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Difference between revisions of "40d Talk:Fire imp"
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::::A bridge wouldn't work - you can't build a bridge that's raised by default, so the dwarves have to move the fat out of the way, and thus are set on fire. Also the butcher's shop gets in the way too. --[[User:GreyMario|GreyMaria]] 14:30, 24 October 2008 (EDT) | ::::A bridge wouldn't work - you can't build a bridge that's raised by default, so the dwarves have to move the fat out of the way, and thus are set on fire. Also the butcher's shop gets in the way too. --[[User:GreyMario|GreyMaria]] 14:30, 24 October 2008 (EDT) | ||
:::::What happens if you flood the area with water? Just get a lot of steam? Maybe if you could find a way to move it, you could use fire imp fat to set up a steam bath for dwarves. --[[User:Forsaken1111|Forsaken1111]] 22:11, 2 November 2008 (EST)~ | :::::What happens if you flood the area with water? Just get a lot of steam? Maybe if you could find a way to move it, you could use fire imp fat to set up a steam bath for dwarves. --[[User:Forsaken1111|Forsaken1111]] 22:11, 2 November 2008 (EST)~ | ||
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+ | == Do Imps, Magma Men and Fire Men respawn? == | ||
+ | |||
+ | Do they? or is just killing them once enough? | ||
+ | Incidentally, fire imps aren't all that tough. I had a mason (undrafted) dodge a fireball then wrestle one to death, THEN run away screaming. Unfortunately, dwarves tried to build floors next to a bridge, tossing half my party down the chute =/. | ||
+ | --[[User:Blargityblarg|Blargityblarg]] |
Revision as of 00:01, 7 May 2009
Wrestling?
I just had a mechanic get attacked by one. He moved into its tile (I assume to wrestle) and instantly died of heat. Should this be noted?--Shadow archmagi 19:59, 28 February 2008 (EST)
- That is the imp using his fireball attack on a stupid dwarf, so I guess it's already in the article --MagicGuigz 20:27, 3 October 2008 (EDT)
- Just to verify, its very possible to wrestle imps and magmamen to death. I had to do this after embarking, I didn't realize the lava tube would be right next to my wagon and immediately fire imps attacked. I drafted all of my dwarves and wrestled all 3 of them to death, as well as the magma man who came out later. The only dwarf I lost (my woodcutter) was due to a stray fireball. Forsaken1111 22:43, 16 October 2008 (EDT)
Defensive Uses
I'm currently exploring the defensive uses of fire imps after bagging a few in cage traps. They don't seem too keen on fireballing goblin attackers, which was my original plan (had them confined behind some fortifications, but they wouldn't fire on the goblins). Further experiments required, or can someone confirm that they won't attack anyone but my dwarves? --TangoThree 16:35, 31 March 2008 (EDT)
- is it possible to tame fire imps with the dungeon master? Hoborobo 14:12, 12 June 2008 (EDT)
- There is no PET_EXOTIC tag, so no.StrawberryBunny 09:35, 8 August 2008 (EDT)
- Is there a safe way to move fire imp fat? If so, you could put it above your fortress entrance and drop it on invaders since it always burns. I really wish armor made from fire imp hide would protect from burning. Forsaken1111 22:45, 16 October 2008 (EDT)
- Your fortress is probably long gone by now but for anybody else looking for an answer to the question, one solution would be to chain some pets behind doors connected to levers. If you open the doors, the fire imps will (probably) fire at the pets. Purportedly, this works with giant cave spiders, though some hold that the gcs needs to be able to path to its victim. CptFastbreak 11:57, 24 October 2008 (EDT)
- Ok, now I did some experimenting. First, seven tiles is too short for a fire imp with the pressure plate right in front of the bridge, the bridge likely needs to be 10-12 tiles wide. But I also seriously doubt the feasibility of fire imps in defense. For one, it seems that fire imps will not shoot through fortifications, regardless if they can path beyond it. Using a moat made the imp fire a single shot, after that he sat quiet for maybe 2-3 game days, and only then he proceeded to attack the delicious puppy I had chained for him. Overall, I reckon the fire imp is too unreliable to be used in a defense situation. CptFastbreak 16:42, 24 October 2008 (EDT)
A vast understatement!
"Fire imps are nasty little creatures that live in magma vents."
Nasty little creatures doesn't cut it. Every time I settle on top of a volcano, an imp will surface, get pissed at anything, be it an immigrating dwarf or a muskox, and cause a wildfire! The worst part is that there is no message for "The world is burning!" so I end up losing a dwarf or two before I notice it!
I think the worst was I lost both of my initial miners because they decided to take a break in the path of the fire. They got the hint when I gave the order "everyone inside" but it was too late, they burned up before they could make it back inside.
That being said, I find some vertical nickel bars do wonders in securing my magma forges from imp tampering. They're a definite "must bring" on any volcanic expedition.--Alkyon 23:02, 23 October 2008 (EDT) (I didn't know to sign my posts when I wrote this, sorry.)
- Actually I thought that the world burning problem (glitch?) is pretty awesome, except when it burns up your entire booze stock in one go--Jackrabbit 22:21, 23 October 2008 (EDT)
- I do think the forest fires are cool too, but it would be nice if it had a warning, perhaps triggered by maybe an external growing past a certain size. It's just the imps cause them every time I've turned my back on them. Also, hunters and imps don't mix.--Alkyon 23:02, 23 October 2008 (EDT)
crush?
WARNING: Fire imp fat never stops burning. It's also immune to fire damage. Therefore you must crush fire imp fat to stop it from burning. - How do you crush it? Random832 09:31, 24 October 2008 (EDT)
- Probably with a cave-in. You can manufacture these by building an up ramp and a support, with some floor constructions above it. Link the support to a lever and throw the lever to cause the floor constructions to collapse. You'll definitely want to set a restricted area in the 3x3 zone around the imp fat, plus maybe suspended wall sections (which keep dwarves from standing there when they try to build) to keep some idiot from accidentally setting himself ablaze, though. --ThunderClaw 10:53, 24 October 2008 (EDT)
- Why not simply build a bridge? --MagicGuigz 11:28, 24 October 2008 (EDT)
- Forces you to get closer to the fat itself, so it's more hazardous work. You also can't apply multiple dwarves to the project, and it uses a similar amount of material. Definitely would work, though. --ThunderClaw 11:34, 24 October 2008 (EDT)
- A bridge wouldn't work - you can't build a bridge that's raised by default, so the dwarves have to move the fat out of the way, and thus are set on fire. Also the butcher's shop gets in the way too. --GreyMaria 14:30, 24 October 2008 (EDT)
- What happens if you flood the area with water? Just get a lot of steam? Maybe if you could find a way to move it, you could use fire imp fat to set up a steam bath for dwarves. --Forsaken1111 22:11, 2 November 2008 (EST)~
- A bridge wouldn't work - you can't build a bridge that's raised by default, so the dwarves have to move the fat out of the way, and thus are set on fire. Also the butcher's shop gets in the way too. --GreyMaria 14:30, 24 October 2008 (EDT)
- Forces you to get closer to the fat itself, so it's more hazardous work. You also can't apply multiple dwarves to the project, and it uses a similar amount of material. Definitely would work, though. --ThunderClaw 11:34, 24 October 2008 (EDT)
- Why not simply build a bridge? --MagicGuigz 11:28, 24 October 2008 (EDT)
Do Imps, Magma Men and Fire Men respawn?
Do they? or is just killing them once enough? Incidentally, fire imps aren't all that tough. I had a mason (undrafted) dodge a fireball then wrestle one to death, THEN run away screaming. Unfortunately, dwarves tried to build floors next to a bridge, tossing half my party down the chute =/. --Blargityblarg