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Difference between revisions of "40d Talk:Thought"
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(Losing an annoying acquaintance?) |
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:It's due to the economy starting up, yes. | :It's due to the economy starting up, yes. | ||
:My recommendation? Lever-pulling. It's a paid job (2☼/pull) and can (relatively) rapidly accumulate wealth for your otherwise unemployed dwarves. I'd setup a dozen or more levers and set the building profile to have only your (semi-)dedicated haulers allowed. The big problem, is that hauling doesn't pay anything, despite being one of the most important jobs for productivity.--[[User:N9103|Edward]] 17:42, 3 July 2008 (EDT) | :My recommendation? Lever-pulling. It's a paid job (2☼/pull) and can (relatively) rapidly accumulate wealth for your otherwise unemployed dwarves. I'd setup a dozen or more levers and set the building profile to have only your (semi-)dedicated haulers allowed. The big problem, is that hauling doesn't pay anything, despite being one of the most important jobs for productivity.--[[User:N9103|Edward]] 17:42, 3 July 2008 (EDT) | ||
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+ | == Losing an annoying acquaintance? == | ||
+ | |||
+ | I lost two dwarves to imps within the first year. The first one made my metalsmith very sad: "Lost a friend to tragedy recently." I was afraid he was going to go crazy on me he was blinking with every down arrow possible. Then, the ranger died... and now he is "happier" and "He has lost an annoying acquaintance to tragedy recently." | ||
+ | |||
+ | Can anyone confirm if the losing of an annoyance makes a dwarf happier? --[[User:Corc|Corc]] 00:29, 7 July 2008 (EDT) |
Revision as of 04:29, 7 July 2008
does a dwarf's preferences effect their thoughts? ie: will having a room made out of gold increase the happiness of a dwarf that loves gold more than a dwarf who loves copper? --Kingzilla 16:50, 7 February 2008 (EST)
What are the effects of marriage, or starting a grudge, or other additions in 176.38a? --DDouble 11:39, 20 February 2008 (EST)
Layout
For the spoiler section, what about this layout rather than a large pre block?
Major events | |
---|---|
is happy to be free | +#### |
is quite pleased with making an artifact | +#### |
was forced to eat a treasured pet to survive lately | -#### |
has suffered the travesty of art defacement | -#### |
Sleeping | |
slept <place> recently | |
in the mud | -## |
in the grass | -## |
in the dirt | -## |
on rocks | -# |
on a rough cave floor | -# |
on the floor | -# |
Complaints | |
has <ailment> lately | |
complained of hunger | -# |
complained of thirst | -# |
been tired | -# |
--Shagie 16:43, 12 March 2008 (EDT)
- Sounds great. I've been meaning to do it sometime but I don't have the time, with my poor, task-slowing wiki-code skills.
- Note that a lot of this is probably wrong. You'll need some way to state what version each has been verified for, which, unless 0x517A5D decides to give us some more/more recent values, will probably always be 0.23.130.23a --Savok 22:18, 12 March 2008 (EDT)
maybe this should be the place where "happiness" is redirected to since it's important because it'll keep dwarves from going on a rampage...i think...or something.--Seaneat 08:48, 30 June 2008 (EDT)
"Was put off by a lesser's pretentious dining arrangements lately" what does this mean? someone ate at their dining table or they ate near someone lesser or ate some where poor? --Seaneat 05:48, 1 July 2008 (EDT)
- They noticed that someone less important has a more expensive dining room. Probably your Count (or Baron, etc) thinking about your Mayor (or Count, etc) I'm guessing. --Edward 11:18, 1 July 2008 (EDT)
Complaining about job scarcity
What can I do to prevent this? It's irritating for my workers to complain. I like to make my dwarves haul various things to my stockpiles located everywhere. Do dwarves like working at where they work best at? Does sticking all my dwarves into the fortress during a seige cause this? I'm good to disable it somehow. I should probably stick this in the manager or mayor discussion as they handle the complaints. I could activate pump activating and stone detailing and stick some useless pumps and never ending tunnels and rooms that need smoothing in my fortress... I heard this is a major problem as it's difficult to know and find who wants to complain with all the interruptions. They also work outdoors which has space for my lovely stockpiles. Oh right and economy must also be a reason too...dwarves need to pay to eat and drink. -__- --Seaneat 19:25, 2 July 2008 (EDT)
- It's due to the economy starting up, yes.
- My recommendation? Lever-pulling. It's a paid job (2☼/pull) and can (relatively) rapidly accumulate wealth for your otherwise unemployed dwarves. I'd setup a dozen or more levers and set the building profile to have only your (semi-)dedicated haulers allowed. The big problem, is that hauling doesn't pay anything, despite being one of the most important jobs for productivity.--Edward 17:42, 3 July 2008 (EDT)
Losing an annoying acquaintance?
I lost two dwarves to imps within the first year. The first one made my metalsmith very sad: "Lost a friend to tragedy recently." I was afraid he was going to go crazy on me he was blinking with every down arrow possible. Then, the ranger died... and now he is "happier" and "He has lost an annoying acquaintance to tragedy recently."
Can anyone confirm if the losing of an annoyance makes a dwarf happier? --Corc 00:29, 7 July 2008 (EDT)