v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "User:Bartavelle/DesignatorTiles"
Jump to navigation
Jump to search
Bartavelle (talk | contribs) (New page: {| class="wikitable" |- ! Value1 ! Value2 ! Value3 ! Description |- | 154 | 24295007 | 0 | give you an outside, light, above-ground obsidian floor with 7/7 magma on it. May not work on m...) |
|||
Line 8: | Line 8: | ||
| 154 | | 154 | ||
| 24295007 | | 24295007 | ||
− | | 0 | + | | 0 |
− | | give you an outside, light, above-ground obsidian floor with 7/7 magma on it. May not work on maps without magma. This magma does not cause warm walls. (penguinofhonor) | + | | give you an outside, light, above-ground obsidian floor with 7/7 magma on it. May not work on maps without magma. This magma does not cause warm walls or melt rock. (penguinofhonor) |
+ | |- | ||
+ | | 156 | ||
+ | | 24289007 | ||
+ | | 0 | ||
+ | | should give an inside, dark, subterranean obsidian floor with 7/7 magma on it. May not work on maps without magma. (penguinofhonor) | ||
|- | |- | ||
| 1b8 | | 1b8 | ||
| 89000 | | 89000 | ||
− | | 0 | + | | 0 |
| should give you an unsmoothed wall of the type of rock that's in the area you use the program in. For instance, if you use it where kaolinite was then you'll get a kaolinite wall. If you use it where raw adamantine was, in theory you should get some more raw adamantine although this code may not apply to metals or ores. These may be created with a smoothing designation. (penguinofhonor) | | should give you an unsmoothed wall of the type of rock that's in the area you use the program in. For instance, if you use it where kaolinite was then you'll get a kaolinite wall. If you use it where raw adamantine was, in theory you should get some more raw adamantine although this code may not apply to metals or ores. These may be created with a smoothing designation. (penguinofhonor) | ||
|} | |} |
Revision as of 22:28, 12 February 2008
Value1 | Value2 | Value3 | Description |
---|---|---|---|
154 | 24295007 | 0 | give you an outside, light, above-ground obsidian floor with 7/7 magma on it. May not work on maps without magma. This magma does not cause warm walls or melt rock. (penguinofhonor) |
156 | 24289007 | 0 | should give an inside, dark, subterranean obsidian floor with 7/7 magma on it. May not work on maps without magma. (penguinofhonor) |
1b8 | 89000 | 0 | should give you an unsmoothed wall of the type of rock that's in the area you use the program in. For instance, if you use it where kaolinite was then you'll get a kaolinite wall. If you use it where raw adamantine was, in theory you should get some more raw adamantine although this code may not apply to metals or ores. These may be created with a smoothing designation. (penguinofhonor) |