whether a color is dominant or recessive is determined by the color's position in the list of possible colors for that tissue. The first colors listed are dominant over the colors below them. Whether genes besides color have dominance and recessiveness is similarly unknown at this time.  
+
Genetic information is saved for every [[historical figure]], from which each culture derives a number of tissue colors and other appearance modifiers that are likely to be found on any given member of that culture. Abstract entity populations have a (currently mild?) impact on the histfig's genetic profile, drawing from 'subpopulations' which are the cause of eye and skin color being very similar or identical in any given region. In tissue colors, whether a color is dominant or recessive is determined by the color's position in the list of possible colors for that tissue. The first colors listed are dominant over the colors below them. Genes besides color do not have dominance and recessiveness at this time, to the point that there is apparently considerable room for development.  
  
 
{{Category|World}}
 
{{Category|World}}
 
[[ru:Genetics]]
 
[[ru:Genetics]]

Revision as of 16:54, 1 February 2020

This article is about the current version of DF.
Note that some content may still need to be updated.

V0.31.01 introduced a system of inheritance and genetics to go along with the appearance modifiers, allowing children to inherit those from their parents. Apart from appearance modifiers, attributes can also be inherited, according to Dwarf Fortress Talk #8.

Genetic information is saved for every historical figure, from which each culture derives a number of tissue colors and other appearance modifiers that are likely to be found on any given member of that culture. Abstract entity populations have a (currently mild?) impact on the histfig's genetic profile, drawing from 'subpopulations' which are the cause of eye and skin color being very similar or identical in any given region. In tissue colors, whether a color is dominant or recessive is determined by the color's position in the list of possible colors for that tissue. The first colors listed are dominant over the colors below them. Genes besides color do not have dominance and recessiveness at this time, to the point that there is apparently considerable room for development.