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Difference between revisions of "40d Talk:Thought"
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I have a mason in my new fort who both likes cats for their aloofness and, when possible, prefers to consume cat. It hasn't been an issue yet as I don't have any cats. I am curious though, if I did get him some cat meat to eat, would he receive both the "ate a wonderful meal" and "forced to eat a beloved creature" thoughts? --[[User:Mjo625|Mjo625]] | I have a mason in my new fort who both likes cats for their aloofness and, when possible, prefers to consume cat. It hasn't been an issue yet as I don't have any cats. I am curious though, if I did get him some cat meat to eat, would he receive both the "ate a wonderful meal" and "forced to eat a beloved creature" thoughts? --[[User:Mjo625|Mjo625]] | ||
+ | :Try it and let us know. --[[User:Zaranthan|Zaranthan]] 10:30, 19 February 2009 (EST) |
Revision as of 15:30, 19 February 2009
does a dwarf's preferences effect their thoughts? ie: will having a room made out of gold increase the happiness of a dwarf that loves gold more than a dwarf who loves copper? --Kingzilla 16:50, 7 February 2008 (EST)
Yes. It's actually possible to get room value higher than 'royal' this way!--though it only applies to that dwarf. I had a mayor who liked iron, and her office went from 'Decent' to 'Opulent' simply by me installing a forge with an iron anvil in it. --Navian 08:13, 6 November 2008 (EST)
What are the effects of marriage, or starting a grudge, or other additions in 176.38a? --DDouble 11:39, 20 February 2008 (EST)
Layout
For the spoiler section, what about this layout rather than a large pre block?
Major events | |
---|---|
is happy to be free | +#### |
is quite pleased with making an artifact | +#### |
was forced to eat a treasured pet to survive lately | -#### |
has suffered the travesty of art defacement | -#### |
Sleeping | |
slept <place> recently | |
in the mud | -## |
in the grass | -## |
in the dirt | -## |
on rocks | -# |
on a rough cave floor | -# |
on the floor | -# |
Complaints | |
has <ailment> lately | |
complained of hunger | -# |
complained of thirst | -# |
been tired | -# |
--Shagie 16:43, 12 March 2008 (EDT)
- Sounds great. I've been meaning to do it sometime but I don't have the time, with my poor, task-slowing wiki-code skills.
- Note that a lot of this is probably wrong. You'll need some way to state what version each has been verified for, which, unless 0x517A5D decides to give us some more/more recent values, will probably always be 0.23.130.23a --Savok 22:18, 12 March 2008 (EDT)
maybe this should be the place where "happiness" is redirected to since it's important because it'll keep dwarves from going on a rampage...i think...or something.--Seaneat 08:48, 30 June 2008 (EDT)
"Was put off by a lesser's pretentious dining arrangements lately" what does this mean? someone ate at their dining table or they ate near someone lesser or ate some where poor? --Seaneat 05:48, 1 July 2008 (EDT)
- They noticed that someone less important has a more expensive dining room. Probably your Count (or Baron, etc) thinking about your Mayor (or Count, etc) I'm guessing. --Edward 11:18, 1 July 2008 (EDT)
Complaining about job scarcity
What can I do to prevent this? It's irritating for my workers to complain. I like to make my dwarves haul various things to my stockpiles located everywhere. Do dwarves like working at where they work best at? Does sticking all my dwarves into the fortress during a seige cause this? I'm good to disable it somehow. I should probably stick this in the manager or mayor discussion as they handle the complaints. I could activate pump activating and stone detailing and stick some useless pumps and never ending tunnels and rooms that need smoothing in my fortress... I heard this is a major problem as it's difficult to know and find who wants to complain with all the interruptions. They also work outdoors which has space for my lovely stockpiles. Oh right and economy must also be a reason too...dwarves need to pay to eat and drink. -__- --Seaneat 19:25, 2 July 2008 (EDT)
- It's due to the economy starting up, yes.
- My recommendation? Lever-pulling. It's a paid job (2☼/pull) and can (relatively) rapidly accumulate wealth for your otherwise unemployed dwarves. I'd setup a dozen or more levers and set the building profile to have only your (semi-)dedicated haulers allowed. The big problem, is that hauling doesn't pay anything, despite being one of the most important jobs for productivity.--Edward 17:42, 3 July 2008 (EDT)
- If you have magma or a chasm, you could, say, banish siltstone from your domain through the stocks menu. Each disposal pays 20☼. This keeps the lower classes occupied, and you can either remove the 'dispose' command through the stocks menu, or you can turn off refuse hauling for important dwarves. --Mirthmanor 16:30, 19 August 2008 (EDT)
- And actually, at least as of 40d, hauling earns 1☼ per completed job. Which, of course, is not much in most cases since a single hauling job may take a Dwarf from one extreme of the map to the other over complicated paths. I've seen a comment or two from people who've generated extra income for their haulers by creating a few contrived stockpiles that are adjacent and feed from each other. So, you have a situation like the following:
1234567890 1234567890 1234567890 1234567890
- Each is a stockpile of size 4 of some common material available nearby. Stockpile 0 takes from stockpile 9 which takes from stockpile 8 and so on. A hauler can go from one to the next in a step, gaining 1☼ each time. -Fuzzy 12:17, 29 October 2008 (EDT)
- Just make a gym of screw pumps that are not connected to anything. Pumping pays pretty well and and it's easy to keep a lot of people occupied. Plus it trains fast, so you have beefy dwarves for other applications. --ThunderClaw 15:10, 29 October 2008 (EDT)
Losing an annoying acquaintance?
I lost two dwarves to imps within the first year. The first one made my metalsmith very sad: "Lost a friend to tragedy recently." I was afraid he was going to go crazy on me he was blinking with every down arrow possible. Then, the ranger died... and now he is "happier" and "He has lost an annoying acquaintance to tragedy recently."
Can anyone confirm if the losing of an annoyance makes a dwarf happier? --Corc 00:29, 7 July 2008 (EDT)
- I guess it would, dwarfs can defenatly "dislike" another dwarf in their relations.
Question about thoughts
Can the same thoughts be a negative for certain dwarfs and a positive for others? For instance, one of my dwarfs was upset at having to give food/water. Yet that is listed as a positive thought, and most of the time it is a positive thing.--Kwieland 16:56, 16 February 2009 (EST)
- I remember reading somewhere, possibly on the forums, that a dwarf's personality affects slightly what will give them unhappy/happy thoughts. --Elvang 18:06, 16 February 2009 (EST)
Likes to eat his favorite animal
I have a mason in my new fort who both likes cats for their aloofness and, when possible, prefers to consume cat. It hasn't been an issue yet as I don't have any cats. I am curious though, if I did get him some cat meat to eat, would he receive both the "ate a wonderful meal" and "forced to eat a beloved creature" thoughts? --Mjo625
- Try it and let us know. --Zaranthan 10:30, 19 February 2009 (EST)