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Difference between revisions of "40d Talk:Pick"
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m (Easy to excecute test idea... will an answer finally emerge?) |
(keep an eye on encumbrance as well) |
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::Obviously you'll want to ensure that two 'identical' runs of stone are isolated from each other. The runs of stone should be quite long indeed, and I would recommend a number ultimately divisible by 100 or more. I would also avoid having any two designated tiles accessible at the same time (diagonal corners). Reveal and walling should make this rather easy to test. And paired with single-stepping, it should be clear once and for all if there's a difference. --[[User:N9103|Edward]] 22:33, 10 January 2008 (EST) | ::Obviously you'll want to ensure that two 'identical' runs of stone are isolated from each other. The runs of stone should be quite long indeed, and I would recommend a number ultimately divisible by 100 or more. I would also avoid having any two designated tiles accessible at the same time (diagonal corners). Reveal and walling should make this rather easy to test. And paired with single-stepping, it should be clear once and for all if there's a difference. --[[User:N9103|Edward]] 22:33, 10 January 2008 (EST) | ||
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+ | :::That sounds so complicated. Unless the difference is negligible (in which case, it's probably not real), I would think speed differences would show up after 20-50 squares (and unskilled miners will not get through 100 without having to eat/drink first). All in all, it should be easy to test. ''But'', [[encumbrance]] can be a factor too. I'm not sure what the encumbrance rules and item weight formulas are in the new versions.--[[User:Maximus|Maximus]] 23:30, 10 January 2008 (EST) |
Revision as of 04:30, 11 January 2008
I think I have noticed a speed difference when using steel picks over coppers ones. Although it may have just been because of a different map due to stone type/fps/miner stats. Not sure how to test this accurately. Jikor 04:54, 10 January 2008 (EST)
- To bypass FPS issues, use single-stepping . --Edward 22:33, 10 January 2008 (EST)
- Maybe just make two absolutely unskilled miners with different picks, and order them to mine two parallel hallways? If they won't be distracted, it'll be a perfect speed comparer for miners $) --Dorten 05:06, 10 January 2008 (EST)
- Obviously you'll want to ensure that two 'identical' runs of stone are isolated from each other. The runs of stone should be quite long indeed, and I would recommend a number ultimately divisible by 100 or more. I would also avoid having any two designated tiles accessible at the same time (diagonal corners). Reveal and walling should make this rather easy to test. And paired with single-stepping, it should be clear once and for all if there's a difference. --Edward 22:33, 10 January 2008 (EST)
- That sounds so complicated. Unless the difference is negligible (in which case, it's probably not real), I would think speed differences would show up after 20-50 squares (and unskilled miners will not get through 100 without having to eat/drink first). All in all, it should be easy to test. But, encumbrance can be a factor too. I'm not sure what the encumbrance rules and item weight formulas are in the new versions.--Maximus 23:30, 10 January 2008 (EST)