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Difference between revisions of "Utility Talk:Dwarf Companion"
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I'm on 40d, and have followed the instructions on the page, (GTK Win32 runtime, Python 2.5, All three modules, and the Program), started the program up before and after Dwarf Fortress, just to see if I did it wrong the first time, and it doesn't work. The Program just has some category tabs and a few buttons, but never shows any data. [[User:Jwguy|Jwguy]] 18:31, 29 May 2009 (UTC) | I'm on 40d, and have followed the instructions on the page, (GTK Win32 runtime, Python 2.5, All three modules, and the Program), started the program up before and after Dwarf Fortress, just to see if I did it wrong the first time, and it doesn't work. The Program just has some category tabs and a few buttons, but never shows any data. [[User:Jwguy|Jwguy]] 18:31, 29 May 2009 (UTC) | ||
+ | |||
+ | *Additionally, in case it might help, all I am getting is a single box with Refresh, All Creatures, Only Dwarves, etc. There doesn't seem to be a load function or anything. I'd really appreciate some help with this. [[User:Jwguy|Jwguy]] 18:41, 29 May 2009 (UTC) |
Revision as of 18:41, 29 May 2009
I did some cleaning (actually I just removed most of it).
Bugs
There are a few known bugs :
- exhaustion is sometimes maxed out when you edit a creature
- bleeding seems not to be stoppable in most case : just turn the creature undead
- if there is a problem related to python and/or gtk, just make sure you followed the installation instructions. If it doesn't work anyway, it is unlikely I can help you (would be a python or gtk problem, not a DC problem)
Feature requests!
What would be the chances of dwarf item manipulation? I'd love to be able to get rid of the rotting clothes that these stinking dwarves insist on wearing. Aristoi 15:01, 20 May 2009 (UTC)
- Or maybe destroy that burning fire imp fat... Forsaken1111 06:08, 27 May 2009 (UTC)
Dwarf Companion - Cheating Fun in Adventure Mode!
I was tinkering about with the Dwarf Companion program earlier today, when a thought came to my mind. "What if you could do stuff with this program in Adventure mode?"
Well, it turns out that you can. By turning on the program and hitting the "All Creatures" box, you can access any loaded creature as well as your own adventurer. By doing this, you can make him as strong and legendary as you want, and effectively kill anything within the sector. You can also change your character into any creature in the game, including demons, goblins, etc. (NOTE: 'Shapeshifting' like this renders the tile where you changed un-passable, and you tend to teleport when you do so. Also, when I changed into a dragon, the game crashed.) Moods are also able to toggle, though I've only tested them upon my own adventurer. Going beserk in a human town triggered the mayor to start attacking me, but when I turned it off, he became friendly once again.
Here's a movie of some of my exploits with a fresh adventurer dwarf: http://mkv25.net/dfma/movie-348-dwarfcompanioninadventuremode17338a
I hope this strikes as interesting / useful for the future!
- Please sign your additions to the discussion page. Forsaken1111 06:09, 27 May 2009 (UTC)
Easy Python/PyGTK installer
I was having some trouble getting all the Python dependencies to work properly together, but after some research I found a nice all-in-one PyGTK installer that works perfectly with companion 0.10. http://aruiz.typepad.com/siliconisland/2006/12/allinone_win32_.html Hope this helps!
DwarfCompanion Linux HOWTO
There are two major problems when trying to run DwarfCompanion-0.13 in Linux:
- at least when started with "wine dwarfort.exe", dwarf-companion
- cannot find the path to the executable when searching for the offsets
- and has problems finding the process with "endswith()"
the following patch tries to work around these problems somewhat (you either have to run DwarfCompanion one directory-level down from your dwarfort.exe or change the path in the patch):
--- companion/dwarfdbg.py 2008-09-07 22:04:12.000000000 +0000 +++ ~/dwarf_fortress/companion/dwarfdbg.py 2008-09-07 22:07:11.000000000 +0000 @@ -100,9 +100,9 @@ self.dbg = pydbg() self.metals = None for (pid, proc) in self.dbg.enumerate_processes(): - if proc.lower().endswith("dwarfort.exe"): + if "dwarfort.exe" in proc.lower(): break - if not proc.lower().endswith("dwarfort.exe"): + if not "dwarfort.exe" in proc.lower(): print "Dwarf Fortress is not running, or could not be found" sys.exit(-1) self.image = proc @@ -864,7 +865,7 @@ def getOs(self): if self.ofs == None: - self.ofs = offsetsearch.offsetsearch(self.image) + self.ofs = offsetsearch.offsetsearch("../dwarfort.exe") return self.ofs def instaMood(self):
- reading/writing from the dwarf-fortress process when attaching/detaching with ptrace() without waiting for the process to react to the ptrace() also leads to problems, basically it is timing-dependent if you can read or change anything
this is easily fixed with waitpid (though I'm not quite sure if this really fixes the problem or if some signals could screw everything up again, therefore the "print status" statement):
--- companion/dflinux.py 2008-01-09 10:50:00.000000000 +0000 +++ ~/dwarf_fortress/companion/dflinux.py 2008-09-07 21:29:50.000000000 +0000 @@ -33,6 +33,9 @@ pid = int(spid) self.pid = pid self.libc.ptrace(16, self.pid, 0, 0) #ptrace attach + status = 0 + self.libc.waitpid(self.pid, status, 0) + print status def read(self, addr, size): out = @@ -60,4 +63,7 @@ def detach(self): if self.pid>0: self.libc.ptrace(17, self.pid, 0, 0) #ptrace detach + status = 0 + self.libc.waitpid(self.pid, status, 0) + print status self.pid = 0
- There are still some minor problems, e.g. when trying to set anything in the creature-editor, but at least healing and resting from the creature-list works now as expected. I will try to take a look at the creature-editor ...
--Penguin dwarf08 14:14, 11 September 2008 (EDT)
- Thanks for this ! Bartavelle 09:20, 17 March 2009 (UTC)
Happydorf.py
I ran into a bug with a fortress that my dorfs were suiciding so I hacked this up to force their happiness to max, and it got me over the hump. It might help someone someday. Save as happydorf.py and dump it in your DC/scripts folder.
from dwarfdbg import * from eventname import jobName import sys dbg = dwarfdbg() #init dbg cl = dbg.getCreatures(0) #get the whole creature list (slow) for id in cl:
if cl[id][1] != 'dwarf': #keep Dwarf (both alive and dead) continue c = cl[id][13] # creature structure if c.fe4&2: continue c.happiness = 65534 #Set happy to max -1, (max is 65535 as of 40D) dbg.saveCreature(c) #save
--Kittyz 14:56, 27 January 2009 (EST) Kittyz
Compatibility
Does this work in 0.28.181.40d11? It says DF isn't running or can't be found when I try. --Simmura McCrea 18:16, 12 May 2009 (UTC)
- Nope. --Bartavelle 08:48, 13 May 2009 (UTC)
- Damn. Cheers anyway. --Simmura McCrea 15:25, 13 May 2009 (UTC)
- Workaround: Transport save file to a 40d folder, mess around, transport it back. 40d/40d11 are mutually compatible. -Heartofgoldfish 00:18, 18 May 2009 (UTC)
- Are there any plans to update the memory locations? I tried simply renaming the file to dwarfort.exe as it is in 40d but it would not work as the memory locations are out of date. Forsaken1111 06:08, 27 May 2009 (UTC)
- The problem lies in the name of the file, change Dwarf Fortress.exe to dwarfort.exe and the utility will find it, gave me a memory error, but it may work for you once you have the right name. Janizary 19:39, 18 May 2009 (UTC)
Unknown flags
0x1.6b seems to be 'caught in web'
Not working
I'm on 40d, and have followed the instructions on the page, (GTK Win32 runtime, Python 2.5, All three modules, and the Program), started the program up before and after Dwarf Fortress, just to see if I did it wrong the first time, and it doesn't work. The Program just has some category tabs and a few buttons, but never shows any data. Jwguy 18:31, 29 May 2009 (UTC)
- Additionally, in case it might help, all I am getting is a single box with Refresh, All Creatures, Only Dwarves, etc. There doesn't seem to be a load function or anything. I'd really appreciate some help with this. Jwguy 18:41, 29 May 2009 (UTC)