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Difference between revisions of "40d Talk:Food guide"

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Lastly, "if you can't think, then you can't play this game. If you can think, then you can figure that out yourself." --[[User:Savok|Savok]] 10:16, 28 March 2008 (EDT)
 
Lastly, "if you can't think, then you can't play this game. If you can think, then you can figure that out yourself." --[[User:Savok|Savok]] 10:16, 28 March 2008 (EDT)
  
:What a big pile of...inaccuracies. You cant cook or eat hide roots. Plant gathering is missing and while not exactly working well in the long term its definitely an option and to be mentioned. The writing style is more opinion than fact... --[[User:Birthright|Birthright]] 00:28, 12 July 2009 (UTC)
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:What a big pile of...inaccuracies. Plant gathering is missing and while not exactly working well in the long term its definitely an option and to be mentioned. The writing style is more opinion than fact... --[[User:Birthright|Birthright]] 00:28, 12 July 2009 (UTC)

Revision as of 11:40, 12 July 2009

Do we really need this? For those who don't know how, we can direct them to Your first fortress which should say how to get food, though it probably only talks about farming/boozecooking, trading, hunting, and fishing.
On second thought, that's not really an "only": The other four methods (livestock, gathering, vermin trapping, and spawns) are minor methods. The last two are useless for any real supply, the first one requires years of planning (and isn't great anyway), and the second is only useful for seeds and emergency food.
Lastly, "if you can't think, then you can't play this game. If you can think, then you can figure that out yourself." --Savok 10:16, 28 March 2008 (EDT)

What a big pile of...inaccuracies. Plant gathering is missing and while not exactly working well in the long term its definitely an option and to be mentioned. The writing style is more opinion than fact... --Birthright 00:28, 12 July 2009 (UTC)