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Difference between revisions of "40d:Trading"
CombatWombat (talk | contribs) (New page: Trading in dwarf fortress first occurs in the autumn of your first year of building your fort. it is strongly advised that you use an allocated broker to do the transaction with the mercha...) |
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the ultimate goal in trading is to get rid of stuff that you dont want/need and get the most amount of useful/needed stuff as possible, if you can do this properly, you wont need to rely upon stuff on/under your land as much. i cant tell you the best way of doing this as all situations are different but i do know that in the beginning having crafted items like crafts and instruments are worth tons more than allot of stuff you have. also take note of what the merchants say they want from you next time they visit, all items on that list will be worth lots more in that visit. | the ultimate goal in trading is to get rid of stuff that you dont want/need and get the most amount of useful/needed stuff as possible, if you can do this properly, you wont need to rely upon stuff on/under your land as much. i cant tell you the best way of doing this as all situations are different but i do know that in the beginning having crafted items like crafts and instruments are worth tons more than allot of stuff you have. also take note of what the merchants say they want from you next time they visit, all items on that list will be worth lots more in that visit. | ||
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+ | -by The CombatWombat |
Revision as of 11:04, 27 January 2008
Trading in dwarf fortress first occurs in the autumn of your first year of building your fort. it is strongly advised that you use an allocated broker to do the transaction with the merchants. having one person being a broker means that he will become an accomplished persuader and dealer over many trades, what does this mean? it means that the broker will lower the level of points the merchants will receive and thus maximize your profit! also being a persuader means that with that broker, more and more deals that favor your dwarfs will be accepted by the visiting merchants. that dwarf can sometimes be called an extortionist.
a word of caution, all merchant races (dwarves, elves and humans) have unacceptable things they will not tolerate and will not trade with you if the mere mention is presented. take the elves for instance, they will get EXTREAMLY offended if you offer them wooden crafts and/or instruments or things made from bones or un-touched bones and most meat. humans are weak people who whine about rough roads and surfaces but bring huge wagons to trade with, to get humans to your trading post, knock down trees and build roads in a three to six tile wide road leading straight to your trading post, the roads must be straight.
the ultimate goal in trading is to get rid of stuff that you dont want/need and get the most amount of useful/needed stuff as possible, if you can do this properly, you wont need to rely upon stuff on/under your land as much. i cant tell you the best way of doing this as all situations are different but i do know that in the beginning having crafted items like crafts and instruments are worth tons more than allot of stuff you have. also take note of what the merchants say they want from you next time they visit, all items on that list will be worth lots more in that visit.
-by The CombatWombat