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Difference between revisions of "User:Omagaalpha"
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Omagaalpha (talk | contribs) (→Skills) |
Omagaalpha (talk | contribs) |
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We suggest taking dwarves with these skills, but you can change these around however you like. Many players would prefer a weaponsmith/armorsmith to the fisherdwarf, for example. | We suggest taking dwarves with these skills, but you can change these around however you like. Many players would prefer a weaponsmith/armorsmith to the fisherdwarf, for example. | ||
− | =Skills= | + | ===Skills=== |
*Give to all Dwarf | *Give to all Dwarf | ||
**Proficient Swimmer | **Proficient Swimmer | ||
Line 98: | Line 98: | ||
This stepup cost 3745 points for skills. | This stepup cost 3745 points for skills. | ||
− | = Items = | + | === Items === |
Stuff barrel always make 1 above number that has factors of 5 | Stuff barrel always make 1 above number that has factors of 5 | ||
*2 copper picks | *2 copper picks | ||
Line 110: | Line 110: | ||
*10 rock nuts | *10 rock nuts | ||
− | = Animals = | + | === Animals === |
* 2 dogs | * 2 dogs | ||
* 2 adams(my own creation | * 2 adams(my own creation |
Revision as of 19:59, 8 December 2007
Memory editing might post discusion done more work lol
skills values
I hope this is right place but just found out that if subtrack 4 off skill number that you want to find you can change value skill higher then that. How I found it is after lookup total for that person I scroll up found values.
for 7 person value for user 10A6BE08 minining 10A6BCB8 pacifier 10A6BDF4
have not double check constant though
Under my dwarf fortuness
changes
- Add another dog create adamatine bars, since program did like corspe tag to have ore in it
- boost dog so harding kill can guard forteness better also so more 1 puppy at once round 1 to 5
- dwarf -[CREATURE:DWARF]
- [SPEED:1]
- [MAXAGE:150:170]
- [DAMBLOCK:900]
- [NOEMOTION][NOEXERT][NOFEAR][NOSMELLYROT][WEBIMMUNE][FIREIMMUNE_SUPER]
- [SWIMS_LEARNED][SWIM_SPEED:1]
- my dwarves are not alcholic dependent :P
- Think of add no drink and no food tag and no sleep tag to my so can more better
build
Should note right now I just copy off first forteness
We suggest taking dwarves with these skills, but you can change these around however you like. Many players would prefer a weaponsmith/armorsmith to the fisherdwarf, for example.
Skills
- Give to all Dwarf
- Proficient Swimmer
- Proficient Armor user
- Proficient Axedwarf
- Proficient Hammerdwarf
- Proficient Macedwarf
- Proficient Marksdwarf
- Proficient Shield user
- Proficient Speardwarf
- Proficient Swordsdwarf
- Proficient Wrestler
- 1st dwarf- he admin of fortess in early start
- Proficient Miner
- Proficient Persuader
- Proficient Negotiator
- Proficient Liar
- Proficient Intimidator
- Proficient Judge of intent
- Proficient Appraiser
- Proficient Organizer
- Proficient Record keeper.
- Proficient Conversationalist
- Proficient Comedian
- Proficient Flatterer
- Proficient Consoler
- Proficient Pacifier
- 2nd dwarf
- Proficient Miner
- Proficient Mason
- Proficient Engraver
- Proficient Building designer
- 3rd dwarf
- Proficient Woodcutter
- Proficient Carpenter
- Proficient Bowyer
- 4th dwarf
- Proficient Grower
- Proficient Herbalist
- 5th dwarf
- Proficient Mechanic
- Proficient Building designer
- Proficient Stone Crafter
- Proficient Wood Crafter
- Proficient Metal crafter
- Proficient Bone Carver
- 6th dwarf
- Proficient Fisherdwarf
- Proficient Fish cleaner
- Proficient Armorsmith
- Proficient Furnace operator
- Proficient Blacksmith
- Proficient Weaponsmith
- Proficient Wood Burner
- 7th dwarf
- Proficient Brewer
- Proficient Cook
This stepup cost 3745 points for skills.
Items
Stuff barrel always make 1 above number that has factors of 5
- 2 copper picks
- 2 battle axe
- 4 Anvil
- At least 100 pieces meat
- only use meat cost 2☼
- 25 for each dwarve alchol
- 25 plump helmet spawn
- 10 pig tail seeds
- 10 rock nuts
Animals
- 2 dogs
- 2 adams(my own creation
- 2 war dogs
- 2 war adams
- no cats