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Difference between revisions of "Utility:Tileset Compiler"

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m (moved User:Rick/Tileset Compiler to Utility:Tileset Compiler: move utilities to the utility namespace, for searching, indexing, etc)

Revision as of 20:15, 7 February 2010

Gibbed's Dwarf Fortress Tileset Compiler

example of a created tileset

Tileset Compiler (or TSC for short) is a utility for Dwarf Fortress created by Rick which attempts to ease the creation of graphical creature tilesets.

It is written in C# and requires the .NET 2.0 Runtime.

Features

  • Tileset images will be created properly aligned in width and height so that Dwarf Fortress will load them correctly - this means images that are not a multiple of 4 will function correctly (15x15 tilesets!).
  • A checkboard pattern will be drawn so it is easier to distinguish tiles.
  • Ensures that tiles do not overlap same positions, and will warn about such.
  • Tiles will be centered horizontally if too small width wise, and aligned to the bottom if too small height wise.

Usage

TSC is currently a console-based utility. Future versions may sport a proper UI.

To use TSC, all you have to do is specify a graphics_name.txt file for it to parse and build a tileset from.

It will attempt to open images based on definitions found in the file - it will attempt to first open a PNG, then a TGA, then a BMP.

All paths loaded and saved to are relative to the input file name given to TSC.

Example

Input

tsc.exe graphics_example.txt

Output

Warning: Could not find tiles\dwarves\default\dwarf_default_default
Warning: Could not find tiles\dwarves\default\dwarf_default_miner
Created C:\DF\tscexample\example/dwarves.bmp

Explanation

TSC loads graphics_example.txt, sees two entries, [DEFAULT:DWARVES:0:0:ADD_COLOR] and [MINER:DWARVES:1:0:AS_IS:DEFAULT].

It derives the following file names from these entries:

  • tiles\dwarves\default\dwarf_default_default
  • tiles\dwarves\default\dwarf_default_miner

This is from the following format:

tiles\tile page name\state name\tile page name_state name_profession name

When loading an image:

  • It checks for it in three different formats: PNG, TGA, and BMP.
  • If it finds one it will load and use it.
  • If it does not find one, and it is a CHILD profession, it will check for a DEFAULT image and will load and use it.
  • If it still does not, then it will check for tiles\missing.png and load and use it.
  • If that still does not, it will not draw any tile at all.

Download Tileset Compiler

Requires .NET 2.0 Runtime!

The current version of TSC is 1.0.0.0.

Mirrors to download Tweak 1.0.0.0 from

Found a bug? Have a suggestion?

Report it on the talk page!