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Difference between revisions of "40d:Department of Dwarven Veteran's Affairs"

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The Department of Dwarven Veteran's Affairs (also known as the Fortress/Royal Guard), is an organisation dedicated to helping those brave dwarves that have become injured to the point of combat ineffectiveness, and are also relatively unskilled (so putting them into the [[Craftsdwarf's workshop]] to make +goblin one bolts+ until the end of time is out of the question).  They are usually <s>relieved of</s> promoted up from their military duties due to [[Baron|Some snooty noble]] turning up and wanting to be all protected (until, of course, said noble makes one-too-many demands and find themselves in the dwarven departure lounge).
+
The Department of Dwarven Veteran's Affairs (also known as the Fortress/Royal Guard), is an organisation dedicated to helping those brave dwarves that have become injured to the point of combat ineffectiveness, and are also relatively unskilled (so putting them into the [[Craftsdwarf's workshop]] to make +goblin bone bolts+ until the end of time is out of the question).  They are usually <s>relieved of</s> promoted up from their military duties due to [[Baron|Some snooty noble]] turning up and wanting to be all protected (until, of course, said noble makes one-too-many demands and find themselves in the dwarven departure lounge).
  
 
These dwarves who have sustained their injuries in whatever way (through physical combat, goblin snipers, [[Elves|Hippies]], sparring matches, [[Carp|The watery menace]] or otherwise), may be promoted through the military menu.  The fortress guard itself doesn't do much, apart from telling the various nobles that he is not in danger of [[Goblin_Child_Snatcher|assassination]], assisting the [[Sheriff]] (now [[Captain of the guard]]) in [[Justice|intoxicating sober dwarves]] and spending all their spare time [[Military#Training / Sparring|Sparring]].  The sparring can be a problem, in that some dwarves may receive a speedy recovery (you know the ones), but has trained himself up to an elite level - which prohibits his removal from the  payrolls of DDVA.  Thus active dwarves that can spend their time better [[Hauling|Pulling levers]], are now only assisting with some engraver who is too busy smashing something other than a [[bridge]] over a [[Chasm]].
 
These dwarves who have sustained their injuries in whatever way (through physical combat, goblin snipers, [[Elves|Hippies]], sparring matches, [[Carp|The watery menace]] or otherwise), may be promoted through the military menu.  The fortress guard itself doesn't do much, apart from telling the various nobles that he is not in danger of [[Goblin_Child_Snatcher|assassination]], assisting the [[Sheriff]] (now [[Captain of the guard]]) in [[Justice|intoxicating sober dwarves]] and spending all their spare time [[Military#Training / Sparring|Sparring]].  The sparring can be a problem, in that some dwarves may receive a speedy recovery (you know the ones), but has trained himself up to an elite level - which prohibits his removal from the  payrolls of DDVA.  Thus active dwarves that can spend their time better [[Hauling|Pulling levers]], are now only assisting with some engraver who is too busy smashing something other than a [[bridge]] over a [[Chasm]].
  
 
[[Category:Nobles]]
 
[[Category:Nobles]]

Revision as of 00:50, 13 December 2007

Fortress/Royal Guard
Room requirements  
Office
Quarters Decent Bedroom
Dining room Decent Dining Room
Tomb Tomb (if you want one for them)
Furniture requirements
Chests 1
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates None
Demands None
Arrival conditions
Function
  • Assist the Sheriff
  • Dupe nobles into thinking they safe here and not 2" away from dying
  • Killing Child snatchers
  • Living off the government
  • Sparring practice
  • Retirement for mangled champions, to stop death-by-tantrum


The Department of Dwarven Veteran's Affairs (also known as the Fortress/Royal Guard), is an organisation dedicated to helping those brave dwarves that have become injured to the point of combat ineffectiveness, and are also relatively unskilled (so putting them into the Craftsdwarf's workshop to make +goblin bone bolts+ until the end of time is out of the question). They are usually relieved of promoted up from their military duties due to Some snooty noble turning up and wanting to be all protected (until, of course, said noble makes one-too-many demands and find themselves in the dwarven departure lounge).

These dwarves who have sustained their injuries in whatever way (through physical combat, goblin snipers, Hippies, sparring matches, The watery menace or otherwise), may be promoted through the military menu. The fortress guard itself doesn't do much, apart from telling the various nobles that he is not in danger of assassination, assisting the Sheriff (now Captain of the guard) in intoxicating sober dwarves and spending all their spare time Sparring. The sparring can be a problem, in that some dwarves may receive a speedy recovery (you know the ones), but has trained himself up to an elite level - which prohibits his removal from the payrolls of DDVA. Thus active dwarves that can spend their time better Pulling levers, are now only assisting with some engraver who is too busy smashing something other than a bridge over a Chasm.