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Difference between revisions of "40d:List of mods"
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[http://dodownload.filefront.com/9121933//1cf4a7ea5979db4b2b7fe2f558971387fd6228fe1ff6c301abad59e5bb7b894ddc86b25be81158cc Version 0.02 alpha] | [http://dodownload.filefront.com/9121933//1cf4a7ea5979db4b2b7fe2f558971387fd6228fe1ff6c301abad59e5bb7b894ddc86b25be81158cc Version 0.02 alpha] | ||
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+ | [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000004 Forum post with more info] |
Revision as of 16:27, 3 December 2007
List of Mods
Zoo Mod
The Zoo Mod adds over 80 diverse domestic and wild animals from the real world, to add a little more realism to your fortress.
Created by Chariot, you can find more details on his user page
Teldinmod 2: Judgment Day
Adds plants, food, animals, playable races, instruments, and many more things.
Examples include chickens, orcs in fortress mode, spiders in adventure mode, tubas, edible mushrooms and more!
Forum Post with more info.
Morlark's Plant Mod
This mod adds ten new plants, six outdoor ones and four cave ones.
Five of these can be planted, and the remaining five can only be gathered from the wild.
Botany Mod
Adds several new indoor plans and numerous new outdoor plants.
Dwarmins Plant Mod
Adds eight imaginative new plant breeds that can be made into cloth and alcohol, to clothe all those naked dwarves you have.
Well you can't clothe them with alcohol.
Only clothes.
No matter how hard they dream...
Dire Animals Mod
Bored with the current deadly animals?
This mod adds more dangerous versions of many existing creatures.
They can smell your fear.
Prehistoria
Adds a bunch of dinosaurs and other prehistoric creatures.