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Difference between revisions of "40d:Baron"
Birthright (talk | contribs) (c w/ tax collector) |
Birthright (talk | contribs) (for all the clues we have) |
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* Activates [[Royal guard|Royal Guard]] | * Activates [[Royal guard|Royal Guard]] | ||
}} | }} | ||
− | + | The [[Baron]] (or Baroness) arrives with her/his [[Baron_Consort|consort]], the [[Hammerer]] and the [[Tax Collector]]. The Baron may be promoted (or displaced by order of noble rank) into/by the [[Count]]. Human [[Liaison#Human|diplomat]]s (but not trade [[liaison]]s) will meet with the Baron, rather than the [[mayor]]. | |
− | + | Right after your fortress and the surrounding lands become a Barony the Baron will arrive. | |
− | Currently, this does not have any known consequences, but it | + | Currently, this does not have any known consequences, but it occurs at the same time the [[tax collector]] and the [[hammerer]] arrive, so you may prepare for [[economy]] and more [[justice]]. |
Revision as of 10:21, 27 August 2009
Room requirements | ||
---|---|---|
Office | Decent Office | |
Quarters | Decent Bedroom | |
Dining room | Decent Dining Room | |
Tomb | Tomb | |
Furniture requirements | ||
Chests | 2 | |
Cabinets | 1 | |
Weapon racks | 1 | |
Armor stands | 1 | |
Other | ||
Mandates | None | |
Demands | None | |
Arrival conditions | ||
Function | ||
|
The Baron (or Baroness) arrives with her/his consort, the Hammerer and the Tax Collector. The Baron may be promoted (or displaced by order of noble rank) into/by the Count. Human diplomats (but not trade liaisons) will meet with the Baron, rather than the mayor.
Right after your fortress and the surrounding lands become a Barony the Baron will arrive.
Currently, this does not have any known consequences, but it occurs at the same time the tax collector and the hammerer arrive, so you may prepare for economy and more justice.
You also need to do a variety of different jobs in the previous year (and have the caravan survive) to trigger the baron. 4 of the following: 25 crafting jobs, 25 metal-related jobs, 25 wood-related jobs, 10 gem jobs, 25 stone jobs, 25 food jobs. That shouldn't be a problem if you are just doing a few things, but if your fort is completely directed toward one activity or another, it won't qualify. - Toady One