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Difference between revisions of "40d:Soil"
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− | Soil is the name for the various kinds of ground that can be planted on without [[irrigation]] | + | Soil is the name for the various kinds of ground that can be planted on without [[irrigation]]. |
− | + | (Possibly partial list of) farmable soils: | |
− | *Loam | + | * Loam |
− | *Clay Loam | + | * Clay Loam |
− | *Loamy Sand | + | * Loamy Sand |
− | *Silt | + | * Silt |
− | *Sand | + | * Sand |
− | *Peat | + | * Peat |
+ | When starting a new fortress, types and quantities of available soils are listed at the bottom right of the fortress location selection screen. In contrast to rock types, soil type names appear in the same shade of brown as farm plots, and are usually closest to the top of the list, and thus, closest to the surface of the ground. <!-- belongs in fortress-starting article --> | ||
− | Note, however, that you may only plant cave flora if the tile is marked "Indoors" | + | Note, however, that you may only plant cave flora if the tile is marked "Indoors." To check this, go to the tile in {{k|k}} mode. <!-- belongs in a farming article --> |
− | + | Digging into soil does not generate any byproduct materials, unlike digging in rock, which makes it much easier to create storerooms and other large areas of empty space. | |
− | + | Soil cannot be smoothed. |
Revision as of 16:37, 1 November 2007
Soil is the name for the various kinds of ground that can be planted on without irrigation.
(Possibly partial list of) farmable soils:
- Loam
- Clay Loam
- Loamy Sand
- Silt
- Sand
- Peat
When starting a new fortress, types and quantities of available soils are listed at the bottom right of the fortress location selection screen. In contrast to rock types, soil type names appear in the same shade of brown as farm plots, and are usually closest to the top of the list, and thus, closest to the surface of the ground.
Note, however, that you may only plant cave flora if the tile is marked "Indoors." To check this, go to the tile in k mode.
Digging into soil does not generate any byproduct materials, unlike digging in rock, which makes it much easier to create storerooms and other large areas of empty space.
Soil cannot be smoothed.