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Difference between revisions of "40d Talk:Weaponsmith"
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:Depends what you mean by "best". If the smith has a [[preference]] for a specific weapon, that will be your best bet to turn out higher-quality products, and increase created [[wealth]] more. If your military has specific needs, there's your answer. ''(I like to have a large reserve force of woodcutter/haulers who all carry axes, all the time.)'' If you are planning on [[melt]]ing the weapons down and recycling the metal, then we look to the [[RAW]]'s - both axes and picks have the largest material size, 4 (yet are made with the same 1 bar as the size 3 weapons). That's 40% recovery, best you'll find for dwarf-built weapons. (Bolts aren't listed, but the wiki reports size 3/30% for them, same as the rest). --[[User:Albedo|Albedo]] 23:51, 18 May 2009 (UTC) | :Depends what you mean by "best". If the smith has a [[preference]] for a specific weapon, that will be your best bet to turn out higher-quality products, and increase created [[wealth]] more. If your military has specific needs, there's your answer. ''(I like to have a large reserve force of woodcutter/haulers who all carry axes, all the time.)'' If you are planning on [[melt]]ing the weapons down and recycling the metal, then we look to the [[RAW]]'s - both axes and picks have the largest material size, 4 (yet are made with the same 1 bar as the size 3 weapons). That's 40% recovery, best you'll find for dwarf-built weapons. (Bolts aren't listed, but the wiki reports size 3/30% for them, same as the rest). --[[User:Albedo|Albedo]] 23:51, 18 May 2009 (UTC) | ||
+ | ::I do believe that if you can employ some A-Team firing techniques, you can melt individual bolts for a net gain. Just what I heard. But, yes, that is what I was asking. Thank you. --[[User:Zchris13|Zchris13]] 01:51, 19 May 2009 (UTC) |
Revision as of 01:51, 19 May 2009
I've confirmed the skill gain for making weapons, but I'm not sure if trap components also grant 30 skill points. -Mzbundifund 23:56, 16 November 2007 (EDT)
It might be helpful to new users if a simple example is included, it would list the materials that are required to create weapons at Metalsmith's Forge. Something along the lines of:
Anvil (to create Forge) -> Have both a Weapon/Metalsmith -> Melt Rock X -> Bar is created (I think..?) -> Weapon is created, or something along those lines. I'm not exactly sure what the process is, since I'm still very new to the game, so I'm unsure if I listed the steps correctly, but it would certainly help to clear things up. Sawta 04:08, 26 March 2009 (UTC)
- A lot of that would be covered in a metal industry page, if somebody makes one. I've been wanting to do so, but it's a pretty daunting task since I was hoping to do a flowchart a la gem industry. --LegacyCWAL 13:53, 26 March 2009 (UTC)
What would be the best weapon to train weaponsmithing skill with?
Well? Which one? --Zchris13 23:28, 18 May 2009 (UTC)
- Depends what you mean by "best". If the smith has a preference for a specific weapon, that will be your best bet to turn out higher-quality products, and increase created wealth more. If your military has specific needs, there's your answer. (I like to have a large reserve force of woodcutter/haulers who all carry axes, all the time.) If you are planning on melting the weapons down and recycling the metal, then we look to the RAW's - both axes and picks have the largest material size, 4 (yet are made with the same 1 bar as the size 3 weapons). That's 40% recovery, best you'll find for dwarf-built weapons. (Bolts aren't listed, but the wiki reports size 3/30% for them, same as the rest). --Albedo 23:51, 18 May 2009 (UTC)
- I do believe that if you can employ some A-Team firing techniques, you can melt individual bolts for a net gain. Just what I heard. But, yes, that is what I was asking. Thank you. --Zchris13 01:51, 19 May 2009 (UTC)