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Difference between revisions of "40d Talk:Custom grid"
(should we have examples that use scaling?) |
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-- The 960x300 set you mention uses 960/80=12x300/25=12 12x12 graphics. :) i just made a name converter in my calculator... -- [[User:Vaevictus|Vaevictus]] 19:58, 11 August 2008 (EDT) | -- The 960x300 set you mention uses 960/80=12x300/25=12 12x12 graphics. :) i just made a name converter in my calculator... -- [[User:Vaevictus|Vaevictus]] 19:58, 11 August 2008 (EDT) | ||
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+ | == scaling? == | ||
+ | should we have examples that use scaling? | ||
+ | * [FULLSCREENX:1680], [FULLSCREENY:1050], [FONT:{any 16x16 font}], [GRID:105:65] | ||
+ | That one is off by 10 pixels vertically... 1040 instead of the needed 1050 |
Revision as of 18:07, 25 March 2009
Larger tilesets scaled down
I've found that, just setting the [TEXTURE_PARAM:LINEAR] makes the scaled tilesets look much nicer. With that set, I just choose the tileset I think looks good and then make the grid whatever size I want. Granted, it looks best when the grid is the same ratio the tileset is--if it's a square tileset, make sure they appear square when scaled. --Corc 20:51, 10 August 2008 (EDT)
Different resolutions for different graphics sets
For markavian's mkv_solidcurses_960x300 graphics, use these specs in the init:
[GRID:96:60]
[WINDOWEDX:1152] [WINDOWEDY:720] [FONT:mkv_solidcurses_960x300.bmp]
This fits well in a 1280x1024 resolution monitor.--DDouble 16:52, 11 August 2008 (EDT)
-- The 960x300 set you mention uses 960/80=12x300/25=12 12x12 graphics. :) i just made a name converter in my calculator... -- Vaevictus 19:58, 11 August 2008 (EDT)
scaling?
should we have examples that use scaling?
- [FULLSCREENX:1680], [FULLSCREENY:1050], [FONT:{any 16x16 font}], [GRID:105:65]
That one is off by 10 pixels vertically... 1040 instead of the needed 1050