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Difference between revisions of "User:Jerimee/mod notes"
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== Rainbow == | == Rainbow == | ||
− | Rainbow occurs rarely when [[Weather#Rain|rain]] ends. Dwarves like rainbow. Rainbow occurs 25% in good zone. Rainbow occurs 20% of the time after rain end normally. Rainbow occurs 10% of the time in evil zones. Rainbow is twice as lovely in evil zones. | + | Rainbow occurs rarely when [[Weather#Rain|rain]] ends. Dwarves like rainbow. Rainbow occurs 25% in good zone. Rainbow occurs 20% of the time after rain end normally. Rainbow occurs 10% of the time in evil zones. Rainbow is twice as lovely in evil zones. Rainbow isn't visually show; but instead an alert or other indication is given. |
+ | |||
+ | === Notes from discord === | ||
+ | |||
+ | via Rose the Elf and DPh Kraken [[User:Jerimee|Jerimee]] ([[User talk:Jerimee|talk]]) 21:24, 1 May 2023 (UTC) | ||
+ | |||
+ | Dwarves get good thoughts through a syndrome: ''"Urist McLeprechaun felt hope due to witnessing a rainbow"'' | ||
+ | |||
+ | DFHack can read the weather of each biome present in a fort. So you can check if it's raining whenever you want to, and make rainbows when it starts or ends, or especially when it's raining in only one area. | ||
+ | |||
+ | Biome interactions control the stuff like evil rain, you can give certain biomes a weekly interaction that starts rain (so you know it happens). | ||
==Language== | ==Language== |
Revision as of 21:25, 1 May 2023
Scratch pad to keep notes about mod ideas
Rainbow
Rainbow occurs rarely when rain ends. Dwarves like rainbow. Rainbow occurs 25% in good zone. Rainbow occurs 20% of the time after rain end normally. Rainbow occurs 10% of the time in evil zones. Rainbow is twice as lovely in evil zones. Rainbow isn't visually show; but instead an alert or other indication is given.
Notes from discord
via Rose the Elf and DPh Kraken Jerimee (talk) 21:24, 1 May 2023 (UTC)
Dwarves get good thoughts through a syndrome: "Urist McLeprechaun felt hope due to witnessing a rainbow"
DFHack can read the weather of each biome present in a fort. So you can check if it's raining whenever you want to, and make rainbows when it starts or ends, or especially when it's raining in only one area.
Biome interactions control the stuff like evil rain, you can give certain biomes a weekly interaction that starts rain (so you know it happens).
Language
- Language_SYM.txt
- Template:Adjective dictionary
- Category:Language
- raws: https://github.com/DF-Wiki/DFRawFunctions/tree/master/raws/v50
- list of symbol groups: User:Jerimee/language_SYM.txt
- Solitarian: http://www.bay12forums.com/smf/index.php?topic=173289.0
- words workspace: User:Jerimee/words workspace
- simple list of words: User:Jerimee/language_words list
- table of all words User:Jerimee/Words Table
- my words: User:Jerimee/mod words
- spheres: User:Jerimee/spheres
Smells
Incense / Censor
Traits
- positive correlation
- LUST_PROPENSITY
- CURIOUS
- IMAGINATION
- ROMANCE
- negative correlation
- NATURE
Food notes
to rename food portion- https://github.com/DF-Wiki/DFRawFunctions/blob/master/raws/v50/item_food.txt
Can I add DESCRIPTION Allows a string to describe the tool when viewed. The text box can accommodate up to 325 characters until it cuts off, but the spacing of actual sentences puts the realistic limit closer to 300. Multiple DEFINITION tokens can be used in the same tool definition, with each appearing on a new line. to item food object?
How is food effect calculated?
Can Syndrome be given? via Material? via Interactions? Yes both.