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Difference between revisions of "User:Squirrelloid"
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==Current Fortresses== | ==Current Fortresses== | ||
1) Mountain fortress with an underground river as the only water source and a nearby magma pipe. Focus on military. Fortress is about 7 years old. Has found adamantine (but has not braved the pits). Unusual in that the Dwarven Civ has not been sending me a trade liaison, and I have contact with two different human civs. Lack of a liaison has been annoying, as I have no sedimentary rock, and therefore no coal for coke - so much for steel production. Of course, despite abundant andesite layers no iron ore yet either (but goblins are always happy to provide that...). Population ~70 including children (limit set to 50...). | 1) Mountain fortress with an underground river as the only water source and a nearby magma pipe. Focus on military. Fortress is about 7 years old. Has found adamantine (but has not braved the pits). Unusual in that the Dwarven Civ has not been sending me a trade liaison, and I have contact with two different human civs. Lack of a liaison has been annoying, as I have no sedimentary rock, and therefore no coal for coke - so much for steel production. Of course, despite abundant andesite layers no iron ore yet either (but goblins are always happy to provide that...). Population ~70 including children (limit set to 50...). | ||
+ | |||
+ | ===Log=== | ||
+ | (Logs before Obsidian of 207 were lost during a switch in record keepers) | ||
2nd of Obsidian, 207: A demon beset us today - from whence he came I do not know. He burned a poor child and our strand extractor to death before the military arrived to deal with the creature. One of the soldiers will need many months in bed, but the demon was unceremoniously put down. I've issued an order to move all the mined adamantine to a safer location before sealing the area - apparently even the area about the pits isn't safe. | 2nd of Obsidian, 207: A demon beset us today - from whence he came I do not know. He burned a poor child and our strand extractor to death before the military arrived to deal with the creature. One of the soldiers will need many months in bed, but the demon was unceremoniously put down. I've issued an order to move all the mined adamantine to a safer location before sealing the area - apparently even the area about the pits isn't safe. | ||
+ | |||
+ | 10th of Hematite, 208: Another child has been beset by a strange mood, making three thus far. As if two adult woodcrafters wasn't more than adequate to begin with - at least I can make them work! | ||
+ | |||
+ | ===Stats=== | ||
+ | Population: 76 | ||
+ | Children: 17 | ||
+ | |||
+ | Legendary Dwarves: | ||
+ | Miners x3 | ||
+ | Engravers x4 | ||
+ | Mason x1 | ||
+ | Mechanic x1 (dead) | ||
+ | Furnace Operator/Bone Carver x1 | ||
+ | Armorer x1 | ||
+ | Woodcrafter x2 | ||
+ | Bonecarver x1 | ||
+ | Glassmaker x1 | ||
+ | Record Keeper/Appraiser x1 | ||
+ | Champions x24 (2 dead) | ||
+ | Children x3 (one snatched, woodcrafter, 2x stonecrafter) | ||
2) Nomadic glacial dwarven hunter tribe. Yeah, we'll see how long this holds up... They're also playing in a world that only aged 300 years - bring on the dragons! | 2) Nomadic glacial dwarven hunter tribe. Yeah, we'll see how long this holds up... They're also playing in a world that only aged 300 years - bring on the dragons! |
Revision as of 00:26, 4 December 2008
Current Fortresses
1) Mountain fortress with an underground river as the only water source and a nearby magma pipe. Focus on military. Fortress is about 7 years old. Has found adamantine (but has not braved the pits). Unusual in that the Dwarven Civ has not been sending me a trade liaison, and I have contact with two different human civs. Lack of a liaison has been annoying, as I have no sedimentary rock, and therefore no coal for coke - so much for steel production. Of course, despite abundant andesite layers no iron ore yet either (but goblins are always happy to provide that...). Population ~70 including children (limit set to 50...).
Log
(Logs before Obsidian of 207 were lost during a switch in record keepers)
2nd of Obsidian, 207: A demon beset us today - from whence he came I do not know. He burned a poor child and our strand extractor to death before the military arrived to deal with the creature. One of the soldiers will need many months in bed, but the demon was unceremoniously put down. I've issued an order to move all the mined adamantine to a safer location before sealing the area - apparently even the area about the pits isn't safe.
10th of Hematite, 208: Another child has been beset by a strange mood, making three thus far. As if two adult woodcrafters wasn't more than adequate to begin with - at least I can make them work!
Stats
Population: 76 Children: 17
Legendary Dwarves: Miners x3 Engravers x4 Mason x1 Mechanic x1 (dead) Furnace Operator/Bone Carver x1 Armorer x1 Woodcrafter x2 Bonecarver x1 Glassmaker x1 Record Keeper/Appraiser x1 Champions x24 (2 dead) Children x3 (one snatched, woodcrafter, 2x stonecrafter)
2) Nomadic glacial dwarven hunter tribe. Yeah, we'll see how long this holds up... They're also playing in a world that only aged 300 years - bring on the dragons!