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Difference between revisions of "Utility:Dwarf Companion"
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** More details in the flags names | ** More details in the flags names | ||
** Disabled the regular refreshes for now | ** Disabled the regular refreshes for now | ||
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** Body part name is resolved when showing damages | ** Body part name is resolved when showing damages | ||
** Right-click popup with quick features : heal, hurt, tame | ** Right-click popup with quick features : heal, hurt, tame |
Revision as of 08:10, 4 January 2008
I'm in holidays, so if you encounter issues, please copy/paste in the discussion page. I'll check it often. Oh and if you know how to reduce the screenshot, please do so !
What?
This project is about having a helper utility for dwarf fortress, hopefully filling gaps in the user interface. It will also allow some cool cheating, so that it would be possible to play with the engine. For example, you can now mark your nobles as butcherable! Ain't that cool?
For now, a PROTOTYPE utility is available, for testings. It uses python and requires many dependencies. It will end up as a standard .exe tool once features are ironed out.
It supports versions 33d, 33f and 33g. The latest screenshot is at this place.
How
You need to install several things first:
- Python 2.4 (this is a link to 2.4.4, it does NOT work with 2.5.*)
- from this page, the latest "Gtk+/Win32 Runtime Environment Installer"
Now you can just grab the utility at this place, unzip it and double click on "dfcompanion_prototype.py".
Problems?
Please run the tool from the command line if you experience problems, and copy/paste errors in the discussion page.
The unit list often gets desynchronised (multiple dwarves appearing). To solve this, just press "refresh".
Usage - what can you do?
First run Dwarf Fortress, and load your game. It won't work otherwise.
The general idea is to have the main window open next to your DF windows. It should help you play the game by providing useful hints while playing. Order dwarves using the column "alerts" so that most important stuff is on top : hungry, unhappy, moody, hurt dwarves. You can play with creatures and view detailled views of their attributes by double clicking them. Right now, you can interact by:
- clicking "heal", heals creature
- clicking "hurt", hurts creature
- clicking "apply", saves the following changes:
- position X,Y,Z
- strength, agility, toughness
- all flags (the checkbox stuff), most being unknown, please let us know about their use if you get it!
- pain, exhaustion, hunger, thirst, drowsiness
- race (still needs to be tested!)
- mood type (fey, macabre, ...), and mood skill increased
Interesting effects are butcherable dwarves and Corbine's crazy dogs. Oh, and skeletal legendary miners that turn against your fortress.
Changelog
- utils.zip : initial test, some bugs with accents
- utils.0.1.zip : corrected problem with bad characters
- utils.0.2.zip : corrected problem with long strings
- utils.0.3.zip : corrected problem with creatures not in legends
- utils.0.4.zip : quick (untested) upgrade to v0.27.169.33g
- utils.0.5.zip : unreleased yet
- Skill edition
- Removed the dependency on pydbg, should now work with python 2.x
- Incomplete linux support, for those people who go on holiday with only their linux laptops ...
- More details in the flags names
- Disabled the regular refreshes for now
- Body part name is resolved when showing damages
- Right-click popup with quick features : heal, hurt, tame
- Civilization altering (steal that merchant swordsman!)
thanks
- the memory hackers!
- Phil, for the clever python tricks
- Corbine, for early testings, bug discovery, and flags discovery
- sinoth, for early testings, bug discovery