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Difference between revisions of "DF2014:Account"
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LethosorBot (talk | contribs) (LethosorBot moved page DF2014:Account to Account over redirect: Migrating v50 page (18/4761) (content)) Tag: New redirect |
LethosorBot (talk | contribs) (Migrating v50 page (18/4761) (content)) Tag: Removed redirect |
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+ | An '''account''' is an abstract number that traces the amount of wealth of a given entity ([[Company|companies]], [[guild]]s, etc.) or [[historical figure]]. Although the game doesn't (yet) have a proper [[economy]], the account system gives some targets for corruption mechanisms such as embezzlement (which shifts 'funds' from a site to a person) or sabotage (which abstractly reduces a site's funds). In addition, wealthy [[historical figure]]s with a large account may grab [[house]]s or towers in [[town]]s. [[Mercenary]] companies also draw funds from their account to upgrade their weapons, and may disband if they go broke. | ||
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+ | {{Category|Game mechanics}} | ||
+ | [[ru:Account]] |
Latest revision as of 02:51, 20 December 2022
This article is about an older version of DF. |
An account is an abstract number that traces the amount of wealth of a given entity (companies, guilds, etc.) or historical figure. Although the game doesn't (yet) have a proper economy, the account system gives some targets for corruption mechanisms such as embezzlement (which shifts 'funds' from a site to a person) or sabotage (which abstractly reduces a site's funds). In addition, wealthy historical figures with a large account may grab houses or towers in towns. Mercenary companies also draw funds from their account to upgrade their weapons, and may disband if they go broke.