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Difference between revisions of "40d:Moat"

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(water moat..very menacing??-no ingame effect)
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Strictly speaking there are no moats in DF, but an accordingly placed [[channel]] that is filled with [[water]] or [[magma]] may well be considered one. It prevents the passage of any creature traveling on foot (swimmers will cross water, fliers will be able to cross both{{Verify}}). This is a simple technique to prevent a [[goblin]] [[siege]] from entering your fortress. However, in the [[winter]] water moats my freeze, allowing foot traffic across the [[ice]]. Thus consider an empty moat - they are just as impassable as filled moats (but don't look that nice). More menacing would be a channel filled with [[Trap#Upright_Spear/Spike|upright spike traps]], although its unclear if this has any in-game effect.
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Strictly speaking there are no moats in DF, but an accordingly placed [[channel]] that is filled with [[water]] or [[magma]] may well be considered one. It prevents the passage of any creature traveling on foot (swimmers will cross water, fliers will be able to cross both{{Verify}}). This is a simple technique to prevent a [[goblin]] [[siege]] from entering your fortress. However, in the [[winter]] water moats may freeze, allowing foot traffic across the [[ice]]. Thus consider an empty moat - they are just as impassable as filled moats (but don't look that nice). More menacing would be a channel filled with [[Trap#Upright_Spear/Spike|upright spike traps]], although its unclear if this has any in-game effect.

Revision as of 15:02, 13 March 2008

Strictly speaking there are no moats in DF, but an accordingly placed channel that is filled with water or magma may well be considered one. It prevents the passage of any creature traveling on foot (swimmers will cross water, fliers will be able to cross both[Verify]). This is a simple technique to prevent a goblin siege from entering your fortress. However, in the winter water moats may freeze, allowing foot traffic across the ice. Thus consider an empty moat - they are just as impassable as filled moats (but don't look that nice). More menacing would be a channel filled with upright spike traps, although its unclear if this has any in-game effect.