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Difference between revisions of "40d:Trade depot"
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Human wagons on top of the regular mules will arrive if there is a minimum 3-wide path from your depot to an map edge. You do not need to have a road, but you will need to [d]esignate [s]moothing and [t]ree-cutting along the path. | Human wagons on top of the regular mules will arrive if there is a minimum 3-wide path from your depot to an map edge. You do not need to have a road, but you will need to [d]esignate [s]moothing and [t]ree-cutting along the path. | ||
+ | |||
+ | A broker is required to trade. [r]equesting a broker at the trade depot will queue a job up on his list. A higher level of brokerage will give you greater returns, so if you're dependent on trade it's recommended to keep one dwarf as broker and level up his appraisal skill as high as possible. | ||
...more info needed. | ...more info needed. |
Revision as of 00:01, 1 November 2007
Building a trade depot will allow you the opportunity to trade with caravans that arrive at your fortress. Each of the three friendly races will send a caravan once per year, however they will not arrive unless your region is marked as accessible by them. Dwarves will always arrive regardless of location, however.
Human wagons on top of the regular mules will arrive if there is a minimum 3-wide path from your depot to an map edge. You do not need to have a road, but you will need to [d]esignate [s]moothing and [t]ree-cutting along the path.
A broker is required to trade. [r]equesting a broker at the trade depot will queue a job up on his list. A higher level of brokerage will give you greater returns, so if you're dependent on trade it's recommended to keep one dwarf as broker and level up his appraisal skill as high as possible.
...more info needed.