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Difference between revisions of "Advanced entity position mechanics"

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= Introduction =  
 
= Introduction =  
  
this is a draft. please let me finish it.
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'''this is a draft. please let me finish it.'''
  
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This article is the result of an investigation into the mechanisms involved in entity positions. It can be useful for modders or advanced players to understand how Dwarf Fortress works.
  
= What is an Entity? =
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== What is an entity? ==
An entity is an organisational structure. It may have relations with other entities. An entity is mostly known as a ''civilization'' or a '''site government''', but merchant guilds, religious organisations and bandit groups are entities as well. An entity can have positions. In most cases, these are hardcoded and generated by the game, but with civilisations and sites they can be modded with the Entity raws.
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An entity is an organizational structure. It can have relationships with other entities. An entity is usually known as a [[civilization]] or a "site government", but merchant guilds, religious organizations, and bandit groups are also entities. An entity can have positions. In most cases these are hardcoded and generated by the game, but with civilizations and sites they can be customized with the raw entities.

Revision as of 20:17, 3 December 2023

Introduction

this is a draft. please let me finish it.

This article is the result of an investigation into the mechanisms involved in entity positions. It can be useful for modders or advanced players to understand how Dwarf Fortress works.

What is an entity?

An entity is an organizational structure. It can have relationships with other entities. An entity is usually known as a civilization or a "site government", but merchant guilds, religious organizations, and bandit groups are also entities. An entity can have positions. In most cases these are hardcoded and generated by the game, but with civilizations and sites they can be customized with the raw entities.