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Difference between revisions of "40d Talk:Eerie glowing pit"
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:Additionally, building walls over every glowing pit tile still releases demons. [[User:Yvain|Yvain]] 00:18, 20 March 2008 (EDT) | :Additionally, building walls over every glowing pit tile still releases demons. [[User:Yvain|Yvain]] 00:18, 20 March 2008 (EDT) | ||
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+ | == First encounter == | ||
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+ | A creature I am developing, called the solen, was tested today using these. That is, demons. And the interesting thing is, fourteen have slaughtered--so far--about... | ||
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+ | 20 tentacle demons, | ||
+ | 5 daemons. | ||
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+ | Shall I upload pics of the room, its contents, and the glowing pit itself? Also I think this should be moved to ''Eerie Glowing Pit'', as that's what it really is. ~ [[User:Midna|Midna]] 17:21, 15 May 2008 (EDT) |
Revision as of 21:21, 15 May 2008
This article contains massive spoilers. If you do not wish to have your game experience spoiled, do not scroll down! |
The Demons
How powerful ARE the demons now? I gather that a pit chamber will release piles of them, but how many and how nasty are they all? Wonder if adamantine is really worth it... though if you've planned it out, I suppose it might be. Wonder how many demons a legendary dwarf warrior wielding masterwork adamantine weapons and armor could take out by himself!
- They're as nasty as they used to be. -- Zaratustra 11:38, 20 November 2007 (EST)
- I had repulsed the initial wave of 1 Daemon and 7 Spirits of Fire by 5 marksdwarves and 4 axedwarves. 2 marksdwarves and 2 axedwarves were Elite in full steel chain/plate, others - on their way to it. Lost all axedwarves and 1 marksdwarf in the process. A few seasons later I thought that there weren't much more daemons and breached the pits in a new spot. By that time I had 3 Champion marksdwarves in Fortress Guard (not controllable at all :( ), ~20 wardogs, 4 other marksdwarves, 2 of which - Elite and 4 axedwarves/hammerdwarves at about 'competent' each. All the civilians (90 of them) were drafted into military with some extra weapons and no armor including ~10 miners from Legendary to novice with picks. The aftermath in the units screen is 16 dead Spirits of Fire including 7 from the initial attack, 10 live and happy Spirits of Fire with very long names, probably some more Spirits of Fire in ambush/invisible to me state and 5 recruits resting and dehydratated in remote corners of my bedroom area. There were immence lags when my stockpiles cathed fire and it were heavily lagging when I got there in adventure mode. --Another 15:05, 20 November 2007 (EST)
- I just recently breached a pit, only to result in my entire fortress virtually being annihilated, 109 military dwarves were killed, including a Hammerlord with a legendary adamantine hammer, a mortally wounded Legendary Captain of the Guard, and the daemons lost only 50 total. --Naze 23:19, 12 December 2007
- I cleansed a demon pit that included exactly 30 fire spirits and a demon. I built a corridor to the chamber, filled it with spikes and chained them to a lever, with the pull lever/R action. It worked quite well despite the fact that my spikes were melt by the demons as they approached. They eventually had to go through a corridor where marksdwarves were stationned. They killed 5 marksdwarves, and some managed to enter my fortress undetected. I was VERY lucky because the fortress guard was useful! If you disable TEMPERATURE, they will be destroyed with no sweat. Bartavelle 09:01, 11 January 2008 (EST)
- If you re-site your barracks to just outside the pits, then your fortress guard will find themselves joining the front line... YayTheDwarves 09:58, 11 January 2008 (EST)
Magma mini-pipes/vents?
Are the magma bits considered unconnected, and thus will cool to obsidian, or are they in effect pipes/vents and will refill via the new code? --Nunix 23:29, 26 February 2008 (EST)
- there is no such thing as disconnected magma solidifying. that was added for some reason by someone to the wiki a long time ago but is incorrect. magma that is not connected anything will stay magma forever. the only way to turn it into obsidian is by adding water -Chariot 05:15, 27 February 2008 (EST)
- Although, to be fair, depth 1 magma will cool to, um... air or something. At any rate, if you let it get to depth 1 it evaporates, much like water. Except more frustrating, because it's very slow to begin with.--Doctorlucky 03:36, 20 March 2008 (EDT)
Rewalling/Flooring
If you floor over the glowing pit rather as opposed to rewalling do the demons still spawn? Yvain 18:18, 19 March 2008 (EDT)
- No, reflooring still can release demons. Tested the hard way. Yvain 23:31, 19 March 2008 (EDT)
- Additionally, building walls over every glowing pit tile still releases demons. Yvain 00:18, 20 March 2008 (EDT)
First encounter
A creature I am developing, called the solen, was tested today using these. That is, demons. And the interesting thing is, fourteen have slaughtered--so far--about...
20 tentacle demons, 5 daemons.
Shall I upload pics of the room, its contents, and the glowing pit itself? Also I think this should be moved to Eerie Glowing Pit, as that's what it really is. ~ Midna 17:21, 15 May 2008 (EDT)