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Difference between revisions of "40d Talk:Crafts"

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I get the impression that it's a relatively new change, but the elves have no problem whatsoever with items made or decorated with bone. They just can't stand wood at this point (which probably explains the low fertility rates of those tree-huggers). -[[User:Fuzzy|Fuzzy]] 09:35, 14 October 2008 (EDT)
 
I get the impression that it's a relatively new change, but the elves have no problem whatsoever with items made or decorated with bone. They just can't stand wood at this point (which probably explains the low fertility rates of those tree-huggers). -[[User:Fuzzy|Fuzzy]] 09:35, 14 October 2008 (EDT)
 
==Craft Value==
 
 
If you do have craftsdwarves of varying skill then you might notice that there is a differing value for specific craft items of specific quality and of specific material. When I say crafts here I mean undecorated bone/wood/stone idols, crowns, amulets, rings, earrings or bracelets.
 
 
The basic value is always 10 for "no label" quality, 20 for well-crafted, 30 for finely-crafted, 40 for superior, 50 for exceptional and 120 for master work. Artifacts cannot be traded so there's no point in trying to calculate their value.
 
 
However the "Value" that you can trade it for is different for the craft items and materials, it is a percentage of the basic value (e.g. turtle shell amulet=140% of basic value).
 
 
I'm still trying to figure out how this is calculated, but I can tell you that amulets are the most valuable, followed by idols, crowns and bracelets, rings and least valuable are earrings, and the general value of wood crafts is more than bone crafts.
 
 
Does anyone know the basic value of mugs, instruments or toys or the value multipliers of materials?--[[User:Stinhad Limarezum|Stinhad Limarezum]] 22:37, 22 October 2008 (EDT)
 

Revision as of 03:16, 23 October 2008

Added "The chance of multiple crafts being produced from one resource is increased with the craftsdwarve's skill." after noticing my legendary dwarves would almost always produce 3 while my prefix-less crafters usually produce 1. Moonman 13:14, 25 December 2007 (EST)

Mugs, goblets, flasks, and waterskins are always produced in threes. I don't know offhand of any crafts that are produced in twos (except for right/left gloves, etc.) What did your legendary crafters produce three of?--Maximus 17:09, 25 December 2007 (EST)
I think Moonman is right - at first my crafter made mostly single crafts (idols, scepters..) now he's legendary and makes 3 per stone. --Koltom 19:03, 8 March 2008 (EST)

tone down

I toned down the statement to the value of early crafts - cooked food is far more valuable and mechanisms have 3 times the base value. So, why make smth from stone that is defined as export just because its useless instead of making smth useful that can be traded just as fine. --Koltom 04:05, 14 February 2008 (EST)

expanded a bit

I tried to expand this article a bit. I also tried to make a distinction between general trade goods and the goods made from "make stone crafts."—Preceding unsigned comment added by Bouchart (talkcontribs)

Gem crafts

Only gem craft I ever had was some artifact. I don't cut many gems (tons of glass, but only few others). Does this mean that glass creates no crafts other than big glass gems or that gem crafts no longer exist in 38c? EDIT: I can confirm that green glass crafts can't be created by cutting raw glass. Normal gems still create crafts. --Someone-else 11:42, 24 May 2008 (EDT)

Removed comment about elves and bone crafts

I get the impression that it's a relatively new change, but the elves have no problem whatsoever with items made or decorated with bone. They just can't stand wood at this point (which probably explains the low fertility rates of those tree-huggers). -Fuzzy 09:35, 14 October 2008 (EDT)