v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d Talk:Fortress defense"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 24: Line 24:
  
 
Science! [[User:Anydwarf|Anydwarf]] 12:04, 21 April 2008 (EDT)
 
Science! [[User:Anydwarf|Anydwarf]] 12:04, 21 April 2008 (EDT)
 +
 +
== Armed Civilians ==
 +
I tried the armed civilian stuff, but an unfortunate side effect is that hunters seem to sleep anywhere except in their beds. Also the forums suggest giving 'fake' woodcutting or mining jobs so that civilians carry pick-axes or battle-axes. This does not address the armor issue, though. --[[User:Aykavil|Aykavil]] 10:35, 4 July 2008 (EDT)

Revision as of 14:35, 4 July 2008

i ve seen discussions bout "moats/pits" here and there - why not simply use an empty channel? --Koltom 11:07, 6 March 2008 (EST)

Style, mostly. Well, that and an empty channel isn't deadly to anyone falling into it (Which can happen on occasion in a big bunch of enemies.) For most things, though, an empty channel backed by a wall to prevent projectile fire is sufficient. --Erom 13:44, 6 March 2008 (EST)

Planning for building destroyers

So, apart from doors (and things like workshops) what can a building destroyer monster break through? Do I have to worry about a magma man breaking through the wall grate filter in my magma supply, or a troll busting through my arrow slits (= fortifications)? Anydwarf 12:59, 15 April 2008 (EDT)

I've seen them destroy ballistas, statues and hatch covers. They probably can destroy anything that can be built. --Bouchart 13:10, 15 April 2008 (EDT)

I got a bronze colossus to play with and did some testing. (They really do regenerate quickly!)

Things destroyed:

  • iron/steel/stone doors (gone)
  • stone wall grate (gone)
  • trade depot (deconstructed into rough stones)
  • glass statues (deconstructed only, they were sitting next to where they were installed; game says "toppled")
  • vertical steel bars (deconstructed only; "toppled")

Things not destroyed:

  • constructed or carved walls and fortifications (ignored)
  • rope (for holding guard dogs; it walked right over)
  • drawbridge (walked across; ignored while up)

Science! Anydwarf 12:04, 21 April 2008 (EDT)

Armed Civilians

I tried the armed civilian stuff, but an unfortunate side effect is that hunters seem to sleep anywhere except in their beds. Also the forums suggest giving 'fake' woodcutting or mining jobs so that civilians carry pick-axes or battle-axes. This does not address the armor issue, though. --Aykavil 10:35, 4 July 2008 (EDT)