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Difference between revisions of "40d Talk:Manager"

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== Name Changes ==
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I've population of 83 and have a Town Manager.  I've bumped that index to 80+ ... but this is just a guess... I'll pay more attention of further advances and update this as more data comes to me.  I'm using 27.176.38c.  I suppose if i started drowning dwarves i could drop the population enough to trigger the reverse... if that works. :) -- [[User:Vaevictus|Vaevictus]] 12:12, 21 June 2008 (EDT)
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== Certain Jobs ==
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Why don't certain jobs show up on the management screen? I can't find plant seeds or fell trees. [[User:Shoez|Shoez]] 18:46, 11 April 2008 (EDT)
 
Why don't certain jobs show up on the management screen? I can't find plant seeds or fell trees. [[User:Shoez|Shoez]] 18:46, 11 April 2008 (EDT)
 
: I would guess that it was because those two tasks in particular require more information than the manager screen is able to handle. Planting seeds is dependent on too many factors; type of plant, suitable season, which farm plot. Felling trees requires the trees to be specifically marked for felling, as there is currently no other way for the game to determine which trees should be cut down ("that copse just outside the goblin fortress looks ideal"...). -- [[User:Raumkraut|Raumkraut]] 21:30, 11 April 2008 (EDT)
 
: I would guess that it was because those two tasks in particular require more information than the manager screen is able to handle. Planting seeds is dependent on too many factors; type of plant, suitable season, which farm plot. Felling trees requires the trees to be specifically marked for felling, as there is currently no other way for the game to determine which trees should be cut down ("that copse just outside the goblin fortress looks ideal"...). -- [[User:Raumkraut|Raumkraut]] 21:30, 11 April 2008 (EDT)

Revision as of 16:12, 21 June 2008

Name Changes

I've population of 83 and have a Town Manager. I've bumped that index to 80+ ... but this is just a guess... I'll pay more attention of further advances and update this as more data comes to me. I'm using 27.176.38c. I suppose if i started drowning dwarves i could drop the population enough to trigger the reverse... if that works. :) -- Vaevictus 12:12, 21 June 2008 (EDT)


Certain Jobs

Why don't certain jobs show up on the management screen? I can't find plant seeds or fell trees. Shoez 18:46, 11 April 2008 (EDT)

I would guess that it was because those two tasks in particular require more information than the manager screen is able to handle. Planting seeds is dependent on too many factors; type of plant, suitable season, which farm plot. Felling trees requires the trees to be specifically marked for felling, as there is currently no other way for the game to determine which trees should be cut down ("that copse just outside the goblin fortress looks ideal"...). -- Raumkraut 21:30, 11 April 2008 (EDT)

What's the use?

What's the point in work orders via the manager screen? The only use I've found so far is for glassmaking, to get several batches of ash, then turned into potash, pearlash, and finally glass, without having dwarves cancel the later tasks. But even that seems like it might not fully work. What do people use the manager screen for? --AlexChurchill 10:13, 17 June 2008 (EDT)

Insofar as the manager interface itself goes, it can be more convenient than tracking down workshops, it allows orders to be set up that won't go away (maybe without you noticing) if materials aren't available right this instant, and you have a summary of what you have going on to look at. Beyond that, processing work orders trains organizer skill, which is actually a comparatively easy source of legendary dwarves. —Chaos 10:58, 17 June 2008 (EDT)
If I have, say, 200 plump helmet spawn, and I want to cook, say, 196 of them, I can order 30 and 19 lavish meals via the manager. I can't do that easily without him.
In general, if I want a specific number of something that won't fit in the 10 sized queue, I use the manager. --Savok 11:16, 17 June 2008 (EDT)
It's very useful if you want a specific number of things, and don't want more than that (as you might get if you just set it to repeat). Also, it gets past the requirement to have the materials available at the time a dwarf decides to start working on it - the job won't be cancelled. --Tyranic-Moron 12:03, 17 June 2008 (EDT)

The section you created based on this wound up slightly misleading. Jobs that can't be accomplished because of missing materials won't exaaaactly 'just sit there'; they'll keep being requeued and cancelled, which is a good bit more annoying than just sitting there. Just FYI. —Chaos 12:53, 17 June 2008 (EDT)