- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d Talk:Modding guide"
Line 19: | Line 19: | ||
== Arachnid Tutorial == | == Arachnid Tutorial == | ||
− | Minor nitpick here, but it apears he forgot to add :5FINGERS: as one of its body tags to go with its hands. Also, as a nice additional tutorial, maybe add in this little bit of code to show people how to add joints? --[[User:Darkone|Darkone]] 18:39, 2 May 2008 (EDT)<pre> | + | <s>Minor nitpick here, but it apears he forgot to add :5FINGERS:</s> tested it and it works, added it to wiki. as one of its body tags to go with its hands. Also, as a nice additional tutorial, maybe add in this little bit of code to show people how to add joints? --[[User:Darkone|Darkone]] 18:39, 2 May 2008 (EDT)<pre> |
[BODY:ARACHNID_JOINTS] | [BODY:ARACHNID_JOINTS] | ||
[BP:RUA_J:right shoulder][CON:RUA][JOINT][SMALL][INTERNAL][RIGHT] | [BP:RUA_J:right shoulder][CON:RUA][JOINT][SMALL][INTERNAL][RIGHT] |
Revision as of 16:18, 3 May 2008
[re: Creating separate .txt file for new creatures]
This didn't work well for me. I added a new playable civ (Klackon) to the entity_default file like this page said, and the species (Klackon) in that new civ was located in a new .txt file. Dwarves still showed up, but never my civ. I kept reducing the number of allowable dwarf civs thinking they were just competing for selection, culminating in getting rid of them entirely, ending up in developing a world that had humans and elves only! Oops.
Finally, I added my Klackon creature to the end of the creature_standard file instead of only having them in the creature_klackon.txt file.. Voila! I now have dwarf civs and klackon civs in the same world and actually get a choice between them when I make a fort.
It's very possible that I just messed up something basic when I made the new .txt file to contain the creature definition, but I could still point out that making a new, separate .txt file certainly didn't make things simpler for me, so it's not such great advice for budding modders.
Everything else worked fine though, so thanks, still!
- Have to be sure to add the text files name ( "creature_klackon" without the parenthesis, or brackets) and the line [OBJECT:CREATURE] to tell the game its a creature file. --Darkone 18:17, 2 May 2008 (EDT)
Bad info?
So someone added a big notice at the top that suggests there's a fair bit of out-of-date text.. but no mention of what that may be, no links to forum posts, et cetera. Someone want to clue me in on just what, exactly, is no longer relevant? --Nunix 15:14, 28 February 2008 (EST)
- I think it's safe to take off the version warning but the examples need to be tested. It would probably be easier to manage if this article was split into smaller, in depth, modding guides. --Hex Decimal 23:07, 28 February 2008 (EST)
I would love to see a little more descriptive way of handling the raw files as opposed to simply a slew of examples on things to mod. Perhaps I'm just not spending enough time "tinkering", but it seems that the current article is set up rather poorly. Is that just me? --Borgin
Arachnid Tutorial
Minor nitpick here, but it apears he forgot to add :5FINGERS: tested it and it works, added it to wiki. as one of its body tags to go with its hands. Also, as a nice additional tutorial, maybe add in this little bit of code to show people how to add joints? --Darkone 18:39, 2 May 2008 (EDT)
[BODY:ARACHNID_JOINTS] [BP:RUA_J:right shoulder][CON:RUA][JOINT][SMALL][INTERNAL][RIGHT] [BP:LUA_J:left shoulder][CON:LUA][JOINT][SMALL][INTERNAL][LEFT] [BP:RLA_J:right elbow][CON:RLA][JOINT][SMALL][INTERNAL][RIGHT] [BP:LLA_J:left elbow][CON:LLA][JOINT][SMALL][INTERNAL][LEFT] [BP:RH_J:right wrist][CON:RH][JOINT][SMALL][INTERNAL][RIGHT] [BP:LH_J:left wrist][CON:LH][JOINT][SMALL][INTERNAL][LEFT]