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Difference between revisions of "40d:Wood"
(some still-relevent info from the old wiki, with minor updates.) |
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− | == | + | '''Wood''' is produced by [[designations|['''d''']esignating]] ['''t''']rees to be chopped down. Any dwarf with the [[Wood Cutting]] [[labor]] enabled and access to a [[battle axe]] will cut down the trees (which will turn them into '''logs''', the raw form of wood). |
+ | |||
+ | [[Trees]] start their lives as saplings. Saplings cannot be cut down until they mature into full-grown trees, which takes three years. Saplings will randomly appear in appropriate outdoors soil to provide a slow (but steady) supply of wood, and muddy, [[detailing|unsmoothed]] areas underground will grow [[tower-cap]] mushrooms, which can also be harvested for wood. Fully-grown trees will impede units' movement, so be sure to clear them out of active corridors. | ||
+ | |||
+ | == Biomes == | ||
All Woods/Biomes are taken directly from the Raws | All Woods/Biomes are taken directly from the Raws | ||
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[[Swamp]]<br /> | [[Swamp]]<br /> | ||
[[Desert]]<br /> | [[Desert]]<br /> | ||
+ | [[Category:Materials]] |
Revision as of 20:26, 3 November 2007
Wood is produced by [d]esignating [t]rees to be chopped down. Any dwarf with the Wood Cutting labor enabled and access to a battle axe will cut down the trees (which will turn them into logs, the raw form of wood).
Trees start their lives as saplings. Saplings cannot be cut down until they mature into full-grown trees, which takes three years. Saplings will randomly appear in appropriate outdoors soil to provide a slow (but steady) supply of wood, and muddy, unsmoothed areas underground will grow tower-cap mushrooms, which can also be harvested for wood. Fully-grown trees will impede units' movement, so be sure to clear them out of active corridors.
Biomes
All Woods/Biomes are taken directly from the Raws
Temperate Forest
Tropical Forest
Taiga
Flatland
Swamp
Desert