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Difference between revisions of "40d:Macros and keymaps"
(Added a "first fortress" script, very useful for basic skills and materials setup.) |
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Line 209: | Line 209: | ||
</pre> | </pre> | ||
− | ===Food-buying macro=== | + | ===Embark Settings macros=== |
+ | These macros are used to ease the setup of skills and supplies before you embark. | ||
+ | ====Food-buying macro==== | ||
This macro buys all the 2 cost meat items available at the start screen. Simply go to the item screen, erase the random food items the game starts you with, and press F2. By [[User:Napsterbater|Napsterbater]]. | This macro buys all the 2 cost meat items available at the start screen. Simply go to the item screen, erase the random food items the game starts you with, and press F2. By [[User:Napsterbater|Napsterbater]]. | ||
Line 241: | Line 243: | ||
I'll go ahead and delete this soon. | I'll go ahead and delete this soon. | ||
− | ===Improved Food/Alcohol buying macro=== | + | ====Improved Food/Alcohol buying macro==== |
This macro buys all the cost-2 food (that I have seen), as well as the four types of alcohol. Just press ctrl+f on the Items screen. | This macro buys all the cost-2 food (that I have seen), as well as the four types of alcohol. Just press ctrl+f on the Items screen. | ||
It can deal with meat or drink that you already have, or is not currently featured. By [[User:Redfenix|Redfenix]]. | It can deal with meat or drink that you already have, or is not currently featured. By [[User:Redfenix|Redfenix]]. | ||
Line 272: | Line 274: | ||
send nmandrill{SPACE}meat{RIGHT}{ENTER}{F9} | send nmandrill{SPACE}meat{RIGHT}{ENTER}{F9} | ||
send nturtle{RIGHT}{ENTER}{F9} | send nturtle{RIGHT}{ENTER}{F9} | ||
+ | </pre> | ||
+ | |||
+ | ===='First Fortress' setup==== | ||
+ | This macro works with the default setup of DF, and starts you with (almost) the setup suggested in the "Your first fortress" tutorial. The amounts are adjustable with the variables at the top of the macro. | ||
+ | <pre>;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; | ||
+ | ; materialplanner.ahk ; | ||
+ | ; this is a ahk script to set up the embark settings roughly as ; | ||
+ | ;suggested in the "your first fortress" tutorial. Inventory ; | ||
+ | ;can be customized slightly. ; | ||
+ | ; use ctrl+shift+e to run ; | ||
+ | ; ; | ||
+ | ; NOTEs: ; | ||
+ | ; change variables to suit your desires ; | ||
+ | ; the fourth guy is a Stonecrafter instead of Herbalist ; | ||
+ | ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; | ||
+ | |||
+ | ;;;;;;;;;;;;; | ||
+ | ;;VARIABLES;; | ||
+ | ;;;;;;;;;;;;; | ||
+ | |||
+ | PICKS = 2 ;number of picks to pack | ||
+ | AXES = 1 ;number of axes to pack | ||
+ | ANVILS = 0 ;number of anvils to pack | ||
+ | MEATS = 7 ;how much meat to take, each one buys 14 meat, one of each cheap type | ||
+ | DRINKS = 26 ;how many drinks to take, each one buys 4 drinks, one of each type | ||
+ | SEEDS = 5 ;each increment buys 5 plump helmet spawn, 2 pig tail, and 2 rock nuts | ||
+ | |||
+ | |||
+ | |||
+ | SetKeyDelay, 12 ;Key delay, to keep Dwarf Fortress from being overwhelmed. | ||
+ | :Set higher if you get weird results, or lower to get the | ||
+ | :script to run faster | ||
+ | SLEEPTIME = 12 ;same thing, only used in the repeated key press loops though | ||
+ | |||
+ | ;;;;;;;;;;;; | ||
+ | ;;The code;; | ||
+ | ;;;;;;;;;;;; | ||
+ | |||
+ | ^+e:: | ||
+ | ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; | ||
+ | ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; | ||
+ | |||
+ | |||
+ | ;remove all of the items | ||
+ | Send {Tab} | ||
+ | |||
+ | |||
+ | loop 105{ | ||
+ | Send {NumpadSub} | ||
+ | Sleep %SLEEPTIME% | ||
+ | } | ||
+ | |||
+ | Send {Tab} | ||
+ | |||
+ | ;place the skills | ||
+ | ;first guy | ||
+ | ;Proficient Miner | ||
+ | Send {right} | ||
+ | loop 5{ | ||
+ | Send {NumpadAdd} | ||
+ | Sleep %SLEEPTIME% | ||
+ | } | ||
+ | ;novice appraiser | ||
+ | Send {PgUp} | ||
+ | loop 7{ | ||
+ | Send {Up} | ||
+ | Sleep %SLEEPTIME% | ||
+ | } | ||
+ | Send {NumpadAdd} | ||
+ | ;novice Judge of Intent | ||
+ | Send {Up} | ||
+ | Send {NumpadAdd} | ||
+ | ;competent gem setter | ||
+ | Send {PgUp} | ||
+ | Send {PgUp} | ||
+ | loop 7{ | ||
+ | Send {Up} | ||
+ | Sleep %SLEEPTIME% | ||
+ | } | ||
+ | loop 3{ | ||
+ | Send {NumpadAdd} | ||
+ | Sleep %SLEEPTIME% | ||
+ | } | ||
+ | ;second guy | ||
+ | Send {Left} | ||
+ | Send {Down} | ||
+ | Send {Right} | ||
+ | Send {PgUp} | ||
+ | ;Proficient Miner | ||
+ | loop 5{ | ||
+ | Send {NumpadAdd} | ||
+ | Sleep %SLEEPTIME% | ||
+ | } | ||
+ | ;Proficient Mason | ||
+ | loop 3{ | ||
+ | Send {Down} | ||
+ | Sleep %SLEEPTIME% | ||
+ | } | ||
+ | loop 5{ | ||
+ | Send {NumpadAdd} | ||
+ | Sleep %SLEEPTIME% | ||
+ | } | ||
+ | ;third guy | ||
+ | Send {Left} | ||
+ | Send {Down} | ||
+ | Send {Right} | ||
+ | ;Proficient Carpenter | ||
+ | Send {UP} | ||
+ | loop 5{ | ||
+ | Send {NumpadAdd} | ||
+ | Sleep %SLEEPTIME% | ||
+ | } | ||
+ | ;Proficient Wood Cutter | ||
+ | Send {UP} | ||
+ | loop 5{ | ||
+ | Send {NumpadAdd} | ||
+ | Sleep %SLEEPTIME% | ||
+ | } | ||
+ | ;fourth guy | ||
+ | Send {Left} | ||
+ | Send {Down} | ||
+ | Send {Right} | ||
+ | ;Proficient Grower | ||
+ | Send {PgDn} | ||
+ | Send {Down} | ||
+ | Send {Down} | ||
+ | loop 5{ | ||
+ | Send {NumpadAdd} | ||
+ | Sleep %SLEEPTIME% | ||
+ | } | ||
+ | ;Proficient Stone Crafter | ||
+ | loop 9{ | ||
+ | Send {Up} | ||
+ | Sleep %SLEEPTIME% | ||
+ | } | ||
+ | loop 5{ | ||
+ | Send {NumpadAdd} | ||
+ | Sleep %SLEEPTIME% | ||
+ | } | ||
+ | ;fifth guy | ||
+ | Send {Left} | ||
+ | Send {Down} | ||
+ | Send {Right} | ||
+ | ;Proficient Mechanic | ||
+ | loop 5{ | ||
+ | Send {Down} | ||
+ | Sleep %SLEEPTIME% | ||
+ | } | ||
+ | loop 5{ | ||
+ | Send {NumpadAdd} | ||
+ | Sleep %SLEEPTIME% | ||
+ | } | ||
+ | ;Proficient Building Designer | ||
+ | Send {PgUp} | ||
+ | loop 5{ | ||
+ | Send {Down} | ||
+ | Sleep %SLEEPTIME% | ||
+ | } | ||
+ | loop 5{ | ||
+ | Send {NumpadAdd} | ||
+ | Sleep %SLEEPTIME% | ||
+ | } | ||
+ | ;sixth guy | ||
+ | Send {Left} | ||
+ | Send {Down} | ||
+ | Send {Right} | ||
+ | ;Proficient Weaponsmith | ||
+ | loop 1{ | ||
+ | Send {Down} | ||
+ | Sleep %SLEEPTIME% | ||
+ | } | ||
+ | loop 5{ | ||
+ | Send {NumpadAdd} | ||
+ | Sleep %SLEEPTIME% | ||
+ | } | ||
+ | ;Proficient Armorsmith | ||
+ | loop 2{ | ||
+ | Send {Down} | ||
+ | Sleep %SLEEPTIME% | ||
+ | } | ||
+ | loop 5{ | ||
+ | Send {NumpadAdd} | ||
+ | Sleep %SLEEPTIME% | ||
+ | } | ||
+ | ;seventh guy | ||
+ | Send {Left} | ||
+ | Send {Down} | ||
+ | Send {Right} | ||
+ | ;Proficient Cook | ||
+ | Send {PgDn} | ||
+ | loop 2{ | ||
+ | Send {Up} | ||
+ | Sleep %SLEEPTIME% | ||
+ | } | ||
+ | loop 5{ | ||
+ | Send {NumpadAdd} | ||
+ | Sleep %SLEEPTIME% | ||
+ | } | ||
+ | ;Proficient Brewer | ||
+ | loop 1{ | ||
+ | Send {Up} | ||
+ | Sleep %SLEEPTIME% | ||
+ | } | ||
+ | loop 5{ | ||
+ | Send {NumpadAdd} | ||
+ | Sleep %SLEEPTIME% | ||
+ | } | ||
+ | |||
+ | ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; | ||
+ | |||
+ | ;do the inventory | ||
+ | Send {Tab} | ||
+ | |||
+ | |||
+ | ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; | ||
+ | ;Meat | ||
+ | |||
+ | if MEATS > 0{ | ||
+ | send {n}{Right}{Down}{Enter} | ||
+ | send {n}{Right}{Down}{Enter} | ||
+ | send {n}{Right}{Down}{Enter} | ||
+ | send {n}{Right}{Down}{Down}{Enter} | ||
+ | send {n}{Right}{Down}{Down}{Enter} | ||
+ | send {n}{Right}{Down}{Down}{Down}{Down}{Enter} | ||
+ | send {n}{Right}{Down}{Down}{Down}{Down}{Down}{Down}{Enter} | ||
+ | send {n}{Right}{Pgdn}{Up}{Up}{Up}{Up}{Up}{Up}{Up}{Enter} | ||
+ | send {n}{Right}{Pgdn}{Pgdn}{up}{Enter} | ||
+ | send {n}{Right}{Pgdn}{Pgdn}{up}{Enter} | ||
+ | send {n}{Right}{Pgdn}{Pgdn}{up}{Enter} | ||
+ | send {n}{Right}{Pgdn}{Pgdn}{up}{Enter} | ||
+ | send {n}{Right}{Pgdn}{Pgdn}{up}{up}{up}{Enter} | ||
+ | send {n}{Right}{Pgdn}{Pgdn}{up}{up}{up}{Enter} | ||
+ | |||
+ | tmp := MEATS - 1 | ||
+ | loop 14{ | ||
+ | loop %tmp%{ | ||
+ | Send {NumpadAdd} | ||
+ | } | ||
+ | Send {down} | ||
+ | } | ||
+ | |||
+ | |||
+ | ;copper picks | ||
+ | if PICKS > 0 | ||
+ | { | ||
+ | Send {n} | ||
+ | loop 4{ | ||
+ | Send {Down} | ||
+ | Sleep %SLEEPTIME% | ||
+ | } | ||
+ | Send {Right} | ||
+ | Send {NumpadEnter} | ||
+ | tmp := PICKS - 1 | ||
+ | loop %tmp%{ | ||
+ | Send {NumpadAdd} | ||
+ | Sleep %SLEEPTIME% | ||
+ | } | ||
+ | } | ||
+ | ;Axes | ||
+ | if AXES > 0 | ||
+ | { | ||
+ | Send {n} | ||
+ | loop 5{ | ||
+ | Send {Down} | ||
+ | Sleep %SLEEPTIME% | ||
+ | } | ||
+ | Send {Right} | ||
+ | loop 4{ | ||
+ | Send {Down} | ||
+ | Sleep %SLEEPTIME% | ||
+ | } | ||
+ | Send {NumpadEnter} | ||
+ | tmp := AXES - 1 | ||
+ | loop %tmp%{ | ||
+ | Send {NumpadAdd} | ||
+ | Sleep %SLEEPTIME% | ||
+ | } | ||
+ | } | ||
+ | ;Seeds | ||
+ | if SEEDS > 0 | ||
+ | { | ||
+ | send {n}{Down}{Down}{Right}{Down}{Down}{Down}{Enter} | ||
+ | Send {NumpadAdd} | ||
+ | send {n}{Down}{Down}{Right}{Down}{Down}{Down}{Enter} | ||
+ | Send {NumpadAdd} | ||
+ | Send {NumpadAdd} | ||
+ | Send {NumpadAdd} | ||
+ | Send {NumpadAdd} | ||
+ | send {n}{Down}{Down}{Right}{Down}{Down}{Down}{Enter} | ||
+ | Send {NumpadAdd} | ||
+ | |||
+ | tmp := SEEDS - 1 | ||
+ | loop %tmp%{ | ||
+ | Send {NumpadAdd} | ||
+ | Send {NumpadAdd} | ||
+ | } | ||
+ | Send {up} | ||
+ | loop %tmp%{ | ||
+ | Send {NumpadAdd} | ||
+ | Send {NumpadAdd} | ||
+ | Send {NumpadAdd} | ||
+ | Send {NumpadAdd} | ||
+ | Send {NumpadAdd} | ||
+ | } | ||
+ | Send {up} | ||
+ | loop %tmp%{ | ||
+ | Send {NumpadAdd} | ||
+ | Send {NumpadAdd} | ||
+ | } | ||
+ | } | ||
+ | |||
+ | ;Anvils | ||
+ | if ANVILS > 0 | ||
+ | { | ||
+ | Send {n}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{Right}{Enter} | ||
+ | tmp := ANVILS - 1 | ||
+ | loop %tmp%{ | ||
+ | Send {NumpadAdd} | ||
+ | Sleep %SLEEPTIME% | ||
+ | } | ||
+ | } | ||
+ | ;Drinks | ||
+ | if DRINKS > 0{ | ||
+ | send {n}{Down}{Down}{Down}{Right}{Enter} | ||
+ | send {n}{Down}{Down}{Down}{Right}{Enter} | ||
+ | send {n}{Down}{Down}{Down}{Right}{Enter} | ||
+ | send {n}{Down}{Down}{Down}{Right}{Enter} | ||
+ | |||
+ | tmp := DRINKS - 1 | ||
+ | loop 4{ | ||
+ | loop %tmp%{ | ||
+ | Send {NumpadAdd} | ||
+ | } | ||
+ | Send {up} | ||
+ | } | ||
+ | |||
+ | |||
+ | return | ||
</pre> | </pre> | ||
Revision as of 04:41, 4 May 2008
Playing Dwarf Fortress means lots of typing. Although the game (as of version v0.27.176.38c) has no internal macro/keymap system, using an external program can save you a great deal of time when dumping, rewalling, designating, and so forth.
- Go to Utilities#AutoHotKey and download AutoHotKey. Installation is simple and the program uses few system resources.
- Write macro scripts (file type .ahk), which may contain any number of commands. You activate scripts by double-clicking .ahk files and deactivate them by right-clicking the AutoHotKey icon on the task bar. Both of these can be done at any time - even right in the middle of a game. AutoHotKey also allows for automated activation of scripts.
AutoHotKey Examples
Dumping
Stock Screen Dump
Taken from an old version of Jackard's user page.
To use, first have your bookeeper do enough desk work so you can view individual items in the stocks listing. Then bring it up and press del to quickly mark stuff. To adjust the key repeat rate, edit the KEY_HOLD_MS value in \data\init\init.txt.
del:: IfWinActive Dwarf Fortress { send d{down} return } else { send {del} return }
Designation Dump
A dumping script by Dukederek:
This script uses a system similar the commands in the designations menu to mark most of the contents of a large area for dumping. My talk page has more detailed instruction.
Essentially you need to create two text files with the following titles and content. When playing DF it is safe to have blockdumpinit running constantly as long as you dont plan on using the ctrl-d combination for something else.
blockdumpinit.ahk
^d:: RunWait, "blockdumpmain.ahk" Return
blockdumpmain.ahk
SetKeyDelay 25 return:: Send k return up:: Send w return left:: Send a return down:: Send s return right:: Send d return q:: ExitApp return shift:: x := 0 y := 1 Loop{ Input, keypress, B, {esc} , w,a,s,d,k,q if keypress = w { y := --y Send {up} continue }else if keypress = s { y := ++y Send {down} continue }else if keypress = a { x := --x Send {left} continue }else if keypress = d { x := ++x Send {right} continue }else if keypress = k { break }else if keypress = q { ExitApp } } y := y / 2 z := y z := Floor(z) z := y/z Send d{NumpadAdd}d If z = 0 { If x = 0 ExitApp Else{ Loop %x%{ Send {left}d }ExitApp } }If z <> 1 { Loop %y%{ Loop %x%{ Send {left}d{NumpadAdd}d }Send {up}d Loop %x%{ Send {right}d{NumpadAdd}d }Send {up}d{NumpadAdd}d }Loop %x%{ Send {left}d{NumpadAdd}d } }Else If z = 1 { y := y + 0.5 Loop %y%{ Loop %x%{ Send {left}d{NumpadAdd}d }Send {up}d Loop %x%{ Send {right}d{NumpadAdd}d }Send {up}d{NumpadAdd}d }Send d{NumpadSub}d }ExitApp
Rewalling
Taken from Valdemar's user page.
This is a macro to aid with rewalling. To use, copy-paste the script into a new .ahk file and run the script with AutoHotkey. Then, in Dwarf Fortress, press b-C-w, move the cursor to where you want to start the wall, and hold Ctrl-Shift-Arrowkey, using the direction you want to rewall in. To build floors, press b-C-f instead, and use Ctrl-Alt-Arrowkey. To stop, just release the keys.
The script will use the first material in the list. I suggest you create a stockpile near the construction site that only accepts the item you wish to build with and temporarily forbid any nearby materials you don't want to build with.
$^+Left:: ProcessEvent("Left","w") $^+Right:: ProcessEvent("Right","w") $^+Up:: ProcessEvent("Up","w") $^+Down:: ProcessEvent("Down","w") $^!Left:: ProcessEvent("Left","f") $^!Right:: ProcessEvent("Right","f") $^!Up:: ProcessEvent("Up","f") $^!Down:: ProcessEvent("Down","f") ProcessEvent(direction, type) { Send {Enter} Sleep 100 Send {Enter} Sleep 100 Send %type% Sleep 100 Send {%direction%} Loop { if not GetKeyState(direction, "P") break Send {Enter} Sleep 100 Send {Enter} Sleep 100 Send %type% Sleep 100 Send {%direction%} } }
Grid-by-grid designation
For easier diagonal and fancy mining. Assumes that DF is active. "^!" means ctrl-alt-direction.
^!NumpadEnd:: send {Enter}{Enter}{NumpadEnd} return ^!NumpadDown:: send {Enter}{Enter}{NumpadDown} return ^!NumpadPgDn:: send {Enter}{Enter}{NumpadPgDn} return ^!NumpadLeft:: send {Enter}{Enter}{NumpadLeft} return ^!NumpadRight:: send {Enter}{Enter}{NumpadRight} return ^!NumpadHome:: send {Enter}{Enter}{NumpadHome} return ^!NumpadUp:: send {Enter}{Enter}{NumpadUp} return ^!NumpadPgUp:: send {Enter}{Enter}{NumpadPgUp} return
Embark Settings macros
These macros are used to ease the setup of skills and supplies before you embark.
Food-buying macro
This macro buys all the 2 cost meat items available at the start screen. Simply go to the item screen, erase the random food items the game starts you with, and press F2. By Napsterbater.
F2:: send {n}{Right}{Down}{Enter} send {n}{Right}{Down}{Enter} send {n}{Right}{Down}{Enter} send {n}{Right}{Down}{Enter} send {n}{Right}{Down}{Enter} send {n}{Right}{Down}{Down}{Down}{Enter} send {n}{Right}{Down}{Down}{Down}{Enter} send {n}{Right}{Down}{Down}{Down}{Down}{Enter} send {n}{Right}{Pgdn}{Enter} send {n}{Right}{Pgdn}{Enter} send {n}{Right}{Pgdn}{Down}{Down}{Down}{Enter} send {n}{Right}{Pgdn}{Down}{Down}{Down}{Enter} send {n}{Right}{Pgdn}{Down}{Down}{Down}{Enter} send {n}{Right}{Pgdn}{Down}{Down}{Down}{Down}{Enter} send {n}{Right}{Pgdn}{Down}{Down}{Down}{Down}{Enter} send {n}{Right}{Up}{Up}{Up}{Up}{Up}{Enter} send {n}{Right}{Up}{Up}{Up}{Up}{Up}{Enter} send {n}{Right}{Up}{Up}{Up}{Up}{Up}{Enter} return
Useless, becuse the types of meat you can take with you varies with each world/civ. It will work with the civ you wrote it for, but not for the overwhelming majority of others--Dorten 05:08, 2 April 2008 (EDT)
Just realized this. Whoops - Napsterbater
I'll go ahead and delete this soon.
Improved Food/Alcohol buying macro
This macro buys all the cost-2 food (that I have seen), as well as the four types of alcohol. Just press ctrl+f on the Items screen. It can deal with meat or drink that you already have, or is not currently featured. By Redfenix.
^f:: send ndwarven{SPACE}ale{RIGHT}{ENTER}{F9} send ndwarven{SPACE}rum{RIGHT}{ENTER}{F9} send ndwarven{SPACE}beer{RIGHT}{ENTER}{F9} send ndwarven{SPACE}wine{RIGHT}{ENTER}{F9} send ndonkey{SPACE}meat{RIGHT}{ENTER}{F9} send nchimpanzee{SPACE}meat{RIGHT}{ENTER}{F9} send ngazelle{SPACE}meat{RIGHT}{ENTER}{F9} send nbonobo{SPACE}meat{RIGHT}{ENTER}{F9} send nmule{SPACE}meat{RIGHT}{ENTER}{F9} send ndeer{SPACE}meat{RIGHT}{ENTER}{F9} send nraccoon{SPACE}meat{RIGHT}{ENTER}{F9} send nfox{SPACE}meat{RIGHT}{ENTER}{F9} send nrhesus{SPACE}macaque{SPACE}meat{RIGHT}{ENTER}{F9} send nhorse{SPACE}meat{RIGHT}{ENTER}{F9} send ngroundhog{SPACE}meat{RIGHT}{ENTER}{F9} send nmountain{SPACE}goat{SPACE}meat{RIGHT}{ENTER}{F9} send nhoary{SPACE}marmot{SPACE}meat{RIGHT}{ENTER}{F9} send ngorilla{SPACE}meat{RIGHT}{ENTER}{F9} send norangutan{SPACE}meat{RIGHT}{ENTER}{F9} send nsiamang{SPACE}meat{RIGHT}{ENTER}{F9} send nbilou{SPACE}meat{RIGHT}{ENTER}{F9} send npileated{SPACE}gibbon{SPACE}meat{RIGHT}{ENTER}{F9} send nmandrill{SPACE}meat{RIGHT}{ENTER}{F9} send nturtle{RIGHT}{ENTER}{F9}
'First Fortress' setup
This macro works with the default setup of DF, and starts you with (almost) the setup suggested in the "Your first fortress" tutorial. The amounts are adjustable with the variables at the top of the macro.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; materialplanner.ahk ; ; this is a ahk script to set up the embark settings roughly as ; ;suggested in the "your first fortress" tutorial. Inventory ; ;can be customized slightly. ; ; use ctrl+shift+e to run ; ; ; ; NOTEs: ; ; change variables to suit your desires ; ; the fourth guy is a Stonecrafter instead of Herbalist ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;; ;;VARIABLES;; ;;;;;;;;;;;;; PICKS = 2 ;number of picks to pack AXES = 1 ;number of axes to pack ANVILS = 0 ;number of anvils to pack MEATS = 7 ;how much meat to take, each one buys 14 meat, one of each cheap type DRINKS = 26 ;how many drinks to take, each one buys 4 drinks, one of each type SEEDS = 5 ;each increment buys 5 plump helmet spawn, 2 pig tail, and 2 rock nuts SetKeyDelay, 12 ;Key delay, to keep Dwarf Fortress from being overwhelmed. :Set higher if you get weird results, or lower to get the :script to run faster SLEEPTIME = 12 ;same thing, only used in the repeated key press loops though ;;;;;;;;;;;; ;;The code;; ;;;;;;;;;;;; ^+e:: ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;remove all of the items Send {Tab} loop 105{ Send {NumpadSub} Sleep %SLEEPTIME% } Send {Tab} ;place the skills ;first guy ;Proficient Miner Send {right} loop 5{ Send {NumpadAdd} Sleep %SLEEPTIME% } ;novice appraiser Send {PgUp} loop 7{ Send {Up} Sleep %SLEEPTIME% } Send {NumpadAdd} ;novice Judge of Intent Send {Up} Send {NumpadAdd} ;competent gem setter Send {PgUp} Send {PgUp} loop 7{ Send {Up} Sleep %SLEEPTIME% } loop 3{ Send {NumpadAdd} Sleep %SLEEPTIME% } ;second guy Send {Left} Send {Down} Send {Right} Send {PgUp} ;Proficient Miner loop 5{ Send {NumpadAdd} Sleep %SLEEPTIME% } ;Proficient Mason loop 3{ Send {Down} Sleep %SLEEPTIME% } loop 5{ Send {NumpadAdd} Sleep %SLEEPTIME% } ;third guy Send {Left} Send {Down} Send {Right} ;Proficient Carpenter Send {UP} loop 5{ Send {NumpadAdd} Sleep %SLEEPTIME% } ;Proficient Wood Cutter Send {UP} loop 5{ Send {NumpadAdd} Sleep %SLEEPTIME% } ;fourth guy Send {Left} Send {Down} Send {Right} ;Proficient Grower Send {PgDn} Send {Down} Send {Down} loop 5{ Send {NumpadAdd} Sleep %SLEEPTIME% } ;Proficient Stone Crafter loop 9{ Send {Up} Sleep %SLEEPTIME% } loop 5{ Send {NumpadAdd} Sleep %SLEEPTIME% } ;fifth guy Send {Left} Send {Down} Send {Right} ;Proficient Mechanic loop 5{ Send {Down} Sleep %SLEEPTIME% } loop 5{ Send {NumpadAdd} Sleep %SLEEPTIME% } ;Proficient Building Designer Send {PgUp} loop 5{ Send {Down} Sleep %SLEEPTIME% } loop 5{ Send {NumpadAdd} Sleep %SLEEPTIME% } ;sixth guy Send {Left} Send {Down} Send {Right} ;Proficient Weaponsmith loop 1{ Send {Down} Sleep %SLEEPTIME% } loop 5{ Send {NumpadAdd} Sleep %SLEEPTIME% } ;Proficient Armorsmith loop 2{ Send {Down} Sleep %SLEEPTIME% } loop 5{ Send {NumpadAdd} Sleep %SLEEPTIME% } ;seventh guy Send {Left} Send {Down} Send {Right} ;Proficient Cook Send {PgDn} loop 2{ Send {Up} Sleep %SLEEPTIME% } loop 5{ Send {NumpadAdd} Sleep %SLEEPTIME% } ;Proficient Brewer loop 1{ Send {Up} Sleep %SLEEPTIME% } loop 5{ Send {NumpadAdd} Sleep %SLEEPTIME% } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;do the inventory Send {Tab} ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;Meat if MEATS > 0{ send {n}{Right}{Down}{Enter} send {n}{Right}{Down}{Enter} send {n}{Right}{Down}{Enter} send {n}{Right}{Down}{Down}{Enter} send {n}{Right}{Down}{Down}{Enter} send {n}{Right}{Down}{Down}{Down}{Down}{Enter} send {n}{Right}{Down}{Down}{Down}{Down}{Down}{Down}{Enter} send {n}{Right}{Pgdn}{Up}{Up}{Up}{Up}{Up}{Up}{Up}{Enter} send {n}{Right}{Pgdn}{Pgdn}{up}{Enter} send {n}{Right}{Pgdn}{Pgdn}{up}{Enter} send {n}{Right}{Pgdn}{Pgdn}{up}{Enter} send {n}{Right}{Pgdn}{Pgdn}{up}{Enter} send {n}{Right}{Pgdn}{Pgdn}{up}{up}{up}{Enter} send {n}{Right}{Pgdn}{Pgdn}{up}{up}{up}{Enter} tmp := MEATS - 1 loop 14{ loop %tmp%{ Send {NumpadAdd} } Send {down} } ;copper picks if PICKS > 0 { Send {n} loop 4{ Send {Down} Sleep %SLEEPTIME% } Send {Right} Send {NumpadEnter} tmp := PICKS - 1 loop %tmp%{ Send {NumpadAdd} Sleep %SLEEPTIME% } } ;Axes if AXES > 0 { Send {n} loop 5{ Send {Down} Sleep %SLEEPTIME% } Send {Right} loop 4{ Send {Down} Sleep %SLEEPTIME% } Send {NumpadEnter} tmp := AXES - 1 loop %tmp%{ Send {NumpadAdd} Sleep %SLEEPTIME% } } ;Seeds if SEEDS > 0 { send {n}{Down}{Down}{Right}{Down}{Down}{Down}{Enter} Send {NumpadAdd} send {n}{Down}{Down}{Right}{Down}{Down}{Down}{Enter} Send {NumpadAdd} Send {NumpadAdd} Send {NumpadAdd} Send {NumpadAdd} send {n}{Down}{Down}{Right}{Down}{Down}{Down}{Enter} Send {NumpadAdd} tmp := SEEDS - 1 loop %tmp%{ Send {NumpadAdd} Send {NumpadAdd} } Send {up} loop %tmp%{ Send {NumpadAdd} Send {NumpadAdd} Send {NumpadAdd} Send {NumpadAdd} Send {NumpadAdd} } Send {up} loop %tmp%{ Send {NumpadAdd} Send {NumpadAdd} } } ;Anvils if ANVILS > 0 { Send {n}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{Right}{Enter} tmp := ANVILS - 1 loop %tmp%{ Send {NumpadAdd} Sleep %SLEEPTIME% } } ;Drinks if DRINKS > 0{ send {n}{Down}{Down}{Down}{Right}{Enter} send {n}{Down}{Down}{Down}{Right}{Enter} send {n}{Down}{Down}{Down}{Right}{Enter} send {n}{Down}{Down}{Down}{Right}{Enter} tmp := DRINKS - 1 loop 4{ loop %tmp%{ Send {NumpadAdd} } Send {up} } return
Bed Assigning macro
This will assign bedrooms to your dwarfs. Press F3 followed by a single digit indicating how many beds to assign. Can repeat the action, as the number of beds assigned is stored in a counter. Room size is default, but easily edited into the script. By Napsterbater.
bedcounter = 0 F3:: Input, counter, L1 SetKeyDelay, 100 loop %counter% { loop %bedcounter% send {Down} loop % A_Index - 1 send {Down} send {q}{r}{Enter}{a} loop %bedcounter% send {NumPadAdd} loop % A_Index - 1 send {NumPadAdd} send {NumPadAdd}{Enter} send {space}{r} } bedcounter += counter return
Room-designation macros
Valdemar's Designator Macro
This macro can read a spreadsheet and designate rooms according to it. Forum Thread/Download
Fedor's chambered circle
A circular room with eight equal-sized chambers, suitable for everything from housing to workshops to a mausoleum.
See this macro in action
Macro text
Valdemar's bedroom complex
A large fractal bedroom/dining complex, with 56 bedrooms and room for 24 tables.
You can press Alt-B to create a bedroom block, or Alt-C to create a full complex with 4 bedroom blocks and a dining block in the center.
Note - the macro is much faster than the demo movie shows, it is done in under a minute.
Tulip's room macros
Based on the bedroom designs.
^g means alt+g, !g means ctrl+g, and so on. Open up the designations window before using these:
; This will make a basic 'x' pattern workshop/room layout ; and will 'land' back on the same tile it starts on each time, ; which happens to be the center. ; It is modified so that you will have 3 staircases, and an extra tile ; because many workshops do not have corner access. !r:: Send di2{enter}88{enter}4d{enter}4{enter}67{enter}77{enter}66666666 Send {enter}11{enter}1{enter}6{enter}114{enter}4{enter}2{enter}11{enter} Send 66666666{enter}77{enter}7{enter}6{enter}74 return ; This makes GnomeChomsky's Tessellated Apartments, bedrooms only. ; Your cursor will be over the left staircase. !g:: Send i999866{enter}{enter}33332{enter}{enter}11114{enter}{enter} Send d3{enter}22{enter}4{enter}{enter} Send 78{enter}44{enter}8{enter}{enter} Send 96{enter}88{enter}6{enter}{enter} Send 32{enter}66{enter}2{enter}{enter} Send 96{enter}{enter}6{enter}88{enter} Send 96{enter}{enter}8{enter}44{enter} Send 1444{enter}{enter}2{enter}66{enter} Send 88{enter}88{enter}6{enter}{enter} Send 78{enter}{enter}8{enter}44{enter} Send 78{enter}{enter}4{enter}22{enter} Send 14{enter}{enter}2{enter}66{enter} Send 66{enter}22{enter}4{enter}{enter} Send 14{enter}{enter}8{enter}44{enter} Send 78{enter}{enter}4{enter}22{enter} Send 14{enter}{enter}2{enter}66{enter} Send 32{enter}{enter}6{enter}88{enter}7i{enter}{enter} return ; This makes GnomeChomsky's Tessellated Apartments, bedrooms plus dining. ; Everything above applies. ^g:: Send i{enter}{enter}999866{enter}{enter}33332{enter}{enter}11114{enter}{enter}d Send 444{enter}{enter}2{enter}66{enter} Send 32{enter}{enter}6{enter}88{enter} Send 9966{enter}{enter}6{enter}88{enter} Send 96{enter}{enter}8{enter}44{enter} Send 7788{enter}{enter}8{enter}44{enter} Send 78{enter}{enter}4{enter}22{enter} Send 1144{enter}{enter}4{enter}22{enter} Send 14{enter}{enter}2{enter}66{enter} Send 36{enter}8886666666{enter} Send 9{enter}4444444{enter} Send 8{enter}6666{enter}744{enter}{enter} Send 222222441{enter}6666666{enter} Send {enter}22{enter}8{enter}4444{enter} Send 7778 return ; This makes THLawrence's Living Pods (the A is for Arabia). ; Put your cursor where you want the upper left staircase to be. ; Like my other scripts, it recenters on that tile. ; Also, thank you THLawrence, this one was really easy write! !a:: Send i{enter}{enter}d7{enter}7{enter}666{enter}3{enter}22{enter}1{enter}44{enter}7{enter} Send 96666666 Send i{enter}{enter}d7{enter}7{enter}666{enter}3{enter}22{enter}1{enter}44{enter}7{enter} Send 33222 Send i{enter}{enter}d7{enter}7{enter}666{enter}3{enter}22{enter}1{enter}44{enter}7{enter} Send 7444 Send i{enter}{enter}d7{enter}7{enter}666{enter}3{enter}22{enter}1{enter}44{enter}7{enter} Send 9988888 return ; This makes the lobby for THLawrence's Living pods. ^a:: Send i{enter}{enter}d7{enter}7{enter}666{enter}3{enter}66{enter}9{enter}66{enter}3{enter}41i{enter}{enter} Send 36d{enter}1444444{enter} Send 74{enter}1{enter}22{enter}3{enter}3i{enter}{enter}d1{enter}1{enter}666{enter}9{enter} Send 66{enter}3{enter}66{enter}9{enter}88{enter}7{enter}74{enter}1144{enter} Send 36666i{enter}{enter}777777 return
The MOUSE control
For unrivaled mouse control in DF try this DF Mouse script