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Difference between revisions of "40d Talk:Tree"

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(Default density)
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:::Would the object in the tree join the wood pile made if the tree was chopped down? Can this be verified? --[[User:Stryc9fuego|Stryc9fuego]] 13:11, 5 September 2008 (EDT)
 
:::Would the object in the tree join the wood pile made if the tree was chopped down? Can this be verified? --[[User:Stryc9fuego|Stryc9fuego]] 13:11, 5 September 2008 (EDT)
 
::::Yep, when I chopped down the tree my woodcutter was hip deep in troll chunks and ichor-stained clothing. [[User:HeWhoIsPale|HeWhoIsPale]] 13:45, 5 September 2008 (EDT)
 
::::Yep, when I chopped down the tree my woodcutter was hip deep in troll chunks and ichor-stained clothing. [[User:HeWhoIsPale|HeWhoIsPale]] 13:45, 5 September 2008 (EDT)
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== Default density ==
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As the subject says. What is the default density? It lists several trees as having 'default' density, but I can't find what the default density actually is, anywhere. --[[User:Spoggerific|Spoggerific]] 19:57, 27 September 2008 (EDT)

Revision as of 23:57, 27 September 2008

So what's the deal with named trees near elf settlements? They seem to stop a short distance from the location of the closest elf. I think I accidentally cut one down, but the elves haven't responded. Dolohov 10:48, 12 November 2007 (EST)

Underground tree farm

Well, out of fear of goblin ambushes... and many dead dwarfs later. I decided to make my very own tree farm. Ive got it working, and theres trees growing, but there are rocks all over the place. Do I need to move these rocks to be able to designate these trees to be cut down? I would prefer not to move these 3 or 400 rocks, but what must be done, must be done. --Wafl

You do have to move the rocks. You can use the Designate Dump AutoHotkey script to quickly dump a large area of stone, though. --GreyMario 00:17, 8 April 2008 (EDT)
tower caps require moving water, and can supposedly spawn next to damp wall that fufills that requirement(moving water)unsigned comment by eerr
Moving water is not necessary. Mud is fine. A damp wall doesn't cut it. VengefulDonut 22:29, 17 August 2008 (EDT)

Grow Time

In my current fortress, I've deforested the map. Then after it I dried the pools. This was in summer of 1055. Now is the late spring of 1057 and I have full-grown Mahogany in one of the pools. It matured in less than two years! Need to check this--Dorten 08:27, 15 April 2008 (EDT)

I've verified. The time, needed to grow is 1.5 years, not 3! At Pagebend, my current fort, treefarm was muddied at the late spring of 303, and now it's early winter of 304 and I already have some fully matured tower-caps! Changing article--Dorten

Do items produced from different tree's wood have different value? Are there more valuable trees than others? --DDouble 20:27, 17 April 2008 (EDT)

I'm pretty sure all wood is equally valuable. But different woods have different weights, feather tree wood being extremely light. --Bouchart 21:07, 17 April 2008 (EDT)

Growing trees in soil

I watered my stone in order to get trees to grow, but trees are not growing in my soil. Do I need to water the soil?--Wafl 11:38, 18 April 2008 (EDT)

Trees will not grow inside your fortress, unless you channel out the ceiling. If you want to make wood inside your fort you need to embark on a map with cave river or cave lake. When you discover them all non-smoothed muddied natural floor tiles will have a chance to spawn tower cap sapling. They don't need to be muddied with water from this underground feature, any mud will do. Channeling aboveground river underground won't create trees. To find underground water you can use regional prospector utility, it works very well. --Someone-else 15:15, 4 May 2008 (EDT)

Magma resistance

Trees resist magma like they do resist water. Shouldn't that be included in the article? --Someone-else 15:16, 4 May 2008 (EDT)

Deciduousness

I'm assuming that the "Autumnal" heading in the table was referring to trees whose leaves change colour in the autumn. I've changed the heading to "Deciduous", because as far as I am aware "Autumnal" is used to describe a tree currently undergoing the colour change, rather than a tree which is capable of it. Fun with pedantry! --Raumkraut 22:49, 11 August 2008 (EDT)

Supports

I know it sounds crazy but once in adventure mode I smashed a Wolf onto a tree from the z-level above it. The dead body of the wolf stayed there for until I used the Travel Mode thing. Can anyone back this up? --Hoborobo 03:43, 12 August 2008 (EDT)

Yeah it happens. Trees support objects. --Ikkonoishi 02:02, 5 September 2008 (EDT)
Indeed, I had a dead troll fall on a tree, what a mess. HeWhoIsPale 08:43, 5 September 2008 (EDT)
Would the object in the tree join the wood pile made if the tree was chopped down? Can this be verified? --Stryc9fuego 13:11, 5 September 2008 (EDT)
Yep, when I chopped down the tree my woodcutter was hip deep in troll chunks and ichor-stained clothing. HeWhoIsPale 13:45, 5 September 2008 (EDT)

Default density

As the subject says. What is the default density? It lists several trees as having 'default' density, but I can't find what the default density actually is, anywhere. --Spoggerific 19:57, 27 September 2008 (EDT)