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Difference between revisions of "User:Jifodus/Dwarf Fortress Utility Framework"
Line 3: | Line 3: | ||
Please note, since this is still currently under development, I don't have the time to make a pretty WikiPage. I also will not post the interface & file format document for the same reason. Once there is a release, I will have a solid data format that will probably never change, as well as unchanging interfaces. | Please note, since this is still currently under development, I don't have the time to make a pretty WikiPage. I also will not post the interface & file format document for the same reason. Once there is a release, I will have a solid data format that will probably never change, as well as unchanging interfaces. | ||
− | ==Overview== | + | ==Features Overview== |
+ | The Dwarf Fortress Utility Framework is designed with the following goals in mind: | ||
+ | * Utilities compiled for the very first release of the framework still work 10 years later | ||
+ | ** With all the updates and patches applied to the library | ||
+ | ** With the latest release of Dwarf Fortress | ||
+ | * The end user of a utility can simply download and run the utility and have it work | ||
+ | * The framework provides a flexible and easy to use way to define types and memory maps, and write utilities to use the types and memory maps | ||
− | + | ===Current Features=== | |
− | |||
− | |||
* Written in C++, using interfaces | * Written in C++, using interfaces | ||
− | * | + | * Memory data stored in Lua format |
− | * Sample utility for implementation reference | + | * Sample utility for implementation reference: reimplementation of StartProfile |
* API header & library | * API header & library | ||
* Complete source code | * Complete source code | ||
* Identify Dwarf Fortress version via PE executable timestamp | * Identify Dwarf Fortress version via PE executable timestamp | ||
− | * Cross-compiler/C compatible using Windows COM style interfaces | + | * Cross-compiler/C compatible using Windows COM style interfaces |
+ | * Auto-loading of Lua data files | ||
+ | * Library self-contained in DLL | ||
− | === | + | ===Current Limitations=== |
− | + | * '''Buggy!''' | |
− | * | + | ** Memory leaks exist |
− | * | + | * Absolutely no documentation whatsoever |
− | * | + | * Sparse comments |
− | ** | + | * Memory data is all there, but the library does not yet use all of it |
− | ** | + | * The library is designed for C++, the C interface has not been tested (and probably will not work) |
− | * | + | ** Also, this was only tested using MSVC++ .net 2005, it will probably work on other version of MSVC++. |
− | * | + | * Does not cleanly handle errors |
− | * | + | * Some interface functions not implemented |
− | + | ** Map/Get through pointer functions not yet implemented | |
− | + | ** iDFUF::installDataFile is not yet implemented | |
+ | * Compiled as debug mode (bloated file sizes) | ||
+ | * Windows XP or later required (from the use of GetModuleHandleEx) | ||
+ | * The library is not extensively tested | ||
− | + | ===Second Release=== | |
− | + | The next release planned features will include: | |
* Auto-retrieve memory data off the internet | * Auto-retrieve memory data off the internet | ||
* Auto-update framework code itself | * Auto-update framework code itself | ||
* Have an installer that will install the DLL and data file to a shared location, so multiple utilities can use the same library | * Have an installer that will install the DLL and data file to a shared location, so multiple utilities can use the same library | ||
+ | |||
+ | ===Future=== | ||
+ | And further down the road (through auto-update): | ||
* Implement specific subsets of the std library; reduce utility size more, no large dependencies for the utilities | * Implement specific subsets of the std library; reduce utility size more, no large dependencies for the utilities | ||
** std::string | ** std::string | ||
** std::vector | ** std::vector | ||
+ | ** std::map | ||
** Console IO | ** Console IO | ||
** File IO | ** File IO | ||
− | |||
− | |||
− | |||
* Easy to use GUI framework; for making tools with a nice GUI | * Easy to use GUI framework; for making tools with a nice GUI | ||
* Cross-process memory allocation | * Cross-process memory allocation |
Revision as of 02:13, 15 December 2007
I'm currently writing a framework for Dwarf Fortress utilities. The general idea is to use C++ interfaces in a cross-compiler fashion that is very easy to use.
Please note, since this is still currently under development, I don't have the time to make a pretty WikiPage. I also will not post the interface & file format document for the same reason. Once there is a release, I will have a solid data format that will probably never change, as well as unchanging interfaces.
Features Overview
The Dwarf Fortress Utility Framework is designed with the following goals in mind:
- Utilities compiled for the very first release of the framework still work 10 years later
- With all the updates and patches applied to the library
- With the latest release of Dwarf Fortress
- The end user of a utility can simply download and run the utility and have it work
- The framework provides a flexible and easy to use way to define types and memory maps, and write utilities to use the types and memory maps
Current Features
- Written in C++, using interfaces
- Memory data stored in Lua format
- Sample utility for implementation reference: reimplementation of StartProfile
- API header & library
- Complete source code
- Identify Dwarf Fortress version via PE executable timestamp
- Cross-compiler/C compatible using Windows COM style interfaces
- Auto-loading of Lua data files
- Library self-contained in DLL
Current Limitations
- Buggy!
- Memory leaks exist
- Absolutely no documentation whatsoever
- Sparse comments
- Memory data is all there, but the library does not yet use all of it
- The library is designed for C++, the C interface has not been tested (and probably will not work)
- Also, this was only tested using MSVC++ .net 2005, it will probably work on other version of MSVC++.
- Does not cleanly handle errors
- Some interface functions not implemented
- Map/Get through pointer functions not yet implemented
- iDFUF::installDataFile is not yet implemented
- Compiled as debug mode (bloated file sizes)
- Windows XP or later required (from the use of GetModuleHandleEx)
- The library is not extensively tested
Second Release
The next release planned features will include:
- Auto-retrieve memory data off the internet
- Auto-update framework code itself
- Have an installer that will install the DLL and data file to a shared location, so multiple utilities can use the same library
Future
And further down the road (through auto-update):
- Implement specific subsets of the std library; reduce utility size more, no large dependencies for the utilities
- std::string
- std::vector
- std::map
- Console IO
- File IO
- Easy to use GUI framework; for making tools with a nice GUI
- Cross-process memory allocation
Data Format
Requirements
The framework requires definitions of the following types:
- raw: a raw array of bytes; internally it allows access to an array of type.size * type.fixed_array bytes.
- pointer: a pointer to a location in Dwarf Fortress's memory; can represent a 32-bit pointer
- dword: an integer type that is 4 bytes
- word: an integer type that is 2 bytes
- byte: an integer type that is 1 byte
- float: a 32-bit floating point type
- double: a 64-bit floating point type
- string: a type that represents a std::string
- required members:
- dword length: defines how many characters string contains
- dword capacity: defines the maximum number of characters the string buffer can contain
- pointer buffer_ptr: a pointer to a memory location containing the string data
- optional members:
- raw buffer: a fixed-size array of characters containing the string when length < the fixed size of the buffer
- required members:
- vector: a type representing a std::vector
- required members:
- pointer begin: a pointer to the begining of the memory block
- pointer end: a pointer to just beyond of the last valid element in the vector
- pointer last: a pointer to just beyond the end of the memory block
- required members:
Data Files
The data files must supply the following information:
- Types: each element of the type list represents one type; there is a special type called Main, Main represents the global memory map
- Signatures: each signature is designed to uniquely identify each version of Dwarf Fortress
Lua Data Files
Classes:
- Type: 'type =' The value can either be a set containing a type override or the string of a type name.
- Type: 'type =' A string representing the Type Name of the type to override.
- Subtypes: An array of type overrides and/or Type Names, that are subtypes of this type.
- Size: 'size =' An integer overriding the size of the type.
- Fixed Array Size: 'fixed_size =' An integer overriding the fixed array size of the type.
- Types: 'Types'
- Version: String representing version
- TypeName: String representing name of the type, special type is Main.
- Size: 'size =' an integer representing
- Members: 'members' a table of of name value pairs; The name being the Member Name; The value is a set containing the Type and Offset.
- Member Name: String representing the name
- Type: 'type =' The value can either be a set containing a Type override or the name of the of a type.
- Offset: 'offset =' The member offset (from the base address).
- Pointer: 'pointer =' The pointer in memory for which the member can be found. Used for the Main type.
- Member Name: String representing the name
- TypeName: String representing name of the type, special type is Main.
- Version: String representing version
- Signatures 'Signatures'
- Version: String representing the version (same string as types).
- PE Timestamp: 'pe_timestamp' The PE header timestamp value.
- .text Adler32: 'adler32' The Adler32 CRC of the ".text" section of the executable.
- Text Segments: 'text_segments' An array of segments of the ".text" section of the executable.
- Address: [1] = The offset into the ".text" section that the following raw data can be found.
- Raw Data: [2] = The data the ".text" segment is supposed to contain.
- Version: String representing the version (same string as types).