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Difference between revisions of "40d Talk:Window"

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::Using any type of floors other than glass can be and is seen as an [[exploit]], plus if you plan to use the same game throughout versions, you should glass because as Quil said, it will most likely be changed.--[[User:Destor|Destor]] 11:19, 4 January 2009 (EST)
 
::Using any type of floors other than glass can be and is seen as an [[exploit]], plus if you plan to use the same game throughout versions, you should glass because as Quil said, it will most likely be changed.--[[User:Destor|Destor]] 11:19, 4 January 2009 (EST)
 
:::All saves I have heard will be not only unstable, but unusable.  So I heard. --[[User:Zchris13|Zchris13]] 16:49, 23 February 2009 (EST)
 
:::All saves I have heard will be not only unstable, but unusable.  So I heard. --[[User:Zchris13|Zchris13]] 16:49, 23 February 2009 (EST)
 +
::::That is indeed the case.  It's why he's doing such a big update all at once, in fact - he has to break save compatability anyways, so might as well break it as many ways as possible and get it over with. --[[User:LegacyCWAL|LegacyCWAL]] 17:25, 23 February 2009 (EST)
 +
 
== glass walls vs windows? ==
 
== glass walls vs windows? ==
  
 
Should we assume that the only differences between a glass wall and a window is that windows will block fluids and aren't load bearing while glass walls won't block fluids but are load bearing?
 
Should we assume that the only differences between a glass wall and a window is that windows will block fluids and aren't load bearing while glass walls won't block fluids but are load bearing?
 
:You mean glass wall [[construction]]s?  Because if you make those out of glass, they work just like making them out of any other material, like metal or stone. --[[User:LegacyCWAL|LegacyCWAL]] 15:56, 23 February 2009 (EST)
 
:You mean glass wall [[construction]]s?  Because if you make those out of glass, they work just like making them out of any other material, like metal or stone. --[[User:LegacyCWAL|LegacyCWAL]] 15:56, 23 February 2009 (EST)

Revision as of 22:25, 23 February 2009

Do windows block the flow of fluids? --Rkyeun 20:16, 5 December 2007 (EST)

Yes --Lacero 10:58, 18 December 2007 (EST)

do windows allow light in? to fight Cave adaptation --Corhen 22:24 24 december 2008

Also yes. --Edward 06:09, 28 April 2008 (EDT)
No. The article says so since the 24th of July (see also light). --Aykavil 07:27, 30 July 2008 (EDT)

Do you get the materials back when you remove a window? Especially Gem windows? --Juckto 07:42, 4 May 2008 (EDT)

Thirdly yes. --Savok 12:49, 3 June 2008 (EDT)

Can dwarves "see" through the windows (i.e. see stealthly enemies on the other side)? Optimizt 20:02, 13 June 2008 (EDT)

Again yes. At least, they get scared of things they see on the other side. I've not tested whether they can spot stealthy enemies. --Lacero 11:09, 6 July 2008 (EDT)
For what it's worth, spotting stealthed enemies requires that you be adjacent to them, so that particular question would be moot, I think. --ThunderClaw 12:17, 12 December 2008 (EST)

I'm assuming there's no bonus for a good view and that the only value a window adds is its own intrinsic value? I built a room out of windows and filled it with water, making a giant aquarium, but this seems to have been more for my benefit than the dwarves. Lungfish 03:53, 4 January 2009 (EST)

As far as I know, that's the case. But giant aquariums are rewards in their own right ;) --LegacyCWAL 16:07, 23 February 2009 (EST)

Has anybody heard anything about how dwarves use windows? I want to make sure before I take the verify tag off the "we don't know" statement. --LegacyCWAL 16:07, 23 February 2009 (EST)

Glass floors or skylights (ceiling windows!)

We all know that windows don't let light in and so won't prevent cave adaptation, but I just learned that glass floors WILL let light in to the next Z level down, if you build it over an open space. This proves that it's always noon in DF land. This also allows you to grow light-needing crops underground without sacrificing security or usable ground-space. Lungfish 03:46, 4 January 2009 (EST)

Don't forget about Adventure Mode - darkness does exist there. <_< --GreyMaria 15:24, 4 January 2009 (EST)
Very astute, but as one can see under tile attributes, as it is any kind of constructed floor will allow light to pass through (litle holes in them?). Presumably at some point in the future it'll be changed so that you'll need glass to make your greenhouse roof. As it is, it's merely a matter of personal preference.--Quil 07:30, 4 January 2009 (EST)
Using any type of floors other than glass can be and is seen as an exploit, plus if you plan to use the same game throughout versions, you should glass because as Quil said, it will most likely be changed.--Destor 11:19, 4 January 2009 (EST)
All saves I have heard will be not only unstable, but unusable. So I heard. --Zchris13 16:49, 23 February 2009 (EST)
That is indeed the case. It's why he's doing such a big update all at once, in fact - he has to break save compatability anyways, so might as well break it as many ways as possible and get it over with. --LegacyCWAL 17:25, 23 February 2009 (EST)

glass walls vs windows?

Should we assume that the only differences between a glass wall and a window is that windows will block fluids and aren't load bearing while glass walls won't block fluids but are load bearing?

You mean glass wall constructions? Because if you make those out of glass, they work just like making them out of any other material, like metal or stone. --LegacyCWAL 15:56, 23 February 2009 (EST)