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Difference between revisions of "40d:Water wheel"

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|power=Needs 10 power. <br>Generates 100 power. <br>Net gain of 90 power.
 
|power=Needs 10 power. <br>Generates 100 power. <br>Net gain of 90 power.
 
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A '''water wheel''' is a [[machine component]] that provides [[power]] via [[water]] flow. To build a water wheel, select {{key|b}}uild menu and choose {{key|M}}achine components. It requires 3 [[wood]] and generates 100 power, which can be used for operating a [[pump]] or [[mill]]. Use [[axle]]s and [[Gear assembly|gear]]s to access the power produced by a water wheel.  
 
A '''water wheel''' is a [[machine component]] that provides [[power]] via [[water]] flow. To build a water wheel, select {{key|b}}uild menu and choose {{key|M}}achine components. It requires 3 [[wood]] and generates 100 power, which can be used for operating a [[pump]] or [[mill]]. Use [[axle]]s and [[Gear assembly|gear]]s to access the power produced by a water wheel.  

Revision as of 22:26, 17 March 2009

Water wheel

b-M-w

X
X
X
Construction
Materials Jobs
  1. Architecture
  2. Carpenter
Power

Needs 10 power.
Generates 100 power.
Net gain of 90 power.

A water wheel is a machine component that provides power via water flow. To build a water wheel, select build menu and choose Machine components. It requires 3 wood and generates 100 power, which can be used for operating a pump or mill. Use axles and gears to access the power produced by a water wheel.

Construction

They can also be powered if placed over brook tiles, but only if you first dig through the surface of the brook. Build a channel three tiles long, right on the brook. The water wheel will sit above this channel, but you cannot place it yet -- it has no support. Build an axle or gear assembly next to the tile where the center of the water wheel will be. Now you can place the waterwheel.

Power will be generated once a channel tile under the water wheel is filled with water at a depth of four or greater. You can transport the power wherever it is needed via horizontal and vertical axles and gear assemblies. It is possible to support a waterwheel by building its center next to a preexisting waterwheel's center.

In order for the water wheel to generate power, there needs to be a water flow in one of the three tiles beneath it.

Basic watermill design
# + + + + ~ +
# + + + + ~ +
# O + + + W +
# * = = = W +
# + + + + W +
# + + + + ~ +
# + + + + ~ +
Dual watermill design
# + + + + ~ ~
# + + + + ~ ~
# O + + + W W
# * = = = W W
# + + + + W W
# + + + + ~ ~
# + + + + ~ ~

This is by no means the limit of water power from one location, depending on the width of your river/brook/channel you can stack many waterwheels side-by-side (really big assembles will need to be artificial as there's a limit to how wide the game created water flows get). Just remember to make sure there's a support structure in place before you place the next wheel.

Perpetual motion

Due to the low power draw of a screw pump, a self-powering assembly can be made with a water wheel that still leaves plenty of excess power for other uses. This is an exploit, and possibly a bug.

A simple design is available at this forum post.

*REMEMBER TO BUILD THE HORIZONTAL AXLE OR GEAR ASSEMBLY BEFORE THE WATER WHEEL*

Perpetual Motion Design #1 - Top Floor
`
+
. + +
= +
X +
= +
+ + + +
+ X X _
W =
W = * `
W
%



Perpetual Motion Design #1 - Bottom Floor
= %
` =
X .
+
= +
+ + + +
+ +
+ +
+ +
+ + + +
= = =


Perpetual Motion Design #2
=
= =
+ + + + +
+ _ _ _ +
+ _ + _ +
+ W + X +
+ W = X +
+ W + _ +
+ _ + _ +
+ _ _ _ +
+ + + + +
= = = =


Key
Wall: ║ ═ ╠ ╝ ╚ ╔ ╗ ╣ ╩
Floor: +
Water Wheel: W
Gear Assembly: *
Axle E/W:
Axle N/S:
Pump from west: XX
Pump from south: XX
Channel: _ or if background color is white
Closed water source opening: X