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Difference between revisions of "Modification:The Long Night: Weapons"
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=== Ranged Weapons === | === Ranged Weapons === | ||
+ | The staple ranged weapon of the era is the electric projectile launcher, or railgun. Coilguns are also extant, but are for the privileged nations who can afford to produce the more advanced weapon. Railguns can be considered the simple, brute-force variant compared to the more elegant and sophisticated coilguns. Either way, they use the same ammunition and share the Railgunner skill. | ||
− | + | Rifles and Pistols: Bullets (small surface area blunt damage, like a whip) | |
+ | Snipers: Penetrator Rods (piercing damage) | ||
+ | Cannons: Kinetic, Fragmentation, and Plasma-Jet rockets (blunt, slashing, and piercing damage respectively) | ||
+ | |||
+ | Coilguns are better than railguns in all regards, but only a few nations make use of them due to their complexity. | ||
+ | |||
+ | There are also chemical-propellant weapons in the form of Scatterguns, which are an evolution of the shotgun optimized for launching powerful projectiles and minimizing recoil. Railguns are already seen as an unsophisticated weapon compared to coilguns, whereas scatterguns are pure brutality. While a ranged weapon like the railgun, they require a different set of skills to operate and maintain, and so use the Chemgunner skill. Some primitive nations also make use of Nailguns, which fire small spikes at foes. These weapons also use the Chemgunner skill. | ||
+ | |||
+ | Scatterpistols: 6-gauge slugs/rounds | ||
+ | Scatterguns: 4-gauge slugs/rounds | ||
+ | Scattercannons: 2-gauge slugs/rounds | ||
+ | |||
+ | Although any ranged weapon can be used as a club, spear, or axe in a pinch, they tend to be far more powerful than their melee counterparts when used properly and loaded with ammunition. Please note that the fabrication menu can be very confusing with many different options for each weapon type. For fortress mode, the adjectives are primarily cosmetic, although, as noted in the table below, some vary slightly in size and some have different melee profiles due to different bayonet fittings. | ||
{| class="wikitable" border="border" | {| class="wikitable" border="border" | ||
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| Nail spike || 5 || edge || 1 || 3500 || x1.0 | | Nail spike || 5 || edge || 1 || 3500 || x1.0 | ||
|} | |} | ||
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=== Melee Weapons === | === Melee Weapons === | ||
Revision as of 00:02, 16 September 2020
Updating to 2.6
MOD | This page includes mods. The content is not part of normal DF as released. Changing game files can sometimes cause unexpected results, and should always be done with care and caution. |
The wasteland is a dangerous place and one is well-advised to go armed if one intends to last. The Long Night sports a wide array of weaponry with a daunting number of modifiers. Most modifier changes are cosmetic, however some do alter the attack profile or several other stats such as size.
Ranged Weapons
The staple ranged weapon of the era is the electric projectile launcher, or railgun. Coilguns are also extant, but are for the privileged nations who can afford to produce the more advanced weapon. Railguns can be considered the simple, brute-force variant compared to the more elegant and sophisticated coilguns. Either way, they use the same ammunition and share the Railgunner skill.
Rifles and Pistols: Bullets (small surface area blunt damage, like a whip) Snipers: Penetrator Rods (piercing damage) Cannons: Kinetic, Fragmentation, and Plasma-Jet rockets (blunt, slashing, and piercing damage respectively)
Coilguns are better than railguns in all regards, but only a few nations make use of them due to their complexity.
There are also chemical-propellant weapons in the form of Scatterguns, which are an evolution of the shotgun optimized for launching powerful projectiles and minimizing recoil. Railguns are already seen as an unsophisticated weapon compared to coilguns, whereas scatterguns are pure brutality. While a ranged weapon like the railgun, they require a different set of skills to operate and maintain, and so use the Chemgunner skill. Some primitive nations also make use of Nailguns, which fire small spikes at foes. These weapons also use the Chemgunner skill.
Scatterpistols: 6-gauge slugs/rounds Scatterguns: 4-gauge slugs/rounds Scattercannons: 2-gauge slugs/rounds
Although any ranged weapon can be used as a club, spear, or axe in a pinch, they tend to be far more powerful than their melee counterparts when used properly and loaded with ammunition. Please note that the fabrication menu can be very confusing with many different options for each weapon type. For fortress mode, the adjectives are primarily cosmetic, although, as noted in the table below, some vary slightly in size and some have different melee profiles due to different bayonet fittings.
Type | Size | Material Size |
Melee Attack |
Attack Type | Contact Area | Penetration | Velocity | Skill Used | 2 Hand Wield Size |
Minimum Wield Size |
Shoot Force | Max. Velocity | Ammunition |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Wedge bow | 1000 | 5 | Slash | edge | 20000 | 4000 | x1.25 | Blowgun | 110000 | 45000 | 12000 | 1200 | arrow |
Taper bow | 800 | 4 | Slash | edge | 20000 | 4000 | x1.25 | Blowgun | 110000 | 45000 | 12000 | 1200 | arrow |
Stab | edge | 50 | 2000 | x1.0 | |||||||||
Rail-pistol | 400-500 | 2 | Bayonet slash | edge | 1000 | 800 | x1.25 | Crossbow | 0 | 15000 | 9000 | 1200 | bullet, nail spike |
Bayonet stab | edge | 5 | 1000 | x1.0 | |||||||||
Butt bash | blunt | 10 | (200) | x2.0 | |||||||||
Coil-pistol | 400-500 | 2 | Bayonet slash | edge | 1000 | 800 | x1.25 | Crossbow | 0 | 15000 | 11000 | 1500 | bullet, nail spike |
Bayonet stab | edge | 5 | 1000 | x1.0 | |||||||||
Butt bash | blunt | 10 | (200) | x2.0 | |||||||||
Scatterpistol | 600-700 | 4 | Bayonet slash | edge | 1000 | 800 | x1.25 | Bow | 0 | 15000 | 6000 | 1200 | 6-gauge rounds, 6-gauge slugs |
Bayonet stab | edge | 5 | 1000 | x1.0 | |||||||||
Butt bash | blunt | 10 | (200) | x2.0 | |||||||||
Nail-pistol | 300-400 | 2 | Bayonet slash | edge | 1000 | 800 | x1.25 | Bow | 0 | 15000 | 7000 | 1200 | none |
Bayonet stab | edge | 5 | 1000 | x1.0 | |||||||||
Butt bash | blunt | 10 | (200) | x2.0 | |||||||||
Rail-rifle | 1500 | 4 | Bayonet stab | edge | 5 | 1000 | x1.0 | Crossbow | 110000 | 45000 | 15000 | 1500 | bullet, nail spike |
Stock bash | blunt | 10 | (200) | x2.0 | |||||||||
Axe-headed | Axe-head hack | edge | 40000 | 6000 | x1.25 | ||||||||
Stock bash | blunt | 10 | (200) | x2.0 | |||||||||
Sword-headed | Sword-tip slash | edge | 20000 | 4000 | x1.25 | ||||||||
Sword-tip stab | edge | 50 | 2000 | x1.0 | |||||||||
Stock bash | blunt | 10 | (200) | x2.0 | |||||||||
Coil-rifle | 1500 | 4 | Bayonet stab | edge | 5 | 1000 | x1.0 | Crossbow | 110000 | 45000 | 20000 | 3000 | bullet, nail spike |
Stock bash | blunt | 10 | (200) | x2.0 | |||||||||
Axe-headed | Axe-head hack | edge | 40000 | 6000 | x1.25 | ||||||||
Stock bash | blunt | 10 | (200) | x2.0 | |||||||||
Sword-headed | Sword-tip slash | edge | 20000 | 4000 | x1.25 | ||||||||
Sword-tip stab | edge | 50 | 2000 | x1.0 | |||||||||
Stock bash | blunt | 10 | (200) | x2.0 | |||||||||
Nail-rifle | 1200 | 4 | Bayonet stab | edge | 5 | 1000 | x1.0 | Bow | 110000 | 45000 | 12000 | 1200 | none |
Stock bash | blunt | 10 | (200) | x2.0 | |||||||||
Axe-headed | Axe-head hack | edge | 40000 | 6000 | x1.25 | ||||||||
Stock bash | blunt | 10 | (200) | x2.0 | |||||||||
Sword-headed | Sword-tip slash | edge | 20000 | 4000 | x1.25 | ||||||||
Sword-tip stab | edge | 50 | 2000 | x1.0 | |||||||||
Stock bash | blunt | 10 | (200) | x2.0 | |||||||||
Scattergun | 2000 | 4 | Bayonet stab | edge | 5 | 1000 | x1.0 | Bow | 71000 | 55000 | 13000 | 1500 | 4-gauge rounds, 4-gauge slugs |
Stock bash | blunt | 10 | (200) | x2.0 | |||||||||
Axe-headed | Axe-head hack | edge | 40000 | 6000 | x1.25 | ||||||||
Stock bash | blunt | 10 | (200) | x2.0 | |||||||||
Rail-cannon | 3000 | 8 | Bash | blunt | 10000 | (4000) | x1.25 | Crossbow | 110000 | 55000 | 28000 | 2520 | kinetic rocket, fragmentation rocket, plasma-jet rocket |
Coil-cannon | 3000 | 8 | Bash | blunt | 10000 | (4000) | x1.25 | Crossbow | 110000 | 55000 | 30000 | 3020 | kinetic rocket, fragmentation rocket, plasma-jet rocket |
Scattercannon | 2000 | 8 | Bash | blunt | 10 | (200) | x2.0 | Bow | 110000 | 55000 | 20500 | 2020 | 2-gauge rounds, 2-gauge slugs |
Rail-sniper | 1200 | 6 | Stock bash | blunt | 10 | (200) | x2.0 | Crossbow | 110000 | 55000 | 22500 | 2020 | penetrator rod |
Coil-sniper | 1200 | 6 | Stock bash | blunt | 10 | (200) | x2.0 | Crossbow | 110000 | 55000 | 27500 | 2520 | penetrator rod |
Rail-rifles serve as the base-line standard of technology in the wasteland. Some civilizations of exceptional technology will have access to coil-rifle production, and more primitive races are confined to chem-gunner technology in the scattergun and nail-gun classes. Note: due to a bug, nail-guns do not have any assigned ammunition.
Ammunition
Type | Size | Attack Type | Contact Area | Penetration | Velocity |
---|---|---|---|---|---|
Bullet | 5 | blunt | 1 | (3500) | x1.0 |
Penetrator rod | 50 | edge | 10 | 3500 | x1.0 |
6-gauge round | 50 | edge | 40000 | 6000 | x1.0 |
6-gauge slug | 50 | blunt | 10 | (200) | x2.0 |
4-gauge round | 100 | edge | 40000 | 6000 | x1.0 |
4-gauge slug | 100 | blunt | 10 | (200) | x2.0 |
2-gauge round | 300 | edge | 40000 | 6000 | x1.0 |
2-gauge slug | 300 | blunt | 10 | (200) | x2.0 |
Kinetic rocket | 200 | blunt | 10 | (200) | x2.0 |
Fragmentation rocket | 200 | edge | 40000 | 6000 | x1.0 |
Plasma-jet rocket | 200 | edge | 1 | 3500 | x1.0 |
Arrow | 250 | edge | 5 | 1000 | x1.0 |
Nail spike | 5 | edge | 1 | 3500 | x1.0 |
Melee Weapons
Despite the power of ranged weaponry available in the wasteland many beasts and opponents are formidably durable and can close the distance very quickly and, once there, the only viable option is a melee response. Many such weapons can be found in use in the wasteland from stone knives to the pinnacle nanotechne weaponry of the Empire-that-was. Please note that there are many variations for each weapon with different adjectives. Most are purely cosmetic but some alter the attack profile, size, or other parameters as is listed on the table below.
Type | Size | Material Size |
Attack | Attack Type | Contact Area | Penetration | Velocity | Skill Used | 2 Hand Wield Size |
Minimum Wield Size |
---|---|---|---|---|---|---|---|---|---|---|
Wedge axe | 800 | 3 | Hack | edge | 4000 | 6000 | x1.25 | axe | 37500 | 32500 |
Pommel strike | blunt | 100 | (1000) | x1.0 | ||||||
Thick-blade | Hack | edge | 10 | 500 | x2.0 | |||||
Pommel strike | blunt | 100 | (1000) | x1.0 | ||||||
Thin-blade | Hack | edge | 20000 | 4000 | x1.25 | |||||
Pommel strike | blunt | 100 | (1000) | x1.0 | ||||||
Chainsaw | 600-1000 | 4 | Saw | edge | 40000 | 6000 | x1.25 | axe | 47500 | 42500 |
Circular saw | 600-1000 | 4 | Saw | edge | 40000 | 6000 | x1.25 | axe | 47500 | 42500 |
Shaft bash | blunt | 10000 | (6000) | x1.25 | ||||||
Shiv | 200 | 1 | Stab | edge | 10 | 10000 | x1.0 | dagger | 37500 | 32500 |
Edged shiv | 300 | 2 | Slash | edge | 20000 | 6000 | x1.25 | axe | 37500 | 32500 |
Stab | edge | 10 | 10000 | x1.0 | ||||||
Hammer fist | 800 | 3 | Bash | blunt | 10 | (500) | x2.0 | hammer | 60000 | 60000 |
Rocket hammer | 1000 | 4 | Bash | blunt | 10 | (200) | x2.0 | hammer | 60000 | 60000 |
Mace | 600-1000 | 4 (S=3,L=5) |
Bash | blunt | 10 | (200) | x2.0 | mace | 37500 | 32500 |
Spiked/flanged | Stab | edge | 10 | 10000 | x1.0 | |||||
Thermal lance/ bident/ trident | 2000-2400 | 4 | Stab | edge | 20 | 12000 | x1.0 | pike | 77500 | 62500 |
Slash | edge | 20000 | 8000 | x1.25 | ||||||
Heavy pile bunker | 2000-2400 | 6 | Stab | edge | 10 | 10000 | x1.0 | pike | 87500 | 5000 |
Pile bunker | 1000-1400 | 3 | Stab | edge | 10 | 10000 | x1.0 | spear | 47500 | 5000 |
Wedge sword | 1600 | 3 | Slash | edge | 40000 | 6000 | x1.25 | sword | 37500 | 32500 |
Flat slap | blunt | 20000 | (4000) | x1.25 | ||||||
Thick-blade | Slash | edge | 10 | 500 | x2.0 | |||||
Flat slap | blunt | 20000 | (4000) | x1.25 | ||||||
Thin-blade | Slash | edge | 20000 | 4000 | x1.25 | |||||
Stab | edge | 50 | 2000 | x1.0 | ||||||
Flat slap | blunt | 20000 | (4000) | x1.25 | ||||||
Taper sword | 600 | 3 | Slash | edge | 20000 | 4000 | x1.25 | sword | 37500 | 32500 |
Stab | edge | 50 | 2000 | x1.0 | ||||||
Pommel strike | blunt | 100 | (1000) | x1.0 | ||||||
Thick-blade | Slash | edge | 40000 | 6000 | x1.25 | |||||
Stab | edge | 20 | 2000 | x1.0 | ||||||
Pommel strike | blunt | 100 | (1000) | x1.0 | ||||||
Slab sword | 1600 | 3 | Slash | edge | 40000 | 6000 | x1.25 | sword | 70000 (straight 3750) |
32500 |
Flat slap | blunt | 20000 | (4000) | x1.25 | ||||||
Thick-blade | Bash | edge | 10 | 500 | x2.0 | |||||
Flat slap | blunt | 20000 | (4000) | x1.25 | ||||||
Thin-blade | Slash | edge | 20000 | 4000 | x1.25 | |||||
Stab | edge | 50 | 2000 | x1.0 | ||||||
Flat slap | blunt | 20000 | (4000) | x1.25 | ||||||
Monofilament whip | 500 | 1 | Lash | blunt | 1 | (10) | x5.0 | whip | 27500 | 22500 |
Edged | Lash | edge | 10 | 50 | x2.0 | |||||
Drill | 500 | 4 | Drill | edge | 20 | 10000 | x1.0 | mining | 47500 | 42500 |
Pick | 500 | 4 | Strike | edge | 100 | 4000 | x2.0 | mining | 47500 | 42500 |
Training axe | 800 | 4 | Hack | blunt | 30000 | (6000) | x1.25 | axe | 47500 | 42500 |
Flat slap | blunt | 30000 | (6000) | x1.25 | ||||||
Pommel strike | blunt | 100 | (1000) | x1.0 | ||||||
Training sword | 300 | 3 | Slash | blunt | 20000 | (4000) | x1.25 | sword | 37500 | 32500 |
Stab | blunt | 50 | (2000) | x1.0 | ||||||
Flat slap | blunt | 20000 | (4000) | x1.25 | ||||||
Pommel strike | blunt | 100 | (1000) | x1.0 | ||||||
Training spear | 400 | 3 | Stab | blunt | 200 | (10000) | x1.0 | spear | 47500 | 42500 |
Shaft bash | blunt | 10000 | (6000) | x1.25 |
Note: All weapons can be crafted from weapons-grade nanotechne. In addition, wedge swords, wedge axes, and shivs both regular and edged can be crafted from knappable stone.
Related Pages
The Long Night: Lore/Civilizations
The Long Night: Armor
The Long Night: Materials
The Long Night: Creatures