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Difference between revisions of "40d:List of mods"

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= List of Mods =
 
= List of Mods =
  
== Dwarf Fortress Dig Deeper Mod ==
+
== Angler Mod ==
 +
 
 +
adds 13 new fish
 +
 
 +
[[User:Chariot#Angler_Mod|Angler Mod]]
 +
 
 +
== Botany Mod '''2'''==
 +
 
 +
Adds 73 new plants, some indoor and lots outdoor
 +
 
 +
[[User:Chariot#Botany_Mod_2|Botany Mod 2]]
 +
 
 +
== Bronze Mod ==
 +
Fixes the assumptions DF makes about the relative strengths of bronze and iron. Adds a couple of new alloys.
  
Expands upon existing Dwarf Fortress game-play to deliver much, much, much more variance from the small things to the large things. Includes a slew of plausible and well researched new creatures, metals, plants, gems, wood and more.
+
http://www.bay12games.com/forum/index.php?topic=18927.0
  
[http://www.bay12games.com/forum/index.php?topic=35736.0 Forum thread]
+
== Civilization Forge Mod ==
  
== Samurai Fortress Mod ==
+
This is a major mod to Dwarf Fortress. It adds in new races, weapons, armor, animals, plants, stones, and metals.
 +
It also rebalances farming, makes the standard metals more realistic, and makes several tweaks to the Civ Ethics for the base creatures.
  
Play as a Japanese Samurai clan against Chinese, Koreans, Thais, invading Mongols and Ninjas.
 
  
With authentic weapons, monsters, items from mythical Japan.
+
[http://dffd.wimbli.com/file.php?id=161 Full details and Download!] Version 1.7
  
[http://dffd.wimbli.com/file.php?id=648 Download!]
+
[http://www.bay12games.com/forum/index.php?topic=18746.0 Join the discussion!]
  
[http://www.bay12games.com/forum/index.php?topic=26970.0 Forum Post]
+
[[Civilization_Forge|Wiki page]]
  
== Goblin Mod ==
+
== Dire Animals Mod ==
  
Adds Goblins as a playable civilization, along with some goblin specific animals. (Including dwarven slaves).
+
Bored with the current deadly animals?
  
But beware, Dwarves WILL siege you and elves will steal your babies 0:
+
This mod adds more dangerous versions of many existing creatures.
  
[http://rapidshare.com/files/88232854/Goblinsmod4.zip.html Download!]
+
''They can smell your fear.''
  
[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000303 Forum Post]
+
[http://files.filefront.com/creature+direrar/;91686 Download!]
  
== Zoo Mod ==
+
== Dwarf Fortress Dig Deeper Mod ==
  
The Zoo Mod adds over 80 diverse domestic and wild animals from the real world, to add a little more realism to your fortress.
+
Expands upon existing Dwarf Fortress game-play to deliver much, much, much more variance from the small things to the large things. Includes a slew of plausible and well researched new creatures, metals, plants, gems, wood and more.
  
Created by Chariot, you can find more details on his [[User:Chariot|user page]]
+
[http://www.bay12games.com/forum/index.php?topic=35736.0 Forum thread]
  
== [[User:Jackard#Language_Mod|Language Mod]] ==
+
== Dwarmins Plant Mod ==
Enhances the game's vocabulary.
 
  
== Teldinmod 2: Judgment Day ==
+
Adds eight imaginative new plant breeds that can be made into cloth and alcohol, to clothe all those naked dwarves you have.
  
Adds plants, food, animals, playable races, instruments, and many more things.
+
Well you can't clothe them with alcohol.
  
Examples include chickens, orcs in fortress mode, spiders in adventure mode, tubas, edible mushrooms and more!
+
Only clothes.
  
[http://teldin.wikispaces.com/space/showimage/teldin%27s+mod.zip Download!]
+
No matter how hard they dream...
  
[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000092 Forum Post] with more info.
+
[http://rapidshare.com/files/71696334/matgloss_plant_dwarmod.txt.html Download!]
  
 
== Dwarvus Romanus: Rome Fortress ==
 
== Dwarvus Romanus: Rome Fortress ==
Line 60: Line 72:
 
[http://teldin.wikispaces.com/space/showimage/rome+fortress.zip Download!]
 
[http://teldin.wikispaces.com/space/showimage/rome+fortress.zip Download!]
  
== Morlark's Plant Mod ==
+
== Goblin Mod ==
  
This mod adds ten new plants, six outdoor ones and four cave ones.
+
Adds Goblins as a playable civilization, along with some goblin specific animals. (Including dwarven slaves).
  
Five of these can be planted, and the remaining five can only be gathered from the wild.
+
But beware, Dwarves WILL siege you and elves will steal your babies 0:
  
[http://morlark.uwcs.co.uk/misc/df/matgloss_plant_morlark.txt Download!]
+
[http://rapidshare.com/files/88232854/Goblinsmod4.zip.html Download!]
  
== Botany Mod '''2'''==
+
[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000303 Forum Post]
  
Adds 73 new plants, some indoor and lots outdoor
+
== It's The Small Things Mod ==
  
[[User:Chariot#Botany_Mod_2|Botany Mod 2]]
+
Adds a ton of flavour text to the game including:
  
== Dwarmins Plant Mod ==
+
- Over 100 new threats in adventurer mode. (The original only had one.)
 +
[http://dffd.wimbli.com/file.php?id=184 Download!]
  
Adds eight imaginative new plant breeds that can be made into cloth and alcohol, to clothe all those naked dwarves you have.
+
- Over 200 new engravings in fortress and adventurer. (They appear as symbols too.)
 +
[http://dffd.wimbli.com/file.php?id=183 Download!]
  
Well you can't clothe them with alcohol.
+
- 5 new, non-repeating prefstrings (descriptive text) for each and every creature in the game.
 +
[http://dffd.wimbli.com/file.php?id=182 Download!]
  
Only clothes.
 
  
No matter how hard they dream...
+
Get the whole set here: [http://dffd.wimbli.com/file.php?id=185 Download!]
  
[http://rapidshare.com/files/71696334/matgloss_plant_dwarmod.txt.html Download!]
+
Forum thread here: [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000622&p= Link!]
  
== Dire Animals Mod ==
+
== [[User:Jackard#Language_Mod|Language Mod]] ==
 +
Enhances the game's vocabulary.
  
Bored with the current deadly animals?
+
== Legendary Lands Mod ==
  
This mod adds more dangerous versions of many existing creatures.
+
This mod adds a significant amount of difficulty and a bunch of new races.  It also changes the balance of the game.
  
''They can smell your fear.''
+
[http://www.bay12games.com/forum/index.php?topic=19228.0 Forum thread]
  
[http://files.filefront.com/creature+direrar/;91686 Download!]
+
== Martial Arts Mod ==
 +
Intended as a mod to make different natural (unarmed) attacks for most creatures, this project evolved into more of a creature expansion. Adds several new megabeasts and controllable civs, some new weapons, and the martial arts themselves, too.
  
== Prehistoria ==
+
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000260  v1.2 conforms to .38a standarts.
 
 
Adds a bunch of dinosaurs and other prehistoric creatures. Does not overwrite any DF files.
 
 
 
[http://files.filefront.com/prehistoria+005azip/;9304321;/fileinfo.html Version 0.05a]
 
 
 
[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000004 Forum post with more info]
 
  
 
== Mega Toy Mod ==
 
== Mega Toy Mod ==
Line 111: Line 121:
 
Contribute to the project(forum link)
 
Contribute to the project(forum link)
 
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000052&p=1
 
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000052&p=1
 
== Bronze Mod ==
 
Fixes the assumptions DF makes about the relative strengths of bronze and iron. Adds a couple of new alloys.
 
 
http://www.bay12games.com/forum/index.php?topic=18927.0
 
 
== Martial Arts Mod ==
 
Intended as a mod to make different natural (unarmed) attacks for most creatures, this project evolved into more of a creature expansion. Adds several new megabeasts and controllable civs, some new weapons, and the martial arts themselves, too.
 
 
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000260  v1.2 conforms to .38a standarts.
 
  
 
== Minerals Mod ==
 
== Minerals Mod ==
Line 127: Line 127:
 
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000066
 
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000066
  
== Angler Mod ==
+
== Morlark's Plant Mod ==
 +
 
 +
This mod adds ten new plants, six outdoor ones and four cave ones.
  
adds 13 new fish
+
Five of these can be planted, and the remaining five can only be gathered from the wild.
  
[[User:Chariot#Angler_Mod|Angler Mod]]
+
[http://morlark.uwcs.co.uk/misc/df/matgloss_plant_morlark.txt Download!]
  
== It's The Small Things Mod ==
+
== Prehistoria ==
  
Adds a ton of flavour text to the game including:
+
Adds a bunch of dinosaurs and other prehistoric creatures. Does not overwrite any DF files.
  
- Over 100 new threats in adventurer mode. (The original only had one.)
+
[http://files.filefront.com/prehistoria+005azip/;9304321;/fileinfo.html Version 0.05a]
[http://dffd.wimbli.com/file.php?id=184 Download!]
 
  
- Over 200 new engravings in fortress and adventurer. (They appear as symbols too.)
+
[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000004 Forum post with more info]
[http://dffd.wimbli.com/file.php?id=183 Download!]
 
  
- 5 new, non-repeating prefstrings (descriptive text) for each and every creature in the game.
+
== Primitive Civilizations Mod ==
[http://dffd.wimbli.com/file.php?id=182 Download!]
 
  
 +
This is a minor mod to Dwarf Fortress. It adds in new primitive beastman races. Populate your world with Lizardmen, Wolfmen, Goatmen, and more!
 +
Also includes two primitive weapons, the hand axe and club.
  
Get the whole set here: [http://dffd.wimbli.com/file.php?id=185 Download!]
 
  
Forum thread here: [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000622&p= Link!]
+
[http://dffd.wimbli.com/file.php?id=544 Full details and Download!]
  
== Civilization Forge Mod ==
+
== Teldinmod 2: Judgment Day ==
  
This is a major mod to Dwarf Fortress. It adds in new races, weapons, armor, animals, plants, stones, and metals.
+
Adds plants, food, animals, playable races, instruments, and many more things.
It also rebalances farming, makes the standard metals more realistic, and makes several tweaks to the Civ Ethics for the base creatures.
 
  
 +
Examples include chickens, orcs in fortress mode, spiders in adventure mode, tubas, edible mushrooms and more!
  
[http://dffd.wimbli.com/file.php?id=161 Full details and Download!] Version 1.7
+
[http://teldin.wikispaces.com/space/showimage/teldin%27s+mod.zip Download!]
  
[http://www.bay12games.com/forum/index.php?topic=18746.0 Join the discussion!]
+
[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000092 Forum Post] with more info.
  
[[Civilization_Forge|Wiki page]]
+
== Samurai Fortress Mod ==
  
== Primitive Civilizations Mod ==
+
Play as a Japanese Samurai clan against Chinese, Koreans, Thais, invading Mongols and Ninjas.
  
This is a minor mod to Dwarf Fortress. It adds in new primitive beastman races. Populate your world with Lizardmen, Wolfmen, Goatmen, and more!
+
With authentic weapons, monsters, items from mythical Japan.
Also includes two primitive weapons, the hand axe and club.
 
  
 +
[http://dffd.wimbli.com/file.php?id=648 Download!]
  
[http://dffd.wimbli.com/file.php?id=544 Full details and Download!]
+
[http://www.bay12games.com/forum/index.php?topic=26970.0 Forum Post]
  
== Legendary Lands Mod ==
+
== Zoo Mod ==
  
This mod adds a significant amount of difficulty and a bunch of new races.  It also changes the balance of the game.
+
The Zoo Mod adds over 80 diverse domestic and wild animals from the real world, to add a little more realism to your fortress.
  
[http://www.bay12games.com/forum/index.php?topic=19228.0 Forum thread]
+
Created by Chariot, you can find more details on his [[User:Chariot|user page]]

Revision as of 14:40, 16 June 2009


Modbase

Modbase is a great tool made by Sean Mirrsen which allows you to freely swap mods and tweak game settings. Get it now! For version 0.38c.

List of Mods

Angler Mod

adds 13 new fish

Angler Mod

Botany Mod 2

Adds 73 new plants, some indoor and lots outdoor

Botany Mod 2

Bronze Mod

Fixes the assumptions DF makes about the relative strengths of bronze and iron. Adds a couple of new alloys.

http://www.bay12games.com/forum/index.php?topic=18927.0

Civilization Forge Mod

This is a major mod to Dwarf Fortress. It adds in new races, weapons, armor, animals, plants, stones, and metals. It also rebalances farming, makes the standard metals more realistic, and makes several tweaks to the Civ Ethics for the base creatures.


Full details and Download! Version 1.7

Join the discussion!

Wiki page

Dire Animals Mod

Bored with the current deadly animals?

This mod adds more dangerous versions of many existing creatures.

They can smell your fear.

Download!

Dwarf Fortress Dig Deeper Mod

Expands upon existing Dwarf Fortress game-play to deliver much, much, much more variance from the small things to the large things. Includes a slew of plausible and well researched new creatures, metals, plants, gems, wood and more.

Forum thread

Dwarmins Plant Mod

Adds eight imaginative new plant breeds that can be made into cloth and alcohol, to clothe all those naked dwarves you have.

Well you can't clothe them with alcohol.

Only clothes.

No matter how hard they dream...

Download!

Dwarvus Romanus: Rome Fortress

A full-scale DF conversion, changing it to a Roman-style fortress game. Many game aspects (civs, weapons, plants, etc) are changed, see the readme for details.

Download!

Goblin Mod

Adds Goblins as a playable civilization, along with some goblin specific animals. (Including dwarven slaves).

But beware, Dwarves WILL siege you and elves will steal your babies 0:

Download!

Forum Post

It's The Small Things Mod

Adds a ton of flavour text to the game including:

- Over 100 new threats in adventurer mode. (The original only had one.) Download!

- Over 200 new engravings in fortress and adventurer. (They appear as symbols too.) Download!

- 5 new, non-repeating prefstrings (descriptive text) for each and every creature in the game. Download!


Get the whole set here: Download!

Forum thread here: Link!

Language Mod

Enhances the game's vocabulary.

Legendary Lands Mod

This mod adds a significant amount of difficulty and a bunch of new races. It also changes the balance of the game.

Forum thread

Martial Arts Mod

Intended as a mod to make different natural (unarmed) attacks for most creatures, this project evolved into more of a creature expansion. Adds several new megabeasts and controllable civs, some new weapons, and the martial arts themselves, too.

http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000260 v1.2 conforms to .38a standarts.

Mega Toy Mod

For a little spice adds almost 300 toys to DF. All reasonably within period so it wont throw off your game. Enjoy!-Berent

http://www.savefile.com/files/1246546 V 0.3

Contribute to the project(forum link) http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000052&p=1

Minerals Mod

Rebalances the placement of many minerals and gems in the game. Adds several new metals/alloys, and two more sources of coal. Also includes the Manual Stone Selection hack that turns all stone in the game into economic stone.

http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000066

Morlark's Plant Mod

This mod adds ten new plants, six outdoor ones and four cave ones.

Five of these can be planted, and the remaining five can only be gathered from the wild.

Download!

Prehistoria

Adds a bunch of dinosaurs and other prehistoric creatures. Does not overwrite any DF files.

Version 0.05a

Forum post with more info

Primitive Civilizations Mod

This is a minor mod to Dwarf Fortress. It adds in new primitive beastman races. Populate your world with Lizardmen, Wolfmen, Goatmen, and more! Also includes two primitive weapons, the hand axe and club.


Full details and Download!

Teldinmod 2: Judgment Day

Adds plants, food, animals, playable races, instruments, and many more things.

Examples include chickens, orcs in fortress mode, spiders in adventure mode, tubas, edible mushrooms and more!

Download!

Forum Post with more info.

Samurai Fortress Mod

Play as a Japanese Samurai clan against Chinese, Koreans, Thais, invading Mongols and Ninjas.

With authentic weapons, monsters, items from mythical Japan.

Download!

Forum Post

Zoo Mod

The Zoo Mod adds over 80 diverse domestic and wild animals from the real world, to add a little more realism to your fortress.

Created by Chariot, you can find more details on his user page